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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import static android.content.pm.ActivityInfo.COLOR_MODE_DEFAULT;
import static android.view.View.STATUS_BAR_DISABLE_BACK;
import static android.view.View.STATUS_BAR_DISABLE_CLOCK;
import static android.view.View.STATUS_BAR_DISABLE_EXPAND;
import static android.view.View.STATUS_BAR_DISABLE_HOME;
import static android.view.View.STATUS_BAR_DISABLE_NOTIFICATION_ALERTS;
import static android.view.View.STATUS_BAR_DISABLE_NOTIFICATION_ICONS;
import static android.view.View.STATUS_BAR_DISABLE_NOTIFICATION_TICKER;
import static android.view.View.STATUS_BAR_DISABLE_RECENT;
import static android.view.View.STATUS_BAR_DISABLE_SEARCH;
import static android.view.View.STATUS_BAR_DISABLE_SYSTEM_INFO;
import static android.view.View.SYSTEM_UI_FLAG_FULLSCREEN;
import static android.view.View.SYSTEM_UI_FLAG_HIDE_NAVIGATION;
import static android.view.View.SYSTEM_UI_FLAG_IMMERSIVE;
import static android.view.View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
import static android.view.View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN;
import static android.view.View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION;
import static android.view.View.SYSTEM_UI_FLAG_LAYOUT_STABLE;
import static android.view.View.SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR;
import static android.view.View.SYSTEM_UI_FLAG_LIGHT_STATUS_BAR;
import static android.view.View.SYSTEM_UI_FLAG_LOW_PROFILE;
import static android.view.View.SYSTEM_UI_FLAG_VISIBLE;
import static android.view.WindowInsets.Side.BOTTOM;
import static android.view.WindowInsets.Side.LEFT;
import static android.view.WindowInsets.Side.RIGHT;
import static android.view.WindowInsets.Side.TOP;
import static android.view.WindowInsets.Type.CAPTION_BAR;
import static android.view.WindowInsets.Type.IME;
import static android.view.WindowInsets.Type.MANDATORY_SYSTEM_GESTURES;
import static android.view.WindowInsets.Type.NAVIGATION_BARS;
import static android.view.WindowInsets.Type.STATUS_BARS;
import static android.view.WindowInsets.Type.SYSTEM_GESTURES;
import static android.view.WindowInsets.Type.TAPPABLE_ELEMENT;
import static android.view.WindowInsets.Type.WINDOW_DECOR;
import static android.view.WindowLayoutParamsProto.ALPHA;
import static android.view.WindowLayoutParamsProto.APPEARANCE;
import static android.view.WindowLayoutParamsProto.BEHAVIOR;
import static android.view.WindowLayoutParamsProto.BUTTON_BRIGHTNESS;
import static android.view.WindowLayoutParamsProto.COLOR_MODE;
import static android.view.WindowLayoutParamsProto.FIT_IGNORE_VISIBILITY;
import static android.view.WindowLayoutParamsProto.FIT_INSETS_SIDES;
import static android.view.WindowLayoutParamsProto.FIT_INSETS_TYPES;
import static android.view.WindowLayoutParamsProto.FLAGS;
import static android.view.WindowLayoutParamsProto.FORMAT;
import static android.view.WindowLayoutParamsProto.GRAVITY;
import static android.view.WindowLayoutParamsProto.HAS_SYSTEM_UI_LISTENERS;
import static android.view.WindowLayoutParamsProto.HEIGHT;
import static android.view.WindowLayoutParamsProto.HORIZONTAL_MARGIN;
import static android.view.WindowLayoutParamsProto.INPUT_FEATURE_FLAGS;
import static android.view.WindowLayoutParamsProto.PREFERRED_REFRESH_RATE;
import static android.view.WindowLayoutParamsProto.PRIVATE_FLAGS;
import static android.view.WindowLayoutParamsProto.ROTATION_ANIMATION;
import static android.view.WindowLayoutParamsProto.SCREEN_BRIGHTNESS;
import static android.view.WindowLayoutParamsProto.SOFT_INPUT_MODE;
import static android.view.WindowLayoutParamsProto.SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS;
import static android.view.WindowLayoutParamsProto.SYSTEM_UI_VISIBILITY_FLAGS;
import static android.view.WindowLayoutParamsProto.TYPE;
import static android.view.WindowLayoutParamsProto.USER_ACTIVITY_TIMEOUT;
import static android.view.WindowLayoutParamsProto.VERTICAL_MARGIN;
import static android.view.WindowLayoutParamsProto.WIDTH;
import static android.view.WindowLayoutParamsProto.WINDOW_ANIMATIONS;
import static android.view.WindowLayoutParamsProto.X;
import static android.view.WindowLayoutParamsProto.Y;
import android.Manifest.permission;
import android.annotation.CallbackExecutor;
import android.annotation.FlaggedApi;
import android.annotation.FloatRange;
import android.annotation.IntDef;
import android.annotation.IntRange;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.RequiresPermission;
import android.annotation.SuppressLint;
import android.annotation.SystemApi;
import android.annotation.SystemService;
import android.annotation.TestApi;
import android.app.KeyguardManager;
import android.app.Presentation;
import android.compat.annotation.UnsupportedAppUsage;
import android.content.ClipData;
import android.content.ComponentName;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.content.res.Configuration;
import android.graphics.Bitmap;
import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.Region;
import android.os.Build;
import android.os.Bundle;
import android.os.IBinder;
import android.os.Parcel;
import android.os.Parcelable;
import android.os.SystemProperties;
import android.text.TextUtils;
import android.util.Log;
import android.util.proto.ProtoOutputStream;
import android.view.Gravity.GravityFlags;
import android.view.View.OnApplyWindowInsetsListener;
import android.view.WindowInsets.Side;
import android.view.WindowInsets.Side.InsetsSide;
import android.view.WindowInsets.Type;
import android.view.WindowInsets.Type.InsetsType;
import android.view.accessibility.AccessibilityNodeInfo;
import android.window.ITrustedPresentationListener;
import android.window.TaskFpsCallback;
import android.window.TrustedPresentationThresholds;
import com.android.window.flags.Flags;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.concurrent.Executor;
import java.util.function.Consumer;
import java.util.function.IntConsumer;
/**
* The interface that apps use to talk to the window manager.
* <p>
* Each window manager instance is bound to a {@link Display}. To obtain the
* <code>WindowManager</code> associated with a display,
* call {@link Context#createWindowContext(Display, int, Bundle)} to get the display's UI context,
* then call {@link Context#getSystemService(String)} or {@link Context#getSystemService(Class)} on
* the UI context.
* <p>
* The simplest way to show a window on a particular display is to create a {@link Presentation},
* which automatically obtains a <code>WindowManager</code> and context for the display.
*/
@SystemService(Context.WINDOW_SERVICE)
public interface WindowManager extends ViewManager {
/** @hide */
int DOCKED_INVALID = -1;
/** @hide */
int DOCKED_LEFT = 1;
/** @hide */
int DOCKED_TOP = 2;
/** @hide */
int DOCKED_RIGHT = 3;
/** @hide */
int DOCKED_BOTTOM = 4;
/** @hide */
String INPUT_CONSUMER_PIP = "pip_input_consumer";
/** @hide */
String INPUT_CONSUMER_NAVIGATION = "nav_input_consumer";
/** @hide */
String INPUT_CONSUMER_WALLPAPER = "wallpaper_input_consumer";
/** @hide */
String INPUT_CONSUMER_RECENTS_ANIMATION = "recents_animation_input_consumer";
/** @hide */
int SHELL_ROOT_LAYER_DIVIDER = 0;
/** @hide */
int SHELL_ROOT_LAYER_PIP = 1;
/**
* Declares the layer the shell root will belong to. This is for z-ordering.
* @hide
*/
@IntDef(prefix = { "SHELL_ROOT_LAYER_" }, value = {
SHELL_ROOT_LAYER_DIVIDER,
SHELL_ROOT_LAYER_PIP
})
@Retention(RetentionPolicy.SOURCE)
@interface ShellRootLayer {}
/**
* Not set up for a transition.
* @hide
*/
int TRANSIT_OLD_UNSET = -1;
/**
* No animation for transition.
* @hide
*/
int TRANSIT_OLD_NONE = 0;
/**
* A window in a new activity is being opened on top of an existing one in the same task.
* @hide
*/
int TRANSIT_OLD_ACTIVITY_OPEN = 6;
/**
* The window in the top-most activity is being closed to reveal the previous activity in the
* same task.
* @hide
*/
int TRANSIT_OLD_ACTIVITY_CLOSE = 7;
/**
* A window in a new task is being opened on top of an existing one in another activity's task.
* @hide
*/
int TRANSIT_OLD_TASK_OPEN = 8;
/**
* A window in the top-most activity is being closed to reveal the previous activity in a
* different task.
* @hide
*/
int TRANSIT_OLD_TASK_CLOSE = 9;
/**
* A window in an existing task is being displayed on top of an existing one in another
* activity's task.
* @hide
*/
int TRANSIT_OLD_TASK_TO_FRONT = 10;
/**
* A window in an existing task is being put below all other tasks.
* @hide
*/
int TRANSIT_OLD_TASK_TO_BACK = 11;
/**
* A window in a new activity that doesn't have a wallpaper is being opened on top of one that
* does, effectively closing the wallpaper.
* @hide
*/
int TRANSIT_OLD_WALLPAPER_CLOSE = 12;
/**
* A window in a new activity that does have a wallpaper is being opened on one that didn't,
* effectively opening the wallpaper.
* @hide
*/
int TRANSIT_OLD_WALLPAPER_OPEN = 13;
/**
* A window in a new activity is being opened on top of an existing one, and both are on top
* of the wallpaper.
* @hide
*/
int TRANSIT_OLD_WALLPAPER_INTRA_OPEN = 14;
/**
* The window in the top-most activity is being closed to reveal the previous activity, and
* both are on top of the wallpaper.
* @hide
*/
int TRANSIT_OLD_WALLPAPER_INTRA_CLOSE = 15;
/**
* A window in a new task is being opened behind an existing one in another activity's task.
* The new window will show briefly and then be gone.
* @hide
*/
int TRANSIT_OLD_TASK_OPEN_BEHIND = 16;
/**
* An activity is being relaunched (e.g. due to configuration change).
* @hide
*/
int TRANSIT_OLD_ACTIVITY_RELAUNCH = 18;
/**
* Keyguard is going away.
* @hide
*/
int TRANSIT_OLD_KEYGUARD_GOING_AWAY = 20;
/**
* Keyguard is going away with showing an activity behind that requests wallpaper.
* @hide
*/
int TRANSIT_OLD_KEYGUARD_GOING_AWAY_ON_WALLPAPER = 21;
/**
* Keyguard is being occluded by non-Dream.
* @hide
*/
int TRANSIT_OLD_KEYGUARD_OCCLUDE = 22;
/**
* Keyguard is being occluded by Dream.
* @hide
*/
int TRANSIT_OLD_KEYGUARD_OCCLUDE_BY_DREAM = 33;
/**
* Keyguard is being unoccluded.
* @hide
*/
int TRANSIT_OLD_KEYGUARD_UNOCCLUDE = 23;
/**
* A translucent activity is being opened.
* @hide
*/
int TRANSIT_OLD_TRANSLUCENT_ACTIVITY_OPEN = 24;
/**
* A translucent activity is being closed.
* @hide
*/
int TRANSIT_OLD_TRANSLUCENT_ACTIVITY_CLOSE = 25;
/**
* A crashing activity is being closed.
* @hide
*/
int TRANSIT_OLD_CRASHING_ACTIVITY_CLOSE = 26;
/**
* A task is changing windowing modes
* @hide
*/
int TRANSIT_OLD_TASK_CHANGE_WINDOWING_MODE = 27;
/**
* A window in a new task fragment is being opened.
* @hide
*/
int TRANSIT_OLD_TASK_FRAGMENT_OPEN = 28;
/**
* A window in the top-most activity of task fragment is being closed to reveal the activity
* below.
* @hide
*/
int TRANSIT_OLD_TASK_FRAGMENT_CLOSE = 29;
/**
* A window of task fragment is changing bounds.
* @hide
*/
int TRANSIT_OLD_TASK_FRAGMENT_CHANGE = 30;
/**
* A dream activity is being opened.
* @hide
*/
int TRANSIT_OLD_DREAM_ACTIVITY_OPEN = 31;
/**
* A dream activity is being closed.
* @hide
*/
int TRANSIT_OLD_DREAM_ACTIVITY_CLOSE = 32;
/**
* @hide
*/
@IntDef(prefix = { "TRANSIT_OLD_" }, value = {
TRANSIT_OLD_UNSET,
TRANSIT_OLD_NONE,
TRANSIT_OLD_ACTIVITY_OPEN,
TRANSIT_OLD_ACTIVITY_CLOSE,
TRANSIT_OLD_TASK_OPEN,
TRANSIT_OLD_TASK_CLOSE,
TRANSIT_OLD_TASK_TO_FRONT,
TRANSIT_OLD_TASK_TO_BACK,
TRANSIT_OLD_WALLPAPER_CLOSE,
TRANSIT_OLD_WALLPAPER_OPEN,
TRANSIT_OLD_WALLPAPER_INTRA_OPEN,
TRANSIT_OLD_WALLPAPER_INTRA_CLOSE,
TRANSIT_OLD_TASK_OPEN_BEHIND,
TRANSIT_OLD_ACTIVITY_RELAUNCH,
TRANSIT_OLD_KEYGUARD_GOING_AWAY,
TRANSIT_OLD_KEYGUARD_GOING_AWAY_ON_WALLPAPER,
TRANSIT_OLD_KEYGUARD_OCCLUDE,
TRANSIT_OLD_KEYGUARD_UNOCCLUDE,
TRANSIT_OLD_TRANSLUCENT_ACTIVITY_OPEN,
TRANSIT_OLD_TRANSLUCENT_ACTIVITY_CLOSE,
TRANSIT_OLD_CRASHING_ACTIVITY_CLOSE,
TRANSIT_OLD_TASK_CHANGE_WINDOWING_MODE,
TRANSIT_OLD_TASK_FRAGMENT_OPEN,
TRANSIT_OLD_TASK_FRAGMENT_CLOSE,
TRANSIT_OLD_TASK_FRAGMENT_CHANGE,
TRANSIT_OLD_DREAM_ACTIVITY_OPEN,
TRANSIT_OLD_DREAM_ACTIVITY_CLOSE
})
@Retention(RetentionPolicy.SOURCE)
@interface TransitionOldType {}
/** @hide */
int TRANSIT_NONE = 0;
/**
* A window that didn't exist before has been created and made visible.
* @hide
*/
int TRANSIT_OPEN = 1;
/**
* A window that was visible no-longer exists (was finished or destroyed).
* @hide
*/
int TRANSIT_CLOSE = 2;
/**
* A window that already existed but was not visible is made visible.
* @hide
*/
int TRANSIT_TO_FRONT = 3;
/**
* A window that was visible is made invisible but still exists.
* @hide
*/
int TRANSIT_TO_BACK = 4;
/** @hide */
int TRANSIT_RELAUNCH = 5;
/**
* A window is visible before and after but changes in some way (eg. it resizes or changes
* windowing-mode).
* @hide
*/
int TRANSIT_CHANGE = 6;
/**
* The keyguard was visible and has been dismissed.
* @deprecated use {@link #TRANSIT_TO_BACK} + {@link #TRANSIT_FLAG_KEYGUARD_GOING_AWAY} for
* keyguard going away with Shell transition.
* @hide
*/
@Deprecated
int TRANSIT_KEYGUARD_GOING_AWAY = 7;
/**
* A window is appearing above a locked keyguard.
* @deprecated use {@link #TRANSIT_TO_FRONT} + {@link #TRANSIT_FLAG_KEYGUARD_OCCLUDING} for
* keyguard occluding with Shell transition.
* @hide
*/
int TRANSIT_KEYGUARD_OCCLUDE = 8;
/**
* A window is made invisible revealing a locked keyguard.
* @deprecated use {@link #TRANSIT_TO_BACK} + {@link #TRANSIT_FLAG_KEYGUARD_UNOCCLUDING} for
* keyguard occluding with Shell transition.
* @hide
*/
int TRANSIT_KEYGUARD_UNOCCLUDE = 9;
/**
* A window is starting to enter PiP.
* @hide
*/
int TRANSIT_PIP = 10;
/**
* The screen is turning on.
* @hide
*/
int TRANSIT_WAKE = 11;
/**
* The screen is turning off. This is used as a message to stop all animations.
* @hide
*/
int TRANSIT_SLEEP = 12;
/**
* The first slot for custom transition types. Callers (like Shell) can make use of custom
* transition types for dealing with special cases. These types are effectively ignored by
* Core and will just be passed along as part of TransitionInfo objects. An example is
* split-screen using a custom type for it's snap-to-dismiss action. By using a custom type,
* Shell can properly dispatch the results of that transition to the split-screen
* implementation.
* @hide
*/
int TRANSIT_FIRST_CUSTOM = 1000;
/**
* @hide
*/
@IntDef(prefix = { "TRANSIT_" }, value = {
TRANSIT_NONE,
TRANSIT_OPEN,
TRANSIT_CLOSE,
TRANSIT_TO_FRONT,
TRANSIT_TO_BACK,
TRANSIT_RELAUNCH,
TRANSIT_CHANGE,
TRANSIT_KEYGUARD_GOING_AWAY,
TRANSIT_KEYGUARD_OCCLUDE,
TRANSIT_KEYGUARD_UNOCCLUDE,
TRANSIT_PIP,
TRANSIT_WAKE,
TRANSIT_SLEEP,
TRANSIT_FIRST_CUSTOM
})
@Retention(RetentionPolicy.SOURCE)
@interface TransitionType {}
/**
* Transition flag: Keyguard is going away, but keeping the notification shade open
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE = (1 << 0); // 0x1
/**
* Transition flag: Keyguard is going away, but doesn't want an animation for it
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION = (1 << 1); // 0x2
/**
* Transition flag: Keyguard is going away while it was showing the system wallpaper.
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER = (1 << 2); // 0x4
/**
* Transition flag: Keyguard is going away with subtle animation.
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_SUBTLE_ANIMATION = (1 << 3); // 0x8
/**
* Transition flag: App is crashed.
* @hide
*/
int TRANSIT_FLAG_APP_CRASHED = (1 << 4); // 0x10
/**
* Transition flag: A window in a new task is being opened behind an existing one in another
* activity's task.
* @hide
*/
int TRANSIT_FLAG_OPEN_BEHIND = (1 << 5); // 0x20
/**
* Transition flag: The keyguard is locked throughout the whole transition.
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_LOCKED = (1 << 6); // 0x40
/**
* Transition flag: Indicates that this transition is for recents animation.
* TODO(b/188669821): Remove once special-case logic moves to shell.
* @hide
*/
int TRANSIT_FLAG_IS_RECENTS = (1 << 7); // 0x80
/**
* Transition flag: Indicates that keyguard should go away with this transition.
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_GOING_AWAY = (1 << 8); // 0x100
/**
* Transition flag: Keyguard is going away to the launcher, and it needs us to clear the task
* snapshot of the launcher because it has changed something in the Launcher window.
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_LAUNCHER_CLEAR_SNAPSHOT = (1 << 9); // 0x200
/**
* Transition flag: The transition is prepared when nothing is visible on screen, e.g. screen
* is off. The animation handlers can decide whether to skip animations.
* @hide
*/
int TRANSIT_FLAG_INVISIBLE = (1 << 10); // 0x400
/**
* Transition flag: Indicates that keyguard will be showing (locked) with this transition,
* which is the opposite of {@link #TRANSIT_FLAG_KEYGUARD_GOING_AWAY}.
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_APPEARING = (1 << 11); // 0x800
/**
* Transition flag: Indicates that keyguard is becoming hidden by an app
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_OCCLUDING = (1 << 12); // 0x1000
/**
* Transition flag: Indicates that keyguard is being revealed after an app was occluding it.
* @hide
*/
int TRANSIT_FLAG_KEYGUARD_UNOCCLUDING = (1 << 13); // 0x2000
/**
* Transition flag: Indicates that there is a physical display switch
* TODO(b/316112906) remove after defer_display_updates flag roll out
* @hide
*/
int TRANSIT_FLAG_PHYSICAL_DISPLAY_SWITCH = (1 << 14); // 0x4000
/**
* @hide
*/
@IntDef(flag = true, prefix = { "TRANSIT_FLAG_" }, value = {
TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE,
TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION,
TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER,
TRANSIT_FLAG_KEYGUARD_GOING_AWAY_SUBTLE_ANIMATION,
TRANSIT_FLAG_APP_CRASHED,
TRANSIT_FLAG_OPEN_BEHIND,
TRANSIT_FLAG_KEYGUARD_LOCKED,
TRANSIT_FLAG_IS_RECENTS,
TRANSIT_FLAG_KEYGUARD_GOING_AWAY,
TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_LAUNCHER_CLEAR_SNAPSHOT,
TRANSIT_FLAG_INVISIBLE,
TRANSIT_FLAG_KEYGUARD_APPEARING,
TRANSIT_FLAG_KEYGUARD_OCCLUDING,
TRANSIT_FLAG_KEYGUARD_UNOCCLUDING,
TRANSIT_FLAG_PHYSICAL_DISPLAY_SWITCH,
})
@Retention(RetentionPolicy.SOURCE)
@interface TransitionFlags {}
/**
* Transit flags used to signal keyguard visibility is changing for animations.
*
* <p>These roughly correspond to CLOSE, OPEN, TO_BACK, and TO_FRONT on a hypothetical Keyguard
* container. Since Keyguard isn't a container we can't include it in changes and need to send
* this information in its own channel.
* @hide
*/
int KEYGUARD_VISIBILITY_TRANSIT_FLAGS =
(TRANSIT_FLAG_KEYGUARD_GOING_AWAY
| TRANSIT_FLAG_KEYGUARD_APPEARING
| TRANSIT_FLAG_KEYGUARD_OCCLUDING
| TRANSIT_FLAG_KEYGUARD_UNOCCLUDING);
/**
* Remove content mode: Indicates remove content mode is currently not defined.
* @hide
*/
int REMOVE_CONTENT_MODE_UNDEFINED = 0;
/**
* Remove content mode: Indicates that when display is removed, all its activities will be moved
* to the primary display and the topmost activity should become focused.
* @hide
*/
int REMOVE_CONTENT_MODE_MOVE_TO_PRIMARY = 1;
/**
* Remove content mode: Indicates that when display is removed, all its stacks and tasks will be
* removed, all activities will be destroyed according to the usual lifecycle.
* @hide
*/
int REMOVE_CONTENT_MODE_DESTROY = 2;
/**
* @hide
*/
@IntDef(prefix = { "REMOVE_CONTENT_MODE_" }, value = {
REMOVE_CONTENT_MODE_UNDEFINED,
REMOVE_CONTENT_MODE_MOVE_TO_PRIMARY,
REMOVE_CONTENT_MODE_DESTROY,
})
@Retention(RetentionPolicy.SOURCE)
@interface RemoveContentMode {}
/**
* Display IME Policy: The IME should appear on the local display.
*
* @hide
*/
@SuppressLint("UnflaggedApi") // promoting from @TestApi.
@SystemApi
int DISPLAY_IME_POLICY_LOCAL = 0;
/**
* Display IME Policy: The IME should appear on a fallback display.
*
* <p>The fallback display is always {@link Display#DEFAULT_DISPLAY}.</p>
*
* @hide
*/
@SuppressLint("UnflaggedApi") // promoting from @TestApi.
@SystemApi
int DISPLAY_IME_POLICY_FALLBACK_DISPLAY = 1;
/**
* Display IME Policy: The IME should be hidden.
*
* <p>Setting this policy will prevent the IME from making a connection. This
* will prevent any IME from receiving metadata about input and this display will effectively
* have no IME.</p>
*
* @hide
*/
@SuppressLint("UnflaggedApi") // promoting from @TestApi.
@SystemApi
int DISPLAY_IME_POLICY_HIDE = 2;
/**
* @hide
*/
@IntDef({
DISPLAY_IME_POLICY_LOCAL,
DISPLAY_IME_POLICY_FALLBACK_DISPLAY,
DISPLAY_IME_POLICY_HIDE,
})
@Retention(RetentionPolicy.SOURCE)
@interface DisplayImePolicy {}
/**
* Exception that is thrown when trying to add view whose
* {@link LayoutParams} {@link LayoutParams#token}
* is invalid.
*/
public static class BadTokenException extends RuntimeException {
public BadTokenException() {
}
public BadTokenException(String name) {
super(name);
}
}
/**
* Exception that is thrown when calling {@link #addView} to a secondary display that cannot
* be found. See {@link android.app.Presentation} for more information on secondary displays.
*/
public static class InvalidDisplayException extends RuntimeException {
public InvalidDisplayException() {
}
public InvalidDisplayException(String name) {
super(name);
}
}
/**
* Returns the {@link Display} upon which this {@link WindowManager} instance
* will create new windows.
* <p>
* Despite the name of this method, the display that is returned is not
* necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
* The returned display could instead be a secondary display that this
* window manager instance is managing. Think of it as the display that
* this {@link WindowManager} instance uses by default.
* </p><p>
* To create windows on a different display, you need to obtain a
* {@link WindowManager} for that {@link Display}. (See the {@link WindowManager}
* class documentation for more information.)
* </p>
*
* @return The display that this window manager is managing.
* @deprecated Use {@link Context#getDisplay()} instead.
*/
@Deprecated
public Display getDefaultDisplay();
/**
* Special variation of {@link #removeView} that immediately invokes
* the given view hierarchy's {@link View#onDetachedFromWindow()
* View.onDetachedFromWindow()} methods before returning. This is not
* for normal applications; using it correctly requires great care.
*
* @param view The view to be removed.
*/
public void removeViewImmediate(View view);
/**
* Returns the {@link WindowMetrics} according to the current system state.
* <p>
* The metrics describe the size of the area the window would occupy with
* {@link LayoutParams#MATCH_PARENT MATCH_PARENT} width and height, and the {@link WindowInsets}
* such a window would have.
* <p>
* The value of this is based on the <b>current</b> windowing state of the system.
*
* For example, for activities in multi-window mode, the metrics returned are based on the
* current bounds that the user has selected for the {@link android.app.Activity Activity}'s
* task.
* <p>
* In most scenarios, {@link #getCurrentWindowMetrics()} rather than
* {@link #getMaximumWindowMetrics()} is the correct API to use, since it ensures values reflect
* window size when the app is not fullscreen.
*
* @see #getMaximumWindowMetrics()
* @see WindowMetrics
*/
default @NonNull WindowMetrics getCurrentWindowMetrics() {
throw new UnsupportedOperationException();
}
/**
* Returns the largest {@link WindowMetrics} an app may expect in the current system state.
* <p>
* The value of this is based on the largest <b>potential</b> windowing state of the system.
*
* For example, for activities in multi-window mode, the metrics returned are based on the
* what the bounds would be if the user expanded the {@link android.app.Activity Activity}'s
* task to cover the entire screen.
* <p>
* The metrics describe the size of the largest potential area the window might occupy with
* {@link LayoutParams#MATCH_PARENT MATCH_PARENT} width and height, and the {@link WindowInsets}
* such a window would have.
* <p>
* Note that this might still be smaller than the size of the physical display if certain areas
* of the display are not available to windows created in this {@link Context}.
*
* For example, given that there's a device which have a multi-task mode to limit activities
* to a half screen. In this case, {@link #getMaximumWindowMetrics()} reports the bounds of
* the half screen which the activity is located.
* <p>
* <b>Generally {@link #getCurrentWindowMetrics()} is the correct API to use</b> for choosing
* UI layouts. {@link #getMaximumWindowMetrics()} are only appropriate when the application
* needs to know the largest possible size it can occupy if the user expands/maximizes it on the
* screen.
*
* @see #getCurrentWindowMetrics()
* @see WindowMetrics
* @see Display#getRealSize(Point)
*/
default @NonNull WindowMetrics getMaximumWindowMetrics() {
throw new UnsupportedOperationException();
}
/**
* Returns a set of {@link WindowMetrics} for the given display. Each WindowMetrics instance
* is the maximum WindowMetrics for a device state. This is not guaranteed to include all
* possible device states.
*
* This API can only be used by Launcher.
*
* @param displayId the id of the logical display
* @hide
*/
default @NonNull Set<WindowMetrics> getPossibleMaximumWindowMetrics(int displayId) {
throw new UnsupportedOperationException();
}
/**
* Used to asynchronously request Keyboard Shortcuts from the focused window.
*
* @hide
*/
public interface KeyboardShortcutsReceiver {
/**
* Callback used when the focused window keyboard shortcuts are ready to be displayed.
*
* @param result The keyboard shortcuts to be displayed.
*/
void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result);
}
/**
* Invoke screenshot flow to capture a full-screen image.
* @hide
*/
int TAKE_SCREENSHOT_FULLSCREEN = 1;
/**
* Invoke screenshot flow with an image provided by the caller.
* @hide
*/
int TAKE_SCREENSHOT_PROVIDED_IMAGE = 3;
/**
* Enum listing the types of screenshot requests available.
*
* @hide
*/
@IntDef({TAKE_SCREENSHOT_FULLSCREEN,
TAKE_SCREENSHOT_PROVIDED_IMAGE})
@interface ScreenshotType {}
/**
* Enum listing the possible sources from which a screenshot was originated. Used for logging.
*
* @hide
*/
@IntDef({ScreenshotSource.SCREENSHOT_GLOBAL_ACTIONS,
ScreenshotSource.SCREENSHOT_KEY_CHORD,
ScreenshotSource.SCREENSHOT_KEY_OTHER,
ScreenshotSource.SCREENSHOT_OVERVIEW,
ScreenshotSource.SCREENSHOT_ACCESSIBILITY_ACTIONS,
ScreenshotSource.SCREENSHOT_OTHER,
ScreenshotSource.SCREENSHOT_VENDOR_GESTURE})
@interface ScreenshotSource {
int SCREENSHOT_GLOBAL_ACTIONS = 0;
int SCREENSHOT_KEY_CHORD = 1;
int SCREENSHOT_KEY_OTHER = 2;
int SCREENSHOT_OVERVIEW = 3;
int SCREENSHOT_ACCESSIBILITY_ACTIONS = 4;
int SCREENSHOT_OTHER = 5;
int SCREENSHOT_VENDOR_GESTURE = 6;
}
/**
* If the display {@link Configuration#smallestScreenWidthDp} is greater or equal to this value,
* we will treat it as a large screen device, which will have some multi window features enabled
* by default.
* @hide
*/
@TestApi
int LARGE_SCREEN_SMALLEST_SCREEN_WIDTH_DP = 600;
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the app can be opted-in or opted-out from the
* compatibility treatment that avoids {@link android.app.Activity#setRequestedOrientation
* Activity#setRequestedOrientation()} loops. Loops can be triggered by the OEM-configured
* ignore requested orientation display setting (on Android 12 (API level 31) and higher) or by
* the landscape natural orientation of the device.
*
* <p>The treatment is disabled by default but device manufacturers can enable the treatment
* using their discretion to improve display compatibility.
*
* <p>With this property set to {@code true}, the system could ignore
* {@link android.app.Activity#setRequestedOrientation Activity#setRequestedOrientation()} call
* from an app if one of the following conditions are true:
* <ul>
* <li>Activity is relaunching due to the previous
* {@link android.app.Activity#setRequestedOrientation Activity#setRequestedOrientation()}
* call.
* <li>Camera compatibility force rotation treatment is active for the package.
* </ul>
*
* <p>Setting this property to {@code false} informs the system that the app must be
* opted-out from the compatibility treatment even if the device manufacturer has opted the app
* into the treatment.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION =
"android.window.PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the app can be opted-out from the compatibility
* treatment that avoids {@link android.app.Activity#setRequestedOrientation
* Activity#setRequestedOrientation()} loops. Loops can be triggered by the OEM-configured
* ignore requested orientation display setting (on Android 12 (API level 31) and higher) or by
* the landscape natural orientation of the device.
*
* <p>The system could ignore {@link android.app.Activity#setRequestedOrientation
* Activity#setRequestedOrientation()} call from an app if both of the following conditions are
* true:
* <ul>
* <li>Activity has requested orientation more than two times within one-second timer
* <li>Activity is not letterboxed for fixed orientation
* </ul>
*
* <p>Setting this property to {@code false} informs the system that the app must be
* opted-out from the compatibility treatment even if the device manufacturer has opted the app
* into the treatment.
*
* <p>Not setting this property at all, or setting this property to {@code true} has no effect.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name=
* "android.window.PROPERTY_COMPAT_ALLOW_IGNORING_ORIENTATION_REQUEST_WHEN_LOOP_DETECTED"
* android:value="false"/&gt;
* &lt;/application&gt;
* </pre>
*
* @hide
*/
// TODO(b/274924641): Make this public API.
String PROPERTY_COMPAT_ALLOW_IGNORING_ORIENTATION_REQUEST_WHEN_LOOP_DETECTED =
"android.window.PROPERTY_COMPAT_ALLOW_IGNORING_ORIENTATION_REQUEST_WHEN_LOOP_DETECTED";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that it needs to be opted-out from the compatibility
* treatment that sandboxes the {@link android.view.View View} API.
*
* <p>The treatment can be enabled by device manufacturers for applications which misuse
* {@link android.view.View View} APIs by expecting that
* {@link android.view.View#getLocationOnScreen View#getLocationOnScreen()} and
* {@link android.view.View#getWindowVisibleDisplayFrame View#getWindowVisibleDisplayFrame()}
* return coordinates as if an activity is positioned in the top-left corner of the screen, with
* left coordinate equal to 0. This may not be the case for applications in multi-window and
* letterbox modes.
*
* <p>Setting this property to {@code false} informs the system that the application must be
* opted-out from the "Sandbox View API to Activity bounds" treatment even if the device
* manufacturer has opted the app into the treatment.
*
* <p>Not setting this property at all, or setting this property to {@code true} has no effect.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_COMPAT_ALLOW_SANDBOXING_VIEW_BOUNDS_APIS"
* android:value="false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_COMPAT_ALLOW_SANDBOXING_VIEW_BOUNDS_APIS =
"android.window.PROPERTY_COMPAT_ALLOW_SANDBOXING_VIEW_BOUNDS_APIS";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the application can be opted-in or opted-out from the
* compatibility treatment that enables sending a fake focus event for unfocused resumed
* split-screen activities. This is needed because some game engines wait to get focus before
* drawing the content of the app which isn't guaranteed by default in multi-window mode.
*
* <p>Device manufacturers can enable this treatment using their discretion on a per-device
* basis to improve display compatibility. The treatment also needs to be specifically enabled
* on a per-app basis afterwards. This can either be done by device manufacturers or developers.
*
* <p>With this property set to {@code true}, the system will apply the treatment only if the
* device manufacturer had previously enabled it on the device. A fake focus event will be sent
* to the app after it is resumed only if the app is in split-screen.
*
* <p>Setting this property to {@code false} informs the system that the activity must be
* opted-out from the compatibility treatment even if the device manufacturer has opted the app
* into the treatment.
*
* <p>If the property remains unset the system will apply the treatment only if it had
* previously been enabled both at the device and app level by the device manufacturer.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_COMPAT_ENABLE_FAKE_FOCUS"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_COMPAT_ENABLE_FAKE_FOCUS = "android.window.PROPERTY_COMPAT_ENABLE_FAKE_FOCUS";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the app should be excluded from the camera compatibility
* force rotation treatment.
*
* <p>The camera compatibility treatment aligns orientations of portrait app window and natural
* orientation of the device and set opposite to natural orientation for a landscape app
* window. Mismatch between them can lead to camera issues like sideways or stretched
* viewfinder since this is one of the strongest assumptions that apps make when they implement
* camera previews. Since app and natural display orientations aren't guaranteed to match, the
* rotation can cause letterboxing. The forced rotation is triggered as soon as app opens to
* camera and is removed once camera is closed.
*
* <p>The camera compatibility can be enabled by device manufacturers on displays that have the
* ignore requested orientation display setting enabled (enables compatibility mode for fixed
* orientation on Android 12 (API level 31) or higher; see
* <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced
* letterboxing</a> for more details).
*
* <p>With this property set to {@code true} or unset, the system may apply the force rotation
* treatment to fixed orientation activities. Device manufacturers can exclude packages from the
* treatment using their discretion to improve display compatibility.
*
* <p>With this property set to {@code false}, the system will not apply the force rotation
* treatment.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_CAMERA_COMPAT_ALLOW_FORCE_ROTATION"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_CAMERA_COMPAT_ALLOW_FORCE_ROTATION =
"android.window.PROPERTY_CAMERA_COMPAT_ALLOW_FORCE_ROTATION";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the app should be excluded from the activity "refresh"
* after the camera compatibility force rotation treatment.
*
* <p>The camera compatibility treatment aligns orientations of portrait app window and natural
* orientation of the device and set opposite to natural orientation for a landscape app
* window. Mismatch between them can lead to camera issues like sideways or stretched
* viewfinder since this is one of the strongest assumptions that apps make when they implement
* camera previews. Since app and natural display orientations aren't guaranteed to match, the
* rotation can cause letterboxing. The forced rotation is triggered as soon as app opens to
* camera and is removed once camera is closed.
*
* <p>Force rotation is followed by the "Refresh" of the activity by going through "resumed ->
* ... -> stopped -> ... -> resumed" cycle (by default) or "resumed -> paused -> resumed" cycle
* (if overridden, see {@link #PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE} for context).
* This allows to clear cached values in apps (e.g. display or camera rotation) that influence
* camera preview and can lead to sideways or stretching issues persisting even after force
* rotation.
*
* <p>The camera compatibility can be enabled by device manufacturers on displays that have the
* ignore requested orientation display setting enabled (enables compatibility mode for fixed
* orientation on Android 12 (API level 31) or higher; see
* <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced
* letterboxing</a> for more details).
*
* <p>With this property set to {@code true} or unset, the system may "refresh" activity after
* the force rotation treatment. Device manufacturers can exclude packages from the "refresh"
* using their discretion to improve display compatibility.
*
* <p>With this property set to {@code false}, the system will not "refresh" activity after the
* force rotation treatment.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_CAMERA_COMPAT_ALLOW_REFRESH"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_CAMERA_COMPAT_ALLOW_REFRESH =
"android.window.PROPERTY_CAMERA_COMPAT_ALLOW_REFRESH";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the activity should be or shouldn't be "refreshed" after
* the camera compatibility force rotation treatment using "paused -> resumed" cycle rather than
* "stopped -> resumed".
*
* <p>The camera compatibility treatment aligns orientations of portrait app window and natural
* orientation of the device and set opposite to natural orientation for a landscape app
* window. Mismatch between them can lead to camera issues like sideways or stretched
* viewfinder since this is one of the strongest assumptions that apps make when they implement
* camera previews. Since app and natural display orientations aren't guaranteed to match, the
* rotation can cause letterboxing. The forced rotation is triggered as soon as app opens to
* camera and is removed once camera is closed.
*
* <p>Force rotation is followed by the "Refresh" of the activity by going through "resumed ->
* ... -> stopped -> ... -> resumed" cycle (by default) or "resumed -> paused -> resumed" cycle
* (if overridden by device manufacturers or using this property). This allows to clear cached
* values in apps (e.g., display or camera rotation) that influence camera preview and can lead
* to sideways or stretching issues persisting even after force rotation.
*
* <p>The camera compatibility can be enabled by device manufacturers on displays that have the
* ignore requested orientation display setting enabled (enables compatibility mode for fixed
* orientation on Android 12 (API level 31) or higher; see
* <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced
* letterboxing</a> for more details).
*
* <p>Device manufacturers can override packages to "refresh" via "resumed -> paused -> resumed"
* cycle using their discretion to improve display compatibility.
*
* <p>With this property set to {@code true}, the system will "refresh" activity after the
* force rotation treatment using "resumed -> paused -> resumed" cycle.
*
* <p>With this property set to {@code false}, the system will not "refresh" activity after the
* force rotation treatment using "resumed -> paused -> resumed" cycle even if the device
* manufacturer adds the corresponding override.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE =
"android.window.PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the app should be excluded from the compatibility
* override for orientation set by the device manufacturer. When the orientation override is
* applied it can:
* <ul>
* <li>Replace the specific orientation requested by the app with another selected by the
device manufacturer; for example, replace undefined requested by the app with portrait.
* <li>Always use an orientation selected by the device manufacturer.
* <li>Do one of the above but only when camera connection is open.
* </ul>
*
* <p>This property is different from {@link #PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION}
* (which is used to avoid orientation loops caused by the incorrect use of {@link
* android.app.Activity#setRequestedOrientation Activity#setRequestedOrientation()}) because
* this property overrides the app to an orientation selected by the device manufacturer rather
* than ignoring one of orientation requests coming from the app while respecting the previous
* one.
*
* <p>With this property set to {@code true} or unset, device manufacturers can override
* orientation for the app using their discretion to improve display compatibility.
*
* <p>With this property set to {@code false}, device manufactured per-app override for
* orientation won't be applied.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_COMPAT_ALLOW_ORIENTATION_OVERRIDE"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_COMPAT_ALLOW_ORIENTATION_OVERRIDE =
"android.window.PROPERTY_COMPAT_ALLOW_ORIENTATION_OVERRIDE";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the app should be opted-out from the compatibility
* override that fixes display orientation to landscape natural orientation when an activity is
* fullscreen.
*
* <p>When this compat override is enabled and while display is fixed to the landscape natural
* orientation, the orientation requested by the activity will be still respected by bounds
* resolution logic. For instance, if an activity requests portrait orientation, then activity
* will appear in the letterbox mode for fixed orientation with the display rotated to the
* lanscape natural orientation.
*
* <p>The treatment is disabled by default but device manufacturers can enable the treatment
* using their discretion to improve display compatibility on displays that have the ignore
* orientation request display setting enabled by OEMs on the device (enables compatibility mode
* for fixed orientation on Android 12 (API level 31) or higher; see
* <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced
* letterboxing</a> for more details).
*
* <p>With this property set to {@code true} or unset, the system wiil use landscape display
* orientation when the following conditions are met:
* <ul>
* <li>Natural orientation of the display is landscape
* <li>ignore requested orientation display setting is enabled
* <li>Activity is fullscreen.
* <li>Device manufacturer enabled the treatment.
* </ul>
*
* <p>With this property set to {@code false}, device manufactured per-app override for
* display orientation won't be applied.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_COMPAT_ALLOW_DISPLAY_ORIENTATION_OVERRIDE"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_COMPAT_ALLOW_DISPLAY_ORIENTATION_OVERRIDE =
"android.window.PROPERTY_COMPAT_ALLOW_DISPLAY_ORIENTATION_OVERRIDE";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the app should be opted-out from the compatibility
* override that changes the min aspect ratio.
*
* <p>When this compat override is enabled the min aspect ratio given in the app's manifest can
* be overridden by the device manufacturer using their discretion to improve display
* compatibility unless the app's manifest value is higher. This treatment will also apply if
* no min aspect ratio value is provided in the manifest. These treatments can apply only in
* specific cases (e.g. device is in portrait) or each time the app is displayed on screen.
*
* <p>Setting this property to {@code false} informs the system that the app must be
* opted-out from the compatibility treatment even if the device manufacturer has opted the app
* into the treatment.
*
* <p>Not setting this property at all, or setting this property to {@code true} has no effect.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_COMPAT_ALLOW_MIN_ASPECT_RATIO_OVERRIDE"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
* @hide
*/
// TODO(b/279428317): Make this public API.
String PROPERTY_COMPAT_ALLOW_MIN_ASPECT_RATIO_OVERRIDE =
"android.window.PROPERTY_COMPAT_ALLOW_MIN_ASPECT_RATIO_OVERRIDE";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* for an app to inform the system that the app should be opted-out from the compatibility
* overrides that change the resizability of the app.
*
* <p>When these compat overrides are enabled they force the packages they are applied to to be
* resizable/unresizable. If the app is forced to be resizable this won't change whether the app
* can be put into multi-windowing mode, but allow the app to resize without going into size
* compatibility mode when the window container resizes, such as display size change or screen
* rotation.
*
* <p>Setting this property to {@code false} informs the system that the app must be
* opted-out from the compatibility treatment even if the device manufacturer has opted the app
* into the treatment.
*
* <p>Not setting this property at all, or setting this property to {@code true} has no effect.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_COMPAT_ALLOW_RESIZEABLE_ACTIVITY_OVERRIDES"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
* @hide
*/
// TODO(b/280052089): Make this public API.
String PROPERTY_COMPAT_ALLOW_RESIZEABLE_ACTIVITY_OVERRIDES =
"android.window.PROPERTY_COMPAT_ALLOW_RESIZEABLE_ACTIVITY_OVERRIDES";
/**
* Application level
* {@link android.content.pm.PackageManager.Property PackageManager.Property}
* tag that (when set to false) informs the system the app has opted out of the
* user-facing aspect ratio compatibility override.
*
* <p>The compatibility override enables device users to set the app's aspect
* ratio or force the app to fill the display regardless of the aspect
* ratio or orientation specified in the app manifest.
*
* <p>The aspect ratio compatibility override is exposed to users in device
* settings. A menu in device settings lists all apps that have not opted out of
* the compatibility override. Users select apps from the menu and set the
* app aspect ratio on a per-app basis. Typically, the menu is available
* only on large screen devices.
*
* <p>When users apply the aspect ratio override, the minimum aspect ratio
* specified in the app manifest is overridden. If users choose a
* full-screen aspect ratio, the orientation of the activity is forced to
* {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_USER};
* see {@link #PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE} to
* disable the full-screen option only.
*
* <p>The user override is intended to improve the app experience on devices
* that have the ignore orientation request display setting enabled by OEMs
* (enables compatibility mode for fixed orientation on Android 12 (API
* level 31) or higher; see
* <a href="https://developer.android.com/guide/topics/large-screens/large-screen-compatibility-mode">
* Large screen compatibility mode</a>
* for more details).
*
* <p>To opt out of the user aspect ratio compatibility override, add this property
* to your app manifest and set the value to {@code false}. Your app will be excluded
* from the list of apps in device settings, and users will not be able to override
* the app's aspect ratio.
*
* <p>Not setting this property at all, or setting this property to {@code true} has no effect.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE"
* android:value="false"/&gt;
* &lt;/application&gt;
* </pre>
* @hide
*/
// TODO(b/294227289): Make this public API
String PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE =
"android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE";
/**
* Application level
* {@link android.content.pm.PackageManager.Property PackageManager.Property}
* tag that (when set to false) informs the system the app has opted out of the
* full-screen option of the user aspect ratio compatibility override settings. (For
* background information about the user aspect ratio compatibility override, see
* {@link #PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE}.)
*
* <p>When users apply the full-screen compatibility override, the orientation
* of the activity is forced to {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_USER}.
*
* <p>The user override is intended to improve the app experience on devices
* that have the ignore orientation request display setting enabled by OEMs
* (enables compatibility mode for fixed orientation on Android 12 (API
* level 31) or higher; see
* <a href="https://developer.android.com/guide/topics/large-screens/large-screen-compatibility-mode">
* Large screen compatibility mode</a>
* for more details).
*
* <p>To opt out of the full-screen option of the user aspect ratio compatibility
* override, add this property to your app manifest and set the value to {@code false}.
* Your app will have full-screen option removed from the list of user aspect ratio
* override options in device settings, and users will not be able to apply
* full-screen override to your app.
*
* <p><b>Note:</b> If {@link #PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE} is
* {@code false}, this property has no effect.
*
* <p>Not setting this property at all, or setting this property to {@code true} has no effect.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE"
* android:value="false"/&gt;
* &lt;/application&gt;
* </pre>
* @hide
*/
// TODO(b/294227289): Make this public API
String PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE =
"android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE";
/**
* @hide
*/
public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array";
/**
* Whether the device supports the WindowManager Extensions.
* OEMs can enable this by having their device config to inherit window_extensions.mk, such as:
* <pre>
* $(call inherit-product, $(SRC_TARGET_DIR)/product/window_extensions.mk)
* </pre>
* @hide
*/
boolean WINDOW_EXTENSIONS_ENABLED =
SystemProperties.getBoolean("persist.wm.extensions.enabled", false);
/**
* @see #WINDOW_EXTENSIONS_ENABLED
* @hide
*/
@TestApi
static boolean hasWindowExtensionsEnabled() {
return WINDOW_EXTENSIONS_ENABLED;
}
/**
* Application-level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* tag that specifies whether OEMs are permitted to provide activity embedding split-rule
* configurations on behalf of the app.
*
* <p>If {@code true}, the system is permitted to override the app's windowing behavior and
* implement activity embedding split rules, such as displaying activities side by side. A
* system override informs the app that the activity embedding APIs are disabled so the app
* doesn't provide its own activity embedding rules, which would conflict with the system's
* rules.
*
* <p>If {@code false}, the system is not permitted to override the windowing behavior of the
* app. Set the property to {@code false} if the app provides its own activity embedding split
* rules, or if you want to prevent the system override for any other reason.
*
* <p>The default value is {@code false}.
*
* <p class="note"><b>Note:</b> Refusal to permit the system override is not enforceable. OEMs
* can override the app's activity embedding implementation whether or not this property is
* specified and set to {@code false}. The property is, in effect, a hint to OEMs.
*
* <p>OEMs can implement activity embedding on any API level. The best practice for apps is to
* always explicitly set this property in the app manifest file regardless of targeted API level
* rather than rely on the default value.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_ACTIVITY_EMBEDDING_ALLOW_SYSTEM_OVERRIDE"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_ACTIVITY_EMBEDDING_ALLOW_SYSTEM_OVERRIDE =
"android.window.PROPERTY_ACTIVITY_EMBEDDING_ALLOW_SYSTEM_OVERRIDE";
/**
* Application level {@link android.content.pm.PackageManager.Property PackageManager.Property}
* that an app can specify to inform the system that the app is activity embedding split feature
* enabled.
*
* <p>With this property, the system could provide custom behaviors for the apps that are
* activity embedding split feature enabled. For example, the fixed-portrait orientation
* requests of the activities could be ignored by the system in order to provide seamless
* activity embedding split experiences while holding large screen devices in landscape
* orientation.
*
* <p><b>Syntax:</b>
* <pre>
* &lt;application&gt;
* &lt;property
* android:name="android.window.PROPERTY_ACTIVITY_EMBEDDING_SPLITS_ENABLED"
* android:value="true|false"/&gt;
* &lt;/application&gt;
* </pre>
*/
String PROPERTY_ACTIVITY_EMBEDDING_SPLITS_ENABLED =
"android.window.PROPERTY_ACTIVITY_EMBEDDING_SPLITS_ENABLED";
/**
* Request for app's keyboard shortcuts to be retrieved asynchronously.
*
* @param receiver The callback to be triggered when the result is ready.
* @param deviceId The deviceId of KeyEvent by which this request is triggered, or -1 if it's
* not triggered by a KeyEvent.
*
* @hide
*/
public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId);
/**
* Request for ime's keyboard shortcuts to be retrieved asynchronously.
*
* @param receiver The callback to be triggered when the result is ready.
* @param deviceId The deviceId of KeyEvent by which this request is triggered, or -1 if it's
* not triggered by a KeyEvent.
*
* @hide
*/
default void requestImeKeyboardShortcuts(KeyboardShortcutsReceiver receiver, int deviceId) {};
/**
* Return the touch region for the current IME window, or an empty region if there is none.
*
* @return The region of the IME that is accepting touch inputs, or null if there is no IME, no
* region or there was an error.
*
* @hide
*/
@SystemApi
@RequiresPermission(android.Manifest.permission.RESTRICTED_VR_ACCESS)
public Region getCurrentImeTouchRegion();
/**
* Sets that the display should show its content when non-secure keyguard is shown.
*
* @param displayId Display ID.
* @param shouldShow Indicates that the display should show its content when non-secure keyguard
* is shown.
* @see KeyguardManager#isDeviceSecure()
* @see KeyguardManager#isDeviceLocked()
* @hide
*/
@TestApi
default void setShouldShowWithInsecureKeyguard(int displayId, boolean shouldShow) {
}
/**
* Sets that the display should show system decors.
* <p>
* System decors include status bar, navigation bar, launcher.
* </p>
*
* @param displayId The id of the display.
* @param shouldShow Indicates that the display should show system decors.
* @see #shouldShowSystemDecors(int)
* @hide
*/
@TestApi
default void setShouldShowSystemDecors(int displayId, boolean shouldShow) {
}
/**
* Checks if the display supports showing system decors.
* <p>
* System decors include status bar, navigation bar, launcher.
* </p>
*
* @param displayId The id of the display.
* @see #setShouldShowSystemDecors(int, boolean)
* @hide
*/
@TestApi
default boolean shouldShowSystemDecors(int displayId) {
return false;
}
/**
* Sets the policy for how the display should show IME.
*
* @param displayId Display ID.
* @param imePolicy Indicates the policy for how the display should show IME.
* @hide
*/
@TestApi
default void setDisplayImePolicy(int displayId, @DisplayImePolicy int imePolicy) {
}
/**
* Indicates the policy for how the display should show IME.
*
* @param displayId The id of the display.
* @return The policy for how the display should show IME.
* @hide
*/
@TestApi
default @DisplayImePolicy int getDisplayImePolicy(int displayId) {
return DISPLAY_IME_POLICY_FALLBACK_DISPLAY;
}
/**
* Returns {@code true} if the key will be handled globally and not forwarded to all apps.
*
* @param keyCode the key code to check
* @return {@code true} if the key will be handled globally.
* @hide
*/
@TestApi
default boolean isGlobalKey(int keyCode) {
return false;
}
/**
* <p>
* Returns whether cross-window blur is currently enabled. This affects both window blur behind
* (see {@link LayoutParams#setBlurBehindRadius}) and window background blur (see
* {@link Window#setBackgroundBlurRadius}).
* </p><p>
* Cross-window blur might not be supported by some devices due to GPU limitations. It can also
* be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or
* when minimal post processing is requested. In such situations, no blur will be computed or
* drawn, so the blur target area will not be blurred. To handle this, the app might want to
* change its theme to one that does not use blurs. To listen for cross-window blur
* enabled/disabled events, use {@link #addCrossWindowBlurEnabledListener}.
* </p>
*
* @see #addCrossWindowBlurEnabledListener
* @see LayoutParams#setBlurBehindRadius
* @see Window#setBackgroundBlurRadius
*/
default boolean isCrossWindowBlurEnabled() {
return false;
}
/**
* <p>
* Adds a listener, which will be called when cross-window blurs are enabled/disabled at
* runtime. This affects both window blur behind (see {@link LayoutParams#setBlurBehindRadius})
* and window background blur (see {@link Window#setBackgroundBlurRadius}).
* </p><p>
* Cross-window blur might not be supported by some devices due to GPU limitations. It can also
* be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or
* when minimal post processing is requested. In such situations, no blur will be computed or
* drawn, so the blur target area will not be blurred. To handle this, the app might want to
* change its theme to one that does not use blurs.
* </p><p>
* The listener will be called on the main thread.
* </p><p>
* If the listener is added successfully, it will be called immediately with the current
* cross-window blur enabled state.
* </p>
*
* @param listener the listener to be added. It will be called back with a boolean parameter,
* which is true if cross-window blur is enabled and false if it is disabled
*
* @see #removeCrossWindowBlurEnabledListener
* @see #isCrossWindowBlurEnabled
* @see LayoutParams#setBlurBehindRadius
* @see Window#setBackgroundBlurRadius
*/
default void addCrossWindowBlurEnabledListener(@NonNull Consumer<Boolean> listener) {
}
/**
* <p>
* Adds a listener, which will be called when cross-window blurs are enabled/disabled at
* runtime. This affects both window blur behind (see {@link LayoutParams#setBlurBehindRadius})
* and window background blur (see {@link Window#setBackgroundBlurRadius}).
* </p><p>
* Cross-window blur might not be supported by some devices due to GPU limitations. It can also
* be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or
* when minimal post processing is requested. In such situations, no blur will be computed or
* drawn, so the blur target area will not be blurred. To handle this, the app might want to
* change its theme to one that does not use blurs.
* </p><p>
* If the listener is added successfully, it will be called immediately with the current
* cross-window blur enabled state.
* </p>
*
* @param executor {@link Executor} to handle the listener callback
* @param listener the listener to be added. It will be called back with a boolean parameter,
* which is true if cross-window blur is enabled and false if it is disabled
*
* @see #removeCrossWindowBlurEnabledListener
* @see #isCrossWindowBlurEnabled
* @see LayoutParams#setBlurBehindRadius
* @see Window#setBackgroundBlurRadius
*/
default void addCrossWindowBlurEnabledListener(@NonNull @CallbackExecutor Executor executor,
@NonNull Consumer<Boolean> listener) {
}
/**
* Removes a listener, previously added with {@link #addCrossWindowBlurEnabledListener}
*
* @param listener the listener to be removed
*
* @see #addCrossWindowBlurEnabledListener
*/
default void removeCrossWindowBlurEnabledListener(@NonNull Consumer<Boolean> listener) {
}
/**
* Adds a listener to start monitoring the proposed rotation of the current associated context.
* It reports the current recommendation for the rotation that takes various factors (e.g.
* sensor, context, device state, etc) into account. The proposed rotation might not be applied
* by the system automatically due to the application's active preference to lock the
* orientation (e.g. with {@link android.app.Activity#setRequestedOrientation(int)}). This
* listener gives application an opportunity to selectively react to device orientation changes.
* The newly added listener will be called with current proposed rotation. Note that the context
* of this window manager instance must be a {@code UiContext}.
*
* @param executor The executor on which callback method will be invoked.
* @param listener Called when the proposed rotation for the context is being delivered.
* The reported rotation can be {@link Surface#ROTATION_0},
* {@link Surface#ROTATION_90}, {@link Surface#ROTATION_180} and
* {@link Surface#ROTATION_270}.
* @throws UnsupportedOperationException if this method is called on an instance that is not
* associated with a {@code UiContext}.
*/
default void addProposedRotationListener(@NonNull @CallbackExecutor Executor executor,
@NonNull IntConsumer listener) {
}
/**
* Removes a listener, previously added with {@link #addProposedRotationListener}. It is
* recommended to call when the associated context no longer has visible components. No-op if
* the provided listener is not registered.
*
* @param listener The listener to be removed.
*/
default void removeProposedRotationListener(@NonNull IntConsumer listener) {
}
/**
* @hide
*/
static String transitTypeToString(@TransitionType int type) {
switch (type) {
case TRANSIT_NONE: return "NONE";
case TRANSIT_OPEN: return "OPEN";
case TRANSIT_CLOSE: return "CLOSE";
case TRANSIT_TO_FRONT: return "TO_FRONT";
case TRANSIT_TO_BACK: return "TO_BACK";
case TRANSIT_RELAUNCH: return "RELAUNCH";
case TRANSIT_CHANGE: return "CHANGE";
case TRANSIT_KEYGUARD_GOING_AWAY: return "KEYGUARD_GOING_AWAY";
case TRANSIT_KEYGUARD_OCCLUDE: return "KEYGUARD_OCCLUDE";
case TRANSIT_KEYGUARD_UNOCCLUDE: return "KEYGUARD_UNOCCLUDE";
case TRANSIT_PIP: return "PIP";
case TRANSIT_WAKE: return "WAKE";
case TRANSIT_SLEEP: return "SLEEP";
case TRANSIT_FIRST_CUSTOM: return "FIRST_CUSTOM";
default:
if (type > TRANSIT_FIRST_CUSTOM) {
return "FIRST_CUSTOM+" + (type - TRANSIT_FIRST_CUSTOM);
}
return "UNKNOWN(" + type + ")";
}
}
/**
* Ensure scales are between 0 and 20.
* @hide
*/
static float fixScale(float scale) {
return Math.max(Math.min(scale, 20), 0);
}
public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
/**
* X position for this window. With the default gravity it is ignored.
* When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
* {@link Gravity#END} it provides an offset from the given edge.
*/
@ViewDebug.ExportedProperty
public int x;
/**
* Y position for this window. With the default gravity it is ignored.
* When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
* an offset from the given edge.
*/
@ViewDebug.ExportedProperty
public int y;
/**
* Indicates how much of the extra space will be allocated horizontally
* to the view associated with these LayoutParams. Specify 0 if the view
* should not be stretched. Otherwise the extra pixels will be pro-rated
* among all views whose weight is greater than 0.
*/
@ViewDebug.ExportedProperty
public float horizontalWeight;
/**
* Indicates how much of the extra space will be allocated vertically
* to the view associated with these LayoutParams. Specify 0 if the view
* should not be stretched. Otherwise the extra pixels will be pro-rated
* among all views whose weight is greater than 0.
*/
@ViewDebug.ExportedProperty
public float verticalWeight;
/**
* The general type of window. There are three main classes of
* window types:
* <ul>
* <li> <strong>Application windows</strong> (ranging from
* {@link #FIRST_APPLICATION_WINDOW} to
* {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
* windows. For these types of windows, the {@link #token} must be
* set to the token of the activity they are a part of (this will
* normally be done for you if {@link #token} is null).
* <li> <strong>Sub-windows</strong> (ranging from
* {@link #FIRST_SUB_WINDOW} to
* {@link #LAST_SUB_WINDOW}) are associated with another top-level
* window. For these types of windows, the {@link #token} must be
* the token of the window it is attached to.
* <li> <strong>System windows</strong> (ranging from
* {@link #FIRST_SYSTEM_WINDOW} to
* {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
* use by the system for specific purposes. They should not normally
* be used by applications, and a special permission is required
* to use them.
* </ul>
*
* @see #TYPE_BASE_APPLICATION
* @see #TYPE_APPLICATION
* @see #TYPE_APPLICATION_STARTING
* @see #TYPE_DRAWN_APPLICATION
* @see #TYPE_APPLICATION_PANEL
* @see #TYPE_APPLICATION_MEDIA
* @see #TYPE_APPLICATION_SUB_PANEL
* @see #TYPE_APPLICATION_ATTACHED_DIALOG
* @see #TYPE_STATUS_BAR
* @see #TYPE_SEARCH_BAR
* @see #TYPE_PHONE
* @see #TYPE_SYSTEM_ALERT
* @see #TYPE_TOAST
* @see #TYPE_SYSTEM_OVERLAY
* @see #TYPE_PRIORITY_PHONE
* @see #TYPE_SYSTEM_DIALOG
* @see #TYPE_KEYGUARD_DIALOG
* @see #TYPE_SYSTEM_ERROR
* @see #TYPE_INPUT_METHOD
* @see #TYPE_INPUT_METHOD_DIALOG
*/
@ViewDebug.ExportedProperty(mapping = {
@ViewDebug.IntToString(from = TYPE_BASE_APPLICATION,
to = "BASE_APPLICATION"),
@ViewDebug.IntToString(from = TYPE_APPLICATION,
to = "APPLICATION"),
@ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING,
to = "APPLICATION_STARTING"),
@ViewDebug.IntToString(from = TYPE_DRAWN_APPLICATION,
to = "DRAWN_APPLICATION"),
@ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL,
to = "APPLICATION_PANEL"),
@ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA,
to = "APPLICATION_MEDIA"),
@ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL,
to = "APPLICATION_SUB_PANEL"),
@ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL,
to = "APPLICATION_ABOVE_SUB_PANEL"),
@ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG,
to = "APPLICATION_ATTACHED_DIALOG"),
@ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY,
to = "APPLICATION_MEDIA_OVERLAY"),
@ViewDebug.IntToString(from = TYPE_STATUS_BAR,
to = "STATUS_BAR"),
@ViewDebug.IntToString(from = TYPE_SEARCH_BAR,
to = "SEARCH_BAR"),
@ViewDebug.IntToString(from = TYPE_PHONE,
to = "PHONE"),
@ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT,
to = "SYSTEM_ALERT"),
@ViewDebug.IntToString(from = TYPE_KEYGUARD,
to = "KEYGUARD"),
@ViewDebug.IntToString(from = TYPE_TOAST,
to = "TOAST"),
@ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY,
to = "SYSTEM_OVERLAY"),
@ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE,
to = "PRIORITY_PHONE"),
@ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG,
to = "SYSTEM_DIALOG"),
@ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG,
to = "KEYGUARD_DIALOG"),
@ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR,
to = "SYSTEM_ERROR"),
@ViewDebug.IntToString(from = TYPE_INPUT_METHOD,
to = "INPUT_METHOD"),
@ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG,
to = "INPUT_METHOD_DIALOG"),
@ViewDebug.IntToString(from = TYPE_WALLPAPER,
to = "WALLPAPER"),
@ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL,
to = "STATUS_BAR_PANEL"),
@ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY,
to = "SECURE_SYSTEM_OVERLAY"),
@ViewDebug.IntToString(from = TYPE_DRAG,
to = "DRAG"),
@ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL,
to = "STATUS_BAR_SUB_PANEL"),
@ViewDebug.IntToString(from = TYPE_POINTER,
to = "POINTER"),
@ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR,
to = "NAVIGATION_BAR"),
@ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY,
to = "VOLUME_OVERLAY"),
@ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS,
to = "BOOT_PROGRESS"),
@ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER,
to = "INPUT_CONSUMER"),
@ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL,
to = "NAVIGATION_BAR_PANEL"),
@ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY,
to = "DISPLAY_OVERLAY"),
@ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY,
to = "MAGNIFICATION_OVERLAY"),
@ViewDebug.IntToString(from = TYPE_PRESENTATION,
to = "PRESENTATION"),
@ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION,
to = "PRIVATE_PRESENTATION"),
@ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION,
to = "VOICE_INTERACTION"),
@ViewDebug.IntToString(from = TYPE_ACCESSIBILITY_OVERLAY,
to = "ACCESSIBILITY_OVERLAY"),
@ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING,
to = "VOICE_INTERACTION_STARTING"),
@ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER,
to = "DOCK_DIVIDER"),
@ViewDebug.IntToString(from = TYPE_QS_DIALOG,
to = "QS_DIALOG"),
@ViewDebug.IntToString(from = TYPE_SCREENSHOT,
to = "SCREENSHOT"),
@ViewDebug.IntToString(from = TYPE_APPLICATION_OVERLAY,
to = "APPLICATION_OVERLAY"),
@ViewDebug.IntToString(from = TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY,
to = "ACCESSIBILITY_MAGNIFICATION_OVERLAY"),
@ViewDebug.IntToString(from = TYPE_NOTIFICATION_SHADE,
to = "NOTIFICATION_SHADE"),
@ViewDebug.IntToString(from = TYPE_STATUS_BAR_ADDITIONAL,
to = "STATUS_BAR_ADDITIONAL")
})
@WindowType
public int type;
/**
* Start of window types that represent normal application windows.
*/
public static final int FIRST_APPLICATION_WINDOW = 1;
/**
* Window type: an application window that serves as the "base" window
* of the overall application; all other application windows will
* appear on top of it.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_BASE_APPLICATION = 1;
/**
* Window type: a normal application window. The {@link #token} must be
* an Activity token identifying who the window belongs to.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_APPLICATION = 2;
/**
* Window type: special application window that is displayed while the
* application is starting. Not for use by applications themselves;
* this is used by the system to display something until the
* application can show its own windows.
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_APPLICATION_STARTING = 3;
/**
* Window type: a variation on TYPE_APPLICATION that ensures the window
* manager will wait for this window to be drawn before the app is shown.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_DRAWN_APPLICATION = 4;
/**
* End of types of application windows.
*/
public static final int LAST_APPLICATION_WINDOW = 99;
/**
* Start of types of sub-windows. The {@link #token} of these windows
* must be set to the window they are attached to. These types of
* windows are kept next to their attached window in Z-order, and their
* coordinate space is relative to their attached window.
*/
public static final int FIRST_SUB_WINDOW = 1000;
/**
* Window type: a panel on top of an application window. These windows
* appear on top of their attached window.
*/
public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
/**
* Window type: window for showing media (such as video). These windows
* are displayed behind their attached window.
*/
public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
/**
* Window type: a sub-panel on top of an application window. These
* windows are displayed on top their attached window and any
* {@link #TYPE_APPLICATION_PANEL} panels.
*/
public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
/** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
* of the window happens as that of a top-level window, <em>not</em>
* as a child of its container.
*/
public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
/**
* Window type: window for showing overlays on top of media windows.
* These windows are displayed between TYPE_APPLICATION_MEDIA and the
* application window. They should be translucent to be useful. This
* is a big ugly hack so:
* @hide
*/
@UnsupportedAppUsage
public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4;
/**
* Window type: a above sub-panel on top of an application window and it's
* sub-panel windows. These windows are displayed on top of their attached window
* and any {@link #TYPE_APPLICATION_SUB_PANEL} panels.
* @hide
*/
public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
/**
* End of types of sub-windows.
*/
public static final int LAST_SUB_WINDOW = 1999;
/**
* Start of system-specific window types. These are not normally
* created by applications.
*/
public static final int FIRST_SYSTEM_WINDOW = 2000;
/**
* Window type: the status bar. There can be only one status bar
* window; it is placed at the top of the screen, and all other
* windows are shifted down so they are below it.
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;
/**
* Window type: the search bar. There can be only one search bar
* window; it is placed at the top of the screen.
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;
/**
* Window type: phone. These are non-application windows providing
* user interaction with the phone (in particular incoming calls).
* These windows are normally placed above all applications, but behind
* the status bar.
* In multiuser systems shows on all users' windows.
* @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
*/
@Deprecated
public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
/**
* Window type: system window, such as low power alert. These windows
* are always on top of application windows.
* In multiuser systems shows only on the owning user's window.
* @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
*/
@Deprecated
public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;
/**
* Window type: keyguard window.
* In multiuser systems shows on all users' windows.
* @removed
*/
public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4;
/**
* Window type: transient notifications.
* In multiuser systems shows only on the owning user's window.
* @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
*/
@Deprecated
public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5;
/**
* Window type: system overlay windows, which need to be displayed
* on top of everything else. These windows must not take input
* focus, or they will interfere with the keyguard.
* In multiuser systems shows only on the owning user's window.
* @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
*/
@Deprecated
public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6;
/**
* Window type: priority phone UI, which needs to be displayed even if
* the keyguard is active. These windows must not take input
* focus, or they will interfere with the keyguard.
* In multiuser systems shows on all users' windows.
* @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
*/
@Deprecated
public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7;
/**
* Window type: panel that slides out from the status bar
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8;
/**
* Window type: dialogs that the keyguard shows
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9;
/**
* Window type: internal system error windows, appear on top of
* everything they can.
* In multiuser systems shows only on the owning user's window.
* @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
*/
@Deprecated
public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10;
/**
* Window type: internal input methods windows, which appear above
* the normal UI. Application windows may be resized or panned to keep
* the input focus visible while this window is displayed.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11;
/**
* Window type: internal input methods dialog windows, which appear above
* the current input method window.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
/**
* Window type: wallpaper window, placed behind any window that wants
* to sit on top of the wallpaper.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13;
/**
* Window type: panel that slides out from over the status bar
* In multiuser systems shows on all users' windows.
*
* @removed
*/
public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14;
/**
* Window type: secure system overlay windows, which need to be displayed
* on top of everything else. These windows must not take input
* focus, or they will interfere with the keyguard.
*
* This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
* system itself is allowed to create these overlays. Applications cannot
* obtain permission to create secure system overlays.
*
* In multiuser systems shows only on the owning user's window.
* @hide
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
/**
* Window type: the drag-and-drop pseudowindow. There is only one
* drag layer (at most), and it is placed on top of all other windows.
* In multiuser systems shows only on the owning user's window.
* @hide
*/
public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16;
/**
* Window type: panel that slides out from over the status bar
* In multiuser systems shows on all users' windows. These windows
* are displayed on top of the stauts bar and any {@link #TYPE_STATUS_BAR_PANEL}
* windows.
* @hide
*/
public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
/**
* Window type: (mouse) pointer
* In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
/**
* Window type: Navigation bar (when distinct from status bar)
* In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
/**
* Window type: The volume level overlay/dialog shown when the user
* changes the system volume.
* In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
/**
* Window type: The boot progress dialog, goes on top of everything
* in the world.
* In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
/**
* Window type to consume input events when the systemUI bars are hidden.
* In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
/**
* Window type: Navigation bar panel (when navigation bar is distinct from status bar)
* In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
/**
* Window type: Display overlay window. Used to simulate secondary display devices.
* In multiuser systems shows on all users' windows.
* @hide
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
/**
* Window type: Magnification overlay window. Used to highlight the magnified
* portion of a display when accessibility magnification is enabled.
* In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
/**
* Window type: Window for Presentation on top of private
* virtual display.
*/
public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
/**
* Window type: Windows in the voice interaction layer.
* @hide
*/
public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
/**
* Window type: Windows that are overlaid <em>only</em> by a connected {@link
* android.accessibilityservice.AccessibilityService} for interception of
* user interactions without changing the windows an accessibility service
* can introspect. In particular, an accessibility service can introspect
* only windows that a sighted user can interact with which is they can touch
* these windows or can type into these windows. For example, if there
* is a full screen accessibility overlay that is touchable, the windows
* below it will be introspectable by an accessibility service even though
* they are covered by a touchable window.
*/
public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
/**
* Window type: Starting window for voice interaction layer.
* @hide
*/
public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
/**
* Window for displaying a handle used for resizing docked stacks. This window is owned
* by the system process.
* @hide
*/
public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34;
/**
* Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used
* by Quick Settings Tiles.
* @hide
*/
public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35;
/**
* Window type: shows directly above the keyguard. The layer is
* reserved for screenshot animation, region selection and UI.
* In multiuser systems shows only on the owning user's window.
* @hide
*/
public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36;
/**
* Window type: Window for Presentation on an external display.
* @see android.app.Presentation
* @hide
*/
public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37;
/**
* Window type: Application overlay windows are displayed above all activity windows
* (types between {@link #FIRST_APPLICATION_WINDOW} and {@link #LAST_APPLICATION_WINDOW})
* but below critical system windows like the status bar or IME.
* <p>
* The system may change the position, size, or visibility of these windows at anytime
* to reduce visual clutter to the user and also manage resources.
* <p>
* Requires {@link android.Manifest.permission#SYSTEM_ALERT_WINDOW} permission.
* <p>
* The system will adjust the importance of processes with this window type to reduce the
* chance of the low-memory-killer killing them.
* <p>
* In multi-user systems shows only on the owning user's screen.
*/
public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38;
/**
* Window type: Window for adding accessibility window magnification above other windows.
* This will place the window in the overlay windows.
* @hide
*/
public static final int TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 39;
/**
* Window type: the notification shade and keyguard. There can be only one status bar
* window; it is placed at the top of the screen, and all other
* windows are shifted down so they are below it.
* In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_NOTIFICATION_SHADE = FIRST_SYSTEM_WINDOW + 40;
/**
* Window type: used to show the status bar in non conventional parts of the screen (i.e.
* the left or the bottom of the screen).
* In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_STATUS_BAR_ADDITIONAL = FIRST_SYSTEM_WINDOW + 41;
/**
* End of types of system windows.
*/
public static final int LAST_SYSTEM_WINDOW = 2999;
/**
* @hide
* Used internally when there is no suitable type available.
*/
public static final int INVALID_WINDOW_TYPE = -1;
/**
* @hide
*/
@IntDef(prefix = "TYPE_", value = {
TYPE_BASE_APPLICATION,
TYPE_APPLICATION,
TYPE_APPLICATION_STARTING,
TYPE_DRAWN_APPLICATION,
TYPE_APPLICATION_PANEL,
TYPE_APPLICATION_MEDIA,
TYPE_APPLICATION_SUB_PANEL,
TYPE_APPLICATION_ATTACHED_DIALOG,
TYPE_APPLICATION_MEDIA_OVERLAY,
TYPE_APPLICATION_ABOVE_SUB_PANEL,
TYPE_STATUS_BAR,
TYPE_SEARCH_BAR,
TYPE_PHONE,
TYPE_SYSTEM_ALERT,
TYPE_KEYGUARD,
TYPE_TOAST,
TYPE_SYSTEM_OVERLAY,
TYPE_PRIORITY_PHONE,
TYPE_SYSTEM_DIALOG,
TYPE_KEYGUARD_DIALOG,
TYPE_SYSTEM_ERROR,
TYPE_INPUT_METHOD,
TYPE_INPUT_METHOD_DIALOG,
TYPE_WALLPAPER,
TYPE_STATUS_BAR_PANEL,
TYPE_SECURE_SYSTEM_OVERLAY,
TYPE_DRAG,
TYPE_STATUS_BAR_SUB_PANEL,
TYPE_POINTER,
TYPE_NAVIGATION_BAR,
TYPE_VOLUME_OVERLAY,
TYPE_BOOT_PROGRESS,
TYPE_INPUT_CONSUMER,
TYPE_NAVIGATION_BAR_PANEL,
TYPE_DISPLAY_OVERLAY,
TYPE_MAGNIFICATION_OVERLAY,
TYPE_PRIVATE_PRESENTATION,
TYPE_VOICE_INTERACTION,
TYPE_ACCESSIBILITY_OVERLAY,
TYPE_VOICE_INTERACTION_STARTING,
TYPE_DOCK_DIVIDER,
TYPE_QS_DIALOG,
TYPE_SCREENSHOT,
TYPE_PRESENTATION,
TYPE_APPLICATION_OVERLAY,
TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY,
TYPE_NOTIFICATION_SHADE,
TYPE_STATUS_BAR_ADDITIONAL
})
@Retention(RetentionPolicy.SOURCE)
public @interface WindowType {}
/**
* Return true if the window type is an alert window.
*
* @param type The window type.
* @return If the window type is an alert window.
* @hide
*/
public static boolean isSystemAlertWindowType(@WindowType int type) {
switch (type) {
case TYPE_PHONE:
case TYPE_PRIORITY_PHONE:
case TYPE_SYSTEM_ALERT:
case TYPE_SYSTEM_ERROR:
case TYPE_SYSTEM_OVERLAY:
case TYPE_APPLICATION_OVERLAY:
return true;
}
return false;
}
/** @deprecated this is ignored, this value is set automatically when needed. */
@Deprecated
public static final int MEMORY_TYPE_NORMAL = 0;
/** @deprecated this is ignored, this value is set automatically when needed. */
@Deprecated
public static final int MEMORY_TYPE_HARDWARE = 1;
/** @deprecated this is ignored, this value is set automatically when needed. */
@Deprecated
public static final int MEMORY_TYPE_GPU = 2;
/** @deprecated this is ignored, this value is set automatically when needed. */
@Deprecated
public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
/**
* @deprecated this is ignored
*/
@Deprecated
public int memoryType;
/** Window flag: as long as this window is visible to the user, allow
* the lock screen to activate while the screen is on.
* This can be used independently, or in combination with
* {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001;
/** Window flag: everything behind this window will be dimmed.
* Use {@link #dimAmount} to control the amount of dim. */
public static final int FLAG_DIM_BEHIND = 0x00000002;
/** Window flag: enable blur behind for this window. */
public static final int FLAG_BLUR_BEHIND = 0x00000004;
/** Window flag: this window won't ever get key input focus, so the
* user can not send key or other button events to it. Those will
* instead go to whatever focusable window is behind it. This flag
* will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
* is explicitly set.
*
* <p>Setting this flag also implies that the window will not need to
* interact with
* a soft input method, so it will be Z-ordered and positioned
* independently of any active input method (typically this means it
* gets Z-ordered on top of the input method, so it can use the full
* screen for its content and cover the input method if needed. You
* can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
public static final int FLAG_NOT_FOCUSABLE = 0x00000008;
/**
* Window flag: this window can never receive touch events.
*
* <p>The intention of this flag is to leave the touch to be handled by some window below
* this window (in Z order).
*
* <p>Starting from Android {@link Build.VERSION_CODES#S}, for security reasons, touch
* events that pass through windows containing this flag (ie. are within the bounds of the
* window) will only be delivered to the touch-consuming window if one (or more) of the
* items below are true:
* <ol>
* <li><b>Same UID</b>: This window belongs to the same UID that owns the touch-consuming
* window.
* <li><b>Trusted windows</b>: This window is trusted. Trusted windows include (but are
* not limited to) accessibility windows ({@link #TYPE_ACCESSIBILITY_OVERLAY}), the IME
* ({@link #TYPE_INPUT_METHOD}) and assistant windows (TYPE_VOICE_INTERACTION). Windows of
* type {@link #TYPE_APPLICATION_OVERLAY} are <b>not</b> trusted, see below.
* <li><b>Invisible windows</b>: This window is {@link View#GONE} or
* {@link View#INVISIBLE}.
* <li><b>Fully transparent windows</b>: This window has {@link LayoutParams#alpha} equal
* to 0.
* <li><b>One SAW window with enough transparency</b>: This window is of type {@link
* #TYPE_APPLICATION_OVERLAY}, has {@link LayoutParams#alpha} below or equal to the
* <a href="#MaximumOpacity">maximum obscuring opacity</a> (see below) and it's the
* <b>only</b> window of type {@link #TYPE_APPLICATION_OVERLAY} from this UID in the touch
* path.
* <li><b>Multiple SAW windows with enough transparency</b>: The multiple overlapping
* {@link #TYPE_APPLICATION_OVERLAY} windows in the
* touch path from this UID have a <b>combined obscuring opacity</b> below or equal to
* the <a href="#MaximumOpacity">maximum obscuring opacity</a>. See section
* <a href="#ObscuringOpacity">Combined obscuring opacity</a> below on how to compute this
* value.
* </ol>
* <p>If none of these cases hold, the touch will not be delivered and a message will be
* logged to logcat.</p>
*
* <a name="MaximumOpacity"></a>
* <h3>Maximum obscuring opacity</h3>
* <p>This value is <b>0.8</b>. Apps that want to gather this value from the system rather
* than hard-coding it might want to use {@link
* android.hardware.input.InputManager#getMaximumObscuringOpacityForTouch()}.</p>
*
* <a name="ObscuringOpacity"></a>
* <h3>Combined obscuring opacity</h3>
*
* <p>The <b>combined obscuring opacity</b> of a set of windows is obtained by combining the
* opacity values of all windows in the set using the associative and commutative operation
* defined as:
* <pre>
* opacity({A,B}) = 1 - (1 - opacity(A))*(1 - opacity(B))
* </pre>
* <p>where {@code opacity(X)} is the {@link LayoutParams#alpha} of window X. So, for a set
* of windows {@code {W1, .., Wn}}, the combined obscuring opacity will be:
* <pre>
* opacity({W1, .., Wn}) = 1 - (1 - opacity(W1)) * ... * (1 - opacity(Wn))
* </pre>
*/
public static final int FLAG_NOT_TOUCHABLE = 0x00000010;
/** Window flag: even when this window is focusable (its
* {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
* outside of the window to be sent to the windows behind it. Otherwise
* it will consume all pointer events itself, regardless of whether they
* are inside of the window. */
public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020;
/** Window flag: when set, if the device is asleep when the touch
* screen is pressed, you will receive this first touch event. Usually
* the first touch event is consumed by the system since the user can
* not see what they are pressing on.
*
* @deprecated This flag has no effect.
*/
@Deprecated
public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
/** Window flag: as long as this window is visible to the user, keep
* the device's screen turned on and bright. */
public static final int FLAG_KEEP_SCREEN_ON = 0x00000080;
/**
* Window flag for attached windows: Place the window within the entire screen, ignoring
* any constraints from the parent window.
*
* <p>Note: on displays that have a {@link DisplayCutout}, the window may be placed
* such that it avoids the {@link DisplayCutout} area if necessary according to the
* {@link #layoutInDisplayCutoutMode}.
*/
public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100;
/** Window flag: allow window to extend outside of the screen. */
public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200;
/**
* Window flag: hide all screen decorations (such as the status bar) while
* this window is displayed. This allows the window to use the entire
* display space for itself -- the status bar will be hidden when
* an app window with this flag set is on the top layer. A fullscreen window
* will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
* {@link #softInputMode} field; the window will stay fullscreen
* and will not resize.
*
* <p>This flag can be controlled in your theme through the
* {@link android.R.attr#windowFullscreen} attribute; this attribute
* is automatically set for you in the standard fullscreen themes
* such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
* {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
* {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
* {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
* {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
* {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
* {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
*
* @deprecated Use {@link WindowInsetsController#hide(int)} with {@link Type#statusBars()}
* instead.
*/
@Deprecated
public static final int FLAG_FULLSCREEN = 0x00000400;
/**
* Window flag: override {@link #FLAG_FULLSCREEN} and force the
* screen decorations (such as the status bar) to be shown.
*
* @deprecated This value became API "by accident", and shouldn't be used by 3rd party
* applications.
*/
@Deprecated
public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800;
/** Window flag: turn on dithering when compositing this window to
* the screen.
* @deprecated This flag is no longer used. */
@Deprecated
public static final int FLAG_DITHER = 0x00001000;
/** Window flag: treat the content of the window as secure, preventing
* it from appearing in screenshots or from being viewed on non-secure
* displays.
*
* <p>See {@link android.view.Display#FLAG_SECURE} for more details about
* secure surfaces and secure displays.
*/
public static final int FLAG_SECURE = 0x00002000;
/** Window flag: a special mode where the layout parameters are used
* to perform scaling of the surface when it is composited to the
* screen. */
public static final int FLAG_SCALED = 0x00004000;
/** Window flag: intended for windows that will often be used when the user is
* holding the screen against their face, it will aggressively filter the event
* stream to prevent unintended presses in this situation that may not be
* desired for a particular window, when such an event stream is detected, the
* application will receive a CANCEL motion event to indicate this so applications
* can handle this accordingly by taking no action on the event
* until the finger is released. */
public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000;
/**
* Window flag: a special option only for use in combination with
* {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the
* screen your window may appear on top of or behind screen decorations
* such as the status bar. By also including this flag, the window
* manager will report the inset rectangle needed to ensure your
* content is not covered by screen decorations. This flag is normally
* set for you by Window as described in {@link Window#setFlags}
*
* @deprecated Insets will always be delivered to your application.
*/
@Deprecated
public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
/** Window flag: when set, inverts the input method focusability of the window.
*
* The effect of setting this flag depends on whether {@link #FLAG_NOT_FOCUSABLE} is set:
* <p>
* If {@link #FLAG_NOT_FOCUSABLE} is <em>not</em> set, i.e. when the window is focusable,
* setting this flag prevents this window from becoming the target of the input method.
* Consequently, it will <em>not</em> be able to interact with the input method,
* and will be layered above the input method (unless there is another input method
* target above it).
*
* <p>
* If {@link #FLAG_NOT_FOCUSABLE} <em>is</em> set, setting this flag requests for the window
* to be the input method target even though the window is <em>not</em> focusable.
* Consequently, it will be layered below the input method.
* Note: Windows that set {@link #FLAG_NOT_FOCUSABLE} cannot interact with the input method,
* regardless of this flag.
*/
public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
/** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
* can set this flag to receive a single special MotionEvent with
* the action
* {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
* touches that occur outside of your window. Note that you will not
* receive the full down/move/up gesture, only the location of the
* first down as an ACTION_OUTSIDE.
*/
public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
/** Window flag: special flag to let windows be shown when the screen
* is locked. This will let application windows take precedence over
* key guard or any other lock screens. Can be used with
* {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
* directly before showing the key guard window. Can be used with
* {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
* non-secure keyguards. This flag only applies to the top-most
* full-screen window.
* @deprecated Use {@link android.R.attr#showWhenLocked} or
* {@link android.app.Activity#setShowWhenLocked(boolean)} instead to prevent an
* unintentional double life-cycle event.
*/
@Deprecated
public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
/** Window flag: ask that the system wallpaper be shown behind
* your window. The window surface must be translucent to be able
* to actually see the wallpaper behind it; this flag just ensures
* that the wallpaper surface will be there if this window actually
* has translucent regions.
*
* <p>This flag can be controlled in your theme through the
* {@link android.R.attr#windowShowWallpaper} attribute; this attribute
* is automatically set for you in the standard wallpaper themes
* such as {@link android.R.style#Theme_Wallpaper},
* {@link android.R.style#Theme_Wallpaper_NoTitleBar},
* {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
* {@link android.R.style#Theme_Holo_Wallpaper},
* {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
* {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
* {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
*
* <p> When this flag is set, all touch events sent to this window is also sent to the
* wallpaper, which is used to interact with live wallpapers. Check
* {@link LayoutParams#areWallpaperTouchEventsEnabled()}, which is set to {@code true}
* by default. When showing sensitive information on the window, if you want to disable
* sending the touch events to the wallpaper, use
* {@link LayoutParams#setWallpaperTouchEventsEnabled(boolean)}.</p>
*/
public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
/** Window flag: when set as a window is being added or made
* visible, once the window has been shown then the system will
* poke the power manager's user activity (as if the user had woken
* up the device) to turn the screen on.
* @deprecated Use {@link android.R.attr#turnScreenOn} or
* {@link android.app.Activity#setTurnScreenOn(boolean)} instead to prevent an
* unintentional double life-cycle event.
*/
@Deprecated
public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
/**
* Window flag: when set the window will cause the keyguard to be
* dismissed, only if it is not a secure lock keyguard. Because such a
* keyguard is not needed for security, it will never re-appear if the
* user navigates to another window (in contrast to
* {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily hide both
* secure and non-secure keyguards but ensure they reappear when the
* user moves to another UI that doesn't hide them). If the keyguard is
* currently active and is secure (requires an unlock credential) than
* the user will still need to confirm it before seeing this window,
* unless {@link #FLAG_SHOW_WHEN_LOCKED} has also been set.
*
* @deprecated Use {@link #FLAG_SHOW_WHEN_LOCKED} or
* {@link KeyguardManager#requestDismissKeyguard} instead.
* Since keyguard was dismissed all the time as long as an
* activity with this flag on its window was focused,
* keyguard couldn't guard against unintentional touches on
* the screen, which isn't desired.
*/
@Deprecated
public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
/** Window flag: when set the window will accept for touch events
* outside of its bounds to be sent to other windows that also
* support split touch. When this flag is not set, the first pointer
* that goes down determines the window to which all subsequent touches
* go until all pointers go up. When this flag is set, each pointer
* (not necessarily the first) that goes down determines the window
* to which all subsequent touches of that pointer will go until that
* pointer goes up thereby enabling touches with multiple pointers
* to be split across multiple windows.
*/
public static final int FLAG_SPLIT_TOUCH = 0x00800000;
/**
* <p>Indicates whether this window should be hardware accelerated.
* Requesting hardware acceleration does not guarantee it will happen.</p>
*
* <p>This flag can be controlled programmatically <em>only</em> to enable
* hardware acceleration. To enable hardware acceleration for a given
* window programmatically, do the following:</p>
*
* <pre>
* Window w = activity.getWindow(); // in Activity's onCreate() for instance
* w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
* WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
* </pre>
*
* <p>It is important to remember that this flag <strong>must</strong>
* be set before setting the content view of your activity or dialog.</p>
*
* <p>This flag cannot be used to disable hardware acceleration after it
* was enabled in your manifest using
* {@link android.R.attr#hardwareAccelerated}. If you need to selectively
* and programmatically disable hardware acceleration (for automated testing
* for instance), make sure it is turned off in your manifest and enable it
* on your activity or dialog when you need it instead, using the method
* described above.</p>
*
* <p>This flag is automatically set by the system if the
* {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
* XML attribute is set to true on an activity or on the application.</p>
*/
public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
/**
* Window flag: allow window contents to extend in to the screen's
* overscan area, if there is one. The window should still correctly
* position its contents to take the overscan area into account.
*
* <p>This flag can be controlled in your theme through the
* {@link android.R.attr#windowOverscan} attribute; this attribute
* is automatically set for you in the standard overscan themes
* such as
* {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
* {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
* {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
* {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
*
* <p>When this flag is enabled for a window, its normal content may be obscured
* to some degree by the overscan region of the display. To ensure key parts of
* that content are visible to the user, you can use
* {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
* to set the point in the view hierarchy where the appropriate offsets should
* be applied. (This can be done either by directly calling this function, using
* the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
* or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
* View.fitSystemWindows(Rect)} method).</p>
*
* <p>This mechanism for positioning content elements is identical to its equivalent
* use with layout and {@link View#setSystemUiVisibility(int)
* View.setSystemUiVisibility(int)}; here is an example layout that will correctly
* position its UI elements with this overscan flag is set:</p>
*
* {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
*
* @deprecated Overscan areas aren't set by any Android product anymore as of Android 11.
*/
@Deprecated
public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
/**
* Window flag: request a translucent status bar with minimal system-provided
* background protection.
*
* <p>This flag can be controlled in your theme through the
* {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
* is automatically set for you in the standard translucent decor themes
* such as
* {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
* {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
* {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
* {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
*
* <p>When this flag is enabled for a window, it automatically sets
* the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
* {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
*
* <p>Note: For devices that support
* {@link android.content.pm.PackageManager#FEATURE_AUTOMOTIVE} this flag may be ignored.
*
* @deprecated Use {@link Window#setStatusBarColor(int)} with a half-translucent color
* instead.
*/
@Deprecated
public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
/**
* Window flag: request a translucent navigation bar with minimal system-provided
* background protection.
*
* <p>This flag can be controlled in your theme through the
* {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
* is automatically set for you in the standard translucent decor themes
* such as
* {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
* {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
* {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
* {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
*
* <p>When this flag is enabled for a window, it automatically sets
* the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
* {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
*
* <p>Note: For devices that support
* {@link android.content.pm.PackageManager#FEATURE_AUTOMOTIVE} this flag can be disabled
* by the car manufacturers.
*
* @deprecated Use {@link Window#setNavigationBarColor(int)} with a half-translucent color
* instead.
*/
@Deprecated
public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
/**
* Flag for a window in local focus mode.
* Window in local focus mode can control focus independent of window manager using
* {@link Window#setLocalFocus(boolean, boolean)}.
* Usually window in this mode will not get touch/key events from window manager, but will
* get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
*/
public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
/** Window flag: Enable touches to slide out of a window into neighboring
* windows in mid-gesture instead of being captured for the duration of
* the gesture.
*
* This flag changes the behavior of touch focus for this window only.
* Touches can slide out of the window but they cannot necessarily slide
* back in (unless the other window with touch focus permits it).
*
* {@hide}
*/
@UnsupportedAppUsage
@TestApi
public static final int FLAG_SLIPPERY = 0x20000000;
/**
* Window flag: When requesting layout with an attached window, the attached window may
* overlap with the screen decorations of the parent window such as the navigation bar. By
* including this flag, the window manager will layout the attached window within the decor
* frame of the parent window such that it doesn't overlap with screen decorations.
*
* @deprecated Use {@link #setFitInsetsTypes(int)} to determine whether the attached
* window will overlap with system bars.
*/
@Deprecated
public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000;
/**
* Flag indicating that this Window is responsible for drawing the background for the
* system bars. If set, the system bars are drawn with a transparent background and the
* corresponding areas in this window are filled with the colors specified in
* {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
*/
public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
/**
* @hide
*/
@IntDef(flag = true, prefix = "FLAG_", value = {
FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
FLAG_DIM_BEHIND,
FLAG_BLUR_BEHIND,
FLAG_NOT_FOCUSABLE,
FLAG_NOT_TOUCHABLE,
FLAG_NOT_TOUCH_MODAL,
FLAG_TOUCHABLE_WHEN_WAKING,
FLAG_KEEP_SCREEN_ON,
FLAG_LAYOUT_IN_SCREEN,
FLAG_LAYOUT_NO_LIMITS,
FLAG_FULLSCREEN,
FLAG_FORCE_NOT_FULLSCREEN,
FLAG_DITHER,
FLAG_SECURE,
FLAG_SCALED,
FLAG_IGNORE_CHEEK_PRESSES,
FLAG_LAYOUT_INSET_DECOR,
FLAG_ALT_FOCUSABLE_IM,
FLAG_WATCH_OUTSIDE_TOUCH,
FLAG_SHOW_WHEN_LOCKED,
FLAG_SHOW_WALLPAPER,
FLAG_TURN_SCREEN_ON,
FLAG_DISMISS_KEYGUARD,
FLAG_SPLIT_TOUCH,
FLAG_HARDWARE_ACCELERATED,
FLAG_LAYOUT_IN_OVERSCAN,
FLAG_TRANSLUCENT_STATUS,
FLAG_TRANSLUCENT_NAVIGATION,
FLAG_LOCAL_FOCUS_MODE,
FLAG_SLIPPERY,
FLAG_LAYOUT_ATTACHED_IN_DECOR,
FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
})
@Retention(RetentionPolicy.SOURCE)
public @interface Flags {}
/**
* Various behavioral options/flags. Default is none.
*
* @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
* @see #FLAG_DIM_BEHIND
* @see #FLAG_NOT_FOCUSABLE
* @see #FLAG_NOT_TOUCHABLE
* @see #FLAG_NOT_TOUCH_MODAL
* @see #FLAG_TOUCHABLE_WHEN_WAKING
* @see #FLAG_KEEP_SCREEN_ON
* @see #FLAG_LAYOUT_IN_SCREEN
* @see #FLAG_LAYOUT_NO_LIMITS
* @see #FLAG_FULLSCREEN
* @see #FLAG_FORCE_NOT_FULLSCREEN
* @see #FLAG_SECURE
* @see #FLAG_SCALED
* @see #FLAG_IGNORE_CHEEK_PRESSES
* @see #FLAG_LAYOUT_INSET_DECOR
* @see #FLAG_ALT_FOCUSABLE_IM
* @see #FLAG_WATCH_OUTSIDE_TOUCH
* @see #FLAG_SHOW_WHEN_LOCKED
* @see #FLAG_SHOW_WALLPAPER
* @see #FLAG_TURN_SCREEN_ON
* @see #FLAG_DISMISS_KEYGUARD
* @see #FLAG_SPLIT_TOUCH
* @see #FLAG_HARDWARE_ACCELERATED
* @see #FLAG_LOCAL_FOCUS_MODE
* @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
*/
@ViewDebug.ExportedProperty(flagMapping = {
@ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
name = "ALLOW_LOCK_WHILE_SCREEN_ON"),
@ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
name = "DIM_BEHIND"),
@ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
name = "BLUR_BEHIND"),
@ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
name = "NOT_FOCUSABLE"),
@ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
name = "NOT_TOUCHABLE"),
@ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
name = "NOT_TOUCH_MODAL"),
@ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
name = "TOUCHABLE_WHEN_WAKING"),
@ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
name = "KEEP_SCREEN_ON"),
@ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
name = "LAYOUT_IN_SCREEN"),
@ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
name = "LAYOUT_NO_LIMITS"),
@ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
name = "FULLSCREEN"),
@ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
name = "FORCE_NOT_FULLSCREEN"),
@ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
name = "DITHER"),
@ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
name = "SECURE"),
@ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
name = "SCALED"),
@ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
name = "IGNORE_CHEEK_PRESSES"),
@ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
name = "LAYOUT_INSET_DECOR"),
@ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
name = "ALT_FOCUSABLE_IM"),
@ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
name = "WATCH_OUTSIDE_TOUCH"),
@ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
name = "SHOW_WHEN_LOCKED"),
@ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
name = "SHOW_WALLPAPER"),
@ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
name = "TURN_SCREEN_ON"),
@ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
name = "DISMISS_KEYGUARD"),
@ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
name = "SPLIT_TOUCH"),
@ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
name = "HARDWARE_ACCELERATED"),
@ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_OVERSCAN, equals = FLAG_LAYOUT_IN_OVERSCAN,
name = "LOCAL_FOCUS_MODE"),
@ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
name = "TRANSLUCENT_STATUS"),
@ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
name = "TRANSLUCENT_NAVIGATION"),
@ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
name = "LOCAL_FOCUS_MODE"),
@ViewDebug.FlagToString(mask = FLAG_SLIPPERY, equals = FLAG_SLIPPERY,
name = "FLAG_SLIPPERY"),
@ViewDebug.FlagToString(mask = FLAG_LAYOUT_ATTACHED_IN_DECOR, equals = FLAG_LAYOUT_ATTACHED_IN_DECOR,
name = "FLAG_LAYOUT_ATTACHED_IN_DECOR"),
@ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
name = "DRAWS_SYSTEM_BAR_BACKGROUNDS")
}, formatToHexString = true)
@Flags
public int flags;
/**
* In the system process, we globally do not use hardware acceleration
* because there are many threads doing UI there and they conflict.
* If certain parts of the UI that really do want to use hardware
* acceleration, this flag can be set to force it. This is basically
* for the lock screen. Anyone else using it, you are probably wrong.
*
* @hide
*/
public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 1 << 1;
/**
* By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
* may elect to skip these notifications if they are not doing anything productive with
* them (they do not affect the wallpaper scrolling operation) by calling
* {@link
* android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
*
* @hide
*/
public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 1 << 2;
/**
* When set {@link LayoutParams#TYPE_APPLICATION_OVERLAY} windows will stay visible, even if
* {@link LayoutParams#SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS} is set for another
* visible window.
* @hide
*/
@RequiresPermission(permission.SYSTEM_APPLICATION_OVERLAY)
public static final int PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY = 1 << 3;
/** In a multiuser system if this flag is set and the owner is a system process then this
* window will appear on all user screens. This overrides the default behavior of window
* types that normally only appear on the owning user's screen. Refer to each window type
* to determine its default behavior.
*
* {@hide} */
@SystemApi
@RequiresPermission(permission.INTERNAL_SYSTEM_WINDOW)
public static final int SYSTEM_FLAG_SHOW_FOR_ALL_USERS = 1 << 4;
/**
* Flag to allow this window to have unrestricted gesture exclusion.
*
* @see View#setSystemGestureExclusionRects(List)
* @hide
*/
public static final int PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION = 1 << 5;
/**
* Never animate position changes of the window.
*
* @see android.R.styleable#Window_windowNoMoveAnimation
* {@hide}
*/
@UnsupportedAppUsage
public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 1 << 6;
/** Window flag: special flag to limit the size of the window to be
* original size ([320x480] x density). Used to create window for applications
* running under compatibility mode.
*
* {@hide} */
public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 1 << 7;
/** Window flag: a special option intended for system dialogs. When
* this flag is set, the window will demand focus unconditionally when
* it is created.
* {@hide} */
public static final int PRIVATE_FLAG_SYSTEM_ERROR = 1 << 8;
/**
* Flag to indicate that the view hierarchy of the window can only be measured when
* necessary. If a window size can be known by the LayoutParams, we can use the size to
* relayout window, and we don't have to measure the view hierarchy before laying out the
* views. This reduces the chances to perform measure.
* {@hide}
*/
public static final int PRIVATE_FLAG_OPTIMIZE_MEASURE = 1 << 9;
/**
* Flag that prevents the wallpaper behind the current window from receiving touch events.
*
* {@hide}
*/
public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 1 << 10;
/**
* Flag to indicate that the window frame should be the requested frame adding the display
* cutout frame. This will only be applied if a specific size smaller than the parent frame
* is given, and the window is covering the display cutout. The extended frame will not be
* larger than the parent frame.
*
* {@hide}
*/
public static final int PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT = 1 << 12;
/**
* Flag that will make window ignore app visibility and instead depend purely on the decor
* view visibility for determining window visibility. This is used by recents to keep
* drawing after it launches an app.
* @hide
*/
public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 1 << 13;
/**
* Flag to indicate that this child window should always be laid-out in the parent
* frame regardless of the current windowing mode configuration.
* @hide
*/
public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 1 << 14;
/**
* Flag to indicate that this window is always drawing the status bar background, no matter
* what the other flags are.
* @hide
*/
public static final int PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS = 1 << 15;
/**
* Flag to indicate that this window needs Sustained Performance Mode if
* the device supports it.
* @hide
*/
public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 1 << 16;
/**
* Flag to indicate that this window is a immersive mode confirmation window. The window
* should be ignored when calculating insets control. This is used for prompt window
* triggered by insets visibility changes. If it can take over the insets control, the
* visibility will change unexpectedly and the window may dismiss itself. Power button panic
* handling will be disabled when this window exists.
* @hide
*/
public static final int PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW = 1 << 17;
/**
* Flag to indicate that any window added by an application process that is of type
* {@link #TYPE_TOAST} or that requires
* {@link android.app.AppOpsManager#OP_SYSTEM_ALERT_WINDOW} permission should be hidden when
* this window is visible.
* @hide
*/
@SystemApi
@RequiresPermission(permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS)
public static final int SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS = 1 << 19;
/**
* Indicates that this window is the rounded corners overlay present on some
* devices this means that it will be excluded from: screenshots,
* screen magnification, and mirroring.
* @hide
*/
public static final int PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY = 1 << 20;
/**
* Flag to indicate that this window will be excluded while computing the magnifiable region
* on the un-scaled screen coordinate, which could avoid the cutout on the magnification
* border. It should be used for unmagnifiable overlays.
*
* </p><p>
* Note unlike {@link #PRIVATE_FLAG_NOT_MAGNIFIABLE}, this flag doesn't affect the ability
* of magnification. If you want to the window to be unmagnifiable and doesn't lead to the
* cutout, you need to combine both of them.
* </p><p>
* @hide
*/
public static final int PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION = 1 << 21;
/**
* Flag to prevent the window from being magnified by the accessibility magnifier.
*
* TODO(b/190623172): This is a temporary solution and need to find out another way instead.
* @hide
*/
public static final int PRIVATE_FLAG_NOT_MAGNIFIABLE = 1 << 22;
/**
* Flag to indicate that the window is color space agnostic, and the color can be
* interpreted to any color space.
* @hide
*/
public static final int PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC = 1 << 24;
/**
* Flag to indicate that the window consumes the insets of {@link Type#ime()}. This makes
* windows below this window unable to receive visible IME insets.
* @hide
*/
public static final int PRIVATE_FLAG_CONSUME_IME_INSETS = 1 << 25;
/**
* Flag to indicate that the window is controlling the appearance of system bars. So we
* don't need to adjust it by reading its system UI flags for compatibility.
* @hide
*/
public static final int PRIVATE_FLAG_APPEARANCE_CONTROLLED = 1 << 26;
/**
* Flag to indicate that the window is controlling the behavior of system bars. So we don't
* need to adjust it by reading its window flags or system UI flags for compatibility.
* @hide
*/
public static final int PRIVATE_FLAG_BEHAVIOR_CONTROLLED = 1 << 27;
/**
* Flag to indicate that the window is controlling how it fits window insets on its own.
* So we don't need to adjust its attributes for fitting window insets.
* @hide
*/
public static final int PRIVATE_FLAG_FIT_INSETS_CONTROLLED = 1 << 28;
/**
* Flag to indicate that the window is a trusted overlay.
* @hide
*/
public static final int PRIVATE_FLAG_TRUSTED_OVERLAY = 1 << 29;
/**
* Flag to indicate that the parent frame of a window should be inset by IME.
* @hide
*/
public static final int PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME = 1 << 30;
/**
* Flag to indicate that we want to intercept and handle global drag and drop for all users.
* This flag allows a window to considered for drag events even if not visible, and will
* receive drags for all active users in the system.
*
* Additional data is provided to windows with this flag, including the {@link ClipData}
* including all items with the {@link DragEvent#ACTION_DRAG_STARTED} event, and the
* actual drag surface with the {@link DragEvent#ACTION_DROP} event. If the window consumes,
* the drop, then the cleanup of the drag surface (provided as a part of
* {@link DragEvent#ACTION_DROP}) will be relinquished to the window.
* @hide
*/
@RequiresPermission(permission.MANAGE_ACTIVITY_TASKS)
public static final int PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP = 1 << 31;
/**
* An internal annotation for flags that can be specified to {@link #softInputMode}.
*
* @removed mistakenly exposed as system-api previously
*/
@Retention(RetentionPolicy.SOURCE)
@IntDef(flag = true, prefix = { "SYSTEM_FLAG_" }, value = {
SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS,
SYSTEM_FLAG_SHOW_FOR_ALL_USERS,
})
public @interface SystemFlags {}
/**
* @hide
*/
@IntDef(flag = true, prefix="PRIVATE_FLAG_", value = {
PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED,
PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS,
SYSTEM_FLAG_SHOW_FOR_ALL_USERS,
PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION,
PRIVATE_FLAG_NO_MOVE_ANIMATION,
PRIVATE_FLAG_COMPATIBLE_WINDOW,
PRIVATE_FLAG_SYSTEM_ERROR,
PRIVATE_FLAG_OPTIMIZE_MEASURE,
PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS,
PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT,
PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY,
PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME,
PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS,
PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE,
PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW,
SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS,
PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY,
PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION,
PRIVATE_FLAG_NOT_MAGNIFIABLE,
PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC,
PRIVATE_FLAG_CONSUME_IME_INSETS,
PRIVATE_FLAG_APPEARANCE_CONTROLLED,
PRIVATE_FLAG_BEHAVIOR_CONTROLLED,
PRIVATE_FLAG_FIT_INSETS_CONTROLLED,
PRIVATE_FLAG_TRUSTED_OVERLAY,
PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME,
PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP,
PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY,
})
@Retention(RetentionPolicy.SOURCE)
public @interface PrivateFlags {}
/**
* Control flags that are private to the platform.
* @hide
*/
@UnsupportedAppUsage
@ViewDebug.ExportedProperty(flagMapping = {
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED,
equals = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED,
name = "FORCE_HARDWARE_ACCELERATED"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS,
equals = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS,
name = "WANTS_OFFSET_NOTIFICATIONS"),
@ViewDebug.FlagToString(
mask = SYSTEM_FLAG_SHOW_FOR_ALL_USERS,
equals = SYSTEM_FLAG_SHOW_FOR_ALL_USERS,
name = "SHOW_FOR_ALL_USERS"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION,
equals = PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION,
name = "UNRESTRICTED_GESTURE_EXCLUSION"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_NO_MOVE_ANIMATION,
equals = PRIVATE_FLAG_NO_MOVE_ANIMATION,
name = "NO_MOVE_ANIMATION"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_COMPATIBLE_WINDOW,
equals = PRIVATE_FLAG_COMPATIBLE_WINDOW,
name = "COMPATIBLE_WINDOW"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_SYSTEM_ERROR,
equals = PRIVATE_FLAG_SYSTEM_ERROR,
name = "SYSTEM_ERROR"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_OPTIMIZE_MEASURE,
equals = PRIVATE_FLAG_OPTIMIZE_MEASURE,
name = "OPTIMIZE_MEASURE"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS,
equals = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS,
name = "DISABLE_WALLPAPER_TOUCH_EVENTS"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT,
equals = PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT,
name = "LAYOUT_SIZE_EXTENDED_BY_CUTOUT"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY,
equals = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY,
name = "FORCE_DECOR_VIEW_VISIBILITY"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME,
equals = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME,
name = "LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS,
equals = PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS,
name = "FORCE_DRAW_STATUS_BAR_BACKGROUND"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE,
equals = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE,
name = "SUSTAINED_PERFORMANCE_MODE"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW,
equals = PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW,
name = "IMMERSIVE_CONFIRMATION_WINDOW"),
@ViewDebug.FlagToString(
mask = SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS,
equals = SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS,
name = "HIDE_NON_SYSTEM_OVERLAY_WINDOWS"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY,
equals = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY,
name = "IS_ROUNDED_CORNERS_OVERLAY"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION,
equals = PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION,
name = "EXCLUDE_FROM_SCREEN_MAGNIFICATION"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_NOT_MAGNIFIABLE,
equals = PRIVATE_FLAG_NOT_MAGNIFIABLE,
name = "NOT_MAGNIFIABLE"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC,
equals = PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC,
name = "COLOR_SPACE_AGNOSTIC"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_CONSUME_IME_INSETS,
equals = PRIVATE_FLAG_CONSUME_IME_INSETS,
name = "CONSUME_IME_INSETS"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_APPEARANCE_CONTROLLED,
equals = PRIVATE_FLAG_APPEARANCE_CONTROLLED,
name = "APPEARANCE_CONTROLLED"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_BEHAVIOR_CONTROLLED,
equals = PRIVATE_FLAG_BEHAVIOR_CONTROLLED,
name = "BEHAVIOR_CONTROLLED"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_FIT_INSETS_CONTROLLED,
equals = PRIVATE_FLAG_FIT_INSETS_CONTROLLED,
name = "FIT_INSETS_CONTROLLED"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_TRUSTED_OVERLAY,
equals = PRIVATE_FLAG_TRUSTED_OVERLAY,
name = "TRUSTED_OVERLAY"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME,
equals = PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME,
name = "INSET_PARENT_FRAME_BY_IME"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP,
equals = PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP,
name = "INTERCEPT_GLOBAL_DRAG_AND_DROP"),
@ViewDebug.FlagToString(
mask = PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY,
equals = PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY,
name = "SYSTEM_APPLICATION_OVERLAY")
})
@PrivateFlags
@TestApi
public int privateFlags;
/**
* Given a particular set of window manager flags, determine whether
* such a window may be a target for an input method when it has
* focus. In particular, this checks the
* {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
* flags and returns true if the combination of the two corresponds
* to a window that can use the input method.
*
* @param flags The current window manager flags.
*
* @return Returns {@code true} if a window with the given flags would be able to
* use the input method, {@code false} if not.
*/
public static boolean mayUseInputMethod(int flags) {
return (flags & FLAG_NOT_FOCUSABLE) != FLAG_NOT_FOCUSABLE
&& (flags & FLAG_ALT_FOCUSABLE_IM) != FLAG_ALT_FOCUSABLE_IM;
}
/**
* Mask for {@link #softInputMode} of the bits that determine the
* desired visibility state of the soft input area for this window.
*/
public static final int SOFT_INPUT_MASK_STATE = 0x0f;
/**
* Visibility state for {@link #softInputMode}: no state has been specified. The system may
* show or hide the software keyboard for better user experience when the window gains
* focus.
*/
public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
/**
* Visibility state for {@link #softInputMode}: please don't change the state of
* the soft input area.
*/
public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
/**
* Visibility state for {@link #softInputMode}: please hide any soft input
* area when normally appropriate (when the user is navigating
* forward to your window).
*/
public static final int SOFT_INPUT_STATE_HIDDEN = 2;
/**
* Visibility state for {@link #softInputMode}: please always hide any
* soft input area when this window receives focus.
*/
public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
/**
* Visibility state for {@link #softInputMode}: please show the soft
* input area when normally appropriate (when the user is navigating
* forward to your window).
*
* <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag
* is ignored unless there is a focused view that returns {@code true} from
* {@link View#onCheckIsTextEditor()} when the window is focused.</p>
*/
public static final int SOFT_INPUT_STATE_VISIBLE = 4;
/**
* Visibility state for {@link #softInputMode}: please always make the
* soft input area visible when this window receives input focus.
*
* <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag
* is ignored unless there is a focused view that returns {@code true} from
* {@link View#onCheckIsTextEditor()} when the window is focused.</p>
*/
public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
/**
* Mask for {@link #softInputMode} of the bits that determine the
* way that the window should be adjusted to accommodate the soft
* input window.
*/
public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
/** Adjustment option for {@link #softInputMode}: nothing specified.
* The system will try to pick one or
* the other depending on the contents of the window.
*/
public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
/** Adjustment option for {@link #softInputMode}: set to allow the
* window to be resized when an input
* method is shown, so that its contents are not covered by the input
* method. This can <em>not</em> be combined with
* {@link #SOFT_INPUT_ADJUST_PAN}; if
* neither of these are set, then the system will try to pick one or
* the other depending on the contents of the window. If the window's
* layout parameter flags include {@link #FLAG_FULLSCREEN}, this
* value for {@link #softInputMode} will be ignored; the window will
* not resize, but will stay fullscreen.
*
* @deprecated Call {@link Window#setDecorFitsSystemWindows(boolean)} with {@code false} and
* install an {@link OnApplyWindowInsetsListener} on your root content view that fits insets
* of type {@link Type#ime()}.
*/
@Deprecated
public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
/** Adjustment option for {@link #softInputMode}: set to have a window
* pan when an input method is
* shown, so it doesn't need to deal with resizing but just panned
* by the framework to ensure the current input focus is visible. This
* can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
* neither of these are set, then the system will try to pick one or
* the other depending on the contents of the window.
*/
public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
/** Adjustment option for {@link #softInputMode}: set to have a window
* not adjust for a shown input method. The window will not be resized,
* and it will not be panned to make its focus visible.
*/
public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
/**
* Bit for {@link #softInputMode}: set when the user has navigated
* forward to the window. This is normally set automatically for
* you by the system, though you may want to set it in certain cases
* when you are displaying a window yourself. This flag will always
* be cleared automatically after the window is displayed.
*/
public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
/**
* An internal annotation for flags that can be specified to {@link #softInputMode}.
*
* @hide
*/
@Retention(RetentionPolicy.SOURCE)
@IntDef(flag = true, prefix = { "SOFT_INPUT_" }, value = {
SOFT_INPUT_STATE_UNSPECIFIED,
SOFT_INPUT_STATE_UNCHANGED,
SOFT_INPUT_STATE_HIDDEN,
SOFT_INPUT_STATE_ALWAYS_HIDDEN,
SOFT_INPUT_STATE_VISIBLE,
SOFT_INPUT_STATE_ALWAYS_VISIBLE,
SOFT_INPUT_ADJUST_UNSPECIFIED,
SOFT_INPUT_ADJUST_RESIZE,
SOFT_INPUT_ADJUST_PAN,
SOFT_INPUT_ADJUST_NOTHING,
SOFT_INPUT_IS_FORWARD_NAVIGATION,
})
public @interface SoftInputModeFlags {}
/**
* Desired operating mode for any soft input area. May be any combination
* of:
*
* <ul>
* <li> One of the visibility states
* {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
* {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_HIDDEN},
* {@link #SOFT_INPUT_STATE_VISIBLE}, or {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}.
* <li> One of the adjustment options
* {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, {@link #SOFT_INPUT_ADJUST_RESIZE},
* {@link #SOFT_INPUT_ADJUST_PAN}, or {@link #SOFT_INPUT_ADJUST_NOTHING}.
* </ul>
*
*
* <p>This flag can be controlled in your theme through the
* {@link android.R.attr#windowSoftInputMode} attribute.</p>
*/
@SoftInputModeFlags
public int softInputMode;
/**
* Placement of window within the screen as per {@link Gravity}. Both
* {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
* android.graphics.Rect) Gravity.apply} and
* {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
* Gravity.applyDisplay} are used during window layout, with this value
* given as the desired gravity. For example you can specify
* {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
* {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
* to control the behavior of
* {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
* Gravity.applyDisplay}.
*
* @see Gravity
*/
@GravityFlags
public int gravity;
/**
* The horizontal margin, as a percentage of the container's width,
* between the container and the widget. See
* {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
* android.graphics.Rect) Gravity.apply} for how this is used. This
* field is added with {@link #x} to supply the <var>xAdj</var> parameter.
*/
public float horizontalMargin;
/**
* The vertical margin, as a percentage of the container's height,
* between the container and the widget. See
* {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
* android.graphics.Rect) Gravity.apply} for how this is used. This
* field is added with {@link #y} to supply the <var>yAdj</var> parameter.
*/
public float verticalMargin;
/**
* Positive insets between the drawing surface and window content.
*
* @hide
*/
public final Rect surfaceInsets = new Rect();
/**
* Whether the surface insets have been manually set. When set to
* {@code false}, the view root will automatically determine the
* appropriate surface insets.
*
* @see #surfaceInsets
* @hide
*/
public boolean hasManualSurfaceInsets;
/**
* Whether we should use global insets state when report insets to the window. When set to
* {@code true}, all the insets will be reported to the window regardless of the z-order.
* Otherwise, only the insets above the given window will be reported.
*
* @hide
*/
public boolean receiveInsetsIgnoringZOrder;
/**
* Whether the previous surface insets should be used vs. what is currently set. When set
* to {@code true}, the view root will ignore surfaces insets in this object and use what
* it currently has.
*
* @see #surfaceInsets
* @hide
*/
public boolean preservePreviousSurfaceInsets = true;
/**
* The desired bitmap format. May be one of the constants in
* {@link android.graphics.PixelFormat}. The choice of format
* might be overridden by {@link #setColorMode(int)}. Default is OPAQUE.
*/
public int format;
/**
* A style resource defining the animations to use for this window.
* This must be a system resource; it can not be an application resource
* because the window manager does not have access to applications.
*/
public int windowAnimations;
/**
* An alpha value to apply to this entire window.
* An alpha of 1.0 means fully opaque and 0.0 means fully transparent
*/
public float alpha = 1.0f;
/**
* When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
* to apply. Range is from 1.0 for completely opaque to 0.0 for no
* dim.
*/
public float dimAmount = 1.0f;
/**
* Default value for {@link #screenBrightness} and {@link #buttonBrightness}
* indicating that the brightness value is not overridden for this window
* and normal brightness policy should be used.
*/
public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
/**
* Value for {@link #screenBrightness} and {@link #buttonBrightness}
* indicating that the screen or button backlight brightness should be set
* to the lowest value when this window is in front.
*/
public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
/**
* Value for {@link #screenBrightness} and {@link #buttonBrightness}
* indicating that the screen or button backlight brightness should be set
* to the hightest value when this window is in front.
*/
public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
/**
* This can be used to override the user's preferred brightness of
* the screen. A value of less than 0, the default, means to use the
* preferred screen brightness. 0 to 1 adjusts the brightness from
* dark to full bright.
*/
public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
/**
* This can be used to override the standard behavior of the button and
* keyboard backlights. A value of less than 0, the default, means to
* use the standard backlight behavior. 0 to 1 adjusts the brightness
* from dark to full bright.
*/
public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
/**
* Unspecified value for {@link #rotationAnimation} indicating
* a lack of preference.
* @hide
*/
public static final int ROTATION_ANIMATION_UNSPECIFIED = -1;
/**
* Value for {@link #rotationAnimation} which specifies that this
* window will visually rotate in or out following a rotation.
*/
public static final int ROTATION_ANIMATION_ROTATE = 0;
/**
* Value for {@link #rotationAnimation} which specifies that this
* window will fade in or out following a rotation.
*/
public static final int ROTATION_ANIMATION_CROSSFADE = 1;
/**
* Value for {@link #rotationAnimation} which specifies that this window
* will immediately disappear or appear following a rotation.
*/
public static final int ROTATION_ANIMATION_JUMPCUT = 2;
/**
* Value for {@link #rotationAnimation} to specify seamless rotation mode.
* This works like JUMPCUT but will fall back to CROSSFADE if rotation
* can't be applied without pausing the screen. For example, this is ideal
* for Camera apps which don't want the viewfinder contents to ever rotate
* or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT
* during app transition scenarios where seamless rotation can't be applied.
*/
public static final int ROTATION_ANIMATION_SEAMLESS = 3;
/**
* Define the exit and entry animations used on this window when the device is rotated.
* This only has an affect if the incoming and outgoing topmost
* opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
* by other windows. All other situations default to the
* {@link #ROTATION_ANIMATION_ROTATE} behavior.
*
* @see #ROTATION_ANIMATION_ROTATE
* @see #ROTATION_ANIMATION_CROSSFADE
* @see #ROTATION_ANIMATION_JUMPCUT
* @see #ROTATION_ANIMATION_SEAMLESS
*/
public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
/**
* Identifier for this window. This will usually be filled in for
* you.
*/
public IBinder token = null;
/**
* The token of {@link android.window.WindowContext}. It is usually a
* {@link android.app.WindowTokenClient} and is used for associating the params with an
* existing node in the WindowManager hierarchy and getting the corresponding
* {@link Configuration} and {@link android.content.res.Resources} values with updates
* propagated from the server side.
*
* @hide
*/
@Nullable
public IBinder mWindowContextToken = null;
/**
* Name of the package owning this window.
*/
public String packageName = null;
/**
* Specific orientation value for a window.
* May be any of the same values allowed
* for {@link android.content.pm.ActivityInfo#screenOrientation}.
* If not set, a default value of
* {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
* will be used.
*/
@ActivityInfo.ScreenOrientation
public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
/**
* The preferred refresh rate for the window.
* <p>
* Before API 34, this must be one of the supported refresh rates obtained
* for the display(s) the window is on. The selected refresh rate will be
* applied to the display's default mode.
* <p>
* Starting API 34, this value is not limited to the supported refresh rates
* obtained from the display(s) for the window: it can be any refresh rate
* the window intends to run at. Any refresh rate can be provided as the
* preferred window refresh rate. The OS will select the refresh rate that
* best matches the {@link #preferredRefreshRate}.
* <p>
* Setting this value is the equivalent of calling {@link Surface#setFrameRate} with (
* preferred_frame_rate,
* {@link Surface#FRAME_RATE_COMPATIBILITY_DEFAULT},
* {@link Surface#CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS}).
* This should be used in favor of {@link LayoutParams#preferredDisplayModeId} for
* applications that want to specify the refresh rate, but do not want to specify a
* preference for any other displayMode properties (e.g., resolution).
* <p>
* This value is ignored if {@link #preferredDisplayModeId} is set.
*
* @see Display#getSupportedRefreshRates()
*/
public float preferredRefreshRate;
/**
* Id of the preferred display mode for the window.
* <p>
* This must be one of the supported modes obtained for the display(s) the window is on.
* A value of {@code 0} means no preference.
*
* @see Display#getSupportedModes()
* @see Display.Mode#getModeId()
*/
public int preferredDisplayModeId;
/**
* The min display refresh rate while the window is in focus.
*
* This value is ignored if {@link #preferredDisplayModeId} is set.
* @hide
*/
@SuppressLint("UnflaggedApi") // @TestApi without associated feature.
@TestApi
public float preferredMinDisplayRefreshRate;
/**
* The max display refresh rate while the window is in focus.
*
* This value is ignored if {@link #preferredDisplayModeId} is set.
* @hide
*/
@SuppressLint("UnflaggedApi") // @TestApi without associated feature.
@TestApi
public float preferredMaxDisplayRefreshRate;
/** Indicates whether this window wants the HDR conversion is disabled. */
public static final int DISPLAY_FLAG_DISABLE_HDR_CONVERSION = 1 << 0;
/**
* Flags that can be used to set display properties.
*
* @hide
*/
@IntDef(flag = true, prefix = "DISPLAY_FLAG_", value = {
DISPLAY_FLAG_DISABLE_HDR_CONVERSION,
})
public @interface DisplayFlags {}
@DisplayFlags
private int mDisplayFlags;
/**
* An internal annotation for flags that can be specified to {@link #systemUiVisibility}
* and {@link #subtreeSystemUiVisibility}.
*
* @hide
*/
@Retention(RetentionPolicy.SOURCE)
@IntDef(flag = true, prefix = { "" }, value = {
SYSTEM_UI_FLAG_VISIBLE,
SYSTEM_UI_FLAG_LOW_PROFILE,
SYSTEM_UI_FLAG_HIDE_NAVIGATION,
SYSTEM_UI_FLAG_FULLSCREEN,
SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR,
SYSTEM_UI_FLAG_LAYOUT_STABLE,
SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION,
SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN,
SYSTEM_UI_FLAG_IMMERSIVE,
SYSTEM_UI_FLAG_IMMERSIVE_STICKY,
SYSTEM_UI_FLAG_LIGHT_STATUS_BAR,
STATUS_BAR_DISABLE_EXPAND,
STATUS_BAR_DISABLE_NOTIFICATION_ICONS,
STATUS_BAR_DISABLE_NOTIFICATION_ALERTS,
STATUS_BAR_DISABLE_NOTIFICATION_TICKER,
STATUS_BAR_DISABLE_SYSTEM_INFO,
STATUS_BAR_DISABLE_HOME,
STATUS_BAR_DISABLE_BACK,
STATUS_BAR_DISABLE_CLOCK,
STATUS_BAR_DISABLE_RECENT,
STATUS_BAR_DISABLE_SEARCH,
})
public @interface SystemUiVisibilityFlags {}
/**
* Control the visibility of the status bar.
*
* @see View#STATUS_BAR_VISIBLE
* @see View#STATUS_BAR_HIDDEN
*
* @deprecated SystemUiVisibility flags are deprecated. Use {@link WindowInsetsController}
* instead.
*/
@SystemUiVisibilityFlags
@Deprecated
public int systemUiVisibility;
/**
* @hide
* The ui visibility as requested by the views in this hierarchy.
* the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
*/
@SystemUiVisibilityFlags
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
public int subtreeSystemUiVisibility;
/**
* Get callbacks about the system ui visibility changing.
*
* TODO: Maybe there should be a bitfield of optional callbacks that we need.
*
* @hide
*/
@UnsupportedAppUsage
public boolean hasSystemUiListeners;
/** @hide */
@Retention(RetentionPolicy.SOURCE)
@IntDef(
value = {LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT,
LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES,
LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER,
LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS})
@interface LayoutInDisplayCutoutMode {}
/**
* Controls how the window is laid out if there is a {@link DisplayCutout}.
*
* <p>
* Defaults to {@link #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT}.
*
* @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT
* @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
* @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
* @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS
* @see DisplayCutout
* @see android.R.attr#windowLayoutInDisplayCutoutMode
* android:windowLayoutInDisplayCutoutMode
*/
@LayoutInDisplayCutoutMode
public int layoutInDisplayCutoutMode = LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT;
/**
* The window is allowed to extend into the {@link DisplayCutout} area, only if the
* {@link DisplayCutout} is fully contained within a system bar or the {@link DisplayCutout}
* is not deeper than 16 dp, but this depends on the OEM choice. Otherwise, the window is
* laid out such that it does not overlap with the {@link DisplayCutout} area.
*
* <p>
* In practice, this means that if the window did not set {@link #FLAG_FULLSCREEN} or
* {@link View#SYSTEM_UI_FLAG_FULLSCREEN}, it can extend into the cutout area in portrait
* if the cutout is at the top edge. Similarly for
* {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} and a cutout at the bottom of the screen.
* Otherwise (i.e. fullscreen or landscape) it is laid out such that it does not overlap the
* cutout area.
*
* <p>
* The usual precautions for not overlapping with the status and navigation bar are
* sufficient for ensuring that no important content overlaps with the DisplayCutout.
*
* <p>
* Note: OEMs can have an option to allow the window to always extend into the
* {@link DisplayCutout} area, no matter the cutout flag set, when the {@link DisplayCutout}
* is on the different side from system bars, only if the {@link DisplayCutout} overlaps at
* most 16dp with the windows.
* In such case, OEMs must provide an opt-in/out affordance for users.
*
* @see DisplayCutout
* @see WindowInsets
* @see #layoutInDisplayCutoutMode
* @see android.R.attr#windowLayoutInDisplayCutoutMode
* android:windowLayoutInDisplayCutoutMode
*/
public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT = 0;
/**
* The window is always allowed to extend into the {@link DisplayCutout} areas on the short
* edges of the screen.
*
* <p>
* The window will never extend into a {@link DisplayCutout} area on the long edges of the
* screen, unless the {@link DisplayCutout} is not deeper than 16 dp, but this depends on
* the OEM choice.
*
* <p>
* Note: OEMs can have an option to allow the window to extend into the
* {@link DisplayCutout} area on the long edge side, only if the cutout overlaps at most
* 16dp with the windows. In such case, OEMs must provide an opt-in/out affordance for
* users.
*
* <p>
* The window must make sure that no important content overlaps with the
* {@link DisplayCutout}.
*
* <p>
* In this mode, the window extends under cutouts on the short edge of the display in both
* portrait and landscape, regardless of whether the window is hiding the system bars:<br/>
* <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_top_no_letterbox.png"
* height="720"
* alt="Screenshot of a fullscreen activity on a display with a cutout at the top edge in
* portrait, no letterbox is applied."/>
*
* <img src="{@docRoot}reference/android/images/display_cutout/short_edge/landscape_top_no_letterbox.png"
* width="720"
* alt="Screenshot of an activity on a display with a cutout at the top edge in landscape,
* no letterbox is applied."/>
*
* <p>
* A cutout in the corner is considered to be on the short edge: <br/>
* <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_corner_no_letterbox.png"
* height="720"
* alt="Screenshot of a fullscreen activity on a display with a cutout in the corner in
* portrait, no letterbox is applied."/>
*
* <p>
* On the other hand, should the cutout be on the long edge of the display, a letterbox will
* be applied such that the window does not extend into the cutout on either long edge:
* <br/>
* <img src="{@docRoot}reference/android/images/display_cutout/short_edge/portrait_side_letterbox.png"
* height="720"
* alt="Screenshot of an activity on a display with a cutout on the long edge in portrait,
* letterbox is applied."/>
*
* <p>
* Note: Android might not allow the content view to overlap the system bars in view level.
* To override this behavior and allow content to be able to extend into the cutout area,
* call {@link Window#setDecorFitsSystemWindows(boolean)} with {@code false}.
*
* @see DisplayCutout
* @see WindowInsets#getDisplayCutout()
* @see #layoutInDisplayCutoutMode
* @see android.R.attr#windowLayoutInDisplayCutoutMode
* android:windowLayoutInDisplayCutoutMode
*/
public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES = 1;
/**
* The window is never allowed to overlap with the DisplayCutout area.
*
* <p>
* This should be used with windows that transiently set
* {@link View#SYSTEM_UI_FLAG_FULLSCREEN} or {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION}
* to avoid a relayout of the window when the respective flag is set or cleared.
*
* @see DisplayCutout
* @see #layoutInDisplayCutoutMode
* @see android.R.attr#windowLayoutInDisplayCutoutMode
* android:windowLayoutInDisplayCutoutMode
*/
public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER = 2;
/**
* The window is always allowed to extend into the {@link DisplayCutout} areas on the all
* edges of the screen.
*
* <p>
* The window must make sure that no important content overlaps with the
* {@link DisplayCutout}.
*
* <p>
* In this mode, the window extends under cutouts on the all edges of the display in both
* portrait and landscape, regardless of whether the window is hiding the system bars.
*
* <p>
* Note: Android might not allow the content view to overlap the system bars in view level.
* To override this behavior and allow content to be able to extend into the cutout area,
* call {@link Window#setDecorFitsSystemWindows(boolean)} with {@code false}.
*
* @see DisplayCutout
* @see WindowInsets#getDisplayCutout()
* @see #layoutInDisplayCutoutMode
* @see android.R.attr#windowLayoutInDisplayCutoutMode
* android:windowLayoutInDisplayCutoutMode
*/
public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS = 3;
/**
* Does not construct an input channel for this window. The channel will therefore
* be incapable of receiving input.
*
* @hide
*/
public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 1 << 0;
/**
* When this window has focus, does not call user activity for all input events so
* the application will have to do it itself. Should only be used by
* the keyguard and phone app.
* <p>
* Should only be used by the keyguard and phone app.
* </p>
*
* @hide
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 1 << 1;
/**
* An input spy window. This window will receive all pointer events within its touchable
* area, but will not stop events from being sent to other windows below it in z-order.
* An input event will be dispatched to all spy windows above the top non-spy window at the
* event's coordinates.
*
* @hide
*/
@RequiresPermission(permission.MONITOR_INPUT)
public static final int INPUT_FEATURE_SPY = 1 << 2;
/**
* An internal annotation for flags that can be specified to {@link #inputFeatures}.
*
* NOTE: These are not the same as {@link android.os.InputConfig} flags.
*
* @hide
*/
@Retention(RetentionPolicy.SOURCE)
@IntDef(flag = true, prefix = {"INPUT_FEATURE_"}, value = {
INPUT_FEATURE_NO_INPUT_CHANNEL,
INPUT_FEATURE_DISABLE_USER_ACTIVITY,
INPUT_FEATURE_SPY,
})
public @interface InputFeatureFlags {
}
/**
* Control a set of features of the input subsystem that are exposed to the app process.
*
* WARNING: Do NOT use {@link android.os.InputConfig} flags! This must be set to flag values
* included in {@link InputFeatureFlags}.
*
* @hide
* @see InputFeatureFlags
*/
@InputFeatureFlags
@UnsupportedAppUsage
public int inputFeatures;
/**
* Sets the number of milliseconds before the user activity timeout occurs
* when this window has focus. A value of -1 uses the standard timeout.
* A value of 0 uses the minimum support display timeout.
* <p>
* This property can only be used to reduce the user specified display timeout;
* it can never make the timeout longer than it normally would be.
* </p><p>
* Should only be used by the keyguard and phone app.
* </p>
*
* @hide
*/
@UnsupportedAppUsage
public long userActivityTimeout = -1;
/**
* For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the
* window.
*
* @hide
*/
public long accessibilityIdOfAnchor = AccessibilityNodeInfo.UNDEFINED_NODE_ID;
/**
* The window title isn't kept in sync with what is displayed in the title bar, so we
* separately track the currently shown title to provide to accessibility.
*
* @hide
*/
@TestApi
public CharSequence accessibilityTitle;
/**
* Sets a timeout in milliseconds before which the window will be hidden
* by the window manager. Useful for transient notifications like toasts
* so we don't have to rely on client cooperation to ensure the window
* is hidden. Must be specified at window creation time. Note that apps
* are not prepared to handle their windows being removed without their
* explicit request and may try to interact with the removed window
* resulting in undefined behavior and crashes. Therefore, we do hide
* such windows to prevent them from overlaying other apps.
*
* @hide
*/
@UnsupportedAppUsage
public long hideTimeoutMilliseconds = -1;
/**
* Indicates whether this window wants the connected display to do minimal post processing
* on the produced image or video frames. This will only be requested if the window is
* visible on the screen.
*
* <p>This setting should be used when low latency has a higher priority than image
* enhancement processing (e.g. for games or video conferencing).
*
* <p>If the Display sink is connected via HDMI, the device will begin to send infoframes
* with Auto Low Latency Mode enabled and Game Content Type. This will switch the connected
* display to a minimal image processing mode (if available), which reduces latency,
* improving the user experience for gaming or video conferencing applications. For more
* information, see HDMI 2.1 specification.
*
* <p>If the Display sink has an internal connection or uses some other protocol than HDMI,
* effects may be similar but implementation-defined.
*
* <p>The ability to switch to a mode with minimal post proessing may be disabled by a user
* setting in the system settings menu. In that case, this field is ignored and the display
* will remain in its current mode.
*
* @see android.content.pm.ActivityInfo#FLAG_PREFER_MINIMAL_POST_PROCESSING
* @see android.view.Display#isMinimalPostProcessingSupported
* @see android.view.Window#setPreferMinimalPostProcessing
*/
public boolean preferMinimalPostProcessing = false;
/**
* Specifies the amount of blur to be used to blur everything behind the window.
* The effect is similar to the dimAmount, but instead of dimming, the content behind
* will be blurred.
*
* The blur behind radius range starts at 0, which means no blur, and increases until 150
* for the densest blur.
*
* @see #setBlurBehindRadius
*/
private int mBlurBehindRadius = 0;
/**
* The color mode requested by this window. The target display may
* not be able to honor the request. When the color mode is not set
* to {@link ActivityInfo#COLOR_MODE_DEFAULT}, it might override the
* pixel format specified in {@link #format}.
*
* @hide
*/
@ActivityInfo.ColorMode
private int mColorMode = COLOR_MODE_DEFAULT;
/** @hide */
private float mDesiredHdrHeadroom = 0;
/**
* Carries the requests about {@link WindowInsetsController.Appearance} and
* {@link WindowInsetsController.Behavior} to the system windows which can produce insets.
*
* @hide
*/
public final InsetsFlags insetsFlags = new InsetsFlags();
@ViewDebug.ExportedProperty(flagMapping = {
@ViewDebug.FlagToString(
mask = STATUS_BARS,
equals = STATUS_BARS,
name = "STATUS_BARS"),
@ViewDebug.FlagToString(
mask = NAVIGATION_BARS,
equals = NAVIGATION_BARS,
name = "NAVIGATION_BARS"),
@ViewDebug.FlagToString(
mask = CAPTION_BAR,
equals = CAPTION_BAR,
name = "CAPTION_BAR"),
@ViewDebug.FlagToString(
mask = IME,
equals = IME,
name = "IME"),
@ViewDebug.FlagToString(
mask = SYSTEM_GESTURES,
equals = SYSTEM_GESTURES,
name = "SYSTEM_GESTURES"),
@ViewDebug.FlagToString(
mask = MANDATORY_SYSTEM_GESTURES,
equals = MANDATORY_SYSTEM_GESTURES,
name = "MANDATORY_SYSTEM_GESTURES"),
@ViewDebug.FlagToString(
mask = TAPPABLE_ELEMENT,
equals = TAPPABLE_ELEMENT,
name = "TAPPABLE_ELEMENT"),
@ViewDebug.FlagToString(
mask = WINDOW_DECOR,
equals = WINDOW_DECOR,
name = "WINDOW_DECOR")
})
private @InsetsType int mFitInsetsTypes = Type.systemBars();
@ViewDebug.ExportedProperty(flagMapping = {
@ViewDebug.FlagToString(
mask = LEFT,
equals = LEFT,
name = "LEFT"),
@ViewDebug.FlagToString(
mask = TOP,
equals = TOP,
name = "TOP"),
@ViewDebug.FlagToString(
mask = RIGHT,
equals = RIGHT,
name = "RIGHT"),
@ViewDebug.FlagToString(
mask = BOTTOM,
equals = BOTTOM,
name = "BOTTOM")
})
private @InsetsSide int mFitInsetsSides = Side.all();
private boolean mFitInsetsIgnoringVisibility = false;
/**
* If set, the specified insets types will be provided by the window and the insets frame
* will be calculated based on the provider's parameters. The insets types and the array
* should not be modified after the window is added. If multiple layout parameters are
* provided for different rotations in {@link LayoutParams#paramsForRotation}, the types in
* the providedInsets array should be the same in all rotations, including the base one.
* All other params can be adjusted at runtime.
* See {@link InsetsFrameProvider}.
*
* @hide
*/
public InsetsFrameProvider[] providedInsets;
/**
* Specifies which {@link InsetsType}s should be forcibly shown. The types shown by this
* method won't affect the app's layout. This field only takes effects if the caller has
* {@link android.Manifest.permission#STATUS_BAR_SERVICE} or the caller has the same uid as
* the recents component.
*
* @hide
*/
public @InsetsType int forciblyShownTypes;
/**
* {@link LayoutParams} to be applied to the window when layout with a assigned rotation.
* This will make layout during rotation change smoothly.
*
* @hide
*/
public LayoutParams[] paramsForRotation;
/**
* Specifies whether to send touch events to wallpaper, if the window shows wallpaper in the
* background. By default, this is set to {@code true} i.e. if any window shows wallpaper
* in the background, the wallpaper will receive touch events, unless specified otherwise.
*
* @see android.view.WindowManager.LayoutParams#FLAG_SHOW_WALLPAPER
*/
private boolean mWallpaperTouchEventsEnabled = true;
/**
* Specifies types of insets that this window should avoid overlapping during layout.
*
* @param types which {@link WindowInsets.Type}s of insets that this window should avoid.
* The initial value of this object includes all system bars.
*/
public void setFitInsetsTypes(@InsetsType int types) {
mFitInsetsTypes = types;
privateFlags |= PRIVATE_FLAG_FIT_INSETS_CONTROLLED;
}
/**
* Specifies sides of insets that this window should avoid overlapping during layout.
*
* @param sides which sides that this window should avoid overlapping with the types
* specified. The initial value of this object includes all sides.
*/
public void setFitInsetsSides(@InsetsSide int sides) {
mFitInsetsSides = sides;
privateFlags |= PRIVATE_FLAG_FIT_INSETS_CONTROLLED;
}
/**
* Specifies if this window should fit the window insets no matter they are visible or not.
*
* @param ignore if true, this window will fit the given types even if they are not visible.
*/
public void setFitInsetsIgnoringVisibility(boolean ignore) {
mFitInsetsIgnoringVisibility = ignore;
privateFlags |= PRIVATE_FLAG_FIT_INSETS_CONTROLLED;
}
/**
* Specifies that the window should be considered a trusted system overlay. Trusted system
* overlays are ignored when considering whether windows are obscured during input
* dispatch. Requires the {@link android.Manifest.permission#INTERNAL_SYSTEM_WINDOW}
* permission.
*
* {@see android.view.MotionEvent#FLAG_WINDOW_IS_OBSCURED}
* {@see android.view.MotionEvent#FLAG_WINDOW_IS_PARTIALLY_OBSCURED}
* @hide
*/
public void setTrustedOverlay() {
privateFlags |= PRIVATE_FLAG_TRUSTED_OVERLAY;
}
/**
* When set on {@link LayoutParams#TYPE_APPLICATION_OVERLAY} windows they stay visible,
* even if {@link LayoutParams#SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS} is set for
* another visible window.
* @hide
*/
@SystemApi
@RequiresPermission(permission.SYSTEM_APPLICATION_OVERLAY)
public void setSystemApplicationOverlay(boolean isSystemApplicationOverlay) {
if (isSystemApplicationOverlay) {
privateFlags |= PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY;
} else {
privateFlags &= ~PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY;
}
}
/**
* Returns if this window is marked as being a system application overlay.
* @see LayoutParams#setSystemApplicationOverlay(boolean)
*
* <p>Note: the owner of the window must hold
* {@link android.Manifest.permission#SYSTEM_APPLICATION_OVERLAY} for this to have any
* effect.
* @hide
*/
@SystemApi
public boolean isSystemApplicationOverlay() {
return (privateFlags & PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY)
== PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY;
}
/**
* Set whether sending touch events to the system wallpaper (which can be provided by a
* third-party application) should be enabled for windows that show wallpaper in
* background. By default, this is set to {@code true}.
* Check {@link android.view.WindowManager.LayoutParams#FLAG_SHOW_WALLPAPER} for more
* information on showing system wallpaper behind the window.
*
* @param enable whether to enable sending touch events to the system wallpaper.
*/
public void setWallpaperTouchEventsEnabled(boolean enable) {
mWallpaperTouchEventsEnabled = enable;
}
/**
* Returns whether sending touch events to the system wallpaper (which can be provided by a
* third-party application) is enabled for windows that show wallpaper in background.
* Check {@link android.view.WindowManager.LayoutParams#FLAG_SHOW_WALLPAPER} for more
* information on showing system wallpaper behind the window.
*
* @return whether sending touch events to the system wallpaper is enabled.
*/
public boolean areWallpaperTouchEventsEnabled() {
return mWallpaperTouchEventsEnabled;
}
/**
* Set whether animations can be played for position changes on this window. If disabled,
* the window will move to its new position instantly without animating.
*
* @attr ref android.R.styleable#Window_windowNoMoveAnimation
*/
public void setCanPlayMoveAnimation(boolean enable) {
if (enable) {
privateFlags &= ~PRIVATE_FLAG_NO_MOVE_ANIMATION;
} else {
privateFlags |= PRIVATE_FLAG_NO_MOVE_ANIMATION;
}
}
/**
* @return whether playing an animation during a position change is allowed on this window.
* This does not guarantee that an animation will be played in all such situations. For
* example, drag-resizing may move the window but not play an animation.
*
* @attr ref android.R.styleable#Window_windowNoMoveAnimation
*/
public boolean canPlayMoveAnimation() {
return (privateFlags & PRIVATE_FLAG_NO_MOVE_ANIMATION) == 0;
}
/**
* @return the {@link WindowInsets.Type}s that this window is avoiding overlapping.
*/
public @InsetsType int getFitInsetsTypes() {
return mFitInsetsTypes;
}
/**
* @return the sides that this window is avoiding overlapping.
*/
public @InsetsSide int getFitInsetsSides() {
return mFitInsetsSides;
}
/**
* @return {@code true} if this window fits the window insets no matter they are visible or
* not.
*/
public boolean isFitInsetsIgnoringVisibility() {
return mFitInsetsIgnoringVisibility;
}
private void checkNonRecursiveParams() {
if (paramsForRotation == null) {
return;
}
for (int i = paramsForRotation.length - 1; i >= 0; i--) {
if (paramsForRotation[i].paramsForRotation != null) {
throw new IllegalArgumentException(
"Params cannot contain params recursively.");
}
}
}
/**
* @see #paramsForRotation
* @hide
*/
public LayoutParams forRotation(int rotation) {
if (paramsForRotation == null || paramsForRotation.length <= rotation
|| paramsForRotation[rotation] == null) {
return this;
}
return paramsForRotation[rotation];
}
public LayoutParams() {
super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
type = TYPE_APPLICATION;
format = PixelFormat.OPAQUE;
}
public LayoutParams(int _type) {
super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
type = _type;
format = PixelFormat.OPAQUE;
}
public LayoutParams(int _type, int _flags) {
super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
type = _type;
flags = _flags;
format = PixelFormat.OPAQUE;
}
public LayoutParams(int _type, int _flags, int _format) {
super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
type = _type;
flags = _flags;
format = _format;
}
public LayoutParams(int w, int h, int _type, int _flags, int _format) {
super(w, h);
type = _type;
flags = _flags;
format = _format;
}
public LayoutParams(int w, int h, int xpos, int ypos, int _type,
int _flags, int _format) {
super(w, h);
x = xpos;
y = ypos;
type = _type;
flags = _flags;
format = _format;
}
public final void setTitle(CharSequence title) {
if (null == title)
title = "";
mTitle = TextUtils.stringOrSpannedString(title);
}
public final CharSequence getTitle() {
return mTitle != null ? mTitle : "";
}
/**
* Sets the surface insets based on the elevation (visual z position) of the input view.
* @hide
*/
public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) {
final int surfaceInset = (int) Math.ceil(view.getZ() * 2);
// Partial workaround for b/28318973. Every inset change causes a freeform window
// to jump a little for a few frames. If we never allow surface insets to decrease,
// they will stabilize quickly (often from the very beginning, as most windows start
// as focused).
// TODO(b/22668382) to fix this properly.
if (surfaceInset == 0) {
// OK to have 0 (this is the case for non-freeform windows).
surfaceInsets.set(0, 0, 0, 0);
} else {
surfaceInsets.set(
Math.max(surfaceInset, surfaceInsets.left),
Math.max(surfaceInset, surfaceInsets.top),
Math.max(surfaceInset, surfaceInsets.right),
Math.max(surfaceInset, surfaceInsets.bottom));
}
hasManualSurfaceInsets = manual;
preservePreviousSurfaceInsets = preservePrevious;
}
/** Returns whether the HDR conversion is enabled for the window */
public boolean isHdrConversionEnabled() {
return ((mDisplayFlags & DISPLAY_FLAG_DISABLE_HDR_CONVERSION) == 0);
}
/**
* Enables/disables the HDR conversion for the window.
*
* By default, the HDR conversion is enabled for the window.
*/
public void setHdrConversionEnabled(boolean enabled) {
if (!enabled) {
mDisplayFlags |= DISPLAY_FLAG_DISABLE_HDR_CONVERSION;
} else {
mDisplayFlags &= ~DISPLAY_FLAG_DISABLE_HDR_CONVERSION;
}
}
/**
* <p>Set the color mode of the window. Setting the color mode might
* override the window's pixel {@link WindowManager.LayoutParams#format format}.</p>
*
* <p>The color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT},
* {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or
* {@link ActivityInfo#COLOR_MODE_HDR}.</p>
*
* @see #getColorMode()
*/
public void setColorMode(@ActivityInfo.ColorMode int colorMode) {
mColorMode = colorMode;
}
/**
* Returns the color mode of the window, one of {@link ActivityInfo#COLOR_MODE_DEFAULT},
* {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}.
*
* @see #setColorMode(int)
*/
@ActivityInfo.ColorMode
public int getColorMode() {
return mColorMode;
}
/**
* <p>Sets the desired about of HDR headroom to be used when rendering as a ratio of
* targetHdrPeakBrightnessInNits / targetSdrWhitePointInNits. Only applies when
* {@link #setColorMode(int)} is {@link ActivityInfo#COLOR_MODE_HDR}</p>
*
* @see Window#setDesiredHdrHeadroom(float)
* @param desiredHeadroom Desired amount of HDR headroom. Must be in the range of 1.0 (SDR)
* to 10,000.0, or 0.0 to reset to default.
*/
@FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_LIMITED_HDR)
public void setDesiredHdrHeadroom(
@FloatRange(from = 0.0f, to = 10000.0f) float desiredHeadroom) {
if (!Float.isFinite(desiredHeadroom)) {
throw new IllegalArgumentException("desiredHeadroom must be finite: "
+ desiredHeadroom);
}
if (desiredHeadroom != 0 && (desiredHeadroom < 1.0f || desiredHeadroom > 10000.0f)) {
throw new IllegalArgumentException(
"desiredHeadroom must be 0.0 or in the range [1.0, 10000.0f], received: "
+ desiredHeadroom);
}
mDesiredHdrHeadroom = desiredHeadroom;
}
/**
* Get the desired amount of HDR headroom as set by {@link #setDesiredHdrHeadroom(float)}
* @return The amount of HDR headroom set, or 0 for automatic/default behavior.
*/
@FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_LIMITED_HDR)
public float getDesiredHdrHeadroom() {
return mDesiredHdrHeadroom;
}
/**
* <p>
* Blurs the screen behind the window. The effect is similar to that of {@link #dimAmount},
* but instead of dimmed, the content behind the window will be blurred (or combined with
* the dim amount, if such is specified).
* </p><p>
* The density of the blur is set by the blur radius. The radius defines the size
* of the neighbouring area, from which pixels will be averaged to form the final
* color for each pixel. The operation approximates a Gaussian blur.
* A radius of 0 means no blur. The higher the radius, the denser the blur.
* </p><p>
* Note the difference with {@link android.view.Window#setBackgroundBlurRadius},
* which blurs only within the bounds of the window. Blur behind blurs the whole screen
* behind the window.
* </p><p>
* Requires {@link #FLAG_BLUR_BEHIND} to be set.
* </p><p>
* Cross-window blur might not be supported by some devices due to GPU limitations. It can
* also be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling
* is used or when minimal post processing is requested. In such situations, no blur will
* be computed or drawn, resulting in there being no depth separation between the window
* and the content behind it. To avoid this, the app might want to use more
* {@link #dimAmount} on its window. To listen for cross-window blur enabled/disabled
* events, use {@link #addCrossWindowBlurEnabledListener}.
* </p>
* @param blurBehindRadius The blur radius to use for blur behind in pixels
*
* @see #FLAG_BLUR_BEHIND
* @see #getBlurBehindRadius
* @see WindowManager#addCrossWindowBlurEnabledListener
* @see Window#setBackgroundBlurRadius
*/
public void setBlurBehindRadius(@IntRange(from = 0) int blurBehindRadius) {
mBlurBehindRadius = blurBehindRadius;
}
/**
* Returns the blur behind radius of the window.
*
* @see #setBlurBehindRadius
*/
public int getBlurBehindRadius() {
return mBlurBehindRadius;
}
/** @hide */
@SystemApi
public final void setUserActivityTimeout(long timeout) {
userActivityTimeout = timeout;
}
/** @hide */
@SystemApi
public final long getUserActivityTimeout() {
return userActivityTimeout;
}
/**
* Sets the {@link android.app.WindowContext} token.
*
* @see #getWindowContextToken()
*
* @hide
*/
@TestApi
public final void setWindowContextToken(@NonNull IBinder token) {
mWindowContextToken = token;
}
/**
* Gets the {@link android.app.WindowContext} token.
*
* The token is usually a {@link android.app.WindowTokenClient} and is used for associating
* the params with an existing node in the WindowManager hierarchy and getting the
* corresponding {@link Configuration} and {@link android.content.res.Resources} values with
* updates propagated from the server side.
*
* @see android.app.WindowTokenClient
* @see Context#createWindowContext(Display, int, Bundle)
*
* @hide
*/
@TestApi
@Nullable
public final IBinder getWindowContextToken() {
return mWindowContextToken;
}
public int describeContents() {
return 0;
}
public void writeToParcel(Parcel out, int parcelableFlags) {
out.writeInt(width);
out.writeInt(height);
out.writeInt(x);
out.writeInt(y);
out.writeInt(type);
out.writeInt(flags);
out.writeInt(privateFlags);
out.writeInt(softInputMode);
out.writeInt(layoutInDisplayCutoutMode);
out.writeInt(gravity);
out.writeFloat(horizontalMargin);
out.writeFloat(verticalMargin);
out.writeInt(format);
out.writeInt(windowAnimations);
out.writeFloat(alpha);
out.writeFloat(dimAmount);
out.writeFloat(screenBrightness);
out.writeFloat(buttonBrightness);
out.writeInt(rotationAnimation);
out.writeStrongBinder(token);
out.writeStrongBinder(mWindowContextToken);
out.writeString(packageName);
TextUtils.writeToParcel(mTitle, out, parcelableFlags);
out.writeInt(screenOrientation);
out.writeFloat(preferredRefreshRate);
out.writeInt(preferredDisplayModeId);
out.writeFloat(preferredMinDisplayRefreshRate);
out.writeFloat(preferredMaxDisplayRefreshRate);
out.writeInt(systemUiVisibility);
out.writeInt(subtreeSystemUiVisibility);
out.writeBoolean(hasSystemUiListeners);
out.writeInt(inputFeatures);
out.writeLong(userActivityTimeout);
out.writeInt(surfaceInsets.left);
out.writeInt(surfaceInsets.top);
out.writeInt(surfaceInsets.right);
out.writeInt(surfaceInsets.bottom);
out.writeBoolean(hasManualSurfaceInsets);
out.writeBoolean(receiveInsetsIgnoringZOrder);
out.writeBoolean(preservePreviousSurfaceInsets);
out.writeLong(accessibilityIdOfAnchor);
TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags);
out.writeInt(mColorMode);
out.writeLong(hideTimeoutMilliseconds);
out.writeInt(insetsFlags.appearance);
out.writeInt(insetsFlags.behavior);
out.writeInt(mFitInsetsTypes);
out.writeInt(mFitInsetsSides);
out.writeBoolean(mFitInsetsIgnoringVisibility);
out.writeBoolean(preferMinimalPostProcessing);
out.writeInt(mBlurBehindRadius);
out.writeBoolean(mWallpaperTouchEventsEnabled);
out.writeTypedArray(providedInsets, 0 /* parcelableFlags */);
out.writeInt(forciblyShownTypes);
checkNonRecursiveParams();
out.writeTypedArray(paramsForRotation, 0 /* parcelableFlags */);
out.writeInt(mDisplayFlags);
out.writeFloat(mDesiredHdrHeadroom);
}
public static final @android.annotation.NonNull Parcelable.Creator<LayoutParams> CREATOR
= new Parcelable.Creator<LayoutParams>() {
public LayoutParams createFromParcel(Parcel in) {
return new LayoutParams(in);
}
public LayoutParams[] newArray(int size) {
return new LayoutParams[size];
}
};
public LayoutParams(Parcel in) {
width = in.readInt();
height = in.readInt();
x = in.readInt();
y = in.readInt();
type = in.readInt();
flags = in.readInt();
privateFlags = in.readInt();
softInputMode = in.readInt();
layoutInDisplayCutoutMode = in.readInt();
gravity = in.readInt();
horizontalMargin = in.readFloat();
verticalMargin = in.readFloat();
format = in.readInt();
windowAnimations = in.readInt();
alpha = in.readFloat();
dimAmount = in.readFloat();
screenBrightness = in.readFloat();
buttonBrightness = in.readFloat();
rotationAnimation = in.readInt();
token = in.readStrongBinder();
mWindowContextToken = in.readStrongBinder();
packageName = in.readString();
mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
screenOrientation = in.readInt();
preferredRefreshRate = in.readFloat();
preferredDisplayModeId = in.readInt();
preferredMinDisplayRefreshRate = in.readFloat();
preferredMaxDisplayRefreshRate = in.readFloat();
systemUiVisibility = in.readInt();
subtreeSystemUiVisibility = in.readInt();
hasSystemUiListeners = in.readBoolean();
inputFeatures = in.readInt();
userActivityTimeout = in.readLong();
surfaceInsets.left = in.readInt();
surfaceInsets.top = in.readInt();
surfaceInsets.right = in.readInt();
surfaceInsets.bottom = in.readInt();
hasManualSurfaceInsets = in.readBoolean();
receiveInsetsIgnoringZOrder = in.readBoolean();
preservePreviousSurfaceInsets = in.readBoolean();
accessibilityIdOfAnchor = in.readLong();
accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
mColorMode = in.readInt();
hideTimeoutMilliseconds = in.readLong();
insetsFlags.appearance = in.readInt();
insetsFlags.behavior = in.readInt();
mFitInsetsTypes = in.readInt();
mFitInsetsSides = in.readInt();
mFitInsetsIgnoringVisibility = in.readBoolean();
preferMinimalPostProcessing = in.readBoolean();
mBlurBehindRadius = in.readInt();
mWallpaperTouchEventsEnabled = in.readBoolean();
providedInsets = in.createTypedArray(InsetsFrameProvider.CREATOR);
forciblyShownTypes = in.readInt();
paramsForRotation = in.createTypedArray(LayoutParams.CREATOR);
mDisplayFlags = in.readInt();
mDesiredHdrHeadroom = in.readFloat();
}
@SuppressWarnings({"PointlessBitwiseExpression"})
public static final int LAYOUT_CHANGED = 1<<0;
public static final int TYPE_CHANGED = 1<<1;
public static final int FLAGS_CHANGED = 1<<2;
public static final int FORMAT_CHANGED = 1<<3;
public static final int ANIMATION_CHANGED = 1<<4;
public static final int DIM_AMOUNT_CHANGED = 1<<5;
public static final int TITLE_CHANGED = 1<<6;
public static final int ALPHA_CHANGED = 1<<7;
public static final int MEMORY_TYPE_CHANGED = 1<<8;
public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
/** {@hide} */
public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
/** {@hide} */
public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
/** {@hide} */
public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
/** {@hide} */
public static final int INPUT_FEATURES_CHANGED = 1<<16;
/** {@hide} */
public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
/** {@hide} */
public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
/** {@hide} */
public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
/** {@hide} */
public static final int SURFACE_INSETS_CHANGED = 1<<20;
/** {@hide} */
public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
/** {@hide} */
public static final int DISPLAY_FLAGS_CHANGED = 1 << 22;
/** {@hide} */
public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23;
/** {@hide} */
public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24;
/** {@hide} */
@TestApi
public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25;
/** {@hide} */
public static final int COLOR_MODE_CHANGED = 1 << 26;
/** {@hide} */
public static final int INSET_FLAGS_CHANGED = 1 << 27;
/** {@hide} */
public static final int MINIMAL_POST_PROCESSING_PREFERENCE_CHANGED = 1 << 28;
/** {@hide} */
public static final int BLUR_BEHIND_RADIUS_CHANGED = 1 << 29;
/** {@hide} */
public static final int PREFERRED_MIN_DISPLAY_REFRESH_RATE = 1 << 30;
/** {@hide} */
public static final int PREFERRED_MAX_DISPLAY_REFRESH_RATE = 1 << 31;
// internal buffer to backup/restore parameters under compatibility mode.
private int[] mCompatibilityParamsBackup = null;
public final int copyFrom(LayoutParams o) {
int changes = 0;
if (width != o.width) {
width = o.width;
changes |= LAYOUT_CHANGED;
}
if (height != o.height) {
height = o.height;
changes |= LAYOUT_CHANGED;
}
if (x != o.x) {
x = o.x;
changes |= LAYOUT_CHANGED;
}
if (y != o.y) {
y = o.y;
changes |= LAYOUT_CHANGED;
}
if (horizontalWeight != o.horizontalWeight) {
horizontalWeight = o.horizontalWeight;
changes |= LAYOUT_CHANGED;
}
if (verticalWeight != o.verticalWeight) {
verticalWeight = o.verticalWeight;
changes |= LAYOUT_CHANGED;
}
if (horizontalMargin != o.horizontalMargin) {
horizontalMargin = o.horizontalMargin;
changes |= LAYOUT_CHANGED;
}
if (verticalMargin != o.verticalMargin) {
verticalMargin = o.verticalMargin;
changes |= LAYOUT_CHANGED;
}
if (type != o.type) {
type = o.type;
changes |= TYPE_CHANGED;
}
if (flags != o.flags) {
final int diff = flags ^ o.flags;
if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
changes |= TRANSLUCENT_FLAGS_CHANGED;
}
flags = o.flags;
changes |= FLAGS_CHANGED;
}
if (privateFlags != o.privateFlags) {
privateFlags = o.privateFlags;
changes |= PRIVATE_FLAGS_CHANGED;
}
if (softInputMode != o.softInputMode) {
softInputMode = o.softInputMode;
changes |= SOFT_INPUT_MODE_CHANGED;
}
if (layoutInDisplayCutoutMode != o.layoutInDisplayCutoutMode) {
layoutInDisplayCutoutMode = o.layoutInDisplayCutoutMode;
changes |= LAYOUT_CHANGED;
}
if (gravity != o.gravity) {
gravity = o.gravity;
changes |= LAYOUT_CHANGED;
}
if (format != o.format) {
format = o.format;
changes |= FORMAT_CHANGED;
}
if (windowAnimations != o.windowAnimations) {
windowAnimations = o.windowAnimations;
changes |= ANIMATION_CHANGED;
}
if (token == null) {
// NOTE: token only copied if the recipient doesn't
// already have one.
token = o.token;
}
if (mWindowContextToken == null) {
// NOTE: token only copied if the recipient doesn't
// already have one.
mWindowContextToken = o.mWindowContextToken;
}
if (packageName == null) {
// NOTE: packageName only copied if the recipient doesn't
// already have one.
packageName = o.packageName;
}
if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) {
// NOTE: mTitle only copied if the originator set one.
mTitle = o.mTitle;
changes |= TITLE_CHANGED;
}
if (alpha != o.alpha) {
alpha = o.alpha;
changes |= ALPHA_CHANGED;
}
if (dimAmount != o.dimAmount) {
dimAmount = o.dimAmount;
changes |= DIM_AMOUNT_CHANGED;
}
if (screenBrightness != o.screenBrightness) {
screenBrightness = o.screenBrightness;
changes |= SCREEN_BRIGHTNESS_CHANGED;
}
if (buttonBrightness != o.buttonBrightness) {
buttonBrightness = o.buttonBrightness;
changes |= BUTTON_BRIGHTNESS_CHANGED;
}
if (rotationAnimation != o.rotationAnimation) {
rotationAnimation = o.rotationAnimation;
changes |= ROTATION_ANIMATION_CHANGED;
}
if (screenOrientation != o.screenOrientation) {
screenOrientation = o.screenOrientation;
changes |= SCREEN_ORIENTATION_CHANGED;
}
if (preferredRefreshRate != o.preferredRefreshRate) {
preferredRefreshRate = o.preferredRefreshRate;
changes |= PREFERRED_REFRESH_RATE_CHANGED;
}
if (preferredDisplayModeId != o.preferredDisplayModeId) {
preferredDisplayModeId = o.preferredDisplayModeId;
changes |= PREFERRED_DISPLAY_MODE_ID;
}
if (preferredMinDisplayRefreshRate != o.preferredMinDisplayRefreshRate) {
preferredMinDisplayRefreshRate = o.preferredMinDisplayRefreshRate;
changes |= PREFERRED_MIN_DISPLAY_REFRESH_RATE;
}
if (preferredMaxDisplayRefreshRate != o.preferredMaxDisplayRefreshRate) {
preferredMaxDisplayRefreshRate = o.preferredMaxDisplayRefreshRate;
changes |= PREFERRED_MAX_DISPLAY_REFRESH_RATE;
}
if (mDisplayFlags != o.mDisplayFlags) {
mDisplayFlags = o.mDisplayFlags;
changes |= DISPLAY_FLAGS_CHANGED;
}
if (systemUiVisibility != o.systemUiVisibility
|| subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
systemUiVisibility = o.systemUiVisibility;
subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
changes |= SYSTEM_UI_VISIBILITY_CHANGED;
}
if (hasSystemUiListeners != o.hasSystemUiListeners) {
hasSystemUiListeners = o.hasSystemUiListeners;
changes |= SYSTEM_UI_LISTENER_CHANGED;
}
if (inputFeatures != o.inputFeatures) {
inputFeatures = o.inputFeatures;
changes |= INPUT_FEATURES_CHANGED;
}
if (userActivityTimeout != o.userActivityTimeout) {
userActivityTimeout = o.userActivityTimeout;
changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
}
if (!surfaceInsets.equals(o.surfaceInsets)) {
surfaceInsets.set(o.surfaceInsets);
changes |= SURFACE_INSETS_CHANGED;
}
if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) {
hasManualSurfaceInsets = o.hasManualSurfaceInsets;
changes |= SURFACE_INSETS_CHANGED;
}
if (receiveInsetsIgnoringZOrder != o.receiveInsetsIgnoringZOrder) {
receiveInsetsIgnoringZOrder = o.receiveInsetsIgnoringZOrder;
changes |= SURFACE_INSETS_CHANGED;
}
if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) {
preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets;
changes |= SURFACE_INSETS_CHANGED;
}
if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) {
accessibilityIdOfAnchor = o.accessibilityIdOfAnchor;
changes |= ACCESSIBILITY_ANCHOR_CHANGED;
}
if (!Objects.equals(accessibilityTitle, o.accessibilityTitle)
&& o.accessibilityTitle != null) {
// NOTE: accessibilityTitle only copied if the originator set one.
accessibilityTitle = o.accessibilityTitle;
changes |= ACCESSIBILITY_TITLE_CHANGED;
}
if (mColorMode != o.mColorMode) {
mColorMode = o.mColorMode;
changes |= COLOR_MODE_CHANGED;
}
if (mDesiredHdrHeadroom != o.mDesiredHdrHeadroom) {
mDesiredHdrHeadroom = o.mDesiredHdrHeadroom;
changes |= COLOR_MODE_CHANGED;
}
if (preferMinimalPostProcessing != o.preferMinimalPostProcessing) {
preferMinimalPostProcessing = o.preferMinimalPostProcessing;
changes |= MINIMAL_POST_PROCESSING_PREFERENCE_CHANGED;
}
if (mBlurBehindRadius != o.mBlurBehindRadius) {
mBlurBehindRadius = o.mBlurBehindRadius;
changes |= BLUR_BEHIND_RADIUS_CHANGED;
}
// This can't change, it's only set at window creation time.
hideTimeoutMilliseconds = o.hideTimeoutMilliseconds;
if (insetsFlags.appearance != o.insetsFlags.appearance) {
insetsFlags.appearance = o.insetsFlags.appearance;
changes |= INSET_FLAGS_CHANGED;
}
if (insetsFlags.behavior != o.insetsFlags.behavior) {
insetsFlags.behavior = o.insetsFlags.behavior;
changes |= INSET_FLAGS_CHANGED;
}
if (mFitInsetsTypes != o.mFitInsetsTypes) {
mFitInsetsTypes = o.mFitInsetsTypes;
changes |= LAYOUT_CHANGED;
}
if (mFitInsetsSides != o.mFitInsetsSides) {
mFitInsetsSides = o.mFitInsetsSides;
changes |= LAYOUT_CHANGED;
}
if (mFitInsetsIgnoringVisibility != o.mFitInsetsIgnoringVisibility) {
mFitInsetsIgnoringVisibility = o.mFitInsetsIgnoringVisibility;
changes |= LAYOUT_CHANGED;
}
if (!Arrays.equals(providedInsets, o.providedInsets)) {
providedInsets = o.providedInsets;
changes |= LAYOUT_CHANGED;
}
if (forciblyShownTypes != o.forciblyShownTypes) {
forciblyShownTypes = o.forciblyShownTypes;
changes |= PRIVATE_FLAGS_CHANGED;
}
if (paramsForRotation != o.paramsForRotation) {
if ((changes & LAYOUT_CHANGED) == 0) {
if (paramsForRotation != null && o.paramsForRotation != null
&& paramsForRotation.length == o.paramsForRotation.length) {
for (int i = paramsForRotation.length - 1; i >= 0; i--) {
if (hasLayoutDiff(paramsForRotation[i], o.paramsForRotation[i])) {
changes |= LAYOUT_CHANGED;
break;
}
}
} else {
changes |= LAYOUT_CHANGED;
}
}
paramsForRotation = o.paramsForRotation;
checkNonRecursiveParams();
}
if (mWallpaperTouchEventsEnabled != o.mWallpaperTouchEventsEnabled) {
mWallpaperTouchEventsEnabled = o.mWallpaperTouchEventsEnabled;
changes |= LAYOUT_CHANGED;
}
return changes;
}
/**
* Returns {@code true} if the 2 params may have difference results of
* {@link WindowLayout#computeFrames}.
*/
private static boolean hasLayoutDiff(LayoutParams a, LayoutParams b) {
return a.width != b.width || a.height != b.height || a.x != b.x || a.y != b.y
|| a.horizontalMargin != b.horizontalMargin
|| a.verticalMargin != b.verticalMargin
|| a.layoutInDisplayCutoutMode != b.layoutInDisplayCutoutMode
|| a.gravity != b.gravity || !Arrays.equals(a.providedInsets, b.providedInsets)
|| a.mFitInsetsTypes != b.mFitInsetsTypes
|| a.mFitInsetsSides != b.mFitInsetsSides
|| a.mFitInsetsIgnoringVisibility != b.mFitInsetsIgnoringVisibility;
}
@Override
public String debug(String output) {
output += "Contents of " + this + ":";
Log.d("Debug", output);
output = super.debug("");
Log.d("Debug", output);
Log.d("Debug", "");
Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
return "";
}
@Override
public String toString() {
return toString("");
}
/**
* @hide
*/
public void dumpDimensions(StringBuilder sb) {
sb.append('(');
sb.append(x);
sb.append(',');
sb.append(y);
sb.append(")(");
sb.append((width == MATCH_PARENT ? "fill" : (width == WRAP_CONTENT
? "wrap" : String.valueOf(width))));
sb.append('x');
sb.append((height == MATCH_PARENT ? "fill" : (height == WRAP_CONTENT
? "wrap" : String.valueOf(height))));
sb.append(")");
}
/**
* @hide
*/
public String toString(String prefix) {
StringBuilder sb = new StringBuilder(256);
sb.append('{');
dumpDimensions(sb);
if (horizontalMargin != 0) {
sb.append(" hm=");
sb.append(horizontalMargin);
}
if (verticalMargin != 0) {
sb.append(" vm=");
sb.append(verticalMargin);
}
if (gravity != 0) {
sb.append(" gr=");
sb.append(Gravity.toString(gravity));
}
if (softInputMode != 0) {
sb.append(" sim={");
sb.append(softInputModeToString(softInputMode));
sb.append('}');
}
if (layoutInDisplayCutoutMode != 0) {
sb.append(" layoutInDisplayCutoutMode=");
sb.append(layoutInDisplayCutoutModeToString(layoutInDisplayCutoutMode));
}
sb.append(" ty=");
sb.append(ViewDebug.intToString(LayoutParams.class, "type", type));
if (format != PixelFormat.OPAQUE) {
sb.append(" fmt=");
sb.append(PixelFormat.formatToString(format));
}
if (windowAnimations != 0) {
sb.append(" wanim=0x");
sb.append(Integer.toHexString(windowAnimations));
}
if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
sb.append(" or=");
sb.append(ActivityInfo.screenOrientationToString(screenOrientation));
}
if (alpha != 1.0f) {
sb.append(" alpha=");
sb.append(alpha);
}
if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
sb.append(" sbrt=");
sb.append(screenBrightness);
}
if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
sb.append(" bbrt=");
sb.append(buttonBrightness);
}
if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
sb.append(" rotAnim=");
sb.append(rotationAnimationToString(rotationAnimation));
}
if (preferredRefreshRate != 0) {
sb.append(" preferredRefreshRate=");
sb.append(preferredRefreshRate);
}
if (preferredDisplayModeId != 0) {
sb.append(" preferredDisplayMode=");
sb.append(preferredDisplayModeId);
}
if (preferredMinDisplayRefreshRate != 0) {
sb.append(" preferredMinDisplayRefreshRate=");
sb.append(preferredMinDisplayRefreshRate);
}
if (preferredMaxDisplayRefreshRate != 0) {
sb.append(" preferredMaxDisplayRefreshRate=");
sb.append(preferredMaxDisplayRefreshRate);
}
if (mDisplayFlags != 0) {
sb.append(" displayFlags=0x");
sb.append(Integer.toHexString(mDisplayFlags));
}
if (hasSystemUiListeners) {
sb.append(" sysuil=");
sb.append(hasSystemUiListeners);
}
if (inputFeatures != 0) {
sb.append(" if=").append(inputFeaturesToString(inputFeatures));
}
if (userActivityTimeout >= 0) {
sb.append(" userActivityTimeout=").append(userActivityTimeout);
}
if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 ||
surfaceInsets.bottom != 0 || hasManualSurfaceInsets
|| !preservePreviousSurfaceInsets) {
sb.append(" surfaceInsets=").append(surfaceInsets);
if (hasManualSurfaceInsets) {
sb.append(" (manual)");
}
if (!preservePreviousSurfaceInsets) {
sb.append(" (!preservePreviousSurfaceInsets)");
}
}
if (receiveInsetsIgnoringZOrder) {
sb.append(" receive insets ignoring z-order");
}
if (mColorMode != COLOR_MODE_DEFAULT) {
sb.append(" colorMode=").append(ActivityInfo.colorModeToString(mColorMode));
}
if (mDesiredHdrHeadroom != 0) {
sb.append(" desiredHdrHeadroom=").append(mDesiredHdrHeadroom);
}
if (preferMinimalPostProcessing) {
sb.append(" preferMinimalPostProcessing=");
sb.append(preferMinimalPostProcessing);
}
if (mBlurBehindRadius != 0) {
sb.append(" blurBehindRadius=");
sb.append(mBlurBehindRadius);
}
sb.append(System.lineSeparator());
sb.append(prefix).append(" fl=").append(
ViewDebug.flagsToString(LayoutParams.class, "flags", flags));
if (privateFlags != 0) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" pfl=").append(ViewDebug.flagsToString(
LayoutParams.class, "privateFlags", privateFlags));
}
if (systemUiVisibility != 0) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" sysui=").append(ViewDebug.flagsToString(
View.class, "mSystemUiVisibility", systemUiVisibility));
}
if (subtreeSystemUiVisibility != 0) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" vsysui=").append(ViewDebug.flagsToString(
View.class, "mSystemUiVisibility", subtreeSystemUiVisibility));
}
if (insetsFlags.appearance != 0) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" apr=").append(ViewDebug.flagsToString(
InsetsFlags.class, "appearance", insetsFlags.appearance));
}
if (insetsFlags.behavior != 0) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" bhv=").append(ViewDebug.flagsToString(
InsetsFlags.class, "behavior", insetsFlags.behavior));
}
if (mFitInsetsTypes != 0) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" fitTypes=").append(ViewDebug.flagsToString(
LayoutParams.class, "mFitInsetsTypes", mFitInsetsTypes));
}
if (mFitInsetsSides != Side.all()) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" fitSides=").append(ViewDebug.flagsToString(
LayoutParams.class, "mFitInsetsSides", mFitInsetsSides));
}
if (mFitInsetsIgnoringVisibility) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" fitIgnoreVis");
}
if (providedInsets != null) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" providedInsets:");
for (int i = 0; i < providedInsets.length; ++i) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" ").append(providedInsets[i]);
}
}
if (forciblyShownTypes != 0) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" forciblyShownTypes=").append(
WindowInsets.Type.toString(forciblyShownTypes));
}
if (paramsForRotation != null && paramsForRotation.length != 0) {
sb.append(System.lineSeparator());
sb.append(prefix).append(" paramsForRotation:");
for (int i = 0; i < paramsForRotation.length; ++i) {
// Additional prefix needed for the beginning of the params of the new rotation.
sb.append(System.lineSeparator()).append(prefix).append(" ");
sb.append(Surface.rotationToString(i)).append("=");
sb.append(paramsForRotation[i].toString(prefix + " "));
}
}
sb.append('}');
return sb.toString();
}
/**
* @hide
*/
public void dumpDebug(ProtoOutputStream proto, long fieldId) {
final long token = proto.start(fieldId);
proto.write(TYPE, type);
proto.write(X, x);
proto.write(Y, y);
proto.write(WIDTH, width);
proto.write(HEIGHT, height);
proto.write(HORIZONTAL_MARGIN, horizontalMargin);
proto.write(VERTICAL_MARGIN, verticalMargin);
proto.write(GRAVITY, gravity);
proto.write(SOFT_INPUT_MODE, softInputMode);
proto.write(FORMAT, format);
proto.write(WINDOW_ANIMATIONS, windowAnimations);
proto.write(ALPHA, alpha);
proto.write(SCREEN_BRIGHTNESS, screenBrightness);
proto.write(BUTTON_BRIGHTNESS, buttonBrightness);
proto.write(ROTATION_ANIMATION, rotationAnimation);
proto.write(PREFERRED_REFRESH_RATE, preferredRefreshRate);
proto.write(WindowLayoutParamsProto.PREFERRED_DISPLAY_MODE_ID, preferredDisplayModeId);
proto.write(HAS_SYSTEM_UI_LISTENERS, hasSystemUiListeners);
proto.write(INPUT_FEATURE_FLAGS, inputFeatures);
proto.write(USER_ACTIVITY_TIMEOUT, userActivityTimeout);
proto.write(COLOR_MODE, mColorMode);
proto.write(FLAGS, flags);
proto.write(PRIVATE_FLAGS, privateFlags);
proto.write(SYSTEM_UI_VISIBILITY_FLAGS, systemUiVisibility);
proto.write(SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS, subtreeSystemUiVisibility);
proto.write(APPEARANCE, insetsFlags.appearance);
proto.write(BEHAVIOR, insetsFlags.behavior);
proto.write(FIT_INSETS_TYPES, mFitInsetsTypes);
proto.write(FIT_INSETS_SIDES, mFitInsetsSides);
proto.write(FIT_IGNORE_VISIBILITY, mFitInsetsIgnoringVisibility);
proto.end(token);
}
/**
* Scale the layout params' coordinates and size.
* @hide
*/
public void scale(float scale) {
x = (int) (x * scale + 0.5f);
y = (int) (y * scale + 0.5f);
if (width > 0) {
width = (int) (width * scale + 0.5f);
}
if (height > 0) {
height = (int) (height * scale + 0.5f);
}
}
/**
* Backup the layout parameters used in compatibility mode.
* @see LayoutParams#restore()
*/
@UnsupportedAppUsage
void backup() {
int[] backup = mCompatibilityParamsBackup;
if (backup == null) {
// we backup 4 elements, x, y, width, height
backup = mCompatibilityParamsBackup = new int[4];
}
backup[0] = x;
backup[1] = y;
backup[2] = width;
backup[3] = height;
}
/**
* Restore the layout params' coordinates, size and gravity
* @see LayoutParams#backup()
*/
@UnsupportedAppUsage
void restore() {
int[] backup = mCompatibilityParamsBackup;
if (backup != null) {
x = backup[0];
y = backup[1];
width = backup[2];
height = backup[3];
}
}
private CharSequence mTitle = null;
/** @hide */
@Override
protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) {
super.encodeProperties(encoder);
encoder.addProperty("x", x);
encoder.addProperty("y", y);
encoder.addProperty("horizontalWeight", horizontalWeight);
encoder.addProperty("verticalWeight", verticalWeight);
encoder.addProperty("type", type);
encoder.addProperty("flags", flags);
}
/**
* @hide
* @return True if the layout parameters will cause the window to cover the full screen;
* false otherwise.
*/
public boolean isFullscreen() {
return x == 0 && y == 0
&& width == WindowManager.LayoutParams.MATCH_PARENT
&& height == WindowManager.LayoutParams.MATCH_PARENT;
}
private static String layoutInDisplayCutoutModeToString(
@LayoutInDisplayCutoutMode int mode) {
switch (mode) {
case LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT:
return "default";
case LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS:
return "always";
case LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER:
return "never";
case LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES:
return "shortEdges";
default:
return "unknown(" + mode + ")";
}
}
private static String softInputModeToString(@SoftInputModeFlags int softInputMode) {
final StringBuilder result = new StringBuilder();
final int state = softInputMode & SOFT_INPUT_MASK_STATE;
if (state != 0) {
result.append("state=");
switch (state) {
case SOFT_INPUT_STATE_UNCHANGED:
result.append("unchanged");
break;
case SOFT_INPUT_STATE_HIDDEN:
result.append("hidden");
break;
case SOFT_INPUT_STATE_ALWAYS_HIDDEN:
result.append("always_hidden");
break;
case SOFT_INPUT_STATE_VISIBLE:
result.append("visible");
break;
case SOFT_INPUT_STATE_ALWAYS_VISIBLE:
result.append("always_visible");
break;
default:
result.append(state);
break;
}
result.append(' ');
}
final int adjust = softInputMode & SOFT_INPUT_MASK_ADJUST;
if (adjust != 0) {
result.append("adjust=");
switch (adjust) {
case SOFT_INPUT_ADJUST_RESIZE:
result.append("resize");
break;
case SOFT_INPUT_ADJUST_PAN:
result.append("pan");
break;
case SOFT_INPUT_ADJUST_NOTHING:
result.append("nothing");
break;
default:
result.append(adjust);
break;
}
result.append(' ');
}
if ((softInputMode & SOFT_INPUT_IS_FORWARD_NAVIGATION) != 0) {
result.append("forwardNavigation").append(' ');
}
result.deleteCharAt(result.length() - 1);
return result.toString();
}
private static String rotationAnimationToString(int rotationAnimation) {
switch (rotationAnimation) {
case ROTATION_ANIMATION_UNSPECIFIED:
return "UNSPECIFIED";
case ROTATION_ANIMATION_ROTATE:
return "ROTATE";
case ROTATION_ANIMATION_CROSSFADE:
return "CROSSFADE";
case ROTATION_ANIMATION_JUMPCUT:
return "JUMPCUT";
case ROTATION_ANIMATION_SEAMLESS:
return "SEAMLESS";
default:
return Integer.toString(rotationAnimation);
}
}
private static String inputFeaturesToString(int inputFeatures) {
final List<String> features = new ArrayList<>();
if ((inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) != 0) {
inputFeatures &= ~INPUT_FEATURE_NO_INPUT_CHANNEL;
features.add("INPUT_FEATURE_NO_INPUT_CHANNEL");
}
if ((inputFeatures & INPUT_FEATURE_DISABLE_USER_ACTIVITY) != 0) {
inputFeatures &= ~INPUT_FEATURE_DISABLE_USER_ACTIVITY;
features.add("INPUT_FEATURE_DISABLE_USER_ACTIVITY");
}
if ((inputFeatures & INPUT_FEATURE_SPY) != 0) {
inputFeatures &= ~INPUT_FEATURE_SPY;
features.add("INPUT_FEATURE_SPY");
}
if (inputFeatures != 0) {
features.add(Integer.toHexString(inputFeatures));
}
return String.join(" | ", features);
}
/**
* True if the window should consume all pointer events itself, regardless of whether they
* are inside of the window. If the window is modal, its touchable region will expand to the
* size of its task.
* @hide
*/
public boolean isModal() {
return (flags & (FLAG_NOT_TOUCH_MODAL | FLAG_NOT_FOCUSABLE)) == 0;
}
}
/**
* Holds the WM lock for the specified amount of milliseconds.
* Intended for use by the tests that need to imitate lock contention.
* The token should be obtained by
* {@link android.content.pm.PackageManager#getHoldLockToken()}.
* @hide
*/
@TestApi
default void holdLock(IBinder token, int durationMs) {
throw new UnsupportedOperationException();
}
/**
* Used for testing to check if the system supports TaskSnapshot mechanism.
* @hide
*/
@TestApi
default boolean isTaskSnapshotSupported() {
return false;
}
/**
* Registers the frame rate per second count callback for one given task ID.
* Each callback can only register for receiving FPS callback for one task id until unregister
* is called. If there's no task associated with the given task id,
* {@link IllegalArgumentException} will be thrown. Registered callbacks should always be
* unregistered via {@link #unregisterTaskFpsCallback(TaskFpsCallback)}
* even when the task id has been destroyed.
*
* @param taskId task id of the task.
* @param executor Executor to execute the callback.
* @param callback callback to be registered.
*
* @hide
*/
@SystemApi
default void registerTaskFpsCallback(@IntRange(from = 0) int taskId,
@NonNull Executor executor,
@NonNull TaskFpsCallback callback) {}
/**
* Unregisters the frame rate per second count callback which was registered with
* {@link #registerTaskFpsCallback(Executor, int, TaskFpsCallback)}.
*
* @param callback callback to be unregistered.
*
* @hide
*/
@SystemApi
default void unregisterTaskFpsCallback(@NonNull TaskFpsCallback callback) {}
/**
* Take a snapshot using the same path that's used for Recents. This is used for Testing only.
*
* @param taskId to take the snapshot of
*
* @return a bitmap of the screenshot or {@code null} if it was unable to screenshot. The
* screenshot can fail if the taskId is invalid or if there's no SurfaceControl associated with
* that task.
*
* @hide
*/
@TestApi
@Nullable
default Bitmap snapshotTaskForRecents(@IntRange(from = 0) int taskId) {
return null;
}
/**
* Invoked when a screenshot is taken of the default display to notify registered listeners.
*
* Should be invoked only by SysUI.
*
* @param displayId id of the display screenshot.
* @return List of ComponentNames corresponding to the activities that were notified.
* @hide
*/
@SystemApi
default @NonNull List<ComponentName> notifyScreenshotListeners(int displayId) {
throw new UnsupportedOperationException();
}
/**
* @param displayId The displayId to that should have its content replaced.
* @param window The window that should get mirrored and the mirrored content rendered on
* displayId passed in.
*
* @return Whether it successfully created a mirror SurfaceControl and replaced the display
* content with the mirror of the Window.
*
* @hide
*/
@SuppressLint("UnflaggedApi") // The API is only used for tests.
@TestApi
@RequiresPermission(permission.ACCESS_SURFACE_FLINGER)
default boolean replaceContentOnDisplayWithMirror(int displayId, @NonNull Window window) {
throw new UnsupportedOperationException();
}
/**
* @param displayId The displayId to that should have its content replaced.
* @param sc The SurfaceControl that should get rendered onto the displayId passed in.
*
* @return Whether it successfully created a mirror SurfaceControl and replaced the display
* content with the mirror of the Window.
*
* @hide
*/
@SuppressLint("UnflaggedApi") // The API is only used for tests.
@TestApi
@RequiresPermission(permission.ACCESS_SURFACE_FLINGER)
default boolean replaceContentOnDisplayWithSc(int displayId, @NonNull SurfaceControl sc) {
throw new UnsupportedOperationException();
}
/**
* Add a trusted presentation listener associated with a window.
*
* <p> If this listener is already registered then the window and thresholds will be updated.
*
* @param window The Window to add the trusted presentation listener for
* @param thresholds The {@link TrustedPresentationThresholds} that will specify
* when the to invoke the callback.
* @param executor The {@link Executor} where the callback will be invoked on.
* @param listener The {@link Consumer} that will receive the callbacks
* when entered or exited trusted presentation per the thresholds.
*/
@FlaggedApi(Flags.FLAG_TRUSTED_PRESENTATION_LISTENER_FOR_WINDOW)
default void registerTrustedPresentationListener(@NonNull IBinder window,
@NonNull TrustedPresentationThresholds thresholds, @NonNull Executor executor,
@NonNull Consumer<Boolean> listener) {
throw new UnsupportedOperationException();
}
/**
* Removes a presentation listener associated with a window. If the listener was not previously
* registered, the call will be a noop.
*
* @see WindowManager#registerTrustedPresentationListener(IBinder, TrustedPresentationThresholds, Executor, Consumer)
*/
@FlaggedApi(Flags.FLAG_TRUSTED_PRESENTATION_LISTENER_FOR_WINDOW)
default void unregisterTrustedPresentationListener(@NonNull Consumer<Boolean> listener) {
throw new UnsupportedOperationException();
}
}