| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import static android.os.IInputConstants.INVALID_INPUT_EVENT_ID; |
| import static android.view.InputDevice.SOURCE_TOUCHSCREEN; |
| |
| /** |
| * Process input events and assign input event id to a specific frame. |
| * |
| * The assigned input event id is determined by where the current gesture is relative to the vsync. |
| * In the middle of the gesture (we already processed some input events, and already received at |
| * least 1 vsync), the latest InputEvent is assigned to the next frame. |
| * If a gesture just started, then the ACTION_DOWN event will be assigned to the next frame. |
| * |
| * Consider the following sequence: |
| * DOWN -> VSYNC 1 -> MOVE 1 -> MOVE 2 -> VSYNC 2. |
| * |
| * For VSYNC 1, we will assign the "DOWN" input event. |
| * For VSYNC 2, we will assign the "MOVE 2" input event. |
| * |
| * Consider another sequence: |
| * DOWN -> MOVE 1 -> MOVE 2 -> VSYNC 1 -> MOVE 3 -> VSYNC 2. |
| * |
| * For VSYNC 1, we will still assign the "DOWN" input event. That means that "MOVE 1" and "MOVE 2" |
| * events are not attributed to any frame. |
| * For VSYNC 2, the "MOVE 3" input event will be assigned. |
| * |
| * @hide |
| */ |
| public class InputEventAssigner { |
| private static final String TAG = "InputEventAssigner"; |
| private boolean mHasUnprocessedDown = false; |
| private int mDownEventId = INVALID_INPUT_EVENT_ID; |
| |
| /** |
| * Notify InputEventAssigner that a frame has been processed. We no longer need to keep track of |
| * the DOWN event because a frame has already been produced for it. |
| */ |
| public void notifyFrameProcessed() { |
| // Mark completion of this frame. Use newest input event from now on. |
| mHasUnprocessedDown = false; |
| } |
| |
| /** |
| * Process the provided input event to determine which event id to assign to the current frame. |
| * @param event the input event currently being processed |
| * @return the id of the input event to use for the current frame |
| */ |
| public int processEvent(InputEvent event) { |
| if (event instanceof MotionEvent) { |
| MotionEvent motionEvent = (MotionEvent) event; |
| if (motionEvent.isFromSource(SOURCE_TOUCHSCREEN)) { |
| final int action = motionEvent.getActionMasked(); |
| if (action == MotionEvent.ACTION_DOWN) { |
| mHasUnprocessedDown = true; |
| mDownEventId = event.getId(); |
| } |
| if (mHasUnprocessedDown && action == MotionEvent.ACTION_MOVE) { |
| return mDownEventId; |
| } |
| if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) { |
| mHasUnprocessedDown = false; |
| } |
| } |
| } |
| return event.getId(); |
| } |
| } |