| /* | |
| * Copyright 2020 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <android/hardware_buffer.h> | |
| #include <memory> | |
| namespace android { | |
| namespace uirenderer { | |
| // Deleter for an AHardwareBuffer, to be passed to an std::unique_ptr. | |
| struct AHardwareBuffer_deleter { | |
| void operator()(AHardwareBuffer* ahb) const { AHardwareBuffer_release(ahb); } | |
| }; | |
| using UniqueAHardwareBuffer = std::unique_ptr<AHardwareBuffer, AHardwareBuffer_deleter>; | |
| // Allocates a UniqueAHardwareBuffer with the provided buffer description. | |
| // Returns nullptr if allocation did not succeed. | |
| UniqueAHardwareBuffer allocateAHardwareBuffer(const AHardwareBuffer_Desc& desc); | |
| } // namespace uirenderer | |
| } // namespace android |