| /* | |
| * Copyright (C) 2021 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include "Properties.h" | |
| #include "utils/MathUtils.h" | |
| #include <SkImage.h> | |
| #include <SkImageFilter.h> | |
| #include <SkMatrix.h> | |
| #include <SkPoint.h> | |
| #include <SkRect.h> | |
| #include <SkRuntimeEffect.h> | |
| namespace android::uirenderer { | |
| class StretchEffect { | |
| public: | |
| StretchEffect(const SkVector& direction, | |
| float maxStretchAmountX, | |
| float maxStretchAmountY) | |
| : maxStretchAmountX(maxStretchAmountX) | |
| , maxStretchAmountY(maxStretchAmountY) | |
| , mStretchDirection(direction) { } | |
| StretchEffect() {} | |
| bool isEmpty() const { return isZero(mStretchDirection.x()) && isZero(mStretchDirection.y()); } | |
| void setEmpty() { | |
| *this = StretchEffect{}; | |
| } | |
| StretchEffect& operator=(const StretchEffect& other) { | |
| this->mStretchDirection = other.mStretchDirection; | |
| this->maxStretchAmountX = other.maxStretchAmountX; | |
| this->maxStretchAmountY = other.maxStretchAmountY; | |
| return *this; | |
| } | |
| bool operator==(const StretchEffect& other) const { | |
| return mStretchDirection == other.mStretchDirection && | |
| maxStretchAmountX == other.maxStretchAmountX && | |
| maxStretchAmountY == other.maxStretchAmountY; | |
| } | |
| void mergeWith(const StretchEffect& other) { | |
| if (other.isEmpty()) { | |
| return; | |
| } | |
| if (isEmpty()) { | |
| *this = other; | |
| return; | |
| } | |
| mStretchDirection += other.mStretchDirection; | |
| if (isEmpty()) { | |
| return setEmpty(); | |
| } | |
| maxStretchAmountX = std::max(maxStretchAmountX, other.maxStretchAmountX); | |
| maxStretchAmountY = std::max(maxStretchAmountY, other.maxStretchAmountY); | |
| } | |
| /** | |
| * Return the stretched x position given the normalized x position with | |
| * the current horizontal stretch direction | |
| * @param normalizedX x position on the input texture from 0 to 1 | |
| * @return x position when the horizontal stretch direction applied | |
| */ | |
| float computeStretchedPositionX(float normalizedX) const; | |
| /** | |
| * Return the stretched y position given the normalized y position with | |
| * the current horizontal stretch direction | |
| * @param normalizedX y position on the input texture from 0 to 1 | |
| * @return y position when the horizontal stretch direction applied | |
| */ | |
| float computeStretchedPositionY(float normalizedY) const; | |
| sk_sp<SkShader> getShader(float width, float height, const sk_sp<SkImage>& snapshotImage, | |
| const SkMatrix* matrix) const; | |
| float maxStretchAmountX = 0; | |
| float maxStretchAmountY = 0; | |
| const SkVector getStretchDirection() const { return mStretchDirection; } | |
| SkMatrix makeLinearStretch(float width, float height) const { | |
| SkMatrix matrix; | |
| auto [sX, sY] = getStretchDirection(); | |
| matrix.setScale(1 + std::abs(sX), 1 + std::abs(sY), sX > 0 ? 0 : width, | |
| sY > 0 ? 0 : height); | |
| return matrix; | |
| } | |
| bool requiresLayer() const { | |
| return !isEmpty(); | |
| } | |
| void clear() { | |
| mBuilder = nullptr; | |
| } | |
| private: | |
| // The epsilon for StretchEffect is less than in MathUtils because | |
| // the range is 0-1 for an entire screen and should be significantly | |
| // less than 1 pixel for a smooth stretch animation. | |
| inline static bool isZero(float value) { | |
| // Using fabsf is more performant as ARM computes | |
| // fabsf in a single instruction. | |
| return fabsf(value) <= NON_ZERO_EPSILON; | |
| } | |
| // This should be good for 1/25,000 of a screen and should be good for | |
| // screens with less than ~8000 pixels in one dimension with only 1/4 pixel | |
| // cut-off. | |
| static constexpr float NON_ZERO_EPSILON = 0.00004f; | |
| static sk_sp<SkRuntimeEffect> getStretchEffect(); | |
| mutable SkVector mStretchDirection{0, 0}; | |
| mutable std::unique_ptr<SkRuntimeShaderBuilder> mBuilder; | |
| }; | |
| } // namespace android::uirenderer |