| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef ANDROID_HWUI_VECTOR_H | |
| #define ANDROID_HWUI_VECTOR_H | |
| #include <math.h> | |
| #include <utils/Log.h> | |
| namespace android { | |
| namespace uirenderer { | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Classes | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // MUST BE A POD - this means no ctor or dtor! | |
| struct Vector2 { | |
| float x; | |
| float y; | |
| float lengthSquared() const { return x * x + y * y; } | |
| float length() const { return sqrt(x * x + y * y); } | |
| void operator+=(const Vector2& v) { | |
| x += v.x; | |
| y += v.y; | |
| } | |
| void operator-=(const Vector2& v) { | |
| x -= v.x; | |
| y -= v.y; | |
| } | |
| void operator+=(const float v) { | |
| x += v; | |
| y += v; | |
| } | |
| void operator-=(const float v) { | |
| x -= v; | |
| y -= v; | |
| } | |
| void operator/=(float s) { | |
| x /= s; | |
| y /= s; | |
| } | |
| void operator*=(float s) { | |
| x *= s; | |
| y *= s; | |
| } | |
| Vector2 operator+(const Vector2& v) const { return (Vector2){x + v.x, y + v.y}; } | |
| Vector2 operator-(const Vector2& v) const { return (Vector2){x - v.x, y - v.y}; } | |
| Vector2 operator/(float s) const { return (Vector2){x / s, y / s}; } | |
| Vector2 operator*(float s) const { return (Vector2){x * s, y * s}; } | |
| void normalize() { | |
| float s = 1.0f / length(); | |
| x *= s; | |
| y *= s; | |
| } | |
| Vector2 copyNormalized() const { | |
| Vector2 v = {x, y}; | |
| v.normalize(); | |
| return v; | |
| } | |
| float dot(const Vector2& v) const { return x * v.x + y * v.y; } | |
| float cross(const Vector2& v) const { return x * v.y - y * v.x; } | |
| void dump() { ALOGD("Vector2[%.2f, %.2f]", x, y); } | |
| }; // class Vector2 | |
| // MUST BE A POD - this means no ctor or dtor! | |
| class Vector3 { | |
| public: | |
| float x; | |
| float y; | |
| float z; | |
| Vector3 operator+(const Vector3& v) const { return (Vector3){x + v.x, y + v.y, z + v.z}; } | |
| Vector3 operator-(const Vector3& v) const { return (Vector3){x - v.x, y - v.y, z - v.z}; } | |
| Vector3 operator/(float s) const { return (Vector3){x / s, y / s, z / s}; } | |
| Vector3 operator*(float s) const { return (Vector3){x * s, y * s, z * s}; } | |
| void dump(const char* label = "Vector3") const { | |
| ALOGD("%s[%.2f, %.2f, %.2f]", label, x, y, z); | |
| } | |
| }; | |
| } // namespace uirenderer | |
| } // namespace android | |
| #endif // ANDROID_HWUI_VECTOR_H |