| /* | |
| * Copyright (C) 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef ANDROID_HWUI_UV_MAPPER_H | |
| #define ANDROID_HWUI_UV_MAPPER_H | |
| #include "Rect.h" | |
| namespace android { | |
| namespace uirenderer { | |
| /** | |
| * This class can be used to map UV coordinates from the [0..1] | |
| * range to other arbitrary ranges. All the methods below assume | |
| * that the input values lie in the [0..1] range already. | |
| */ | |
| class UvMapper { | |
| public: | |
| /** | |
| * Using this constructor is equivalent to not using any mapping at all. | |
| * UV coordinates in the [0..1] range remain in the [0..1] range. | |
| */ | |
| UvMapper() : mIdentity(true), mMinU(0.0f), mMaxU(1.0f), mMinV(0.0f), mMaxV(1.0f) {} | |
| /** | |
| * Creates a new mapper with the specified ranges for U and V coordinates. | |
| * The parameter minU must be < maxU and minV must be < maxV. | |
| */ | |
| UvMapper(float minU, float maxU, float minV, float maxV) | |
| : mMinU(minU), mMaxU(maxU), mMinV(minV), mMaxV(maxV) { | |
| checkIdentity(); | |
| } | |
| /** | |
| * Returns true if calling the map*() methods has no effect (that is, | |
| * texture coordinates remain in the 0..1 range.) | |
| */ | |
| bool isIdentity() const { return mIdentity; } | |
| /** | |
| * Changes the U and V mapping ranges. | |
| * The parameter minU must be < maxU and minV must be < maxV. | |
| */ | |
| void setMapping(float minU, float maxU, float minV, float maxV) { | |
| mMinU = minU; | |
| mMaxU = maxU; | |
| mMinV = minV; | |
| mMaxV = maxV; | |
| checkIdentity(); | |
| } | |
| /** | |
| * Maps a single value in the U range. | |
| */ | |
| void mapU(float& u) const { | |
| if (!mIdentity) u = lerp(mMinU, mMaxU, u); | |
| } | |
| /** | |
| * Maps a single value in the V range. | |
| */ | |
| void mapV(float& v) const { | |
| if (!mIdentity) v = lerp(mMinV, mMaxV, v); | |
| } | |
| /** | |
| * Maps the specified rectangle in place. This method assumes: | |
| * - left = min. U | |
| * - top = min. V | |
| * - right = max. U | |
| * - bottom = max. V | |
| */ | |
| void map(Rect& texCoords) const { | |
| if (!mIdentity) { | |
| texCoords.left = lerp(mMinU, mMaxU, texCoords.left); | |
| texCoords.right = lerp(mMinU, mMaxU, texCoords.right); | |
| texCoords.top = lerp(mMinV, mMaxV, texCoords.top); | |
| texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom); | |
| } | |
| } | |
| /** | |
| * Maps the specified UV coordinates in place. | |
| */ | |
| void map(float& u1, float& v1, float& u2, float& v2) const { | |
| if (!mIdentity) { | |
| u1 = lerp(mMinU, mMaxU, u1); | |
| u2 = lerp(mMinU, mMaxU, u2); | |
| v1 = lerp(mMinV, mMaxV, v1); | |
| v2 = lerp(mMinV, mMaxV, v2); | |
| } | |
| } | |
| void dump() const { | |
| ALOGD("mapper[minU=%.2f maxU=%.2f minV=%.2f maxV=%.2f]", mMinU, mMaxU, mMinV, mMaxV); | |
| } | |
| private: | |
| static float lerp(float start, float stop, float amount) { | |
| return start + (stop - start) * amount; | |
| } | |
| void checkIdentity() { | |
| mIdentity = mMinU == 0.0f && mMaxU == 1.0f && mMinV == 0.0f && mMaxV == 1.0f; | |
| } | |
| bool mIdentity; | |
| float mMinU; | |
| float mMaxU; | |
| float mMinV; | |
| float mMaxV; | |
| }; | |
| } // namespace uirenderer | |
| } // namespace android | |
| #endif // ANDROID_HWUI_UV_MAPPER_H |