| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include "Properties.h" | |
| #include "utils/Macros.h" | |
| #include <utils/Timers.h> | |
| #include "SkSize.h" | |
| #include <string> | |
| namespace android { | |
| namespace uirenderer { | |
| namespace renderthread { | |
| class CanvasContext; | |
| } | |
| class DamageAccumulator; | |
| class LayerUpdateQueue; | |
| class RenderNode; | |
| class RenderState; | |
| class ErrorHandler { | |
| public: | |
| virtual void onError(const std::string& message) = 0; | |
| virtual ~ErrorHandler() = default; | |
| }; | |
| class TreeObserver { | |
| public: | |
| // Called when a RenderNode's parent count hits 0. | |
| // Due to the unordered nature of tree pushes, once prepareTree | |
| // is finished it is possible that the node was "resurrected" and has | |
| // a non-zero parent count. | |
| virtual void onMaybeRemovedFromTree(RenderNode* node) = 0; | |
| protected: | |
| virtual ~TreeObserver() = default; | |
| }; | |
| // This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN | |
| class TreeInfo { | |
| PREVENT_COPY_AND_ASSIGN(TreeInfo); | |
| public: | |
| enum TraversalMode { | |
| // The full monty - sync, push, run animators, etc... Used by DrawFrameTask | |
| // May only be used if both the UI thread and RT thread are blocked on the | |
| // prepare | |
| MODE_FULL, | |
| // Run only what can be done safely on RT thread. Currently this only means | |
| // animators, but potentially things like SurfaceTexture updates | |
| // could be handled by this as well if there are no listeners | |
| MODE_RT_ONLY, | |
| }; | |
| TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext); | |
| TraversalMode mode; | |
| // TODO: Remove this? Currently this is used to signal to stop preparing | |
| // textures if we run out of cache space. | |
| bool prepareTextures; | |
| renderthread::CanvasContext& canvasContext; | |
| // TODO: buildLayer uses this to suppress running any animations, but this | |
| // should probably be refactored somehow. The reason this is done is | |
| // because buildLayer is not setup for injecting the animationHook, as well | |
| // as this being otherwise wasted work as all the animators will be | |
| // re-evaluated when the frame is actually drawn | |
| bool runAnimations = true; | |
| // Must not be null during actual usage | |
| DamageAccumulator* damageAccumulator = nullptr; | |
| int64_t damageGenerationId = 0; | |
| LayerUpdateQueue* layerUpdateQueue = nullptr; | |
| ErrorHandler* errorHandler = nullptr; | |
| bool updateWindowPositions = false; | |
| int disableForceDark; | |
| const SkISize screenSize; | |
| int stretchEffectCount = 0; | |
| struct Out { | |
| bool hasFunctors = false; | |
| // This is only updated if evaluateAnimations is true | |
| bool hasAnimations = false; | |
| // This is set to true if there is an animation that RenderThread cannot | |
| // animate itself, such as if hasFunctors is true | |
| // This is only set if hasAnimations is true | |
| bool requiresUiRedraw = false; | |
| // This is set to true if draw() can be called this frame | |
| // false means that we must delay until the next vsync pulse as frame | |
| // production is outrunning consumption | |
| // NOTE that if this is false CanvasContext will set either requiresUiRedraw | |
| // *OR* will post itself for the next vsync automatically, use this | |
| // only to avoid calling draw() | |
| bool canDrawThisFrame = true; | |
| // Sentinel for animatedImageDelay meaning there is no need to post such | |
| // a message. | |
| static constexpr nsecs_t kNoAnimatedImageDelay = -1; | |
| // This is used to post a message to redraw when it is time to draw the | |
| // next frame of an AnimatedImageDrawable. | |
| nsecs_t animatedImageDelay = kNoAnimatedImageDelay; | |
| } out; | |
| // This flag helps to disable projection for receiver nodes that do not have any backward | |
| // projected children. | |
| bool hasBackwardProjectedNodes = false; | |
| // TODO: Damage calculations | |
| }; | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |