| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <math.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <utils/Log.h> | |
| #include <SkMatrix.h> | |
| #include "Matrix.h" | |
| namespace android { | |
| namespace uirenderer { | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Defines | |
| /////////////////////////////////////////////////////////////////////////////// | |
| static const float EPSILON = 0.0000001f; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Matrix | |
| /////////////////////////////////////////////////////////////////////////////// | |
| const Matrix4& Matrix4::identity() { | |
| static Matrix4 sIdentity; | |
| return sIdentity; | |
| } | |
| void Matrix4::loadIdentity() { | |
| data[kScaleX] = 1.0f; | |
| data[kSkewY] = 0.0f; | |
| data[2] = 0.0f; | |
| data[kPerspective0] = 0.0f; | |
| data[kSkewX] = 0.0f; | |
| data[kScaleY] = 1.0f; | |
| data[6] = 0.0f; | |
| data[kPerspective1] = 0.0f; | |
| data[8] = 0.0f; | |
| data[9] = 0.0f; | |
| data[kScaleZ] = 1.0f; | |
| data[11] = 0.0f; | |
| data[kTranslateX] = 0.0f; | |
| data[kTranslateY] = 0.0f; | |
| data[kTranslateZ] = 0.0f; | |
| data[kPerspective2] = 1.0f; | |
| mType = kTypeIdentity | kTypeRectToRect; | |
| } | |
| static bool isZero(float f) { | |
| return fabs(f) <= EPSILON; | |
| } | |
| uint8_t Matrix4::getType() const { | |
| if (mType & kTypeUnknown) { | |
| mType = kTypeIdentity; | |
| if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f || | |
| data[kPerspective2] != 1.0f) { | |
| mType |= kTypePerspective; | |
| } | |
| if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) { | |
| mType |= kTypeTranslate; | |
| } | |
| float m00 = data[kScaleX]; | |
| float m01 = data[kSkewX]; | |
| float m10 = data[kSkewY]; | |
| float m11 = data[kScaleY]; | |
| float m32 = data[kTranslateZ]; | |
| if (m01 != 0.0f || m10 != 0.0f || m32 != 0.0f) { | |
| mType |= kTypeAffine; | |
| } | |
| if (m00 != 1.0f || m11 != 1.0f) { | |
| mType |= kTypeScale; | |
| } | |
| // The following section determines whether the matrix will preserve | |
| // rectangles. For instance, a rectangle transformed by a pure | |
| // translation matrix will result in a rectangle. A rectangle | |
| // transformed by a 45 degrees rotation matrix is not a rectangle. | |
| // If the matrix has a perspective component then we already know | |
| // it doesn't preserve rectangles. | |
| if (!(mType & kTypePerspective)) { | |
| if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) || | |
| (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) { | |
| mType |= kTypeRectToRect; | |
| } | |
| } | |
| } | |
| return mType; | |
| } | |
| uint8_t Matrix4::getGeometryType() const { | |
| return getType() & sGeometryMask; | |
| } | |
| bool Matrix4::rectToRect() const { | |
| return getType() & kTypeRectToRect; | |
| } | |
| bool Matrix4::positiveScale() const { | |
| return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f); | |
| } | |
| bool Matrix4::changesBounds() const { | |
| return getType() & (kTypeScale | kTypeAffine | kTypePerspective); | |
| } | |
| bool Matrix4::isPureTranslate() const { | |
| // NOTE: temporary hack to workaround ignoreTransform behavior with Z values | |
| // TODO: separate this into isPure2dTranslate vs isPure3dTranslate | |
| return getGeometryType() <= kTypeTranslate && (data[kTranslateZ] == 0.0f); | |
| } | |
| bool Matrix4::isSimple() const { | |
| return getGeometryType() <= (kTypeScale | kTypeTranslate) && (data[kTranslateZ] == 0.0f); | |
| } | |
| bool Matrix4::isIdentity() const { | |
| return getGeometryType() == kTypeIdentity; | |
| } | |
| bool Matrix4::isPerspective() const { | |
| return getType() & kTypePerspective; | |
| } | |
| void Matrix4::load(const float* v) { | |
| memcpy(data, v, sizeof(data)); | |
| mType = kTypeUnknown; | |
| } | |
| void Matrix4::load(const SkMatrix& v) { | |
| memset(data, 0, sizeof(data)); | |
| data[kScaleX] = v[SkMatrix::kMScaleX]; | |
| data[kSkewX] = v[SkMatrix::kMSkewX]; | |
| data[kTranslateX] = v[SkMatrix::kMTransX]; | |
| data[kSkewY] = v[SkMatrix::kMSkewY]; | |
| data[kScaleY] = v[SkMatrix::kMScaleY]; | |
| data[kTranslateY] = v[SkMatrix::kMTransY]; | |
| data[kPerspective0] = v[SkMatrix::kMPersp0]; | |
| data[kPerspective1] = v[SkMatrix::kMPersp1]; | |
| data[kPerspective2] = v[SkMatrix::kMPersp2]; | |
| data[kScaleZ] = 1.0f; | |
| // NOTE: The flags are compatible between SkMatrix and this class. | |
| // However, SkMatrix::getType() does not return the flag | |
| // kRectStaysRect. The return value is masked with 0xF | |
| // so we need the extra rectStaysRect() check | |
| mType = v.getType(); | |
| if (v.rectStaysRect()) { | |
| mType |= kTypeRectToRect; | |
| } | |
| } | |
| void Matrix4::copyTo(SkMatrix& v) const { | |
| v.reset(); | |
| v.set(SkMatrix::kMScaleX, data[kScaleX]); | |
| v.set(SkMatrix::kMSkewX, data[kSkewX]); | |
| v.set(SkMatrix::kMTransX, data[kTranslateX]); | |
| v.set(SkMatrix::kMSkewY, data[kSkewY]); | |
| v.set(SkMatrix::kMScaleY, data[kScaleY]); | |
| v.set(SkMatrix::kMTransY, data[kTranslateY]); | |
| v.set(SkMatrix::kMPersp0, data[kPerspective0]); | |
| v.set(SkMatrix::kMPersp1, data[kPerspective1]); | |
| v.set(SkMatrix::kMPersp2, data[kPerspective2]); | |
| } | |
| void Matrix4::loadInverse(const Matrix4& v) { | |
| // Fast case for common translation matrices | |
| if (v.isPureTranslate()) { | |
| // Reset the matrix | |
| // Unnamed fields are never written to except by | |
| // loadIdentity(), they don't need to be reset | |
| data[kScaleX] = 1.0f; | |
| data[kSkewX] = 0.0f; | |
| data[kScaleY] = 1.0f; | |
| data[kSkewY] = 0.0f; | |
| data[kScaleZ] = 1.0f; | |
| data[kPerspective0] = 0.0f; | |
| data[kPerspective1] = 0.0f; | |
| data[kPerspective2] = 1.0f; | |
| // No need to deal with kTranslateZ because isPureTranslate() | |
| // only returns true when the kTranslateZ component is 0 | |
| data[kTranslateX] = -v.data[kTranslateX]; | |
| data[kTranslateY] = -v.data[kTranslateY]; | |
| data[kTranslateZ] = 0.0f; | |
| // A "pure translate" matrix can be identity or translation | |
| mType = v.getType(); | |
| return; | |
| } | |
| double scale = 1.0 / (v.data[kScaleX] * ((double)v.data[kScaleY] * v.data[kPerspective2] - | |
| (double)v.data[kTranslateY] * v.data[kPerspective1]) + | |
| v.data[kSkewX] * ((double)v.data[kTranslateY] * v.data[kPerspective0] - | |
| (double)v.data[kSkewY] * v.data[kPerspective2]) + | |
| v.data[kTranslateX] * ((double)v.data[kSkewY] * v.data[kPerspective1] - | |
| (double)v.data[kScaleY] * v.data[kPerspective0])); | |
| data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] - | |
| v.data[kTranslateY] * v.data[kPerspective1]) * | |
| scale; | |
| data[kSkewX] = | |
| (v.data[kTranslateX] * v.data[kPerspective1] - v.data[kSkewX] * v.data[kPerspective2]) * | |
| scale; | |
| data[kTranslateX] = | |
| (v.data[kSkewX] * v.data[kTranslateY] - v.data[kTranslateX] * v.data[kScaleY]) * scale; | |
| data[kSkewY] = | |
| (v.data[kTranslateY] * v.data[kPerspective0] - v.data[kSkewY] * v.data[kPerspective2]) * | |
| scale; | |
| data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] - | |
| v.data[kTranslateX] * v.data[kPerspective0]) * | |
| scale; | |
| data[kTranslateY] = | |
| (v.data[kTranslateX] * v.data[kSkewY] - v.data[kScaleX] * v.data[kTranslateY]) * scale; | |
| data[kPerspective0] = | |
| (v.data[kSkewY] * v.data[kPerspective1] - v.data[kScaleY] * v.data[kPerspective0]) * | |
| scale; | |
| data[kPerspective1] = | |
| (v.data[kSkewX] * v.data[kPerspective0] - v.data[kScaleX] * v.data[kPerspective1]) * | |
| scale; | |
| data[kPerspective2] = | |
| (v.data[kScaleX] * v.data[kScaleY] - v.data[kSkewX] * v.data[kSkewY]) * scale; | |
| mType = kTypeUnknown; | |
| } | |
| void Matrix4::copyTo(float* v) const { | |
| memcpy(v, data, sizeof(data)); | |
| } | |
| float Matrix4::getTranslateX() const { | |
| return data[kTranslateX]; | |
| } | |
| float Matrix4::getTranslateY() const { | |
| return data[kTranslateY]; | |
| } | |
| void Matrix4::multiply(float v) { | |
| for (int i = 0; i < 16; i++) { | |
| data[i] *= v; | |
| } | |
| mType = kTypeUnknown; | |
| } | |
| void Matrix4::loadTranslate(float x, float y, float z) { | |
| loadIdentity(); | |
| data[kTranslateX] = x; | |
| data[kTranslateY] = y; | |
| data[kTranslateZ] = z; | |
| mType = kTypeTranslate | kTypeRectToRect; | |
| } | |
| void Matrix4::loadScale(float sx, float sy, float sz) { | |
| loadIdentity(); | |
| data[kScaleX] = sx; | |
| data[kScaleY] = sy; | |
| data[kScaleZ] = sz; | |
| mType = kTypeScale | kTypeRectToRect; | |
| } | |
| void Matrix4::loadSkew(float sx, float sy) { | |
| loadIdentity(); | |
| data[kScaleX] = 1.0f; | |
| data[kSkewX] = sx; | |
| data[kTranslateX] = 0.0f; | |
| data[kSkewY] = sy; | |
| data[kScaleY] = 1.0f; | |
| data[kTranslateY] = 0.0f; | |
| data[kPerspective0] = 0.0f; | |
| data[kPerspective1] = 0.0f; | |
| data[kPerspective2] = 1.0f; | |
| mType = kTypeUnknown; | |
| } | |
| void Matrix4::loadRotate(float angle) { | |
| angle *= float(M_PI / 180.0f); | |
| float c = cosf(angle); | |
| float s = sinf(angle); | |
| loadIdentity(); | |
| data[kScaleX] = c; | |
| data[kSkewX] = -s; | |
| data[kSkewY] = s; | |
| data[kScaleY] = c; | |
| mType = kTypeUnknown; | |
| } | |
| void Matrix4::loadRotate(float angle, float x, float y, float z) { | |
| data[kPerspective0] = 0.0f; | |
| data[kPerspective1] = 0.0f; | |
| data[11] = 0.0f; | |
| data[kTranslateX] = 0.0f; | |
| data[kTranslateY] = 0.0f; | |
| data[kTranslateZ] = 0.0f; | |
| data[kPerspective2] = 1.0f; | |
| angle *= float(M_PI / 180.0f); | |
| float c = cosf(angle); | |
| float s = sinf(angle); | |
| const float length = sqrtf(x * x + y * y + z * z); | |
| float recipLen = 1.0f / length; | |
| x *= recipLen; | |
| y *= recipLen; | |
| z *= recipLen; | |
| const float nc = 1.0f - c; | |
| const float xy = x * y; | |
| const float yz = y * z; | |
| const float zx = z * x; | |
| const float xs = x * s; | |
| const float ys = y * s; | |
| const float zs = z * s; | |
| data[kScaleX] = x * x * nc + c; | |
| data[kSkewX] = xy * nc - zs; | |
| data[8] = zx * nc + ys; | |
| data[kSkewY] = xy * nc + zs; | |
| data[kScaleY] = y * y * nc + c; | |
| data[9] = yz * nc - xs; | |
| data[2] = zx * nc - ys; | |
| data[6] = yz * nc + xs; | |
| data[kScaleZ] = z * z * nc + c; | |
| mType = kTypeUnknown; | |
| } | |
| void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { | |
| for (int i = 0; i < 4; i++) { | |
| float x = 0; | |
| float y = 0; | |
| float z = 0; | |
| float w = 0; | |
| for (int j = 0; j < 4; j++) { | |
| const float e = v.get(i, j); | |
| x += u.get(j, 0) * e; | |
| y += u.get(j, 1) * e; | |
| z += u.get(j, 2) * e; | |
| w += u.get(j, 3) * e; | |
| } | |
| set(i, 0, x); | |
| set(i, 1, y); | |
| set(i, 2, z); | |
| set(i, 3, w); | |
| } | |
| mType = kTypeUnknown; | |
| } | |
| void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { | |
| loadIdentity(); | |
| data[kScaleX] = 2.0f / (right - left); | |
| data[kScaleY] = 2.0f / (top - bottom); | |
| data[kScaleZ] = -2.0f / (far - near); | |
| data[kTranslateX] = -(right + left) / (right - left); | |
| data[kTranslateY] = -(top + bottom) / (top - bottom); | |
| data[kTranslateZ] = -(far + near) / (far - near); | |
| mType = kTypeTranslate | kTypeScale | kTypeRectToRect; | |
| } | |
| float Matrix4::mapZ(const Vector3& orig) const { | |
| // duplicates logic for mapPoint3d's z coordinate | |
| return orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ]; | |
| } | |
| void Matrix4::mapPoint3d(Vector3& vec) const { | |
| // TODO: optimize simple case | |
| const Vector3 orig(vec); | |
| vec.x = orig.x * data[kScaleX] + orig.y * data[kSkewX] + orig.z * data[8] + data[kTranslateX]; | |
| vec.y = orig.x * data[kSkewY] + orig.y * data[kScaleY] + orig.z * data[9] + data[kTranslateY]; | |
| vec.z = orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ]; | |
| } | |
| #define MUL_ADD_STORE(a, b, c) ((a) = (a) * (b) + (c)) | |
| void Matrix4::mapPoint(float& x, float& y) const { | |
| if (isSimple()) { | |
| MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]); | |
| MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]); | |
| return; | |
| } | |
| float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX]; | |
| float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY]; | |
| float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; | |
| if (dz) dz = 1.0f / dz; | |
| x = dx * dz; | |
| y = dy * dz; | |
| } | |
| /** | |
| * Set the contents of the rect to be the bounding rect around each of the corners, mapped by the | |
| * matrix. | |
| * | |
| * NOTE: an empty rect to an arbitrary matrix isn't guaranteed to have an empty output, since that's | |
| * important for conservative bounds estimation (e.g. rotate45Matrix.mapRect of Rect(0, 10) should | |
| * result in non-empty. | |
| */ | |
| void Matrix4::mapRect(Rect& r) const { | |
| if (isIdentity()) return; | |
| if (isSimple()) { | |
| MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]); | |
| MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]); | |
| MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]); | |
| MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]); | |
| if (r.left > r.right) { | |
| float x = r.left; | |
| r.left = r.right; | |
| r.right = x; | |
| } | |
| if (r.top > r.bottom) { | |
| float y = r.top; | |
| r.top = r.bottom; | |
| r.bottom = y; | |
| } | |
| return; | |
| } | |
| float vertices[] = {r.left, r.top, r.right, r.top, r.right, r.bottom, r.left, r.bottom}; | |
| float x, y, z; | |
| for (int i = 0; i < 8; i += 2) { | |
| float px = vertices[i]; | |
| float py = vertices[i + 1]; | |
| x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX]; | |
| y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY]; | |
| z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2]; | |
| if (z) z = 1.0f / z; | |
| vertices[i] = x * z; | |
| vertices[i + 1] = y * z; | |
| } | |
| r.left = r.right = vertices[0]; | |
| r.top = r.bottom = vertices[1]; | |
| for (int i = 2; i < 8; i += 2) { | |
| x = vertices[i]; | |
| y = vertices[i + 1]; | |
| if (x < r.left) | |
| r.left = x; | |
| else if (x > r.right) | |
| r.right = x; | |
| if (y < r.top) | |
| r.top = y; | |
| else if (y > r.bottom) | |
| r.bottom = y; | |
| } | |
| } | |
| void Matrix4::decomposeScale(float& sx, float& sy) const { | |
| float len; | |
| len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX]; | |
| sx = copysignf(sqrtf(len), data[mat4::kScaleX]); | |
| len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY]; | |
| sy = copysignf(sqrtf(len), data[mat4::kScaleY]); | |
| } | |
| void Matrix4::dump(const char* label) const { | |
| ALOGD("%s[simple=%d, type=0x%x", label ? label : "Matrix4", isSimple(), getType()); | |
| ALOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]); | |
| ALOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]); | |
| ALOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]); | |
| ALOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]); | |
| ALOGD("]"); | |
| } | |
| } // namespace uirenderer | |
| } // namespace android |