| /* | |
| * Copyright (C) 2015 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "LayerUpdateQueue.h" | |
| #include "RenderNode.h" | |
| namespace android { | |
| namespace uirenderer { | |
| void LayerUpdateQueue::clear() { | |
| mEntries.clear(); | |
| } | |
| void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) { | |
| damage.roundOut(); | |
| damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight()); | |
| if (!damage.isEmpty()) { | |
| for (Entry& entry : mEntries) { | |
| if (CC_UNLIKELY(entry.renderNode == renderNode)) { | |
| entry.damage.unionWith(damage); | |
| return; | |
| } | |
| } | |
| mEntries.emplace_back(renderNode, damage); | |
| } | |
| } | |
| } // namespace uirenderer | |
| } // namespace android |