| /* | |
| * Copyright 2019 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <GrAHardwareBufferUtils.h> | |
| #include <GrBackendSurface.h> | |
| #include <SkImage.h> | |
| #include <android/hardware_buffer.h> | |
| #include <system/graphics.h> | |
| namespace android { | |
| namespace uirenderer { | |
| /** | |
| * AutoBackendTextureRelease manages EglImage/VkImage lifetime. It is a ref-counted object | |
| * that keeps GPU resources alive until the last SkImage object using them is destroyed. | |
| */ | |
| class AutoBackendTextureRelease final { | |
| public: | |
| AutoBackendTextureRelease(GrDirectContext* context, | |
| AHardwareBuffer* buffer); | |
| const GrBackendTexture& getTexture() const { return mBackendTexture; } | |
| // Only called on the RenderThread, so it need not be thread-safe. | |
| void ref() { mUsageCount++; } | |
| void unref(bool releaseImage); | |
| inline sk_sp<SkImage> getImage() const { return mImage; } | |
| void makeImage(AHardwareBuffer* buffer, | |
| android_dataspace dataspace, | |
| GrDirectContext* context); | |
| void newBufferContent(GrDirectContext* context); | |
| void releaseQueueOwnership(GrDirectContext* context); | |
| private: | |
| // The only way to invoke dtor is with unref, when mUsageCount is 0. | |
| ~AutoBackendTextureRelease() {} | |
| GrBackendTexture mBackendTexture; | |
| GrAHardwareBufferUtils::DeleteImageProc mDeleteProc; | |
| GrAHardwareBufferUtils::UpdateImageProc mUpdateProc; | |
| GrAHardwareBufferUtils::TexImageCtx mImageCtx; | |
| // Starting with refcount 1, because the first ref is held by SurfaceTexture. Additional refs | |
| // are held by SkImages. | |
| int mUsageCount = 1; | |
| // mImage is the SkImage created from mBackendTexture. | |
| sk_sp<SkImage> mImage; | |
| }; | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |