| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "AnimationContext.h" | |
| #include "Animator.h" | |
| #include "RenderNode.h" | |
| #include "renderthread/TimeLord.h" | |
| namespace android { | |
| namespace uirenderer { | |
| AnimationContext::AnimationContext(renderthread::TimeLord& clock) | |
| : mClock(clock) | |
| , mCurrentFrameAnimations(*this) | |
| , mNextFrameAnimations(*this) | |
| , mFrameTimeMs(0) {} | |
| AnimationContext::~AnimationContext() {} | |
| void AnimationContext::destroy() { | |
| startFrame(TreeInfo::MODE_RT_ONLY); | |
| while (mCurrentFrameAnimations.mNextHandle) { | |
| AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; | |
| AnimatorManager& animators = current->mRenderNode->animators(); | |
| animators.endAllActiveAnimators(); | |
| LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, | |
| "endAllAnimators failed to remove from current frame list!"); | |
| } | |
| } | |
| void AnimationContext::addAnimatingRenderNode(RenderNode& node) { | |
| if (!node.animators().hasAnimationHandle()) { | |
| AnimationHandle* handle = new AnimationHandle(node, *this); | |
| addAnimationHandle(handle); | |
| } | |
| } | |
| void AnimationContext::addAnimationHandle(AnimationHandle* handle) { | |
| handle->insertAfter(&mNextFrameAnimations); | |
| } | |
| void AnimationContext::startFrame(TreeInfo::TraversalMode mode) { | |
| LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle, | |
| "Missed running animations last frame!"); | |
| AnimationHandle* head = mNextFrameAnimations.mNextHandle; | |
| if (head) { | |
| mNextFrameAnimations.mNextHandle = nullptr; | |
| mCurrentFrameAnimations.mNextHandle = head; | |
| head->mPreviousHandle = &mCurrentFrameAnimations; | |
| } | |
| mFrameTimeMs = ns2ms(mClock.latestVsync()); | |
| } | |
| void AnimationContext::runRemainingAnimations(TreeInfo& info) { | |
| while (mCurrentFrameAnimations.mNextHandle) { | |
| AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; | |
| AnimatorManager& animators = current->mRenderNode->animators(); | |
| animators.pushStaging(); | |
| animators.animateNoDamage(info); | |
| LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, | |
| "Animate failed to remove from current frame list!"); | |
| } | |
| } | |
| void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, | |
| AnimationListener* listener) { | |
| listener->onAnimationFinished(animator); | |
| } | |
| AnimationHandle::AnimationHandle(AnimationContext& context) | |
| : mContext(context), mPreviousHandle(nullptr), mNextHandle(nullptr) {} | |
| AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context) | |
| : mRenderNode(&animatingNode) | |
| , mContext(context) | |
| , mPreviousHandle(nullptr) | |
| , mNextHandle(nullptr) { | |
| mRenderNode->animators().setAnimationHandle(this); | |
| } | |
| AnimationHandle::~AnimationHandle() { | |
| LOG_ALWAYS_FATAL_IF(mPreviousHandle || mNextHandle, | |
| "AnimationHandle destroyed while still animating!"); | |
| } | |
| void AnimationHandle::notifyAnimationsRan() { | |
| removeFromList(); | |
| if (mRenderNode->animators().hasAnimators()) { | |
| mContext.addAnimationHandle(this); | |
| } else { | |
| release(); | |
| } | |
| } | |
| void AnimationHandle::release() { | |
| LOG_ALWAYS_FATAL_IF(mRenderNode->animators().hasAnimators(), | |
| "Releasing the handle for an RenderNode with outstanding animators!"); | |
| removeFromList(); | |
| mRenderNode->animators().setAnimationHandle(nullptr); | |
| delete this; | |
| } | |
| void AnimationHandle::insertAfter(AnimationHandle* prev) { | |
| removeFromList(); | |
| mNextHandle = prev->mNextHandle; | |
| if (mNextHandle) { | |
| mNextHandle->mPreviousHandle = this; | |
| } | |
| prev->mNextHandle = this; | |
| mPreviousHandle = prev; | |
| } | |
| void AnimationHandle::removeFromList() { | |
| if (mPreviousHandle) { | |
| mPreviousHandle->mNextHandle = mNextHandle; | |
| } | |
| if (mNextHandle) { | |
| mNextHandle->mPreviousHandle = mPreviousHandle; | |
| } | |
| mPreviousHandle = nullptr; | |
| mNextHandle = nullptr; | |
| } | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |