|  | /* | 
|  | * Copyright (C) 2015 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef AAPT_PROCESS_SYMBOLTABLE_H | 
|  | #define AAPT_PROCESS_SYMBOLTABLE_H | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <memory> | 
|  | #include <vector> | 
|  |  | 
|  | #include "android-base/macros.h" | 
|  | #include "androidfw/AssetManager.h" | 
|  | #include "utils/JenkinsHash.h" | 
|  | #include "utils/LruCache.h" | 
|  |  | 
|  | #include "Resource.h" | 
|  | #include "ResourceTable.h" | 
|  | #include "ResourceValues.h" | 
|  | #include "util/Util.h" | 
|  |  | 
|  | namespace aapt { | 
|  |  | 
|  | inline android::hash_t hash_type(const ResourceName& name) { | 
|  | std::hash<std::string> str_hash; | 
|  | android::hash_t hash = 0; | 
|  | hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package)); | 
|  | hash = android::JenkinsHashMix(hash, (uint32_t)name.type); | 
|  | hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry)); | 
|  | return hash; | 
|  | } | 
|  |  | 
|  | inline android::hash_t hash_type(const ResourceId& id) { | 
|  | return android::hash_type(id.id); | 
|  | } | 
|  |  | 
|  | class ISymbolSource; | 
|  | class ISymbolTableDelegate; | 
|  | class NameMangler; | 
|  |  | 
|  | class SymbolTable { | 
|  | public: | 
|  | struct Symbol { | 
|  | Symbol() = default; | 
|  |  | 
|  | explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {}, | 
|  | bool pub = false) | 
|  | : id(i), attribute(attr), is_public(pub) { | 
|  | } | 
|  |  | 
|  | Symbol(const Symbol&) = default; | 
|  | Symbol(Symbol&&) = default; | 
|  | Symbol& operator=(const Symbol&) = default; | 
|  | Symbol& operator=(Symbol&&) = default; | 
|  |  | 
|  | Maybe<ResourceId> id; | 
|  | std::shared_ptr<Attribute> attribute; | 
|  | bool is_public = false; | 
|  | bool is_dynamic = false; | 
|  | }; | 
|  |  | 
|  | SymbolTable(NameMangler* mangler); | 
|  |  | 
|  | // Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for | 
|  | // looking up resources from a set of sources. | 
|  | void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate); | 
|  |  | 
|  | // Appends a symbol source. The cache is not cleared since entries that | 
|  | // have already been found would take precedence due to ordering. | 
|  | void AppendSource(std::unique_ptr<ISymbolSource> source); | 
|  |  | 
|  | // Prepends a symbol source so that its symbols take precedence. This will | 
|  | // cause the existing cache to be cleared. | 
|  | void PrependSource(std::unique_ptr<ISymbolSource> source); | 
|  |  | 
|  | // NOTE: Never hold on to the result between calls to FindByXXX. The | 
|  | // results are stored in a cache which may evict entries on subsequent calls. | 
|  | const Symbol* FindByName(const ResourceName& name); | 
|  |  | 
|  | // NOTE: Never hold on to the result between calls to FindByXXX. The | 
|  | // results are stored in a cache which may evict entries on subsequent calls. | 
|  | const Symbol* FindById(const ResourceId& id); | 
|  |  | 
|  | // Let's the ISymbolSource decide whether looking up by name or ID is faster, | 
|  | // if both are available. | 
|  | // NOTE: Never hold on to the result between calls to FindByXXX. The | 
|  | // results are stored in a cache which may evict entries on subsequent calls. | 
|  | const Symbol* FindByReference(const Reference& ref); | 
|  |  | 
|  | private: | 
|  | NameMangler* mangler_; | 
|  | std::unique_ptr<ISymbolTableDelegate> delegate_; | 
|  | std::vector<std::unique_ptr<ISymbolSource>> sources_; | 
|  |  | 
|  | // We use shared_ptr because unique_ptr is not supported and | 
|  | // we need automatic deletion. | 
|  | android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_; | 
|  | android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(SymbolTable); | 
|  | }; | 
|  |  | 
|  | // Allows the customization of the lookup strategy/order of a symbol from a set of | 
|  | // symbol sources. | 
|  | class ISymbolTableDelegate { | 
|  | public: | 
|  | ISymbolTableDelegate() = default; | 
|  | virtual ~ISymbolTableDelegate() = default; | 
|  |  | 
|  | // The name is already mangled and does not need further processing. | 
|  | virtual std::unique_ptr<SymbolTable::Symbol> FindByName( | 
|  | const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0; | 
|  |  | 
|  | virtual std::unique_ptr<SymbolTable::Symbol> FindById( | 
|  | ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0; | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate); | 
|  | }; | 
|  |  | 
|  | class DefaultSymbolTableDelegate : public ISymbolTableDelegate { | 
|  | public: | 
|  | DefaultSymbolTableDelegate() = default; | 
|  | virtual ~DefaultSymbolTableDelegate() = default; | 
|  |  | 
|  | virtual std::unique_ptr<SymbolTable::Symbol> FindByName( | 
|  | const ResourceName& name, | 
|  | const std::vector<std::unique_ptr<ISymbolSource>>& sources) override; | 
|  | virtual std::unique_ptr<SymbolTable::Symbol> FindById( | 
|  | ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override; | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate); | 
|  | }; | 
|  |  | 
|  | // An interface that a symbol source implements in order to surface symbol information | 
|  | // to the symbol table. | 
|  | class ISymbolSource { | 
|  | public: | 
|  | virtual ~ISymbolSource() = default; | 
|  |  | 
|  | virtual std::unique_ptr<SymbolTable::Symbol> FindByName( | 
|  | const ResourceName& name) = 0; | 
|  | virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0; | 
|  |  | 
|  | // Default implementation tries the name if it exists, else the ID. | 
|  | virtual std::unique_ptr<SymbolTable::Symbol> FindByReference( | 
|  | const Reference& ref) { | 
|  | if (ref.name) { | 
|  | return FindByName(ref.name.value()); | 
|  | } else if (ref.id) { | 
|  | return FindById(ref.id.value()); | 
|  | } | 
|  | return {}; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Exposes the resources in a ResourceTable as symbols for SymbolTable. | 
|  | // Instances of this class must outlive the encompassed ResourceTable. | 
|  | // Lookups by ID are ignored. | 
|  | class ResourceTableSymbolSource : public ISymbolSource { | 
|  | public: | 
|  | explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {} | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> FindByName( | 
|  | const ResourceName& name) override; | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | private: | 
|  | ResourceTable* table_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource); | 
|  | }; | 
|  |  | 
|  | class AssetManagerSymbolSource : public ISymbolSource { | 
|  | public: | 
|  | AssetManagerSymbolSource() = default; | 
|  |  | 
|  | bool AddAssetPath(const android::StringPiece& path); | 
|  | std::map<size_t, std::string> GetAssignedPackageIds() const; | 
|  | bool IsPackageDynamic(uint32_t packageId) const; | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> FindByName( | 
|  | const ResourceName& name) override; | 
|  | std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override; | 
|  | std::unique_ptr<SymbolTable::Symbol> FindByReference( | 
|  | const Reference& ref) override; | 
|  |  | 
|  | android::AssetManager* GetAssetManager() { | 
|  | return &assets_; | 
|  | } | 
|  |  | 
|  | private: | 
|  | android::AssetManager assets_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource); | 
|  | }; | 
|  |  | 
|  | }  // namespace aapt | 
|  |  | 
|  | #endif /* AAPT_PROCESS_SYMBOLTABLE_H */ |