| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_NDEBUG 0 | 
 | #define LOG_TAG "BootAnimation" | 
 |  | 
 | #include <vector> | 
 |  | 
 | #include <stdint.h> | 
 | #include <inttypes.h> | 
 | #include <sys/inotify.h> | 
 | #include <sys/poll.h> | 
 | #include <sys/stat.h> | 
 | #include <sys/types.h> | 
 | #include <math.h> | 
 | #include <fcntl.h> | 
 | #include <utils/misc.h> | 
 | #include <signal.h> | 
 | #include <time.h> | 
 |  | 
 | #include <cutils/atomic.h> | 
 | #include <cutils/properties.h> | 
 |  | 
 | #include <android/imagedecoder.h> | 
 | #include <androidfw/AssetManager.h> | 
 | #include <binder/IPCThreadState.h> | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/SystemClock.h> | 
 |  | 
 | #include <android-base/properties.h> | 
 |  | 
 | #include <ui/DisplayMode.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/Rect.h> | 
 | #include <ui/Region.h> | 
 |  | 
 | #include <gui/ISurfaceComposer.h> | 
 | #include <gui/DisplayEventReceiver.h> | 
 | #include <gui/Surface.h> | 
 | #include <gui/SurfaceComposerClient.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 | #include <EGL/eglext.h> | 
 |  | 
 | #include "BootAnimation.h" | 
 |  | 
 | #define ANIM_PATH_MAX 255 | 
 | #define STR(x)   #x | 
 | #define STRTO(x) STR(x) | 
 |  | 
 | namespace android { | 
 |  | 
 | using ui::DisplayMode; | 
 |  | 
 | static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip"; | 
 | static const char PRODUCT_BOOTANIMATION_DARK_FILE[] = "/product/media/bootanimation-dark.zip"; | 
 | static const char PRODUCT_BOOTANIMATION_FILE[] = "/product/media/bootanimation.zip"; | 
 | static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip"; | 
 | static const char APEX_BOOTANIMATION_FILE[] = "/apex/com.android.bootanimation/etc/bootanimation.zip"; | 
 | static const char PRODUCT_ENCRYPTED_BOOTANIMATION_FILE[] = "/product/media/bootanimation-encrypted.zip"; | 
 | static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip"; | 
 | static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip"; | 
 | static const char PRODUCT_SHUTDOWNANIMATION_FILE[] = "/product/media/shutdownanimation.zip"; | 
 | static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip"; | 
 |  | 
 | static constexpr const char* PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE = "/product/media/userspace-reboot.zip"; | 
 | static constexpr const char* OEM_USERSPACE_REBOOT_ANIMATION_FILE = "/oem/media/userspace-reboot.zip"; | 
 | static constexpr const char* SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE = "/system/media/userspace-reboot.zip"; | 
 |  | 
 | static const char BOOTANIM_DATA_DIR_PATH[] = "/data/bootanim"; | 
 | static const char BOOTANIM_TIME_DIR_NAME[] = "time"; | 
 | static const char BOOTANIM_TIME_DIR_PATH[] = "/data/bootanim/time"; | 
 | static const char CLOCK_FONT_ASSET[] = "images/clock_font.png"; | 
 | static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png"; | 
 | static const char PROGRESS_FONT_ASSET[] = "images/progress_font.png"; | 
 | static const char PROGRESS_FONT_ZIP_NAME[] = "progress_font.png"; | 
 | static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change"; | 
 | static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/bootanim/time/last_time_change"; | 
 | static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate"; | 
 | static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/bootanim/time/time_is_accurate"; | 
 | static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/bootanim/time/time_format_12_hour"; | 
 | // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00. | 
 | static const long long ACCURATE_TIME_EPOCH = 946684800000; | 
 | static constexpr char FONT_BEGIN_CHAR = ' '; | 
 | static constexpr char FONT_END_CHAR = '~' + 1; | 
 | static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1; | 
 | static constexpr size_t FONT_NUM_COLS = 16; | 
 | static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS; | 
 | static const int TEXT_CENTER_VALUE = INT_MAX; | 
 | static const int TEXT_MISSING_VALUE = INT_MIN; | 
 | static const char EXIT_PROP_NAME[] = "service.bootanim.exit"; | 
 | static const char PROGRESS_PROP_NAME[] = "service.bootanim.progress"; | 
 | static const char DISPLAYS_PROP_NAME[] = "persist.service.bootanim.displays"; | 
 | static const char CLOCK_ENABLED_PROP_NAME[] = "persist.sys.bootanim.clock.enabled"; | 
 | static const int ANIM_ENTRY_NAME_MAX = ANIM_PATH_MAX + 1; | 
 | static constexpr size_t TEXT_POS_LEN_MAX = 16; | 
 | static const int DYNAMIC_COLOR_COUNT = 4; | 
 | static const char U_TEXTURE[] = "uTexture"; | 
 | static const char U_FADE[] = "uFade"; | 
 | static const char U_CROP_AREA[] = "uCropArea"; | 
 | static const char U_START_COLOR_PREFIX[] = "uStartColor"; | 
 | static const char U_END_COLOR_PREFIX[] = "uEndColor"; | 
 | static const char U_COLOR_PROGRESS[] = "uColorProgress"; | 
 | static const char A_UV[] = "aUv"; | 
 | static const char A_POSITION[] = "aPosition"; | 
 | static const char VERTEX_SHADER_SOURCE[] = R"( | 
 |     precision mediump float; | 
 |     attribute vec4 aPosition; | 
 |     attribute highp vec2 aUv; | 
 |     varying highp vec2 vUv; | 
 |     void main() { | 
 |         gl_Position = aPosition; | 
 |         vUv = aUv; | 
 |     })"; | 
 | static const char IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE[] = R"( | 
 |     precision mediump float; | 
 |     const float cWhiteMaskThreshold = 0.05; | 
 |     uniform sampler2D uTexture; | 
 |     uniform float uFade; | 
 |     uniform float uColorProgress; | 
 |     uniform vec4 uStartColor0; | 
 |     uniform vec4 uStartColor1; | 
 |     uniform vec4 uStartColor2; | 
 |     uniform vec4 uStartColor3; | 
 |     uniform vec4 uEndColor0; | 
 |     uniform vec4 uEndColor1; | 
 |     uniform vec4 uEndColor2; | 
 |     uniform vec4 uEndColor3; | 
 |     varying highp vec2 vUv; | 
 |     void main() { | 
 |         vec4 mask = texture2D(uTexture, vUv); | 
 |         float r = mask.r; | 
 |         float g = mask.g; | 
 |         float b = mask.b; | 
 |         float a = mask.a; | 
 |         // If all channels have values, render pixel as a shade of white. | 
 |         float useWhiteMask = step(cWhiteMaskThreshold, r) | 
 |             * step(cWhiteMaskThreshold, g) | 
 |             * step(cWhiteMaskThreshold, b) | 
 |             * step(cWhiteMaskThreshold, a); | 
 |         vec4 color = r * mix(uStartColor0, uEndColor0, uColorProgress) | 
 |                 + g * mix(uStartColor1, uEndColor1, uColorProgress) | 
 |                 + b * mix(uStartColor2, uEndColor2, uColorProgress) | 
 |                 + a * mix(uStartColor3, uEndColor3, uColorProgress); | 
 |         color = mix(color, vec4(vec3((r + g + b + a) * 0.25), 1.0), useWhiteMask); | 
 |         gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a; | 
 |     })"; | 
 | static const char IMAGE_FRAG_SHADER_SOURCE[] = R"( | 
 |     precision mediump float; | 
 |     uniform sampler2D uTexture; | 
 |     uniform float uFade; | 
 |     varying highp vec2 vUv; | 
 |     void main() { | 
 |         vec4 color = texture2D(uTexture, vUv); | 
 |         gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a; | 
 |     })"; | 
 | static const char TEXT_FRAG_SHADER_SOURCE[] = R"( | 
 |     precision mediump float; | 
 |     uniform sampler2D uTexture; | 
 |     uniform vec4 uCropArea; | 
 |     varying highp vec2 vUv; | 
 |     void main() { | 
 |         vec2 uv = vec2(mix(uCropArea.x, uCropArea.z, vUv.x), | 
 |                        mix(uCropArea.y, uCropArea.w, vUv.y)); | 
 |         gl_FragColor = texture2D(uTexture, uv); | 
 |     })"; | 
 |  | 
 | static GLfloat quadPositions[] = { | 
 |     -0.5f, -0.5f, | 
 |     +0.5f, -0.5f, | 
 |     +0.5f, +0.5f, | 
 |     +0.5f, +0.5f, | 
 |     -0.5f, +0.5f, | 
 |     -0.5f, -0.5f | 
 | }; | 
 | static GLfloat quadUVs[] = { | 
 |     0.0f, 1.0f, | 
 |     1.0f, 1.0f, | 
 |     1.0f, 0.0f, | 
 |     1.0f, 0.0f, | 
 |     0.0f, 0.0f, | 
 |     0.0f, 1.0f | 
 | }; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | BootAnimation::BootAnimation(sp<Callbacks> callbacks) | 
 |         : Thread(false), mLooper(new Looper(false)), mClockEnabled(true), mTimeIsAccurate(false), | 
 |         mTimeFormat12Hour(false), mTimeCheckThread(nullptr), mCallbacks(callbacks) { | 
 |     mSession = new SurfaceComposerClient(); | 
 |  | 
 |     std::string powerCtl = android::base::GetProperty("sys.powerctl", ""); | 
 |     if (powerCtl.empty()) { | 
 |         mShuttingDown = false; | 
 |     } else { | 
 |         mShuttingDown = true; | 
 |     } | 
 |     ALOGD("%sAnimationStartTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
 |             elapsedRealtime()); | 
 | } | 
 |  | 
 | BootAnimation::~BootAnimation() { | 
 |     if (mAnimation != nullptr) { | 
 |         releaseAnimation(mAnimation); | 
 |         mAnimation = nullptr; | 
 |     } | 
 |     ALOGD("%sAnimationStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
 |             elapsedRealtime()); | 
 | } | 
 |  | 
 | void BootAnimation::onFirstRef() { | 
 |     status_t err = mSession->linkToComposerDeath(this); | 
 |     SLOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); | 
 |     if (err == NO_ERROR) { | 
 |         // Load the animation content -- this can be slow (eg 200ms) | 
 |         // called before waitForSurfaceFlinger() in main() to avoid wait | 
 |         ALOGD("%sAnimationPreloadTiming start time: %" PRId64 "ms", | 
 |                 mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); | 
 |         preloadAnimation(); | 
 |         ALOGD("%sAnimationPreloadStopTiming start time: %" PRId64 "ms", | 
 |                 mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); | 
 |     } | 
 | } | 
 |  | 
 | sp<SurfaceComposerClient> BootAnimation::session() const { | 
 |     return mSession; | 
 | } | 
 |  | 
 | void BootAnimation::binderDied(const wp<IBinder>&) { | 
 |     // woah, surfaceflinger died! | 
 |     SLOGD("SurfaceFlinger died, exiting..."); | 
 |  | 
 |     // calling requestExit() is not enough here because the Surface code | 
 |     // might be blocked on a condition variable that will never be updated. | 
 |     kill( getpid(), SIGKILL ); | 
 |     requestExit(); | 
 | } | 
 |  | 
 | static void* decodeImage(const void* encodedData, size_t dataLength, AndroidBitmapInfo* outInfo, | 
 |     bool premultiplyAlpha) { | 
 |     AImageDecoder* decoder = nullptr; | 
 |     AImageDecoder_createFromBuffer(encodedData, dataLength, &decoder); | 
 |     if (!decoder) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     const AImageDecoderHeaderInfo* info = AImageDecoder_getHeaderInfo(decoder); | 
 |     outInfo->width = AImageDecoderHeaderInfo_getWidth(info); | 
 |     outInfo->height = AImageDecoderHeaderInfo_getHeight(info); | 
 |     outInfo->format = AImageDecoderHeaderInfo_getAndroidBitmapFormat(info); | 
 |     outInfo->stride = AImageDecoder_getMinimumStride(decoder); | 
 |     outInfo->flags = 0; | 
 |  | 
 |     if (!premultiplyAlpha) { | 
 |         AImageDecoder_setUnpremultipliedRequired(decoder, true); | 
 |     } | 
 |  | 
 |     const size_t size = outInfo->stride * outInfo->height; | 
 |     void* pixels = malloc(size); | 
 |     int result = AImageDecoder_decodeImage(decoder, pixels, outInfo->stride, size); | 
 |     AImageDecoder_delete(decoder); | 
 |  | 
 |     if (result != ANDROID_IMAGE_DECODER_SUCCESS) { | 
 |         free(pixels); | 
 |         return nullptr; | 
 |     } | 
 |     return pixels; | 
 | } | 
 |  | 
 | status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, | 
 |         const char* name, bool premultiplyAlpha) { | 
 |     Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); | 
 |     if (asset == nullptr) | 
 |         return NO_INIT; | 
 |  | 
 |     AndroidBitmapInfo bitmapInfo; | 
 |     void* pixels = decodeImage(asset->getBuffer(false), asset->getLength(), &bitmapInfo, | 
 |         premultiplyAlpha); | 
 |     auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free }; | 
 |  | 
 |     asset->close(); | 
 |     delete asset; | 
 |  | 
 |     if (!pixels) { | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     const int w = bitmapInfo.width; | 
 |     const int h = bitmapInfo.height; | 
 |  | 
 |     texture->w = w; | 
 |     texture->h = h; | 
 |  | 
 |     glGenTextures(1, &texture->name); | 
 |     glBindTexture(GL_TEXTURE_2D, texture->name); | 
 |  | 
 |     switch (bitmapInfo.format) { | 
 |         case ANDROID_BITMAP_FORMAT_A_8: | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, | 
 |                     GL_UNSIGNED_BYTE, pixels); | 
 |             break; | 
 |         case ANDROID_BITMAP_FORMAT_RGBA_4444: | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | 
 |                     GL_UNSIGNED_SHORT_4_4_4_4, pixels); | 
 |             break; | 
 |         case ANDROID_BITMAP_FORMAT_RGBA_8888: | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | 
 |                     GL_UNSIGNED_BYTE, pixels); | 
 |             break; | 
 |         case ANDROID_BITMAP_FORMAT_RGB_565: | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, | 
 |                     GL_UNSIGNED_SHORT_5_6_5, pixels); | 
 |             break; | 
 |         default: | 
 |             break; | 
 |     } | 
 |  | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BootAnimation::initTexture(FileMap* map, int* width, int* height, | 
 |     bool premultiplyAlpha) { | 
 |     AndroidBitmapInfo bitmapInfo; | 
 |     void* pixels = decodeImage(map->getDataPtr(), map->getDataLength(), &bitmapInfo, | 
 |         premultiplyAlpha); | 
 |     auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free }; | 
 |  | 
 |     // FileMap memory is never released until application exit. | 
 |     // Release it now as the texture is already loaded and the memory used for | 
 |     // the packed resource can be released. | 
 |     delete map; | 
 |  | 
 |     if (!pixels) { | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     const int w = bitmapInfo.width; | 
 |     const int h = bitmapInfo.height; | 
 |  | 
 |     int tw = 1 << (31 - __builtin_clz(w)); | 
 |     int th = 1 << (31 - __builtin_clz(h)); | 
 |     if (tw < w) tw <<= 1; | 
 |     if (th < h) th <<= 1; | 
 |  | 
 |     switch (bitmapInfo.format) { | 
 |         case ANDROID_BITMAP_FORMAT_RGBA_8888: | 
 |             if (!mUseNpotTextures && (tw != w || th != h)) { | 
 |                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, | 
 |                         GL_UNSIGNED_BYTE, nullptr); | 
 |                 glTexSubImage2D(GL_TEXTURE_2D, 0, | 
 |                         0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 
 |             } else { | 
 |                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | 
 |                         GL_UNSIGNED_BYTE, pixels); | 
 |             } | 
 |             break; | 
 |  | 
 |         case ANDROID_BITMAP_FORMAT_RGB_565: | 
 |             if (!mUseNpotTextures && (tw != w || th != h)) { | 
 |                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, | 
 |                         GL_UNSIGNED_SHORT_5_6_5, nullptr); | 
 |                 glTexSubImage2D(GL_TEXTURE_2D, 0, | 
 |                         0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); | 
 |             } else { | 
 |                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, | 
 |                         GL_UNSIGNED_SHORT_5_6_5, pixels); | 
 |             } | 
 |             break; | 
 |         default: | 
 |             break; | 
 |     } | 
 |  | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |  | 
 |     *width = w; | 
 |     *height = h; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | class BootAnimation::DisplayEventCallback : public LooperCallback { | 
 |     BootAnimation* mBootAnimation; | 
 |  | 
 | public: | 
 |     DisplayEventCallback(BootAnimation* bootAnimation) { | 
 |         mBootAnimation = bootAnimation; | 
 |     } | 
 |  | 
 |     int handleEvent(int /* fd */, int events, void* /* data */) { | 
 |         if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { | 
 |             ALOGE("Display event receiver pipe was closed or an error occurred. events=0x%x", | 
 |                     events); | 
 |             return 0; // remove the callback | 
 |         } | 
 |  | 
 |         if (!(events & Looper::EVENT_INPUT)) { | 
 |             ALOGW("Received spurious callback for unhandled poll event.  events=0x%x", events); | 
 |             return 1; // keep the callback | 
 |         } | 
 |  | 
 |         constexpr int kBufferSize = 100; | 
 |         DisplayEventReceiver::Event buffer[kBufferSize]; | 
 |         ssize_t numEvents; | 
 |         do { | 
 |             numEvents = mBootAnimation->mDisplayEventReceiver->getEvents(buffer, kBufferSize); | 
 |             for (size_t i = 0; i < static_cast<size_t>(numEvents); i++) { | 
 |                 const auto& event = buffer[i]; | 
 |                 if (event.header.type == DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG) { | 
 |                     SLOGV("Hotplug received"); | 
 |  | 
 |                     if (!event.hotplug.connected) { | 
 |                         // ignore hotplug disconnect | 
 |                         continue; | 
 |                     } | 
 |                     auto token = SurfaceComposerClient::getPhysicalDisplayToken( | 
 |                         event.header.displayId); | 
 |  | 
 |                     if (token != mBootAnimation->mDisplayToken) { | 
 |                         // ignore hotplug of a secondary display | 
 |                         continue; | 
 |                     } | 
 |  | 
 |                     DisplayMode displayMode; | 
 |                     const status_t error = SurfaceComposerClient::getActiveDisplayMode( | 
 |                         mBootAnimation->mDisplayToken, &displayMode); | 
 |                     if (error != NO_ERROR) { | 
 |                         SLOGE("Can't get active display mode."); | 
 |                     } | 
 |                     mBootAnimation->resizeSurface(displayMode.resolution.getWidth(), | 
 |                         displayMode.resolution.getHeight()); | 
 |                 } | 
 |             } | 
 |         } while (numEvents > 0); | 
 |  | 
 |         return 1;  // keep the callback | 
 |     } | 
 | }; | 
 |  | 
 | EGLConfig BootAnimation::getEglConfig(const EGLDisplay& display) { | 
 |     const EGLint attribs[] = { | 
 |         EGL_RED_SIZE,   8, | 
 |         EGL_GREEN_SIZE, 8, | 
 |         EGL_BLUE_SIZE,  8, | 
 |         EGL_DEPTH_SIZE, 0, | 
 |         EGL_NONE | 
 |     }; | 
 |     EGLint numConfigs; | 
 |     EGLConfig config; | 
 |     eglChooseConfig(display, attribs, &config, 1, &numConfigs); | 
 |     return config; | 
 | } | 
 |  | 
 | ui::Size BootAnimation::limitSurfaceSize(int width, int height) const { | 
 |     ui::Size limited(width, height); | 
 |     bool wasLimited = false; | 
 |     const float aspectRatio = float(width) / float(height); | 
 |     if (mMaxWidth != 0 && width > mMaxWidth) { | 
 |         limited.height = mMaxWidth / aspectRatio; | 
 |         limited.width = mMaxWidth; | 
 |         wasLimited = true; | 
 |     } | 
 |     if (mMaxHeight != 0 && limited.height > mMaxHeight) { | 
 |         limited.height = mMaxHeight; | 
 |         limited.width = mMaxHeight * aspectRatio; | 
 |         wasLimited = true; | 
 |     } | 
 |     SLOGV_IF(wasLimited, "Surface size has been limited to [%dx%d] from [%dx%d]", | 
 |              limited.width, limited.height, width, height); | 
 |     return limited; | 
 | } | 
 |  | 
 | status_t BootAnimation::readyToRun() { | 
 |     mAssets.addDefaultAssets(); | 
 |  | 
 |     mDisplayToken = SurfaceComposerClient::getInternalDisplayToken(); | 
 |     if (mDisplayToken == nullptr) | 
 |         return NAME_NOT_FOUND; | 
 |  | 
 |     DisplayMode displayMode; | 
 |     const status_t error = | 
 |             SurfaceComposerClient::getActiveDisplayMode(mDisplayToken, &displayMode); | 
 |     if (error != NO_ERROR) | 
 |         return error; | 
 |  | 
 |     mMaxWidth = android::base::GetIntProperty("ro.surface_flinger.max_graphics_width", 0); | 
 |     mMaxHeight = android::base::GetIntProperty("ro.surface_flinger.max_graphics_height", 0); | 
 |     ui::Size resolution = displayMode.resolution; | 
 |     resolution = limitSurfaceSize(resolution.width, resolution.height); | 
 |     // create the native surface | 
 |     sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"), | 
 |             resolution.getWidth(), resolution.getHeight(), PIXEL_FORMAT_RGB_565); | 
 |  | 
 |     SurfaceComposerClient::Transaction t; | 
 |  | 
 |     // this guest property specifies multi-display IDs to show the boot animation | 
 |     // multiple ids can be set with comma (,) as separator, for example: | 
 |     // setprop persist.boot.animation.displays 19260422155234049,19261083906282754 | 
 |     Vector<PhysicalDisplayId> physicalDisplayIds; | 
 |     char displayValue[PROPERTY_VALUE_MAX] = ""; | 
 |     property_get(DISPLAYS_PROP_NAME, displayValue, ""); | 
 |     bool isValid = displayValue[0] != '\0'; | 
 |     if (isValid) { | 
 |         char *p = displayValue; | 
 |         while (*p) { | 
 |             if (!isdigit(*p) && *p != ',') { | 
 |                 isValid = false; | 
 |                 break; | 
 |             } | 
 |             p ++; | 
 |         } | 
 |         if (!isValid) | 
 |             SLOGE("Invalid syntax for the value of system prop: %s", DISPLAYS_PROP_NAME); | 
 |     } | 
 |     if (isValid) { | 
 |         std::istringstream stream(displayValue); | 
 |         for (PhysicalDisplayId id; stream >> id.value; ) { | 
 |             physicalDisplayIds.add(id); | 
 |             if (stream.peek() == ',') | 
 |                 stream.ignore(); | 
 |         } | 
 |  | 
 |         // In the case of multi-display, boot animation shows on the specified displays | 
 |         // in addition to the primary display | 
 |         const auto ids = SurfaceComposerClient::getPhysicalDisplayIds(); | 
 |         for (const auto id : physicalDisplayIds) { | 
 |             if (std::find(ids.begin(), ids.end(), id) != ids.end()) { | 
 |                 if (const auto token = SurfaceComposerClient::getPhysicalDisplayToken(id)) { | 
 |                     t.setDisplayLayerStack(token, ui::DEFAULT_LAYER_STACK); | 
 |                 } | 
 |             } | 
 |         } | 
 |         t.setLayerStack(control, ui::DEFAULT_LAYER_STACK); | 
 |     } | 
 |  | 
 |     t.setLayer(control, 0x40000000) | 
 |         .apply(); | 
 |  | 
 |     sp<Surface> s = control->getSurface(); | 
 |  | 
 |     // initialize opengl and egl | 
 |     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |     eglInitialize(display, nullptr, nullptr); | 
 |     EGLConfig config = getEglConfig(display); | 
 |     EGLSurface surface = eglCreateWindowSurface(display, config, s.get(), nullptr); | 
 |     // Initialize egl context with client version number 2.0. | 
 |     EGLint contextAttributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; | 
 |     EGLContext context = eglCreateContext(display, config, nullptr, contextAttributes); | 
 |     EGLint w, h; | 
 |     eglQuerySurface(display, surface, EGL_WIDTH, &w); | 
 |     eglQuerySurface(display, surface, EGL_HEIGHT, &h); | 
 |  | 
 |     if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) | 
 |         return NO_INIT; | 
 |  | 
 |     mDisplay = display; | 
 |     mContext = context; | 
 |     mSurface = surface; | 
 |     mInitWidth = mWidth = w; | 
 |     mInitHeight = mHeight = h; | 
 |     mFlingerSurfaceControl = control; | 
 |     mFlingerSurface = s; | 
 |     mTargetInset = -1; | 
 |  | 
 |     projectSceneToWindow(); | 
 |  | 
 |     // Register a display event receiver | 
 |     mDisplayEventReceiver = std::make_unique<DisplayEventReceiver>(); | 
 |     status_t status = mDisplayEventReceiver->initCheck(); | 
 |     SLOGE_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver failed with status: %d", | 
 |             status); | 
 |     mLooper->addFd(mDisplayEventReceiver->getFd(), 0, Looper::EVENT_INPUT, | 
 |             new DisplayEventCallback(this), nullptr); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void BootAnimation::projectSceneToWindow() { | 
 |     glViewport(0, 0, mWidth, mHeight); | 
 |     glScissor(0, 0, mWidth, mHeight); | 
 | } | 
 |  | 
 | void BootAnimation::resizeSurface(int newWidth, int newHeight) { | 
 |     // We assume this function is called on the animation thread. | 
 |     if (newWidth == mWidth && newHeight == mHeight) { | 
 |         return; | 
 |     } | 
 |     SLOGV("Resizing the boot animation surface to %d %d", newWidth, newHeight); | 
 |  | 
 |     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 |     eglDestroySurface(mDisplay, mSurface); | 
 |  | 
 |     mFlingerSurfaceControl->updateDefaultBufferSize(newWidth, newHeight); | 
 |     const auto limitedSize = limitSurfaceSize(newWidth, newHeight); | 
 |     mWidth = limitedSize.width; | 
 |     mHeight = limitedSize.height; | 
 |  | 
 |     SurfaceComposerClient::Transaction t; | 
 |     t.setSize(mFlingerSurfaceControl, mWidth, mHeight); | 
 |     t.apply(); | 
 |  | 
 |     EGLConfig config = getEglConfig(mDisplay); | 
 |     EGLSurface surface = eglCreateWindowSurface(mDisplay, config, mFlingerSurface.get(), nullptr); | 
 |     if (eglMakeCurrent(mDisplay, surface, surface, mContext) == EGL_FALSE) { | 
 |         SLOGE("Can't make the new surface current. Error %d", eglGetError()); | 
 |         return; | 
 |     } | 
 |  | 
 |     projectSceneToWindow(); | 
 |  | 
 |     mSurface = surface; | 
 | } | 
 |  | 
 | bool BootAnimation::preloadAnimation() { | 
 |     findBootAnimationFile(); | 
 |     if (!mZipFileName.isEmpty()) { | 
 |         mAnimation = loadAnimation(mZipFileName); | 
 |         return (mAnimation != nullptr); | 
 |     } | 
 |  | 
 |     return false; | 
 | } | 
 |  | 
 | bool BootAnimation::findBootAnimationFileInternal(const std::vector<std::string> &files) { | 
 |     for (const std::string& f : files) { | 
 |         if (access(f.c_str(), R_OK) == 0) { | 
 |             mZipFileName = f.c_str(); | 
 |             return true; | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | void BootAnimation::findBootAnimationFile() { | 
 |     // If the device has encryption turned on or is in process | 
 |     // of being encrypted we show the encrypted boot animation. | 
 |     char decrypt[PROPERTY_VALUE_MAX]; | 
 |     property_get("vold.decrypt", decrypt, ""); | 
 |  | 
 |     bool encryptedAnimation = atoi(decrypt) != 0 || | 
 |         !strcmp("trigger_restart_min_framework", decrypt); | 
 |  | 
 |     if (!mShuttingDown && encryptedAnimation) { | 
 |         static const std::vector<std::string> encryptedBootFiles = { | 
 |             PRODUCT_ENCRYPTED_BOOTANIMATION_FILE, SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, | 
 |         }; | 
 |         if (findBootAnimationFileInternal(encryptedBootFiles)) { | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     const bool playDarkAnim = android::base::GetIntProperty("ro.boot.theme", 0) == 1; | 
 |     static const std::vector<std::string> bootFiles = { | 
 |         APEX_BOOTANIMATION_FILE, playDarkAnim ? PRODUCT_BOOTANIMATION_DARK_FILE : PRODUCT_BOOTANIMATION_FILE, | 
 |         OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE | 
 |     }; | 
 |     static const std::vector<std::string> shutdownFiles = { | 
 |         PRODUCT_SHUTDOWNANIMATION_FILE, OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE, "" | 
 |     }; | 
 |     static const std::vector<std::string> userspaceRebootFiles = { | 
 |         PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE, OEM_USERSPACE_REBOOT_ANIMATION_FILE, | 
 |         SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE, | 
 |     }; | 
 |  | 
 |     if (android::base::GetBoolProperty("sys.init.userspace_reboot.in_progress", false)) { | 
 |         findBootAnimationFileInternal(userspaceRebootFiles); | 
 |     } else if (mShuttingDown) { | 
 |         findBootAnimationFileInternal(shutdownFiles); | 
 |     } else { | 
 |         findBootAnimationFileInternal(bootFiles); | 
 |     } | 
 | } | 
 |  | 
 | GLuint compileShader(GLenum shaderType, const GLchar *source) { | 
 |     GLuint shader = glCreateShader(shaderType); | 
 |     glShaderSource(shader, 1, &source, 0); | 
 |     glCompileShader(shader); | 
 |     GLint isCompiled = 0; | 
 |     glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); | 
 |     if (isCompiled == GL_FALSE) { | 
 |         SLOGE("Compile shader failed. Shader type: %d", shaderType); | 
 |         GLint maxLength = 0; | 
 |         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); | 
 |         std::vector<GLchar> errorLog(maxLength); | 
 |         glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]); | 
 |         SLOGE("Shader compilation error: %s", &errorLog[0]); | 
 |         return 0; | 
 |     } | 
 |     return shader; | 
 | } | 
 |  | 
 | GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) { | 
 |     GLuint program = glCreateProgram(); | 
 |     glAttachShader(program, vertexShader); | 
 |     glAttachShader(program, fragmentShader); | 
 |     glLinkProgram(program); | 
 |     GLint isLinked = 0; | 
 |     glGetProgramiv(program, GL_LINK_STATUS, (int *)&isLinked); | 
 |     if (isLinked == GL_FALSE) { | 
 |         SLOGE("Linking shader failed. Shader handles: vert %d, frag %d", | 
 |             vertexShader, fragmentShader); | 
 |         return 0; | 
 |     } | 
 |     return program; | 
 | } | 
 |  | 
 | void BootAnimation::initShaders() { | 
 |     bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled; | 
 |     GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE); | 
 |     GLuint imageFragmentShader = | 
 |         compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled | 
 |             ? (const GLchar *)IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE | 
 |             : (const GLchar *)IMAGE_FRAG_SHADER_SOURCE); | 
 |     GLuint textFragmentShader = | 
 |         compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE); | 
 |  | 
 |     // Initialize image shader. | 
 |     mImageShader = linkShader(vertexShader, imageFragmentShader); | 
 |     GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); | 
 |     GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); | 
 |     mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); | 
 |     mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE); | 
 |     glEnableVertexAttribArray(positionLocation); | 
 |     glVertexAttribPointer(positionLocation, 2,  GL_FLOAT, GL_FALSE, 0, quadPositions); | 
 |     glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); | 
 |     glEnableVertexAttribArray(uvLocation); | 
 |  | 
 |     // Initialize text shader. | 
 |     mTextShader = linkShader(vertexShader, textFragmentShader); | 
 |     positionLocation = glGetAttribLocation(mTextShader, A_POSITION); | 
 |     uvLocation = glGetAttribLocation(mTextShader, A_UV); | 
 |     mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); | 
 |     mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); | 
 |     glEnableVertexAttribArray(positionLocation); | 
 |     glVertexAttribPointer(positionLocation, 2,  GL_FLOAT, GL_FALSE, 0, quadPositions); | 
 |     glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); | 
 |     glEnableVertexAttribArray(uvLocation); | 
 | } | 
 |  | 
 | bool BootAnimation::threadLoop() { | 
 |     bool result; | 
 |     initShaders(); | 
 |  | 
 |     // We have no bootanimation file, so we use the stock android logo | 
 |     // animation. | 
 |     if (mZipFileName.isEmpty()) { | 
 |         ALOGD("No animation file"); | 
 |         result = android(); | 
 |     } else { | 
 |         result = movie(); | 
 |     } | 
 |  | 
 |     mCallbacks->shutdown(); | 
 |     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 |     eglDestroyContext(mDisplay, mContext); | 
 |     eglDestroySurface(mDisplay, mSurface); | 
 |     mFlingerSurface.clear(); | 
 |     mFlingerSurfaceControl.clear(); | 
 |     eglTerminate(mDisplay); | 
 |     eglReleaseThread(); | 
 |     IPCThreadState::self()->stopProcess(); | 
 |     return result; | 
 | } | 
 |  | 
 | bool BootAnimation::android() { | 
 |     glActiveTexture(GL_TEXTURE0); | 
 |  | 
 |     SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
 |             elapsedRealtime()); | 
 |     initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); | 
 |     initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); | 
 |  | 
 |     mCallbacks->init({}); | 
 |  | 
 |     // clear screen | 
 |     glDisable(GL_DITHER); | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |     glUseProgram(mImageShader); | 
 |  | 
 |     glClearColor(0,0,0,1); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     eglSwapBuffers(mDisplay, mSurface); | 
 |  | 
 |     // Blend state | 
 |     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
 |  | 
 |     const nsecs_t startTime = systemTime(); | 
 |     do { | 
 |         processDisplayEvents(); | 
 |         const GLint xc = (mWidth  - mAndroid[0].w) / 2; | 
 |         const GLint yc = (mHeight - mAndroid[0].h) / 2; | 
 |         const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); | 
 |         glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), | 
 |                 updateRect.height()); | 
 |  | 
 |         nsecs_t now = systemTime(); | 
 |         double time = now - startTime; | 
 |         float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; | 
 |         GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; | 
 |         GLint x = xc - offset; | 
 |  | 
 |         glDisable(GL_SCISSOR_TEST); | 
 |         glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |         glEnable(GL_SCISSOR_TEST); | 
 |         glDisable(GL_BLEND); | 
 |         glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); | 
 |         drawTexturedQuad(x,                 yc, mAndroid[1].w, mAndroid[1].h); | 
 |         drawTexturedQuad(x + mAndroid[1].w, yc, mAndroid[1].w, mAndroid[1].h); | 
 |  | 
 |         glEnable(GL_BLEND); | 
 |         glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); | 
 |         drawTexturedQuad(xc, yc, mAndroid[0].w, mAndroid[0].h); | 
 |  | 
 |         EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); | 
 |         if (res == EGL_FALSE) | 
 |             break; | 
 |  | 
 |         // 12fps: don't animate too fast to preserve CPU | 
 |         const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); | 
 |         if (sleepTime > 0) | 
 |             usleep(sleepTime); | 
 |  | 
 |         checkExit(); | 
 |     } while (!exitPending()); | 
 |  | 
 |     glDeleteTextures(1, &mAndroid[0].name); | 
 |     glDeleteTextures(1, &mAndroid[1].name); | 
 |     return false; | 
 | } | 
 |  | 
 | void BootAnimation::checkExit() { | 
 |     // Allow surface flinger to gracefully request shutdown | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |     property_get(EXIT_PROP_NAME, value, "0"); | 
 |     int exitnow = atoi(value); | 
 |     if (exitnow) { | 
 |         requestExit(); | 
 |     } | 
 | } | 
 |  | 
 | bool BootAnimation::validClock(const Animation::Part& part) { | 
 |     return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE; | 
 | } | 
 |  | 
 | bool parseTextCoord(const char* str, int* dest) { | 
 |     if (strcmp("c", str) == 0) { | 
 |         *dest = TEXT_CENTER_VALUE; | 
 |         return true; | 
 |     } | 
 |  | 
 |     char* end; | 
 |     int val = (int) strtol(str, &end, 0); | 
 |     if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) { | 
 |         return false; | 
 |     } | 
 |     *dest = val; | 
 |     return true; | 
 | } | 
 |  | 
 | // Parse two position coordinates. If only string is non-empty, treat it as the y value. | 
 | void parsePosition(const char* str1, const char* str2, int* x, int* y) { | 
 |     bool success = false; | 
 |     if (strlen(str1) == 0) {  // No values were specified | 
 |         // success = false | 
 |     } else if (strlen(str2) == 0) {  // we have only one value | 
 |         if (parseTextCoord(str1, y)) { | 
 |             *x = TEXT_CENTER_VALUE; | 
 |             success = true; | 
 |         } | 
 |     } else { | 
 |         if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) { | 
 |             success = true; | 
 |         } | 
 |     } | 
 |  | 
 |     if (!success) { | 
 |         *x = TEXT_MISSING_VALUE; | 
 |         *y = TEXT_MISSING_VALUE; | 
 |     } | 
 | } | 
 |  | 
 | // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of | 
 | // characters in str is a hex number in [0, 255], which are converted to | 
 | // floating point values in the range [0.0, 1.0] and placed in the | 
 | // corresponding elements of color. | 
 | // | 
 | // If the input string isn't valid, parseColor returns false and color is | 
 | // left unchanged. | 
 | static bool parseColor(const char str[7], float color[3]) { | 
 |     float tmpColor[3]; | 
 |     for (int i = 0; i < 3; i++) { | 
 |         int val = 0; | 
 |         for (int j = 0; j < 2; j++) { | 
 |             val *= 16; | 
 |             char c = str[2*i + j]; | 
 |             if      (c >= '0' && c <= '9') val += c - '0'; | 
 |             else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10; | 
 |             else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10; | 
 |             else                           return false; | 
 |         } | 
 |         tmpColor[i] = static_cast<float>(val) / 255.0f; | 
 |     } | 
 |     memcpy(color, tmpColor, sizeof(tmpColor)); | 
 |     return true; | 
 | } | 
 |  | 
 | // Parse a color represented as a signed decimal int string. | 
 | // E.g. "-2757722" (whose hex 2's complement is 0xFFD5EBA6). | 
 | // If the input color string is empty, set color with values in defaultColor. | 
 | static void parseColorDecimalString(const std::string& colorString, | 
 |     float color[3], float defaultColor[3]) { | 
 |     if (colorString == "") { | 
 |         memcpy(color, defaultColor, sizeof(float) * 3); | 
 |         return; | 
 |     } | 
 |     int colorInt = atoi(colorString.c_str()); | 
 |     color[0] = ((float)((colorInt >> 16) & 0xFF)) / 0xFF; // r | 
 |     color[1] = ((float)((colorInt >> 8) & 0xFF)) / 0xFF; // g | 
 |     color[2] = ((float)(colorInt & 0xFF)) / 0xFF; // b | 
 | } | 
 |  | 
 | static bool readFile(ZipFileRO* zip, const char* name, String8& outString) { | 
 |     ZipEntryRO entry = zip->findEntryByName(name); | 
 |     SLOGE_IF(!entry, "couldn't find %s", name); | 
 |     if (!entry) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     FileMap* entryMap = zip->createEntryFileMap(entry); | 
 |     zip->releaseEntry(entry); | 
 |     SLOGE_IF(!entryMap, "entryMap is null"); | 
 |     if (!entryMap) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength()); | 
 |     delete entryMap; | 
 |     return true; | 
 | } | 
 |  | 
 | // The font image should be a 96x2 array of character images.  The | 
 | // columns are the printable ASCII characters 0x20 - 0x7f.  The | 
 | // top row is regular text; the bottom row is bold. | 
 | status_t BootAnimation::initFont(Font* font, const char* fallback) { | 
 |     status_t status = NO_ERROR; | 
 |  | 
 |     if (font->map != nullptr) { | 
 |         glGenTextures(1, &font->texture.name); | 
 |         glBindTexture(GL_TEXTURE_2D, font->texture.name); | 
 |  | 
 |         status = initTexture(font->map, &font->texture.w, &font->texture.h); | 
 |  | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |     } else if (fallback != nullptr) { | 
 |         status = initTexture(&font->texture, mAssets, fallback); | 
 |     } else { | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     if (status == NO_ERROR) { | 
 |         font->char_width = font->texture.w / FONT_NUM_COLS; | 
 |         font->char_height = font->texture.h / FONT_NUM_ROWS / 2;  // There are bold and regular rows | 
 |     } | 
 |  | 
 |     return status; | 
 | } | 
 |  | 
 | void BootAnimation::drawText(const char* str, const Font& font, bool bold, int* x, int* y) { | 
 |     glEnable(GL_BLEND);  // Allow us to draw on top of the animation | 
 |     glBindTexture(GL_TEXTURE_2D, font.texture.name); | 
 |     glUseProgram(mTextShader); | 
 |     glUniform1i(mTextTextureLocation, 0); | 
 |  | 
 |     const int len = strlen(str); | 
 |     const int strWidth = font.char_width * len; | 
 |  | 
 |     if (*x == TEXT_CENTER_VALUE) { | 
 |         *x = (mWidth - strWidth) / 2; | 
 |     } else if (*x < 0) { | 
 |         *x = mWidth + *x - strWidth; | 
 |     } | 
 |     if (*y == TEXT_CENTER_VALUE) { | 
 |         *y = (mHeight - font.char_height) / 2; | 
 |     } else if (*y < 0) { | 
 |         *y = mHeight + *y - font.char_height; | 
 |     } | 
 |  | 
 |     for (int i = 0; i < len; i++) { | 
 |         char c = str[i]; | 
 |  | 
 |         if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) { | 
 |             c = '?'; | 
 |         } | 
 |  | 
 |         // Crop the texture to only the pixels in the current glyph | 
 |         const int charPos = (c - FONT_BEGIN_CHAR);  // Position in the list of valid characters | 
 |         const int row = charPos / FONT_NUM_COLS; | 
 |         const int col = charPos % FONT_NUM_COLS; | 
 |         // Bold fonts are expected in the second half of each row. | 
 |         float v0 = (row + (bold ? 0.5f : 0.0f)) / FONT_NUM_ROWS; | 
 |         float u0 = ((float)col) / FONT_NUM_COLS; | 
 |         float v1 = v0 + 1.0f / FONT_NUM_ROWS / 2; | 
 |         float u1 = u0 + 1.0f / FONT_NUM_COLS; | 
 |         glUniform4f(mTextCropAreaLocation, u0, v0, u1, v1); | 
 |         drawTexturedQuad(*x, *y, font.char_width, font.char_height); | 
 |  | 
 |         *x += font.char_width; | 
 |     } | 
 |  | 
 |     glDisable(GL_BLEND);  // Return to the animation's default behaviour | 
 |     glBindTexture(GL_TEXTURE_2D, 0); | 
 | } | 
 |  | 
 | // We render 12 or 24 hour time. | 
 | void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos) { | 
 |     static constexpr char TIME_FORMAT_12[] = "%l:%M"; | 
 |     static constexpr char TIME_FORMAT_24[] = "%H:%M"; | 
 |     static constexpr int TIME_LENGTH = 6; | 
 |  | 
 |     time_t rawtime; | 
 |     time(&rawtime); | 
 |     struct tm* timeInfo = localtime(&rawtime); | 
 |  | 
 |     char timeBuff[TIME_LENGTH]; | 
 |     const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24; | 
 |     size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo); | 
 |  | 
 |     if (length != TIME_LENGTH - 1) { | 
 |         SLOGE("Couldn't format time; abandoning boot animation clock"); | 
 |         mClockEnabled = false; | 
 |         return; | 
 |     } | 
 |  | 
 |     char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0]; | 
 |     int x = xPos; | 
 |     int y = yPos; | 
 |     drawText(out, font, false, &x, &y); | 
 | } | 
 |  | 
 | void BootAnimation::drawProgress(int percent, const Font& font, const int xPos, const int yPos) { | 
 |     static constexpr int PERCENT_LENGTH = 5; | 
 |  | 
 |     char percentBuff[PERCENT_LENGTH]; | 
 |     // ';' has the ascii code just after ':', and the font resource contains '%' | 
 |     // for that ascii code. | 
 |     sprintf(percentBuff, "%d;", percent); | 
 |     int x = xPos; | 
 |     int y = yPos; | 
 |     drawText(percentBuff, font, false, &x, &y); | 
 | } | 
 |  | 
 | bool BootAnimation::parseAnimationDesc(Animation& animation)  { | 
 |     String8 desString; | 
 |  | 
 |     if (!readFile(animation.zip, "desc.txt", desString)) { | 
 |         return false; | 
 |     } | 
 |     char const* s = desString.string(); | 
 |     std::string dynamicColoringPartName = ""; | 
 |     bool postDynamicColoring = false; | 
 |  | 
 |     // Parse the description file | 
 |     for (;;) { | 
 |         const char* endl = strstr(s, "\n"); | 
 |         if (endl == nullptr) break; | 
 |         String8 line(s, endl - s); | 
 |         const char* l = line.string(); | 
 |         int fps = 0; | 
 |         int width = 0; | 
 |         int height = 0; | 
 |         int count = 0; | 
 |         int pause = 0; | 
 |         int progress = 0; | 
 |         int framesToFadeCount = 0; | 
 |         int colorTransitionStart = 0; | 
 |         int colorTransitionEnd = 0; | 
 |         char path[ANIM_ENTRY_NAME_MAX]; | 
 |         char color[7] = "000000"; // default to black if unspecified | 
 |         char clockPos1[TEXT_POS_LEN_MAX + 1] = ""; | 
 |         char clockPos2[TEXT_POS_LEN_MAX + 1] = ""; | 
 |         char dynamicColoringPartNameBuffer[ANIM_ENTRY_NAME_MAX]; | 
 |         char pathType; | 
 |         // start colors default to black if unspecified | 
 |         char start_color_0[7] = "000000"; | 
 |         char start_color_1[7] = "000000"; | 
 |         char start_color_2[7] = "000000"; | 
 |         char start_color_3[7] = "000000"; | 
 |  | 
 |         int nextReadPos; | 
 |  | 
 |         int topLineNumbers = sscanf(l, "%d %d %d %d", &width, &height, &fps, &progress); | 
 |         if (topLineNumbers == 3 || topLineNumbers == 4) { | 
 |             // SLOGD("> w=%d, h=%d, fps=%d, progress=%d", width, height, fps, progress); | 
 |             animation.width = width; | 
 |             animation.height = height; | 
 |             animation.fps = fps; | 
 |             if (topLineNumbers == 4) { | 
 |               animation.progressEnabled = (progress != 0); | 
 |             } else { | 
 |               animation.progressEnabled = false; | 
 |             } | 
 |         } else if (sscanf(l, "dynamic_colors %" STRTO(ANIM_PATH_MAX) "s #%6s #%6s #%6s #%6s %d %d", | 
 |             dynamicColoringPartNameBuffer, | 
 |             start_color_0, start_color_1, start_color_2, start_color_3, | 
 |             &colorTransitionStart, &colorTransitionEnd)) { | 
 |             animation.dynamicColoringEnabled = true; | 
 |             parseColor(start_color_0, animation.startColors[0]); | 
 |             parseColor(start_color_1, animation.startColors[1]); | 
 |             parseColor(start_color_2, animation.startColors[2]); | 
 |             parseColor(start_color_3, animation.startColors[3]); | 
 |             animation.colorTransitionStart = colorTransitionStart; | 
 |             animation.colorTransitionEnd = colorTransitionEnd; | 
 |             dynamicColoringPartName = std::string(dynamicColoringPartNameBuffer); | 
 |         } else if (sscanf(l, "%c %d %d %" STRTO(ANIM_PATH_MAX) "s%n", | 
 |                           &pathType, &count, &pause, path, &nextReadPos) >= 4) { | 
 |             if (pathType == 'f') { | 
 |                 sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1, | 
 |                        clockPos2); | 
 |             } else { | 
 |                 sscanf(l + nextReadPos, " #%6s %16s %16s", color, clockPos1, clockPos2); | 
 |             } | 
 |             // SLOGD("> type=%c, count=%d, pause=%d, path=%s, framesToFadeCount=%d, color=%s, " | 
 |             //       "clockPos1=%s, clockPos2=%s", | 
 |             //       pathType, count, pause, path, framesToFadeCount, color, clockPos1, clockPos2); | 
 |             Animation::Part part; | 
 |             if (path == dynamicColoringPartName) { | 
 |                 // Part is specified to use dynamic coloring. | 
 |                 part.useDynamicColoring = true; | 
 |                 part.postDynamicColoring = false; | 
 |                 postDynamicColoring = true; | 
 |             } else { | 
 |                 // Part does not use dynamic coloring. | 
 |                 part.useDynamicColoring = false; | 
 |                 part.postDynamicColoring =  postDynamicColoring; | 
 |             } | 
 |             part.playUntilComplete = pathType == 'c'; | 
 |             part.framesToFadeCount = framesToFadeCount; | 
 |             part.count = count; | 
 |             part.pause = pause; | 
 |             part.path = path; | 
 |             part.audioData = nullptr; | 
 |             part.animation = nullptr; | 
 |             if (!parseColor(color, part.backgroundColor)) { | 
 |                 SLOGE("> invalid color '#%s'", color); | 
 |                 part.backgroundColor[0] = 0.0f; | 
 |                 part.backgroundColor[1] = 0.0f; | 
 |                 part.backgroundColor[2] = 0.0f; | 
 |             } | 
 |             parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY); | 
 |             animation.parts.add(part); | 
 |         } | 
 |         else if (strcmp(l, "$SYSTEM") == 0) { | 
 |             // SLOGD("> SYSTEM"); | 
 |             Animation::Part part; | 
 |             part.playUntilComplete = false; | 
 |             part.framesToFadeCount = 0; | 
 |             part.count = 1; | 
 |             part.pause = 0; | 
 |             part.audioData = nullptr; | 
 |             part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE)); | 
 |             if (part.animation != nullptr) | 
 |                 animation.parts.add(part); | 
 |         } | 
 |         s = ++endl; | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool BootAnimation::preloadZip(Animation& animation) { | 
 |     // read all the data structures | 
 |     const size_t pcount = animation.parts.size(); | 
 |     void *cookie = nullptr; | 
 |     ZipFileRO* zip = animation.zip; | 
 |     if (!zip->startIteration(&cookie)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     ZipEntryRO entry; | 
 |     char name[ANIM_ENTRY_NAME_MAX]; | 
 |     while ((entry = zip->nextEntry(cookie)) != nullptr) { | 
 |         const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); | 
 |         if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { | 
 |             SLOGE("Error fetching entry file name"); | 
 |             continue; | 
 |         } | 
 |  | 
 |         const String8 entryName(name); | 
 |         const String8 path(entryName.getPathDir()); | 
 |         const String8 leaf(entryName.getPathLeaf()); | 
 |         if (leaf.size() > 0) { | 
 |             if (entryName == CLOCK_FONT_ZIP_NAME) { | 
 |                 FileMap* map = zip->createEntryFileMap(entry); | 
 |                 if (map) { | 
 |                     animation.clockFont.map = map; | 
 |                 } | 
 |                 continue; | 
 |             } | 
 |  | 
 |             if (entryName == PROGRESS_FONT_ZIP_NAME) { | 
 |                 FileMap* map = zip->createEntryFileMap(entry); | 
 |                 if (map) { | 
 |                     animation.progressFont.map = map; | 
 |                 } | 
 |                 continue; | 
 |             } | 
 |  | 
 |             for (size_t j = 0; j < pcount; j++) { | 
 |                 if (path == animation.parts[j].path) { | 
 |                     uint16_t method; | 
 |                     // supports only stored png files | 
 |                     if (zip->getEntryInfo(entry, &method, nullptr, nullptr, nullptr, nullptr, nullptr)) { | 
 |                         if (method == ZipFileRO::kCompressStored) { | 
 |                             FileMap* map = zip->createEntryFileMap(entry); | 
 |                             if (map) { | 
 |                                 Animation::Part& part(animation.parts.editItemAt(j)); | 
 |                                 if (leaf == "audio.wav") { | 
 |                                     // a part may have at most one audio file | 
 |                                     part.audioData = (uint8_t *)map->getDataPtr(); | 
 |                                     part.audioLength = map->getDataLength(); | 
 |                                 } else if (leaf == "trim.txt") { | 
 |                                     part.trimData.setTo((char const*)map->getDataPtr(), | 
 |                                                         map->getDataLength()); | 
 |                                 } else { | 
 |                                     Animation::Frame frame; | 
 |                                     frame.name = leaf; | 
 |                                     frame.map = map; | 
 |                                     frame.trimWidth = animation.width; | 
 |                                     frame.trimHeight = animation.height; | 
 |                                     frame.trimX = 0; | 
 |                                     frame.trimY = 0; | 
 |                                     part.frames.add(frame); | 
 |                                 } | 
 |                             } | 
 |                         } else { | 
 |                             SLOGE("bootanimation.zip is compressed; must be only stored"); | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // If there is trimData present, override the positioning defaults. | 
 |     for (Animation::Part& part : animation.parts) { | 
 |         const char* trimDataStr = part.trimData.string(); | 
 |         for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) { | 
 |             const char* endl = strstr(trimDataStr, "\n"); | 
 |             // No more trimData for this part. | 
 |             if (endl == nullptr) { | 
 |                 break; | 
 |             } | 
 |             String8 line(trimDataStr, endl - trimDataStr); | 
 |             const char* lineStr = line.string(); | 
 |             trimDataStr = ++endl; | 
 |             int width = 0, height = 0, x = 0, y = 0; | 
 |             if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) { | 
 |                 Animation::Frame& frame(part.frames.editItemAt(frameIdx)); | 
 |                 frame.trimWidth = width; | 
 |                 frame.trimHeight = height; | 
 |                 frame.trimX = x; | 
 |                 frame.trimY = y; | 
 |             } else { | 
 |                 SLOGE("Error parsing trim.txt, line: %s", lineStr); | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     zip->endIteration(cookie); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool BootAnimation::movie() { | 
 |     if (mAnimation == nullptr) { | 
 |         mAnimation = loadAnimation(mZipFileName); | 
 |     } | 
 |  | 
 |     if (mAnimation == nullptr) | 
 |         return false; | 
 |  | 
 |     // mCallbacks->init() may get called recursively, | 
 |     // this loop is needed to get the same results | 
 |     for (const Animation::Part& part : mAnimation->parts) { | 
 |         if (part.animation != nullptr) { | 
 |             mCallbacks->init(part.animation->parts); | 
 |         } | 
 |     } | 
 |     mCallbacks->init(mAnimation->parts); | 
 |  | 
 |     bool anyPartHasClock = false; | 
 |     for (size_t i=0; i < mAnimation->parts.size(); i++) { | 
 |         if(validClock(mAnimation->parts[i])) { | 
 |             anyPartHasClock = true; | 
 |             break; | 
 |         } | 
 |     } | 
 |     if (!anyPartHasClock) { | 
 |         mClockEnabled = false; | 
 |     } else if (!android::base::GetBoolProperty(CLOCK_ENABLED_PROP_NAME, false)) { | 
 |         mClockEnabled = false; | 
 |     } | 
 |  | 
 |     // Check if npot textures are supported | 
 |     mUseNpotTextures = false; | 
 |     String8 gl_extensions; | 
 |     const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); | 
 |     if (!exts) { | 
 |         glGetError(); | 
 |     } else { | 
 |         gl_extensions.setTo(exts); | 
 |         if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) || | 
 |             (gl_extensions.find("GL_OES_texture_npot") != -1)) { | 
 |             mUseNpotTextures = true; | 
 |         } | 
 |     } | 
 |  | 
 |     // Blend required to draw time on top of animation frames. | 
 |     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
 |     glDisable(GL_DITHER); | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |     glDisable(GL_BLEND); | 
 |  | 
 |     glEnable(GL_TEXTURE_2D); | 
 |     glBindTexture(GL_TEXTURE_2D, 0); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
 |     bool clockFontInitialized = false; | 
 |     if (mClockEnabled) { | 
 |         clockFontInitialized = | 
 |             (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR); | 
 |         mClockEnabled = clockFontInitialized; | 
 |     } | 
 |  | 
 |     initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET); | 
 |  | 
 |     if (mClockEnabled && !updateIsTimeAccurate()) { | 
 |         mTimeCheckThread = new TimeCheckThread(this); | 
 |         mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL); | 
 |     } | 
 |  | 
 |     if (mAnimation->dynamicColoringEnabled) { | 
 |         initDynamicColors(); | 
 |     } | 
 |  | 
 |     playAnimation(*mAnimation); | 
 |  | 
 |     if (mTimeCheckThread != nullptr) { | 
 |         mTimeCheckThread->requestExit(); | 
 |         mTimeCheckThread = nullptr; | 
 |     } | 
 |  | 
 |     if (clockFontInitialized) { | 
 |         glDeleteTextures(1, &mAnimation->clockFont.texture.name); | 
 |     } | 
 |  | 
 |     releaseAnimation(mAnimation); | 
 |     mAnimation = nullptr; | 
 |  | 
 |     return false; | 
 | } | 
 |  | 
 | bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part, | 
 |                                           const int fadedFramesCount, | 
 |                                           const int lastDisplayedProgress) { | 
 |     // stop playing only if it is time to exit and it's a partial part which has been faded out | 
 |     return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && | 
 |         (lastDisplayedProgress == 0 || lastDisplayedProgress == 100); | 
 | } | 
 |  | 
 | // Linear mapping from range <a1, a2> to range <b1, b2> | 
 | float mapLinear(float x, float a1, float a2, float b1, float b2) { | 
 |     return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); | 
 | } | 
 |  | 
 | void BootAnimation::drawTexturedQuad(float xStart, float yStart, float width, float height) { | 
 |     // Map coordinates from screen space to world space. | 
 |     float x0 = mapLinear(xStart, 0, mWidth, -1, 1); | 
 |     float y0 = mapLinear(yStart, 0, mHeight, -1, 1); | 
 |     float x1 = mapLinear(xStart + width, 0, mWidth, -1, 1); | 
 |     float y1 = mapLinear(yStart + height, 0, mHeight, -1, 1); | 
 |     // Update quad vertex positions. | 
 |     quadPositions[0] = x0; | 
 |     quadPositions[1] = y0; | 
 |     quadPositions[2] = x1; | 
 |     quadPositions[3] = y0; | 
 |     quadPositions[4] = x1; | 
 |     quadPositions[5] = y1; | 
 |     quadPositions[6] = x1; | 
 |     quadPositions[7] = y1; | 
 |     quadPositions[8] = x0; | 
 |     quadPositions[9] = y1; | 
 |     quadPositions[10] = x0; | 
 |     quadPositions[11] = y0; | 
 |     glDrawArrays(GL_TRIANGLES, 0, | 
 |         sizeof(quadPositions) / sizeof(quadPositions[0]) / 2); | 
 | } | 
 |  | 
 | void BootAnimation::initDynamicColors() { | 
 |     for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { | 
 |         const auto syspropName = "persist.bootanim.color" + std::to_string(i + 1); | 
 |         const auto syspropValue = android::base::GetProperty(syspropName, ""); | 
 |         if (syspropValue != "") { | 
 |             SLOGI("Loaded dynamic color: %s -> %s", syspropName.c_str(), syspropValue.c_str()); | 
 |             mDynamicColorsApplied = true; | 
 |         } | 
 |         parseColorDecimalString(syspropValue, | 
 |             mAnimation->endColors[i], mAnimation->startColors[i]); | 
 |     } | 
 |     glUseProgram(mImageShader); | 
 |     SLOGI("Dynamically coloring boot animation. Sysprops loaded? %i", mDynamicColorsApplied); | 
 |     for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { | 
 |         float *startColor = mAnimation->startColors[i]; | 
 |         float *endColor = mAnimation->endColors[i]; | 
 |         glUniform4f(glGetUniformLocation(mImageShader, | 
 |             (U_START_COLOR_PREFIX + std::to_string(i)).c_str()), | 
 |             startColor[0], startColor[1], startColor[2], 1 /* alpha */); | 
 |         glUniform4f(glGetUniformLocation(mImageShader, | 
 |             (U_END_COLOR_PREFIX + std::to_string(i)).c_str()), | 
 |             endColor[0], endColor[1], endColor[2], 1 /* alpha */); | 
 |     } | 
 |     mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); | 
 | } | 
 |  | 
 | bool BootAnimation::playAnimation(const Animation& animation) { | 
 |     const size_t pcount = animation.parts.size(); | 
 |     nsecs_t frameDuration = s2ns(1) / animation.fps; | 
 |  | 
 |     SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
 |             elapsedRealtime()); | 
 |  | 
 |     int fadedFramesCount = 0; | 
 |     int lastDisplayedProgress = 0; | 
 |     int colorTransitionStart = animation.colorTransitionStart; | 
 |     int colorTransitionEnd = animation.colorTransitionEnd; | 
 |     for (size_t i=0 ; i<pcount ; i++) { | 
 |         const Animation::Part& part(animation.parts[i]); | 
 |         const size_t fcount = part.frames.size(); | 
 |  | 
 |         // Handle animation package | 
 |         if (part.animation != nullptr) { | 
 |             playAnimation(*part.animation); | 
 |             if (exitPending()) | 
 |                 break; | 
 |             continue; //to next part | 
 |         } | 
 |  | 
 |         // process the part not only while the count allows but also if already fading | 
 |         for (int r=0 ; !part.count || r<part.count || fadedFramesCount > 0 ; r++) { | 
 |             if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; | 
 |  | 
 |             // It's possible that the sysprops were not loaded yet at this boot phase. | 
 |             // If that's the case, then we should keep trying until they are available. | 
 |             if (animation.dynamicColoringEnabled && !mDynamicColorsApplied | 
 |                 && (part.useDynamicColoring || part.postDynamicColoring)) { | 
 |                 SLOGD("Trying to load dynamic color sysprops."); | 
 |                 initDynamicColors(); | 
 |                 if (mDynamicColorsApplied) { | 
 |                     // Sysprops were loaded. Next step is to adjust the animation if we loaded | 
 |                     // the colors after the animation should have started. | 
 |                     const int transitionLength = colorTransitionEnd - colorTransitionStart; | 
 |                     if (part.postDynamicColoring) { | 
 |                         colorTransitionStart = 0; | 
 |                         colorTransitionEnd = fmin(transitionLength, fcount - 1); | 
 |                     } | 
 |                 } | 
 |             } | 
 |  | 
 |             mCallbacks->playPart(i, part, r); | 
 |  | 
 |             glClearColor( | 
 |                     part.backgroundColor[0], | 
 |                     part.backgroundColor[1], | 
 |                     part.backgroundColor[2], | 
 |                     1.0f); | 
 |  | 
 |             ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s", | 
 |                     animation.fileName.string(), part.path.string(), part.count, | 
 |                     part.playUntilComplete ? "true" : "false"); | 
 |  | 
 |             // For the last animation, if we have progress indicator from | 
 |             // the system, display it. | 
 |             int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0); | 
 |             bool displayProgress = animation.progressEnabled && | 
 |                 (i == (pcount -1)) && currentProgress != 0; | 
 |  | 
 |             for (size_t j=0 ; j<fcount ; j++) { | 
 |                 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; | 
 |  | 
 |                 // Color progress is | 
 |                 // - the animation progress, normalized from | 
 |                 //   [colorTransitionStart,colorTransitionEnd] to [0, 1] for the dynamic coloring | 
 |                 //   part. | 
 |                 // - 0 for parts that come before, | 
 |                 // - 1 for parts that come after. | 
 |                 float colorProgress = part.useDynamicColoring | 
 |                     ? fmin(fmax( | 
 |                         ((float)j - colorTransitionStart) / | 
 |                             fmax(colorTransitionEnd - colorTransitionStart, 1.0f), 0.0f), 1.0f) | 
 |                     : (part.postDynamicColoring ? 1 : 0); | 
 |  | 
 |                 processDisplayEvents(); | 
 |  | 
 |                 const double ratio_w = static_cast<double>(mWidth) / mInitWidth; | 
 |                 const double ratio_h = static_cast<double>(mHeight) / mInitHeight; | 
 |                 const int animationX = (mWidth - animation.width * ratio_w) / 2; | 
 |                 const int animationY = (mHeight - animation.height * ratio_h) / 2; | 
 |  | 
 |                 const Animation::Frame& frame(part.frames[j]); | 
 |                 nsecs_t lastFrame = systemTime(); | 
 |  | 
 |                 if (r > 0) { | 
 |                     glBindTexture(GL_TEXTURE_2D, frame.tid); | 
 |                 } else { | 
 |                     glGenTextures(1, &frame.tid); | 
 |                     glBindTexture(GL_TEXTURE_2D, frame.tid); | 
 |                     int w, h; | 
 |                     // Set decoding option to alpha unpremultiplied so that the R, G, B channels | 
 |                     // of transparent pixels are preserved. | 
 |                     initTexture(frame.map, &w, &h, false /* don't premultiply alpha */); | 
 |                 } | 
 |  | 
 |                 const int trimWidth = frame.trimWidth * ratio_w; | 
 |                 const int trimHeight = frame.trimHeight * ratio_h; | 
 |                 const int trimX = frame.trimX * ratio_w; | 
 |                 const int trimY = frame.trimY * ratio_h; | 
 |                 const int xc = animationX + trimX; | 
 |                 const int yc = animationY + trimY; | 
 |                 glClear(GL_COLOR_BUFFER_BIT); | 
 |                 // specify the y center as ceiling((mHeight - frame.trimHeight) / 2) | 
 |                 // which is equivalent to mHeight - (yc + frame.trimHeight) | 
 |                 const int frameDrawY = mHeight - (yc + trimHeight); | 
 |  | 
 |                 float fade = 0; | 
 |                 // if the part hasn't been stopped yet then continue fading if necessary | 
 |                 if (exitPending() && part.hasFadingPhase()) { | 
 |                     fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; | 
 |                     if (fadedFramesCount >= part.framesToFadeCount) { | 
 |                         fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading | 
 |                     } | 
 |                 } | 
 |                 glUseProgram(mImageShader); | 
 |                 glUniform1i(mImageTextureLocation, 0); | 
 |                 glUniform1f(mImageFadeLocation, fade); | 
 |                 if (animation.dynamicColoringEnabled) { | 
 |                     glUniform1f(mImageColorProgressLocation, colorProgress); | 
 |                 } | 
 |                 glEnable(GL_BLEND); | 
 |                 drawTexturedQuad(xc, frameDrawY, trimWidth, trimHeight); | 
 |                 glDisable(GL_BLEND); | 
 |  | 
 |                 if (mClockEnabled && mTimeIsAccurate && validClock(part)) { | 
 |                     drawClock(animation.clockFont, part.clockPosX, part.clockPosY); | 
 |                 } | 
 |  | 
 |                 if (displayProgress) { | 
 |                     int newProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0); | 
 |                     // In case the new progress jumped suddenly, still show an | 
 |                     // increment of 1. | 
 |                     if (lastDisplayedProgress != 100) { | 
 |                       // Artificially sleep 1/10th a second to slow down the animation. | 
 |                       usleep(100000); | 
 |                       if (lastDisplayedProgress < newProgress) { | 
 |                         lastDisplayedProgress++; | 
 |                       } | 
 |                     } | 
 |                     // Put the progress percentage right below the animation. | 
 |                     int posY = animation.height / 3; | 
 |                     int posX = TEXT_CENTER_VALUE; | 
 |                     drawProgress(lastDisplayedProgress, animation.progressFont, posX, posY); | 
 |                 } | 
 |  | 
 |                 handleViewport(frameDuration); | 
 |  | 
 |                 eglSwapBuffers(mDisplay, mSurface); | 
 |  | 
 |                 nsecs_t now = systemTime(); | 
 |                 nsecs_t delay = frameDuration - (now - lastFrame); | 
 |                 //SLOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); | 
 |                 lastFrame = now; | 
 |  | 
 |                 if (delay > 0) { | 
 |                     struct timespec spec; | 
 |                     spec.tv_sec  = (now + delay) / 1000000000; | 
 |                     spec.tv_nsec = (now + delay) % 1000000000; | 
 |                     int err; | 
 |                     do { | 
 |                         err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, nullptr); | 
 |                     } while (err == EINTR); | 
 |                 } | 
 |  | 
 |                 checkExit(); | 
 |             } | 
 |  | 
 |             usleep(part.pause * ns2us(frameDuration)); | 
 |  | 
 |             if (exitPending() && !part.count && mCurrentInset >= mTargetInset && | 
 |                 !part.hasFadingPhase()) { | 
 |                 if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) { | 
 |                     android::base::SetProperty(PROGRESS_PROP_NAME, "100"); | 
 |                     continue; | 
 |                 } | 
 |                 break; // exit the infinite non-fading part when it has been played at least once | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Free textures created for looping parts now that the animation is done. | 
 |     for (const Animation::Part& part : animation.parts) { | 
 |         if (part.count != 1) { | 
 |             const size_t fcount = part.frames.size(); | 
 |             for (size_t j = 0; j < fcount; j++) { | 
 |                 const Animation::Frame& frame(part.frames[j]); | 
 |                 glDeleteTextures(1, &frame.tid); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
 |             elapsedRealtime()); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void BootAnimation::processDisplayEvents() { | 
 |     // This will poll mDisplayEventReceiver and if there are new events it'll call | 
 |     // displayEventCallback synchronously. | 
 |     mLooper->pollOnce(0); | 
 | } | 
 |  | 
 | void BootAnimation::handleViewport(nsecs_t timestep) { | 
 |     if (mShuttingDown || !mFlingerSurfaceControl || mTargetInset == 0) { | 
 |         return; | 
 |     } | 
 |     if (mTargetInset < 0) { | 
 |         // Poll the amount for the top display inset. This will return -1 until persistent properties | 
 |         // have been loaded. | 
 |         mTargetInset = android::base::GetIntProperty("persist.sys.displayinset.top", | 
 |                 -1 /* default */, -1 /* min */, mHeight / 2 /* max */); | 
 |     } | 
 |     if (mTargetInset <= 0) { | 
 |         return; | 
 |     } | 
 |  | 
 |     if (mCurrentInset < mTargetInset) { | 
 |         // After the device boots, the inset will effectively be cropped away. We animate this here. | 
 |         float fraction = static_cast<float>(mCurrentInset) / mTargetInset; | 
 |         int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset; | 
 |  | 
 |         SurfaceComposerClient::Transaction() | 
 |                 .setCrop(mFlingerSurfaceControl, Rect(0, interpolatedInset, mWidth, mHeight)) | 
 |                 .apply(); | 
 |     } else { | 
 |         // At the end of the animation, we switch to the viewport that DisplayManager will apply | 
 |         // later. This changes the coordinate system, and means we must move the surface up by | 
 |         // the inset amount. | 
 |         Rect layerStackRect(0, 0, mWidth, mHeight - mTargetInset); | 
 |         Rect displayRect(0, mTargetInset, mWidth, mHeight); | 
 |  | 
 |         SurfaceComposerClient::Transaction t; | 
 |         t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset) | 
 |                 .setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight)); | 
 |         t.setDisplayProjection(mDisplayToken, ui::ROTATION_0, layerStackRect, displayRect); | 
 |         t.apply(); | 
 |  | 
 |         mTargetInset = mCurrentInset = 0; | 
 |     } | 
 |  | 
 |     int delta = timestep * mTargetInset / ms2ns(200); | 
 |     mCurrentInset += delta; | 
 | } | 
 |  | 
 | void BootAnimation::releaseAnimation(Animation* animation) const { | 
 |     for (Vector<Animation::Part>::iterator it = animation->parts.begin(), | 
 |          e = animation->parts.end(); it != e; ++it) { | 
 |         if (it->animation) | 
 |             releaseAnimation(it->animation); | 
 |     } | 
 |     if (animation->zip) | 
 |         delete animation->zip; | 
 |     delete animation; | 
 | } | 
 |  | 
 | BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) { | 
 |     if (mLoadedFiles.indexOf(fn) >= 0) { | 
 |         SLOGE("File \"%s\" is already loaded. Cyclic ref is not allowed", | 
 |             fn.string()); | 
 |         return nullptr; | 
 |     } | 
 |     ZipFileRO *zip = ZipFileRO::open(fn); | 
 |     if (zip == nullptr) { | 
 |         SLOGE("Failed to open animation zip \"%s\": %s", | 
 |             fn.string(), strerror(errno)); | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     ALOGD("%s is loaded successfully", fn.string()); | 
 |  | 
 |     Animation *animation =  new Animation; | 
 |     animation->fileName = fn; | 
 |     animation->zip = zip; | 
 |     animation->clockFont.map = nullptr; | 
 |     mLoadedFiles.add(animation->fileName); | 
 |  | 
 |     parseAnimationDesc(*animation); | 
 |     if (!preloadZip(*animation)) { | 
 |         releaseAnimation(animation); | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     mLoadedFiles.remove(fn); | 
 |     return animation; | 
 | } | 
 |  | 
 | bool BootAnimation::updateIsTimeAccurate() { | 
 |     static constexpr long long MAX_TIME_IN_PAST =   60000LL * 60LL * 24LL * 30LL;  // 30 days | 
 |     static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL;  // 90 minutes | 
 |  | 
 |     if (mTimeIsAccurate) { | 
 |         return true; | 
 |     } | 
 |     if (mShuttingDown) return true; | 
 |     struct stat statResult; | 
 |  | 
 |     if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) { | 
 |         mTimeFormat12Hour = true; | 
 |     } | 
 |  | 
 |     if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) { | 
 |         mTimeIsAccurate = true; | 
 |         return true; | 
 |     } | 
 |  | 
 |     FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r"); | 
 |     if (file != nullptr) { | 
 |       long long lastChangedTime = 0; | 
 |       fscanf(file, "%lld", &lastChangedTime); | 
 |       fclose(file); | 
 |       if (lastChangedTime > 0) { | 
 |         struct timespec now; | 
 |         clock_gettime(CLOCK_REALTIME, &now); | 
 |         // Match the Java timestamp format | 
 |         long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL); | 
 |         if (ACCURATE_TIME_EPOCH < rtcNow | 
 |             && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST) | 
 |             && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) { | 
 |             mTimeIsAccurate = true; | 
 |         } | 
 |       } | 
 |     } | 
 |  | 
 |     return mTimeIsAccurate; | 
 | } | 
 |  | 
 | BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false), | 
 |     mInotifyFd(-1), mBootAnimWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {} | 
 |  | 
 | BootAnimation::TimeCheckThread::~TimeCheckThread() { | 
 |     // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD. | 
 |     close(mInotifyFd); | 
 | } | 
 |  | 
 | bool BootAnimation::TimeCheckThread::threadLoop() { | 
 |     bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate | 
 |         && mBootAnimation->mClockEnabled; | 
 |     if (!shouldLoop) { | 
 |         close(mInotifyFd); | 
 |         mInotifyFd = -1; | 
 |     } | 
 |     return shouldLoop; | 
 | } | 
 |  | 
 | bool BootAnimation::TimeCheckThread::doThreadLoop() { | 
 |     static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1)); | 
 |  | 
 |     // Poll instead of doing a blocking read so the Thread can exit if requested. | 
 |     struct pollfd pfd = { mInotifyFd, POLLIN, 0 }; | 
 |     ssize_t pollResult = poll(&pfd, 1, 1000); | 
 |  | 
 |     if (pollResult == 0) { | 
 |         return true; | 
 |     } else if (pollResult < 0) { | 
 |         SLOGE("Could not poll inotify events"); | 
 |         return false; | 
 |     } | 
 |  | 
 |     char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));; | 
 |     ssize_t length = read(mInotifyFd, buff, BUFF_LEN); | 
 |     if (length == 0) { | 
 |         return true; | 
 |     } else if (length < 0) { | 
 |         SLOGE("Could not read inotify events"); | 
 |         return false; | 
 |     } | 
 |  | 
 |     const struct inotify_event *event; | 
 |     for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) { | 
 |         event = (const struct inotify_event *) ptr; | 
 |         if (event->wd == mBootAnimWd && strcmp(BOOTANIM_TIME_DIR_NAME, event->name) == 0) { | 
 |             addTimeDirWatch(); | 
 |         } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0 | 
 |                 || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) { | 
 |             return !mBootAnimation->updateIsTimeAccurate(); | 
 |         } | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void BootAnimation::TimeCheckThread::addTimeDirWatch() { | 
 |         mTimeWd = inotify_add_watch(mInotifyFd, BOOTANIM_TIME_DIR_PATH, | 
 |                 IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB); | 
 |         if (mTimeWd > 0) { | 
 |             // No need to watch for the time directory to be created if it already exists | 
 |             inotify_rm_watch(mInotifyFd, mBootAnimWd); | 
 |             mBootAnimWd = -1; | 
 |         } | 
 | } | 
 |  | 
 | status_t BootAnimation::TimeCheckThread::readyToRun() { | 
 |     mInotifyFd = inotify_init(); | 
 |     if (mInotifyFd < 0) { | 
 |         SLOGE("Could not initialize inotify fd"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     mBootAnimWd = inotify_add_watch(mInotifyFd, BOOTANIM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB); | 
 |     if (mBootAnimWd < 0) { | 
 |         close(mInotifyFd); | 
 |         mInotifyFd = -1; | 
 |         SLOGE("Could not add watch for %s: %s", BOOTANIM_DATA_DIR_PATH, strerror(errno)); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     addTimeDirWatch(); | 
 |  | 
 |     if (mBootAnimation->updateIsTimeAccurate()) { | 
 |         close(mInotifyFd); | 
 |         mInotifyFd = -1; | 
 |         return ALREADY_EXISTS; | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | } // namespace android |