blob: f4cc9e44d7dfd01cbf90e11a0974b622b1d5d099 [file] [log] [blame]
#include <jni.h>
#include "GraphicsJNI.h"
#include "SkShader.h"
#include "SkGradientShader.h"
#include "SkPorterDuff.h"
#include "SkComposeShader.h"
#include "SkTemplates.h"
#include "SkXfermode.h"
#include <SkiaShader.h>
#include <Caches.h>
using namespace android::uirenderer;
static struct {
jclass clazz;
jfieldID shader;
} gShaderClassInfo;
static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) {
if (NULL == ptr) {
doThrowIAE(env);
}
}
static void Color_RGBToHSV(JNIEnv* env, jobject, int red, int green, int blue, jfloatArray hsvArray)
{
SkScalar hsv[3];
SkRGBToHSV(red, green, blue, hsv);
AutoJavaFloatArray autoHSV(env, hsvArray, 3);
float* values = autoHSV.ptr();
for (int i = 0; i < 3; i++) {
values[i] = SkScalarToFloat(hsv[i]);
}
}
static int Color_HSVToColor(JNIEnv* env, jobject, int alpha, jfloatArray hsvArray)
{
AutoJavaFloatArray autoHSV(env, hsvArray, 3);
float* values = autoHSV.ptr();;
SkScalar hsv[3];
for (int i = 0; i < 3; i++) {
hsv[i] = SkFloatToScalar(values[i]);
}
return SkHSVToColor(alpha, hsv);
}
///////////////////////////////////////////////////////////////////////////////////////////////
static void Shader_destructor(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader)
{
SkSafeUnref(shader);
// skiaShader == NULL when not !USE_OPENGL_RENDERER, so no need to delete it outside the ifdef
#ifdef USE_OPENGL_RENDERER
if (android::uirenderer::Caches::hasInstance()) {
android::uirenderer::Caches::getInstance().resourceCache.destructor(skiaShader);
} else {
delete skiaShader;
}
#endif
}
static void Shader_setLocalMatrix(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader,
const SkMatrix* matrix)
{
if (shader) {
if (NULL == matrix) {
shader->resetLocalMatrix();
}
else {
shader->setLocalMatrix(*matrix);
}
#ifdef USE_OPENGL_RENDERER
skiaShader->setMatrix(const_cast<SkMatrix*>(matrix));
#endif
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
static SkShader* BitmapShader_constructor(JNIEnv* env, jobject o, const SkBitmap* bitmap,
int tileModeX, int tileModeY)
{
SkShader* s = SkShader::CreateBitmapShader(*bitmap,
(SkShader::TileMode)tileModeX,
(SkShader::TileMode)tileModeY);
ThrowIAE_IfNull(env, s);
return s;
}
static SkiaShader* BitmapShader_postConstructor(JNIEnv* env, jobject o, SkShader* shader,
SkBitmap* bitmap, int tileModeX, int tileModeY) {
#ifdef USE_OPENGL_RENDERER
SkiaShader* skiaShader = new SkiaBitmapShader(bitmap, shader,
static_cast<SkShader::TileMode>(tileModeX), static_cast<SkShader::TileMode>(tileModeY),
NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
return skiaShader;
#else
return NULL;
#endif
}
///////////////////////////////////////////////////////////////////////////////////////////////
static SkShader* LinearGradient_create1(JNIEnv* env, jobject o,
float x0, float y0, float x1, float y1,
jintArray colorArray, jfloatArray posArray, int tileMode)
{
SkPoint pts[2];
pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0);
SkScalar* pos = NULL;
if (posArray) {
AutoJavaFloatArray autoPos(env, posArray, count);
const float* posValues = autoPos.ptr();
pos = (SkScalar*)storage.get();
for (size_t i = 0; i < count; i++) {
pos[i] = SkFloatToScalar(posValues[i]);
}
}
SkShader* shader = SkGradientShader::CreateLinear(pts,
reinterpret_cast<const SkColor*>(colorValues),
pos, count,
static_cast<SkShader::TileMode>(tileMode));
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
ThrowIAE_IfNull(env, shader);
return shader;
}
static SkiaShader* LinearGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader,
float x0, float y0, float x1, float y1, jintArray colorArray,
jfloatArray posArray, int tileMode) {
#ifdef USE_OPENGL_RENDERER
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
jfloat* storedBounds = new jfloat[4];
storedBounds[0] = x0; storedBounds[1] = y0;
storedBounds[2] = x1; storedBounds[3] = y1;
jfloat* storedPositions = new jfloat[count];
uint32_t* storedColors = new uint32_t[count];
for (size_t i = 0; i < count; i++) {
storedColors[i] = static_cast<uint32_t>(colorValues[i]);
}
if (posArray) {
AutoJavaFloatArray autoPos(env, posArray, count);
const float* posValues = autoPos.ptr();
for (size_t i = 0; i < count; i++) {
storedPositions[i] = posValues[i];
}
} else {
storedPositions[0] = 0.0f;
const jfloat step = 1.0f / (count - 1);
for (size_t i = 1; i < count - 1; i++) {
storedPositions[i] = step * i;
}
storedPositions[count - 1] = 1.0f;
}
SkiaShader* skiaShader = new SkiaLinearGradientShader(storedBounds, storedColors,
storedPositions, count, shader, static_cast<SkShader::TileMode>(tileMode), NULL,
(shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
return skiaShader;
#else
return NULL;
#endif
}
static SkiaShader* LinearGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader,
float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) {
#ifdef USE_OPENGL_RENDERER
float* storedBounds = new float[4];
storedBounds[0] = x0; storedBounds[1] = y0;
storedBounds[2] = x1; storedBounds[3] = y1;
float* storedPositions = new float[2];
storedPositions[0] = 0.0f;
storedPositions[1] = 1.0f;
uint32_t* storedColors = new uint32_t[2];
storedColors[0] = static_cast<uint32_t>(color0);
storedColors[1] = static_cast<uint32_t>(color1);
SkiaShader* skiaShader = new SkiaLinearGradientShader(storedBounds, storedColors,
storedPositions, 2, shader, static_cast<SkShader::TileMode>(tileMode), NULL,
(shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
return skiaShader;
#else
return NULL;
#endif
}
static SkShader* LinearGradient_create2(JNIEnv* env, jobject o,
float x0, float y0, float x1, float y1,
int color0, int color1, int tileMode)
{
SkPoint pts[2];
pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
ThrowIAE_IfNull(env, s);
return s;
}
///////////////////////////////////////////////////////////////////////////////////////////////
static SkShader* RadialGradient_create1(JNIEnv* env, jobject, float x, float y, float radius,
jintArray colorArray, jfloatArray posArray, int tileMode) {
SkPoint center;
center.set(SkFloatToScalar(x), SkFloatToScalar(y));
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0);
SkScalar* pos = NULL;
if (posArray) {
AutoJavaFloatArray autoPos(env, posArray, count);
const float* posValues = autoPos.ptr();
pos = (SkScalar*)storage.get();
for (size_t i = 0; i < count; i++)
pos[i] = SkFloatToScalar(posValues[i]);
}
SkShader* shader = SkGradientShader::CreateRadial(center,
SkFloatToScalar(radius),
reinterpret_cast<const SkColor*>(colorValues),
pos, count,
static_cast<SkShader::TileMode>(tileMode));
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
JNI_ABORT);
ThrowIAE_IfNull(env, shader);
return shader;
}
static SkShader* RadialGradient_create2(JNIEnv* env, jobject, float x, float y, float radius,
int color0, int color1, int tileMode) {
SkPoint center;
center.set(SkFloatToScalar(x), SkFloatToScalar(y));
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::CreateRadial(center, SkFloatToScalar(radius), colors, NULL,
2, (SkShader::TileMode)tileMode);
ThrowIAE_IfNull(env, s);
return s;
}
static SkiaShader* RadialGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader,
float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) {
#ifdef USE_OPENGL_RENDERER
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
jfloat* storedPositions = new jfloat[count];
uint32_t* storedColors = new uint32_t[count];
for (size_t i = 0; i < count; i++) {
storedColors[i] = static_cast<uint32_t>(colorValues[i]);
}
if (posArray) {
AutoJavaFloatArray autoPos(env, posArray, count);
const float* posValues = autoPos.ptr();
for (size_t i = 0; i < count; i++) {
storedPositions[i] = posValues[i];
}
} else {
storedPositions[0] = 0.0f;
const jfloat step = 1.0f / (count - 1);
for (size_t i = 1; i < count - 1; i++) {
storedPositions[i] = step * i;
}
storedPositions[count - 1] = 1.0f;
}
SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors,
storedPositions, count, shader, (SkShader::TileMode) tileMode, NULL,
(shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
return skiaShader;
#else
return NULL;
#endif
}
static SkiaShader* RadialGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader,
float x, float y, float radius, int color0, int color1, int tileMode) {
#ifdef USE_OPENGL_RENDERER
float* storedPositions = new float[2];
storedPositions[0] = 0.0f;
storedPositions[1] = 1.0f;
uint32_t* storedColors = new uint32_t[2];
storedColors[0] = static_cast<uint32_t>(color0);
storedColors[1] = static_cast<uint32_t>(color1);
SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors,
storedPositions, 2, shader, (SkShader::TileMode) tileMode, NULL,
(shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
return skiaShader;
#else
return NULL;
#endif
}
///////////////////////////////////////////////////////////////////////////////
static SkShader* SweepGradient_create1(JNIEnv* env, jobject, float x, float y,
jintArray jcolors, jfloatArray jpositions) {
size_t count = env->GetArrayLength(jcolors);
const jint* colors = env->GetIntArrayElements(jcolors, NULL);
SkAutoSTMalloc<8, SkScalar> storage(jpositions ? count : 0);
SkScalar* pos = NULL;
if (NULL != jpositions) {
AutoJavaFloatArray autoPos(env, jpositions, count);
const float* posValues = autoPos.ptr();
pos = (SkScalar*)storage.get();
for (size_t i = 0; i < count; i++) {
pos[i] = SkFloatToScalar(posValues[i]);
}
}
SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x),
SkFloatToScalar(y),
reinterpret_cast<const SkColor*>(colors),
pos, count);
env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors),
JNI_ABORT);
ThrowIAE_IfNull(env, shader);
return shader;
}
static SkShader* SweepGradient_create2(JNIEnv* env, jobject, float x, float y,
int color0, int color1) {
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::CreateSweep(SkFloatToScalar(x), SkFloatToScalar(y),
colors, NULL, 2);
ThrowIAE_IfNull(env, s);
return s;
}
static SkiaShader* SweepGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader,
float x, float y, jintArray colorArray, jfloatArray posArray) {
#ifdef USE_OPENGL_RENDERER
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
jfloat* storedPositions = new jfloat[count];
uint32_t* storedColors = new uint32_t[count];
for (size_t i = 0; i < count; i++) {
storedColors[i] = static_cast<uint32_t>(colorValues[i]);
}
if (posArray) {
AutoJavaFloatArray autoPos(env, posArray, count);
const float* posValues = autoPos.ptr();
for (size_t i = 0; i < count; i++) {
storedPositions[i] = posValues[i];
}
} else {
storedPositions[0] = 0.0f;
const jfloat step = 1.0f / (count - 1);
for (size_t i = 1; i < count - 1; i++) {
storedPositions[i] = step * i;
}
storedPositions[count - 1] = 1.0f;
}
SkiaShader* skiaShader = new SkiaSweepGradientShader(x, y, storedColors, storedPositions, count,
shader, NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
return skiaShader;
#else
return NULL;
#endif
}
static SkiaShader* SweepGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader,
float x, float y, int color0, int color1) {
#ifdef USE_OPENGL_RENDERER
float* storedPositions = new float[2];
storedPositions[0] = 0.0f;
storedPositions[1] = 1.0f;
uint32_t* storedColors = new uint32_t[2];
storedColors[0] = static_cast<uint32_t>(color0);
storedColors[1] = static_cast<uint32_t>(color1);
SkiaShader* skiaShader = new SkiaSweepGradientShader(x, y, storedColors, storedPositions, 2,
shader, NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
return skiaShader;
#else
return NULL;
#endif
}
///////////////////////////////////////////////////////////////////////////////////////////////
static SkShader* ComposeShader_create1(JNIEnv* env, jobject o,
SkShader* shaderA, SkShader* shaderB, SkXfermode* mode)
{
return new SkComposeShader(shaderA, shaderB, mode);
}
static SkShader* ComposeShader_create2(JNIEnv* env, jobject o,
SkShader* shaderA, SkShader* shaderB, SkPorterDuff::Mode porterDuffMode)
{
SkAutoUnref au(SkPorterDuff::CreateXfermode(porterDuffMode));
SkXfermode* mode = (SkXfermode*) au.get();
return new SkComposeShader(shaderA, shaderB, mode);
}
static SkiaShader* ComposeShader_postCreate2(JNIEnv* env, jobject o, SkShader* shader,
SkiaShader* shaderA, SkiaShader* shaderB, SkPorterDuff::Mode porterDuffMode) {
#ifdef USE_OPENGL_RENDERER
SkXfermode::Mode mode = SkPorterDuff::ToXfermodeMode(porterDuffMode);
return new SkiaComposeShader(shaderA, shaderB, mode, shader);
#else
return NULL;
#endif
}
static SkiaShader* ComposeShader_postCreate1(JNIEnv* env, jobject o, SkShader* shader,
SkiaShader* shaderA, SkiaShader* shaderB, SkXfermode* mode) {
#ifdef USE_OPENGL_RENDERER
SkXfermode::Mode skiaMode;
if (!SkXfermode::IsMode(mode, &skiaMode)) {
// TODO: Support other modes
skiaMode = SkXfermode::kSrcOver_Mode;
}
return new SkiaComposeShader(shaderA, shaderB, skiaMode, shader);
#else
return NULL;
#endif
}
///////////////////////////////////////////////////////////////////////////////////////////////
static JNINativeMethod gColorMethods[] = {
{ "nativeRGBToHSV", "(III[F)V", (void*)Color_RGBToHSV },
{ "nativeHSVToColor", "(I[F)I", (void*)Color_HSVToColor }
};
static JNINativeMethod gShaderMethods[] = {
{ "nativeDestructor", "(II)V", (void*)Shader_destructor },
{ "nativeSetLocalMatrix", "(III)V", (void*)Shader_setLocalMatrix }
};
static JNINativeMethod gBitmapShaderMethods[] = {
{ "nativeCreate", "(III)I", (void*)BitmapShader_constructor },
{ "nativePostCreate", "(IIII)I", (void*)BitmapShader_postConstructor }
};
static JNINativeMethod gLinearGradientMethods[] = {
{ "nativeCreate1", "(FFFF[I[FI)I", (void*)LinearGradient_create1 },
{ "nativeCreate2", "(FFFFIII)I", (void*)LinearGradient_create2 },
{ "nativePostCreate1", "(IFFFF[I[FI)I", (void*)LinearGradient_postCreate1 },
{ "nativePostCreate2", "(IFFFFIII)I", (void*)LinearGradient_postCreate2 }
};
static JNINativeMethod gRadialGradientMethods[] = {
{ "nativeCreate1", "(FFF[I[FI)I", (void*)RadialGradient_create1 },
{ "nativeCreate2", "(FFFIII)I", (void*)RadialGradient_create2 },
{ "nativePostCreate1", "(IFFF[I[FI)I", (void*)RadialGradient_postCreate1 },
{ "nativePostCreate2", "(IFFFIII)I", (void*)RadialGradient_postCreate2 }
};
static JNINativeMethod gSweepGradientMethods[] = {
{ "nativeCreate1", "(FF[I[F)I", (void*)SweepGradient_create1 },
{ "nativeCreate2", "(FFII)I", (void*)SweepGradient_create2 },
{ "nativePostCreate1", "(IFF[I[F)I", (void*)SweepGradient_postCreate1 },
{ "nativePostCreate2", "(IFFII)I", (void*)SweepGradient_postCreate2 }
};
static JNINativeMethod gComposeShaderMethods[] = {
{ "nativeCreate1", "(III)I", (void*)ComposeShader_create1 },
{ "nativeCreate2", "(III)I", (void*)ComposeShader_create2 },
{ "nativePostCreate1", "(IIII)I", (void*)ComposeShader_postCreate1 },
{ "nativePostCreate2", "(IIII)I", (void*)ComposeShader_postCreate2 }
};
#include <android_runtime/AndroidRuntime.h>
#define REG(env, name, array) \
result = android::AndroidRuntime::registerNativeMethods(env, name, array, SK_ARRAY_COUNT(array)); \
if (result < 0) return result
int register_android_graphics_Shader(JNIEnv* env)
{
int result;
REG(env, "android/graphics/Color", gColorMethods);
REG(env, "android/graphics/Shader", gShaderMethods);
REG(env, "android/graphics/BitmapShader", gBitmapShaderMethods);
REG(env, "android/graphics/LinearGradient", gLinearGradientMethods);
REG(env, "android/graphics/RadialGradient", gRadialGradientMethods);
REG(env, "android/graphics/SweepGradient", gSweepGradientMethods);
REG(env, "android/graphics/ComposeShader", gComposeShaderMethods);
return result;
}