blob: e7d14a08faaef0c4cf83ae6e04c6b06fe23e19b5 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AAudioServiceEndpoint"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <algorithm>
#include <assert.h>
#include <map>
#include <mutex>
#include <sstream>
#include <vector>
#include <utils/Singleton.h>
#include "core/AudioStreamBuilder.h"
#include "AAudioEndpointManager.h"
#include "AAudioClientTracker.h"
#include "AAudioServiceEndpoint.h"
#include "AAudioServiceStreamShared.h"
using namespace android; // TODO just import names needed
using namespace aaudio; // TODO just import names needed
AAudioServiceEndpoint::~AAudioServiceEndpoint() {
ALOGD("%s() called", __func__);
}
std::string AAudioServiceEndpoint::dump() const NO_THREAD_SAFETY_ANALYSIS {
std::stringstream result;
const bool isLocked = AAudio_tryUntilTrue(
[this]()->bool { return mLockStreams.try_lock(); } /* f */,
50 /* times */,
20 /* sleepMs */);
if (!isLocked) {
result << "AAudioServiceEndpoint may be deadlocked\n";
}
result << " Direction: " << ((getDirection() == AAUDIO_DIRECTION_OUTPUT)
? "OUTPUT" : "INPUT") << "\n";
result << " Requested Device Id: " << mRequestedDeviceId << "\n";
result << " Device Id: " << getDeviceId() << "\n";
result << " Sample Rate: " << getSampleRate() << "\n";
result << " Channel Count: " << getSamplesPerFrame() << "\n";
result << " Channel Mask: 0x" << std::hex << getChannelMask() << std::dec << "\n";
result << " Format: " << getFormat()
<< " (" << audio_format_to_string(getFormat()) << ")\n";
result << " Frames Per Burst: " << mFramesPerBurst << "\n";
result << " Usage: " << getUsage() << "\n";
result << " ContentType: " << getContentType() << "\n";
result << " InputPreset: " << getInputPreset() << "\n";
result << " Reference Count: " << mOpenCount << "\n";
result << " Session Id: " << getSessionId() << "\n";
result << " Privacy Sensitive: " << isPrivacySensitive() << "\n";
result << " Hardware Channel Count:" << getHardwareSamplesPerFrame() << "\n";
result << " Hardware Format: " << getHardwareFormat() << " ("
<< audio_format_to_string(getHardwareFormat()) << ")\n";
result << " Hardware Sample Rate: " << getHardwareSampleRate() << "\n";
result << " Connected: " << mConnected.load() << "\n";
result << " Registered Streams:" << "\n";
result << AAudioServiceStreamShared::dumpHeader() << "\n";
for (const auto& stream : mRegisteredStreams) {
result << stream->dump() << "\n";
}
if (isLocked) {
mLockStreams.unlock();
}
return result.str();
}
// @return true if stream found
bool AAudioServiceEndpoint::isStreamRegistered(audio_port_handle_t portHandle) {
const std::lock_guard<std::mutex> lock(mLockStreams);
for (const auto& stream : mRegisteredStreams) {
if (stream->getPortHandle() == portHandle) {
return true;
}
}
return false;
}
std::vector<android::sp<AAudioServiceStreamBase>>
AAudioServiceEndpoint::disconnectRegisteredStreams() {
std::vector<android::sp<AAudioServiceStreamBase>> streamsDisconnected;
{
const std::lock_guard<std::mutex> lock(mLockStreams);
mRegisteredStreams.swap(streamsDisconnected);
}
mConnected.store(false);
// We need to stop all the streams before we disconnect them.
// Otherwise there is a race condition where the first disconnected app
// tries to reopen a stream as MMAP but is blocked by the second stream,
// which hasn't stopped yet. Then the first app ends up with a Legacy stream.
for (const auto &stream : streamsDisconnected) {
ALOGD("%s() - stop(), port = %d", __func__, stream->getPortHandle());
stream->stop();
}
for (const auto &stream : streamsDisconnected) {
ALOGD("%s() - disconnect(), port = %d", __func__, stream->getPortHandle());
stream->disconnect();
}
return streamsDisconnected;
}
void AAudioServiceEndpoint::releaseRegisteredStreams() {
// List of streams to be closed after we disconnect everything.
const std::vector<android::sp<AAudioServiceStreamBase>> streamsToClose
= disconnectRegisteredStreams();
// Close outside the lock to avoid recursive locks.
AAudioService *aaudioService = AAudioClientTracker::getInstance().getAAudioService();
for (const auto& serviceStream : streamsToClose) {
ALOGD("%s() - close stream 0x%08X", __func__, serviceStream->getHandle());
aaudioService->closeStream(serviceStream);
}
}
aaudio_result_t AAudioServiceEndpoint::registerStream(const sp<AAudioServiceStreamBase>& stream) {
const std::lock_guard<std::mutex> lock(mLockStreams);
mRegisteredStreams.push_back(stream);
return AAUDIO_OK;
}
aaudio_result_t AAudioServiceEndpoint::unregisterStream(const sp<AAudioServiceStreamBase>& stream) {
const std::lock_guard<std::mutex> lock(mLockStreams);
mRegisteredStreams.erase(std::remove(
mRegisteredStreams.begin(), mRegisteredStreams.end(), stream),
mRegisteredStreams.end());
return AAUDIO_OK;
}
bool AAudioServiceEndpoint::matches(const AAudioStreamConfiguration& configuration) {
if (!mConnected.load()) {
return false; // Only use an endpoint if it is connected to a device.
}
if (configuration.getDirection() != getDirection()) {
return false;
}
if (configuration.getDeviceId() != AAUDIO_UNSPECIFIED &&
configuration.getDeviceId() != getDeviceId()) {
return false;
}
if (configuration.getSessionId() != AAUDIO_SESSION_ID_ALLOCATE &&
configuration.getSessionId() != getSessionId()) {
return false;
}
if (configuration.getSampleRate() != AAUDIO_UNSPECIFIED &&
configuration.getSampleRate() != getSampleRate()) {
return false;
}
if (configuration.getSamplesPerFrame() != AAUDIO_UNSPECIFIED &&
configuration.getSamplesPerFrame() != getSamplesPerFrame()) {
return false;
}
if (configuration.getChannelMask() != AAUDIO_UNSPECIFIED &&
configuration.getChannelMask() != getChannelMask()) {
return false;
}
return true;
}
// static
audio_attributes_t AAudioServiceEndpoint::getAudioAttributesFrom(
const AAudioStreamParameters *params) {
if (params == nullptr) {
return {};
}
const aaudio_direction_t direction = params->getDirection();
const audio_content_type_t contentType =
AAudioConvert_contentTypeToInternal(params->getContentType());
// Usage only used for OUTPUT
const audio_usage_t usage = (direction == AAUDIO_DIRECTION_OUTPUT)
? AAudioConvert_usageToInternal(params->getUsage())
: AUDIO_USAGE_UNKNOWN;
const audio_source_t source = (direction == AAUDIO_DIRECTION_INPUT)
? AAudioConvert_inputPresetToAudioSource(params->getInputPreset())
: AUDIO_SOURCE_DEFAULT;
audio_flags_mask_t flags;
if (direction == AAUDIO_DIRECTION_OUTPUT) {
flags = AAudio_computeAudioFlagsMask(
params->getAllowedCapturePolicy(),
params->getSpatializationBehavior(),
params->isContentSpatialized(),
AUDIO_OUTPUT_FLAG_FAST);
} else {
flags = static_cast<audio_flags_mask_t>(AUDIO_FLAG_LOW_LATENCY
| AAudioConvert_privacySensitiveToAudioFlagsMask(params->isPrivacySensitive()));
}
return {
.content_type = contentType,
.usage = usage,
.source = source,
.flags = flags,
.tags = "" };
}