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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FRAME_CAPTURE_PROCESSOR_H_
#define FRAME_CAPTURE_PROCESSOR_H_
#include <media/stagefright/foundation/ABase.h>
#include <media/stagefright/foundation/AHandler.h>
namespace android {
struct AMessage;
class GraphicBuffer;
class Rect;
namespace renderengine {
class RenderEngine;
struct LayerSettings;
}
/*
* Process a decoded graphic buffer through RenderEngine to
* convert it to sRGB.
*
* This class is a singleton that holds one instance of RenderEngine
* and its event queue (on which the GL context runs). The RenderEngine
* is created upon the first getInstance().
*/
class FrameCaptureProcessor : public AHandler {
public:
struct Layer : public RefBase {
virtual void getLayerSettings(
const Rect &sourceCrop, uint32_t textureName,
renderengine::LayerSettings *layerSettings) = 0;
};
static sp<FrameCaptureProcessor> getInstance();
status_t capture(
const sp<Layer> &layer,
const Rect &sourceCrop, const sp<GraphicBuffer> &outBuffer);
protected:
virtual ~FrameCaptureProcessor();
void onMessageReceived(const sp<AMessage> &msg);
private:
FrameCaptureProcessor();
enum {
kWhatCreate,
kWhatCapture,
};
static Mutex sLock;
static sp<FrameCaptureProcessor> sInstance GUARDED_BY(sLock);
constexpr static float sDefaultMaxLumiance = 500.0f;
status_t mInitStatus;
sp<ALooper> mLooper;
std::unique_ptr<renderengine::RenderEngine> mRE;
uint32_t mTextureName;
static status_t PostAndAwaitResponse(
const sp<AMessage> &msg, sp<AMessage> *response);
static void PostReplyWithError(
const sp<AReplyToken> &replyID, status_t err);
status_t initCheck() { return mInitStatus; }
void createRenderEngine();
// message handlers
status_t onCreate();
status_t onCapture(const sp<Layer> &layer,
const Rect &sourceCrop, const sp<GraphicBuffer> &outBuffer);
DISALLOW_EVIL_CONSTRUCTORS(FrameCaptureProcessor);
};
} // namespace android
#endif // FRAME_CAPTURE_PROCESSOR_H_