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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Test whether the callback is joined before the close finishes.
*
* Start a stream with a callback.
* The callback just sleeps for a long time.
* While the callback is sleeping, close() the stream from the main thread.
* Then check to make sure the callback was joined before the close() returns.
*
* This can hang if there are deadlocks. So make sure you get a PASSED result.
*/
#include <atomic>
#include <stdio.h>
#include <unistd.h>
#include <gtest/gtest.h>
#include <aaudio/AAudio.h>
// Sleep long enough that the foreground has a change to call close.
static constexpr int kCallbackSleepMicros = 600 * 1000;
class AudioEngine {
public:
// Check for a crash or late callback if we close without stopping.
void checkCloseJoins(aaudio_direction_t direction,
aaudio_performance_mode_t perfMode,
aaudio_data_callback_result_t callbackResult) {
// Make printf print immediately so that debug info is not stuck
// in a buffer if we hang or crash.
setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
mCallbackResult = callbackResult;
startStreamForStall(direction, perfMode);
// When the callback starts it will go to sleep.
waitForCallbackToStart();
printf("call AAudioStream_close()\n");
ASSERT_FALSE(mCallbackFinished); // Still sleeping?
aaudio_result_t result = AAudioStream_close(mStream); // May hang here!
ASSERT_TRUE(mCallbackFinished);
ASSERT_EQ(AAUDIO_OK, result);
printf("AAudioStream_close() returned %d\n", result);
ASSERT_EQ(AAUDIO_OK, mError.load());
// Did calling stop() from callback fail? It should have.
ASSERT_NE(AAUDIO_OK, mStopResult.load());
}
private:
void startStreamForStall(aaudio_direction_t direction,
aaudio_performance_mode_t perfMode) {
AAudioStreamBuilder* builder = nullptr;
aaudio_result_t result = AAUDIO_OK;
// Use an AAudioStreamBuilder to contain requested parameters.
result = AAudio_createStreamBuilder(&builder);
ASSERT_EQ(AAUDIO_OK, result);
// Request stream properties.
AAudioStreamBuilder_setDirection(builder, direction);
AAudioStreamBuilder_setPerformanceMode(builder, perfMode);
AAudioStreamBuilder_setDataCallback(builder, s_myDataCallbackProc, this);
AAudioStreamBuilder_setErrorCallback(builder, s_myErrorCallbackProc, this);
// Create an AAudioStream using the Builder.
result = AAudioStreamBuilder_openStream(builder, &mStream);
AAudioStreamBuilder_delete(builder);
ASSERT_EQ(AAUDIO_OK, result);
// Check to see what kind of stream we actually got.
int32_t deviceId = AAudioStream_getDeviceId(mStream);
aaudio_performance_mode_t
actualPerfMode = AAudioStream_getPerformanceMode(mStream);
printf("-------- opened: deviceId = %3d, perfMode = %d\n",
deviceId,
actualPerfMode);
// Start stream.
result = AAudioStream_requestStart(mStream);
ASSERT_EQ(AAUDIO_OK, result);
}
void waitForCallbackToStart() {
// Wait for callback to say it has been called.
int countDownMillis = 2000;
constexpr int countDownPeriodMillis = 50;
while (!mCallbackStarted && countDownMillis > 0) {
printf("Waiting for callback to start, %d\n", countDownMillis);
usleep(countDownPeriodMillis * 1000);
countDownMillis -= countDownPeriodMillis;
}
ASSERT_LT(0, countDownMillis);
ASSERT_TRUE(mCallbackStarted);
}
// Callback function that fills the audio output buffer.
static aaudio_data_callback_result_t s_myDataCallbackProc(
AAudioStream *stream,
void *userData,
void * /*audioData */,
int32_t /* numFrames */
) {
AudioEngine* engine = (AudioEngine*) userData;
engine->mCallbackStarted = true;
usleep(kCallbackSleepMicros);
// it is illegal to call stop() from the callback. It should
// return an error and not hang.
engine->mStopResult = AAudioStream_requestStop(stream);
engine->mCallbackFinished = true;
return engine->mCallbackResult;
}
static void s_myErrorCallbackProc(
AAudioStream * /* stream */,
void *userData,
aaudio_result_t error) {
AudioEngine *engine = (AudioEngine *)userData;
engine->mError = error;
}
AAudioStream* mStream = nullptr;
std::atomic<aaudio_result_t> mError{AAUDIO_OK}; // written by error callback
std::atomic<bool> mCallbackStarted{false}; // written by data callback
std::atomic<bool> mCallbackFinished{false}; // written by data callback
std::atomic<aaudio_data_callback_result_t> mCallbackResult{AAUDIO_CALLBACK_RESULT_CONTINUE};
std::atomic<aaudio_result_t> mStopResult{AAUDIO_OK};
};
/*********************************************************************/
// Tell the callback to return AAUDIO_CALLBACK_RESULT_CONTINUE.
TEST(test_close_timing, aaudio_close_joins_input_none) {
AudioEngine engine;
engine.checkCloseJoins(AAUDIO_DIRECTION_INPUT,
AAUDIO_PERFORMANCE_MODE_NONE,
AAUDIO_CALLBACK_RESULT_CONTINUE);
}
TEST(test_close_timing, aaudio_close_joins_output_none) {
AudioEngine engine;
engine.checkCloseJoins(AAUDIO_DIRECTION_OUTPUT,
AAUDIO_PERFORMANCE_MODE_NONE,
AAUDIO_CALLBACK_RESULT_CONTINUE);
}
TEST(test_close_timing, aaudio_close_joins_input_lowlat) {
AudioEngine engine;
engine.checkCloseJoins(AAUDIO_DIRECTION_INPUT,
AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_CALLBACK_RESULT_CONTINUE);
}
TEST(test_close_timing, aaudio_close_joins_output_lowlat) {
AudioEngine engine;
engine.checkCloseJoins(AAUDIO_DIRECTION_OUTPUT,
AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_CALLBACK_RESULT_CONTINUE);
}
/*********************************************************************/
// Tell the callback to return AAUDIO_CALLBACK_RESULT_STOP.
TEST(test_close_timing, aaudio_close_joins_input_lowlat_stop) {
AudioEngine engine;
engine.checkCloseJoins(AAUDIO_DIRECTION_INPUT,
AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_CALLBACK_RESULT_STOP);
}
TEST(test_close_timing, aaudio_close_joins_output_lowlat_stop) {
AudioEngine engine;
engine.checkCloseJoins(AAUDIO_DIRECTION_OUTPUT,
AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_CALLBACK_RESULT_STOP);
}
TEST(test_close_timing, aaudio_close_joins_output_none_stop) {
AudioEngine engine;
engine.checkCloseJoins(AAUDIO_DIRECTION_OUTPUT,
AAUDIO_PERFORMANCE_MODE_NONE,
AAUDIO_CALLBACK_RESULT_STOP);
}
TEST(test_close_timing, aaudio_close_joins_input_none_stop) {
AudioEngine engine;
engine.checkCloseJoins(AAUDIO_DIRECTION_INPUT,
AAUDIO_PERFORMANCE_MODE_NONE,
AAUDIO_CALLBACK_RESULT_STOP);
}