Fix for audio effects in offload path for mono content

Effects path is always stereo, and it should be initialized as thus even
if the source is mono. Fixed condition check before initialization.

bug: 18157592
Change-Id: Idd7241931e4ba6085fd804345128d898c8511e11
diff --git a/services/audioflinger/Effects.cpp b/services/audioflinger/Effects.cpp
index 8bccb47..949c91d 100644
--- a/services/audioflinger/Effects.cpp
+++ b/services/audioflinger/Effects.cpp
@@ -335,13 +335,21 @@
 
     // TODO: handle configuration of effects replacing track process
     channelMask = thread->channelMask();
+    mConfig.outputCfg.channels = channelMask;
 
     if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
         mConfig.inputCfg.channels = AUDIO_CHANNEL_OUT_MONO;
     } else {
         mConfig.inputCfg.channels = channelMask;
+        // TODO: Update this logic when multichannel effects are implemented.
+        // For offloaded tracks consider mono output as stereo for proper effect initialization
+        if (channelMask == AUDIO_CHANNEL_OUT_MONO) {
+            mConfig.inputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
+            mConfig.outputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
+            ALOGV("Overriding effect input and output as STEREO");
+        }
     }
-    mConfig.outputCfg.channels = channelMask;
+
     mConfig.inputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
     mConfig.outputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
     mConfig.inputCfg.samplingRate = thread->sampleRate();