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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H
#define AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H
#include <assert.h>
#include <mutex>
#include <android-base/thread_annotations.h>
#include <media/AidlConversion.h>
#include <media/AudioClient.h>
#include <utils/RefBase.h>
#include "fifo/FifoBuffer.h"
#include "binding/AudioEndpointParcelable.h"
#include "binding/AAudioServiceMessage.h"
#include "binding/AAudioStreamRequest.h"
#include "core/AAudioStreamParameters.h"
#include "utility/AAudioUtilities.h"
#include "utility/AudioClock.h"
#include "AAudioCommandQueue.h"
#include "AAudioThread.h"
#include "SharedRingBuffer.h"
#include "TimestampScheduler.h"
namespace android {
class AAudioService;
}
namespace aaudio {
class AAudioServiceEndpoint;
// We expect the queue to only have a few commands.
// This should be way more than we need.
#define QUEUE_UP_CAPACITY_COMMANDS (128)
/**
* Each instance of AAudioServiceStreamBase corresponds to a client stream.
* It uses a subclass of AAudioServiceEndpoint to communicate with the underlying device or port.
*/
class AAudioServiceStreamBase
: public virtual android::RefBase
, public AAudioStreamParameters
, public Runnable {
public:
explicit AAudioServiceStreamBase(android::AAudioService &aAudioService);
virtual ~AAudioServiceStreamBase();
enum {
ILLEGAL_THREAD_ID = 0
};
static std::string dumpHeader();
// does not include EOL
virtual std::string dump() const;
/**
* Open the device.
*/
virtual aaudio_result_t open(const aaudio::AAudioStreamRequest &request) = 0;
// We log the CLOSE from the close() method. We needed this separate method to log the OPEN
// because we had to wait until we generated the handle.
void logOpen(aaudio_handle_t streamHandle);
aaudio_result_t close() EXCLUDES(mLock);
/**
* Start the flow of audio data.
*
* This is not guaranteed to be synchronous but it currently is.
* An AAUDIO_SERVICE_EVENT_STARTED will be sent to the client when complete.
*/
aaudio_result_t start() EXCLUDES(mLock);
/**
* Stop the flow of data so that start() can resume without loss of data.
*
* This is not guaranteed to be synchronous but it currently is.
* An AAUDIO_SERVICE_EVENT_PAUSED will be sent to the client when complete.
*/
aaudio_result_t pause() EXCLUDES(mLock);
/**
* Stop the flow of data after the currently queued data has finished playing.
*
* This is not guaranteed to be synchronous but it currently is.
* An AAUDIO_SERVICE_EVENT_STOPPED will be sent to the client when complete.
*
*/
aaudio_result_t stop() EXCLUDES(mLock);
/**
* Discard any data held by the underlying HAL or Service.
*
* An AAUDIO_SERVICE_EVENT_FLUSHED will be sent to the client when complete.
*/
aaudio_result_t flush() EXCLUDES(mLock);
/**
* Exit standby mode. The MMAP buffer will be reallocated.
*/
aaudio_result_t exitStandby(AudioEndpointParcelable *parcelable) EXCLUDES(mLock);
virtual aaudio_result_t startClient(const android::AudioClient& client,
const audio_attributes_t *attr __unused,
audio_port_handle_t *clientHandle __unused) {
ALOGD("AAudioServiceStreamBase::startClient(%p, ...) AAUDIO_ERROR_UNAVAILABLE", &client);
return AAUDIO_ERROR_UNAVAILABLE;
}
virtual aaudio_result_t stopClient(audio_port_handle_t clientHandle __unused) {
ALOGD("AAudioServiceStreamBase::stopClient(%d) AAUDIO_ERROR_UNAVAILABLE", clientHandle);
return AAUDIO_ERROR_UNAVAILABLE;
}
aaudio_result_t registerAudioThread(pid_t clientThreadId, int priority) EXCLUDES(mLock);
aaudio_result_t unregisterAudioThread(pid_t clientThreadId) EXCLUDES(mLock);
bool isRunning() const {
return mState == AAUDIO_STREAM_STATE_STARTED;
}
/**
* Fill in a parcelable description of stream.
*/
aaudio_result_t getDescription(AudioEndpointParcelable &parcelable) EXCLUDES(mLock);
void setRegisteredThread(pid_t pid) {
mRegisteredClientThread = pid;
}
pid_t getRegisteredThread() const {
return mRegisteredClientThread;
}
int32_t getFramesPerBurst() const {
return mFramesPerBurst;
}
void run() override; // to implement Runnable
void disconnect() EXCLUDES(mLock);
const android::AudioClient &getAudioClient() {
return mMmapClient;
}
uid_t getOwnerUserId() const {
return VALUE_OR_FATAL(android::aidl2legacy_int32_t_uid_t(
mMmapClient.attributionSource.uid));
}
pid_t getOwnerProcessId() const {
return VALUE_OR_FATAL(android::aidl2legacy_int32_t_pid_t(
mMmapClient.attributionSource.pid));
}
aaudio_handle_t getHandle() const {
return mHandle;
}
void setHandle(aaudio_handle_t handle) {
mHandle = handle;
}
audio_port_handle_t getPortHandle() const {
return mClientHandle;
}
aaudio_stream_state_t getState() const {
return mState;
}
void onVolumeChanged(float volume);
/**
* Set false when the stream is started.
* Set true when data is first read from the stream.
* @param b
*/
void setFlowing(bool b) {
mFlowing = b;
}
bool isFlowing() const {
return mFlowing;
}
/**
* Set false when the stream should not longer be processed.
* This may be caused by a message queue overflow.
* Set true when stream is started.
* @param suspended
*/
void setSuspended(bool suspended) {
mSuspended = suspended;
}
bool isSuspended() const {
return mSuspended;
}
bool isCloseNeeded() const {
return mCloseNeeded.load();
}
/**
* Mark this stream as needing to be closed.
* Once marked for closing, it cannot be unmarked.
*/
void markCloseNeeded() {
mCloseNeeded.store(true);
}
virtual const char *getTypeText() const { return "Base"; }
protected:
/**
* Open the device.
*/
aaudio_result_t open(const aaudio::AAudioStreamRequest &request,
aaudio_sharing_mode_t sharingMode);
aaudio_result_t start_l() REQUIRES(mLock);
virtual aaudio_result_t close_l() REQUIRES(mLock);
virtual aaudio_result_t pause_l() REQUIRES(mLock);
virtual aaudio_result_t stop_l() REQUIRES(mLock);
void disconnect_l() REQUIRES(mLock);
aaudio_result_t flush_l() REQUIRES(mLock);
class RegisterAudioThreadParam : public AAudioCommandParam {
public:
RegisterAudioThreadParam(pid_t ownerPid, pid_t clientThreadId, int priority)
: AAudioCommandParam(), mOwnerPid(ownerPid),
mClientThreadId(clientThreadId), mPriority(priority) { }
~RegisterAudioThreadParam() = default;
pid_t mOwnerPid;
pid_t mClientThreadId;
int mPriority;
};
aaudio_result_t registerAudioThread_l(
pid_t ownerPid, pid_t clientThreadId, int priority) REQUIRES(mLock);
class UnregisterAudioThreadParam : public AAudioCommandParam {
public:
UnregisterAudioThreadParam(pid_t clientThreadId)
: AAudioCommandParam(), mClientThreadId(clientThreadId) { }
~UnregisterAudioThreadParam() = default;
pid_t mClientThreadId;
};
aaudio_result_t unregisterAudioThread_l(pid_t clientThreadId) REQUIRES(mLock);
class GetDescriptionParam : public AAudioCommandParam {
public:
GetDescriptionParam(AudioEndpointParcelable* parcelable)
: AAudioCommandParam(), mParcelable(parcelable) { }
~GetDescriptionParam() = default;
AudioEndpointParcelable* mParcelable;
};
aaudio_result_t getDescription_l(AudioEndpointParcelable* parcelable) REQUIRES(mLock);
void setState(aaudio_stream_state_t state);
/**
* Device specific startup.
* @return AAUDIO_OK or negative error.
*/
virtual aaudio_result_t startDevice();
aaudio_result_t writeUpMessageQueue(AAudioServiceMessage *command);
aaudio_result_t sendCurrentTimestamp_l() REQUIRES(mLock);
aaudio_result_t sendXRunCount(int32_t xRunCount);
/**
* @param positionFrames
* @param timeNanos
* @return AAUDIO_OK or AAUDIO_ERROR_UNAVAILABLE or other negative error
*/
virtual aaudio_result_t getFreeRunningPosition_l(
int64_t *positionFrames, int64_t *timeNanos) = 0;
virtual aaudio_result_t getHardwareTimestamp_l(int64_t *positionFrames, int64_t *timeNanos) = 0;
virtual aaudio_result_t getAudioDataDescription_l(AudioEndpointParcelable* parcelable) = 0;
aaudio_stream_state_t mState = AAUDIO_STREAM_STATE_UNINITIALIZED;
bool isDisconnected_l() const REQUIRES(mLock) {
return mDisconnected;
}
void setDisconnected_l(bool flag) REQUIRES(mLock) {
mDisconnected = flag;
}
virtual aaudio_result_t standby_l() REQUIRES(mLock) {
return AAUDIO_ERROR_UNIMPLEMENTED;
}
class ExitStandbyParam : public AAudioCommandParam {
public:
ExitStandbyParam(AudioEndpointParcelable* parcelable)
: AAudioCommandParam(), mParcelable(parcelable) { }
~ExitStandbyParam() = default;
AudioEndpointParcelable* mParcelable;
};
virtual aaudio_result_t exitStandby_l(
AudioEndpointParcelable* parcelable __unused) REQUIRES(mLock) {
return AAUDIO_ERROR_UNAVAILABLE;
}
bool isStandby_l() const REQUIRES(mLock) {
return mStandby;
}
void setStandby_l(bool standby) REQUIRES(mLock) {
mStandby = standby;
}
bool isIdle_l() const REQUIRES(mLock) {
return mState == AAUDIO_STREAM_STATE_OPEN || mState == AAUDIO_STREAM_STATE_PAUSED
|| mState == AAUDIO_STREAM_STATE_STOPPED;
}
pid_t mRegisteredClientThread = ILLEGAL_THREAD_ID;
std::mutex mUpMessageQueueLock;
std::shared_ptr<SharedRingBuffer> mUpMessageQueue;
enum : int32_t {
START,
PAUSE,
STOP,
FLUSH,
CLOSE,
DISCONNECT,
REGISTER_AUDIO_THREAD,
UNREGISTER_AUDIO_THREAD,
GET_DESCRIPTION,
EXIT_STANDBY,
};
AAudioThread mCommandThread;
std::atomic<bool> mThreadEnabled{false};
AAudioCommandQueue mCommandQueue;
int32_t mFramesPerBurst = 0;
android::AudioClient mMmapClient; // set in open, used in MMAP start()
// TODO rename mClientHandle to mPortHandle to be more consistent with AudioFlinger.
audio_port_handle_t mClientHandle = AUDIO_PORT_HANDLE_NONE;
SimpleDoubleBuffer<Timestamp> mAtomicStreamTimestamp;
android::AAudioService &mAudioService;
// The mServiceEndpoint variable can be accessed by multiple threads.
// So we access it by locally promoting a weak pointer to a smart pointer,
// which is thread-safe.
android::sp<AAudioServiceEndpoint> mServiceEndpoint;
android::wp<AAudioServiceEndpoint> mServiceEndpointWeak;
std::string mMetricsId; // set once during open()
private:
aaudio_result_t stopTimestampThread();
/**
* Send a message to the client with an int64_t data value.
*/
aaudio_result_t sendServiceEvent(aaudio_service_event_t event,
int64_t dataLong = 0);
/**
* Send a message to the client with a double data value.
*/
aaudio_result_t sendServiceEvent(aaudio_service_event_t event,
double dataDouble);
aaudio_result_t sendCommand(aaudio_command_opcode opCode,
std::shared_ptr<AAudioCommandParam> param = nullptr,
bool waitForReply = false,
int64_t timeoutNanos = 0);
aaudio_result_t closeAndClear();
/**
* @return true if the queue is getting full.
*/
bool isUpMessageQueueBusy();
aaudio_handle_t mHandle = -1;
bool mFlowing = false;
// This indicates that a stream that is being referenced by a binder call
// and needs to closed.
std::atomic<bool> mCloseNeeded{false}; // TODO remove
// This indicate that a running stream should not be processed because of an error,
// for example a full message queue. Note that this atomic is unrelated to mCloseNeeded.
std::atomic<bool> mSuspended{false};
bool mDisconnected GUARDED_BY(mLock) {false};
bool mStandby GUARDED_BY(mLock) = false;
protected:
// Locking order is important.
// Acquire mLock before acquiring AAudioServiceEndpoint::mLockStreams
// The lock will be held by the command thread. All operations needing the lock must run from
// the command thread.
std::mutex mLock; // Prevent start/stop/close etcetera from colliding
};
} /* namespace aaudio */
#endif //AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H