| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| // #define LOG_NDEBUG 0 |
| #define LOG_TAG "VirtualCameraRenderThread" |
| |
| #include "VirtualCameraRenderThread.h" |
| |
| #include <android_companion_virtualdevice_flags.h> |
| |
| #include <cassert> |
| #include <chrono> |
| #include <cstdint> |
| #include <cstring> |
| #include <future> |
| #include <memory> |
| #include <mutex> |
| #include <thread> |
| #include <utility> |
| #include <vector> |
| |
| #include "VirtualCameraCaptureResult.h" |
| #include "VirtualCameraImageHandler.h" |
| #include "VirtualCameraImagePassthroughHandler.h" |
| #include "VirtualCameraImageTransformingHandler.h" |
| #include "VirtualCameraSessionContext.h" |
| #include "aidl/android/hardware/camera/device/BufferStatus.h" |
| #include "aidl/android/hardware/camera/device/CameraMetadata.h" |
| #include "aidl/android/hardware/camera/device/CaptureResult.h" |
| #include "aidl/android/hardware/camera/device/ErrorCode.h" |
| #include "aidl/android/hardware/camera/device/ICameraDeviceCallback.h" |
| #include "aidl/android/hardware/camera/device/NotifyMsg.h" |
| #include "aidl/android/hardware/camera/device/ShutterMsg.h" |
| #include "aidl/android/hardware/camera/device/StreamBuffer.h" |
| #include "android-base/thread_annotations.h" |
| #include "android/binder_auto_utils.h" |
| #include "system/camera_metadata.h" |
| #include "ui/GraphicBuffer.h" |
| #include "util/Util.h" |
| |
| namespace android { |
| namespace companion { |
| namespace virtualcamera { |
| |
| using ::aidl::android::companion::virtualcamera::Format; |
| using ::aidl::android::hardware::camera::device::BufferStatus; |
| using ::aidl::android::hardware::camera::device::CameraMetadata; |
| using ::aidl::android::hardware::camera::device::CaptureResult; |
| using ::aidl::android::hardware::camera::device::ErrorCode; |
| using ::aidl::android::hardware::camera::device::ErrorMsg; |
| using ::aidl::android::hardware::camera::device::ICameraDeviceCallback; |
| using ::aidl::android::hardware::camera::device::NotifyMsg; |
| using ::aidl::android::hardware::camera::device::ShutterMsg; |
| using ::aidl::android::hardware::camera::device::Stream; |
| using ::aidl::android::hardware::camera::device::StreamBuffer; |
| using ::android::base::ScopedLockAssertion; |
| |
| namespace { |
| |
| // helper type for the visitor |
| template <class... Ts> |
| struct overloaded : Ts... { |
| using Ts::operator()...; |
| }; |
| // explicit deduction guide (not needed as of C++20) |
| template <class... Ts> |
| overloaded(Ts...) -> overloaded<Ts...>; |
| |
| using namespace std::chrono_literals; |
| |
| namespace flags = ::android::companion::virtualdevice::flags; |
| |
| static constexpr UpdateTextureTask kUpdateTextureTask; |
| |
| // The number of nanoseconds to wait for each individual capture request. |
| static constexpr std::chrono::nanoseconds kWaitInputFrameTimeout = 4s; |
| |
| // Max number of consecutive timeouts before reporting a device error. |
| // TODO(b/450609791): Simplify the timeout logic when we support owner error reports. |
| static constexpr int kMaxTimeoutCountFirstFrame = 3; |
| static constexpr int kMaxTimeoutCount = 2; |
| |
| NotifyMsg createShutterNotifyMsg(int frameNumber, |
| std::chrono::nanoseconds timestamp) { |
| NotifyMsg msg; |
| msg.set<NotifyMsg::Tag::shutter>(ShutterMsg{ |
| .frameNumber = frameNumber, |
| .timestamp = timestamp.count(), |
| }); |
| return msg; |
| } |
| |
| // Create a NotifyMsg for an error case. The default error is ERROR_BUFFER. |
| NotifyMsg createErrorNotifyMsg(int frameNumber, int streamId, |
| ErrorCode errorCode = ErrorCode::ERROR_BUFFER) { |
| NotifyMsg msg; |
| msg.set<NotifyMsg::Tag::error>(ErrorMsg{.frameNumber = frameNumber, |
| .errorStreamId = streamId, |
| .errorCode = errorCode}); |
| return msg; |
| } |
| |
| NotifyMsg createRequestErrorNotifyMsg(int frameNumber) { |
| NotifyMsg msg; |
| msg.set<NotifyMsg::Tag::error>( |
| ErrorMsg{.frameNumber = frameNumber, |
| // errorStreamId needs to be set to -1 for ERROR_REQUEST |
| // (not tied to specific stream). |
| .errorStreamId = -1, |
| .errorCode = ErrorCode::ERROR_REQUEST}); |
| return msg; |
| } |
| |
| // Translate a frame duration into a fps value with triple decimal precision |
| double nanosToFps(std::chrono::nanoseconds frameDuration) { |
| const double oneSecondInNanos = 1e9; |
| const double fpsNanos = oneSecondInNanos / frameDuration.count(); |
| return fpsNanos; |
| } |
| |
| } // namespace |
| |
| VirtualCameraRenderThread::VirtualCameraRenderThread( |
| VirtualCameraSessionContext& sessionContext, int inputSurfaceIndex, |
| Format imageFormat, const Resolution inputSurfaceSize, |
| const Resolution reportedSensorSize, |
| std::shared_ptr<ICameraDeviceCallback> cameraDeviceCallback) |
| : mCameraDeviceCallback(cameraDeviceCallback), |
| mImageFormat{imageFormat}, |
| mInputSurfaceSize(inputSurfaceSize), |
| mReportedSensorSize(reportedSensorSize), |
| mInputSurfaceIndex(inputSurfaceIndex), |
| mSessionContext(sessionContext), |
| mInputSurfaceFuture(mInputSurfacePromise.get_future()) { |
| ALOGV("Creation of VirtualCameraRenderThread with inputSurfaceSize: %dx%d", |
| inputSurfaceSize.width, inputSurfaceSize.height); |
| } |
| |
| VirtualCameraRenderThread::~VirtualCameraRenderThread() { |
| ALOGV("Destruction of VirtualCameraRenderThread %dx%d", |
| mInputSurfaceSize.width, mInputSurfaceSize.height); |
| stop(); |
| if (mThread.joinable()) { |
| mThread.join(); |
| } |
| } |
| |
| ProcessCaptureRequestTask::ProcessCaptureRequestTask( |
| int frameNumber, const std::vector<CaptureRequestBuffer>& requestBuffers, |
| const RequestSettings& requestSettings) |
| : mFrameNumber(frameNumber), |
| mBuffers(requestBuffers), |
| mRequestSettings(requestSettings) { |
| } |
| |
| int ProcessCaptureRequestTask::getFrameNumber() const { |
| return mFrameNumber; |
| } |
| |
| const std::vector<CaptureRequestBuffer>& ProcessCaptureRequestTask::getBuffers() |
| const { |
| return mBuffers; |
| } |
| |
| const RequestSettings& ProcessCaptureRequestTask::getRequestSettings() const { |
| return mRequestSettings; |
| } |
| |
| void VirtualCameraRenderThread::requestTextureUpdate() { |
| std::lock_guard<std::mutex> lock(mLock); |
| ALOGV("%s", __func__); |
| // If queue is not empty, we don't need to set the mTextureUpdateRequested |
| // flag, since the texture will be updated during ProcessCaptureRequestTask |
| // processing anyway. |
| if (mCaptureRequestQueue.empty()) { |
| mTextureUpdateRequested = true; |
| mTaskReadyCondVar.notify_one(); |
| } |
| } |
| |
| void VirtualCameraRenderThread::enqueueTask( |
| std::unique_ptr<ProcessCaptureRequestTask> task) { |
| std::lock_guard<std::mutex> lock(mLock); |
| |
| int lastFlushedFrame = mMaxFrameToFlush.load(std::memory_order_relaxed); |
| if (task->getFrameNumber() <= lastFlushedFrame) { |
| ALOGV("%s: Flushing up to frame:%d, dropping task for frame:%d", __func__, |
| lastFlushedFrame, task->getFrameNumber()); |
| completeCaptureRequestWithError(*task); |
| return; |
| } |
| |
| // When enqueuing process capture request task, clear the |
| // mTextureUpdateRequested flag. If this flag is set, the texture was not |
| // yet updated and it will be updated when processing |
| // ProcessCaptureRequestTask anyway. |
| mTextureUpdateRequested = false; |
| mCaptureRequestQueue.emplace_back(std::move(task)); |
| mTaskReadyCondVar.notify_one(); |
| } |
| |
| void VirtualCameraRenderThread::flush(int frameNumber) { |
| ALOGV("[%s] Flushing up to frame:%d", __func__, frameNumber); |
| std::unique_lock<std::mutex> lock(mLock); |
| ScopedLockAssertion lockAssertion(mLock); |
| |
| int flushFrame = std::max( |
| frameNumber, mProcessingFrameNumber.load(std::memory_order_relaxed)); |
| mMaxFrameToFlush.store(flushFrame, std::memory_order_relaxed); |
| |
| // First empty the queue to be sure that none of the queued |
| // request will be processed after the flush. |
| while (!mCaptureRequestQueue.empty()) { |
| std::unique_ptr<ProcessCaptureRequestTask> task = |
| std::move(mCaptureRequestQueue.front()); |
| mCaptureRequestQueue.pop_front(); |
| completeCaptureRequestWithError(*task); |
| } |
| if (mImageHandler != nullptr) { |
| mImageHandler->interruptWait(); |
| } |
| mThrottlingCondVar.notify_all(); |
| mTaskReadyCondVar.notify_all(); |
| } |
| |
| bool VirtualCameraRenderThread::start() { |
| mImageHandlerInitialized = std::promise<bool>{}; |
| mThread = std::thread(&VirtualCameraRenderThread::threadLoop, this); |
| return mImageHandlerInitialized.get_future().get(); |
| } |
| |
| void VirtualCameraRenderThread::stop() { |
| ALOGV("Stopping render thread with inputSurfaceIndex:%d", mInputSurfaceIndex); |
| { |
| std::lock_guard<std::mutex> lock(mLock); |
| mPendingExit = true; |
| if (mImageHandler != nullptr) { |
| mImageHandler->interruptWait(); |
| } |
| mThrottlingCondVar.notify_all(); |
| mTaskReadyCondVar.notify_one(); |
| } |
| } |
| |
| sp<Surface> VirtualCameraRenderThread::getInputSurface() { |
| return mInputSurfaceFuture.get(); |
| } |
| |
| Format VirtualCameraRenderThread::getImageFormat() const { |
| return mImageFormat; |
| } |
| |
| const Resolution& VirtualCameraRenderThread::getInputResolution() const { |
| return mInputSurfaceSize; |
| } |
| |
| RenderThreadTask VirtualCameraRenderThread::dequeueTask() { |
| std::unique_lock<std::mutex> lock(mLock); |
| // Clang's thread safety analysis doesn't perform alias analysis, |
| // so it doesn't support moveable std::unique_lock. |
| // |
| // Lock assertion below is basically explicit declaration that |
| // the lock is held in this scope, which is true, since it's only |
| // released during waiting inside mCondVar.wait calls. |
| ScopedLockAssertion lockAssertion(mLock); |
| ALOGV("%s inputSurfaceIndex:%d, waiting on mTaskReadyCondVar", __func__, |
| mInputSurfaceIndex); |
| mTaskReadyCondVar.wait(lock, [this]() REQUIRES(mLock) { |
| ALOGV("dequeueTask inputSurfaceIndex:%d, notified mTaskReadyCondVar", |
| mInputSurfaceIndex); |
| return mPendingExit || mTextureUpdateRequested || |
| !mCaptureRequestQueue.empty(); |
| }); |
| if (mPendingExit) { |
| ALOGV("Exiting due to pending exit. Return null RenderThreadTask"); |
| // Render thread task with null task signals render thread to terminate. |
| return RenderThreadTask(nullptr); |
| } |
| if (mTextureUpdateRequested) { |
| // If mTextureUpdateRequested, it's guaranteed the queue is empty, return |
| // kUpdateTextureTask to signal we want render thread to update the |
| // texture (consume buffer from the queue). |
| mTextureUpdateRequested = false; |
| return RenderThreadTask(kUpdateTextureTask); |
| } |
| RenderThreadTask task(std::move(mCaptureRequestQueue.front())); |
| mCaptureRequestQueue.pop_front(); |
| return task; |
| } |
| |
| void VirtualCameraRenderThread::threadLoop() { |
| ALOGV("Render thread starting with inputSurfaceIndex:%d", mInputSurfaceIndex); |
| |
| if (!initializeImageHandler()) { |
| ALOGE("%s: Failed to initialize frame consumer", __func__); |
| mImageHandlerInitialized.set_value(false); |
| return; |
| } |
| |
| mImageHandlerInitialized.set_value(true); |
| |
| while (RenderThreadTask task = dequeueTask()) { |
| std::visit( |
| overloaded{[this](const std::unique_ptr<ProcessCaptureRequestTask>& t) { |
| processCaptureRequest(*t); |
| }, |
| [this](const UpdateTextureTask&) { |
| ALOGV("Idle update of the texture"); |
| mImageHandler->updateTexture(); |
| }}, |
| task); |
| } |
| |
| mImageHandler.reset(); |
| mInputSurfaceFuture.get()->destroy(); |
| ALOGV("Render thread exiting. inputSurfaceIndex:%d", mInputSurfaceIndex); |
| } |
| |
| void VirtualCameraRenderThread::processCaptureRequest( |
| const ProcessCaptureRequestTask& request) { |
| ALOGV("%s inputSurfaceIndex:%d, Request frame number: %d, capture intent %d", |
| __func__, mInputSurfaceIndex, request.getFrameNumber(), |
| request.getRequestSettings().captureIntent); |
| std::chrono::nanoseconds deviceTime = |
| std::chrono::duration_cast<std::chrono::nanoseconds>( |
| std::chrono::steady_clock::now().time_since_epoch()); |
| const std::chrono::nanoseconds lastAcquisitionTimestamp( |
| mLastAcquisitionTimestampNanoseconds.load(std::memory_order_relaxed)); |
| |
| ALOGV("lastAcquisitionTimestamp %lld", lastAcquisitionTimestamp.count()); |
| |
| // Calculate the maximal amount of time we can afford to wait for next frame. |
| const bool isFirstFrameDrawn = mImageHandler->isFirstFrameDrawn(); |
| ALOGV("First Frame Drawn: %s", isFirstFrameDrawn ? "Yes" : "No"); |
| |
| bool pendingExit = false; |
| { |
| std::lock_guard<std::mutex> lock(mLock); |
| pendingExit = mPendingExit; |
| } |
| if (pendingExit) { |
| ALOGW("Render thread pending exit."); |
| completeCaptureRequestWithError(request); |
| return; |
| } |
| |
| if (!mImageHandler->waitForInputFrame(kWaitInputFrameTimeout)) { |
| mWaitInputFrameTimeoutsCount++; |
| const int maxTimeoutCount = |
| isFirstFrameDrawn ? kMaxTimeoutCount : kMaxTimeoutCountFirstFrame; |
| ALOGW( |
| "Timed out waiting for frame to be posted, timeout counter %d out of " |
| "%d.", |
| mWaitInputFrameTimeoutsCount.load(), maxTimeoutCount); |
| |
| completeCaptureRequestWithError(request); |
| |
| if (mWaitInputFrameTimeoutsCount >= maxTimeoutCount) { |
| ALOGE("Fatal timeout reached (%d consecutive timeouts). Flushing.", |
| mWaitInputFrameTimeoutsCount.load()); |
| // Signal fatal error to the session (triggers global flush and |
| // notification). We must not hold mLock here to avoid deadlocks. |
| mSessionContext.setFatalError(); |
| } |
| return; |
| } |
| |
| // A frame was successfully received, reset the timeout counter. |
| mWaitInputFrameTimeoutsCount = 0; |
| |
| // If the request has a maxFps, we throttle the rendering to make sure that |
| // the requester receives the latest frame that was posted by the virtual |
| // camera in the interval : |
| // [last acquisition time, last acquisition time + maxFps]. |
| // |
| // So if the virtual camera renders faster than the requested frame, the |
| // requester won't be receiving unnecessary frames. |
| if (request.getRequestSettings().fpsRange) { |
| ALOGV("%s request fps {%d,%d}", __func__, |
| request.getRequestSettings().fpsRange->minFps, |
| request.getRequestSettings().fpsRange->maxFps); |
| int maxFps = std::max(1, request.getRequestSettings().fpsRange->maxFps); |
| throttleRendering(maxFps, lastAcquisitionTimestamp); |
| } |
| |
| // Acquire new (most recent) image from the Surface. |
| mImageHandler->updateTexture(); |
| |
| // Now that throttling and waiting have been done, update the acquisition timestamp. |
| deviceTime = std::chrono::duration_cast<std::chrono::nanoseconds>( |
| std::chrono::steady_clock::now().time_since_epoch()); |
| |
| mLastAcquisitionTimestampNanoseconds.store(deviceTime.count(), |
| std::memory_order_relaxed); |
| |
| std::chrono::nanoseconds captureTimestamp = deviceTime; |
| if (flags::camera_timestamp_from_surface()) { |
| std::chrono::nanoseconds surfaceTimestamp = mImageHandler->getTimestamp(); |
| if (surfaceTimestamp.count() > 0) { |
| captureTimestamp = surfaceTimestamp; |
| } |
| ALOGV( |
| "%s surfaceTimestamp:%lld deviceTime:%lld captureTimestamp:%lld " |
| "(nanos)", |
| __func__, surfaceTimestamp.count(), deviceTime.count(), |
| captureTimestamp.count()); |
| } |
| |
| std::unique_ptr<::aidl::android::hardware::camera::device::CameraMetadata> |
| cameraMetadata; |
| |
| const camera_metadata_t* customMetadata = |
| mSessionContext.getCaptureResultMetadataForTimestamp( |
| captureTimestamp.count()); |
| // Partial metadata submitted must not include any metadata key returned |
| // in a previous partial result for a given frame. Each new partial result |
| // for that frame must also set a distinct partialResult value. |
| bool isFirstTimeFrameProcessed = true; |
| if (mSessionContext.isMultiInputStreamEnabled()) { |
| // We only send the metadata if it is the first result we send for that |
| // request |
| isFirstTimeFrameProcessed = |
| mSessionContext.dequeueFrame(request.getFrameNumber()); |
| } |
| |
| if (isFirstTimeFrameProcessed) { |
| cameraMetadata = createCaptureResultMetadata( |
| captureTimestamp, request.getRequestSettings(), mReportedSensorSize, |
| customMetadata); |
| } else { |
| cameraMetadata = std::make_unique<CameraMetadata>(); |
| } |
| |
| ALOGV( |
| "%s: (inputSurfaceIndex:%d) About to send capture result with metadata, " |
| "frameId:%d " |
| "metadataSize:%zu, isFirstTimeFrameProcessed:%s", |
| __func__, mInputSurfaceIndex, request.getFrameNumber(), |
| cameraMetadata->metadata.size(), |
| isFirstTimeFrameProcessed ? "true" : "false"); |
| |
| std::unique_ptr<CaptureResult> captureResult = |
| createCaptureResult(request.getFrameNumber(), std::move(cameraMetadata)); |
| if (customMetadata != nullptr) { |
| free_camera_metadata(const_cast<camera_metadata_t*>(customMetadata)); |
| } |
| renderOutputBuffers(request, *captureResult); |
| |
| auto status = notifyShutter(request, *captureResult, captureTimestamp, |
| isFirstTimeFrameProcessed); |
| if (!status.isOk()) { |
| ALOGE("%s: notify call failed: %s", __func__, |
| status.getDescription().c_str()); |
| return; |
| } |
| submitCaptureResult(std::move(captureResult)); |
| } |
| |
| void VirtualCameraRenderThread::throttleRendering( |
| int maxFps, std::chrono::nanoseconds lastAcquisitionTimestamp) { |
| if (lastAcquisitionTimestamp <= 0ns) { |
| // It's our first request, there is nothing to throttle. |
| return; |
| } |
| std::chrono::nanoseconds timestamp = |
| std::chrono::duration_cast<std::chrono::nanoseconds>( |
| std::chrono::steady_clock::now().time_since_epoch()); |
| |
| const std::chrono::nanoseconds minFrameDuration( |
| static_cast<uint64_t>(1e9 / maxFps)); |
| const std::chrono::nanoseconds frameDuration = |
| timestamp - lastAcquisitionTimestamp; |
| if (frameDuration < minFrameDuration) { |
| // We're too fast for the configured maxFps, let's wait a bit. |
| const std::chrono::nanoseconds sleepTime = minFrameDuration - frameDuration; |
| ALOGV("Current frame duration would be %" PRIu64 |
| " ns corresponding to %.3f Fps, " |
| "sleeping for %" PRIu64 |
| " ns before updating texture to match maxFps %d", |
| static_cast<uint64_t>(frameDuration.count()), |
| nanosToFps(frameDuration), static_cast<uint64_t>(sleepTime.count()), |
| maxFps); |
| |
| std::chrono::nanoseconds beforeSleep = |
| std::chrono::duration_cast<std::chrono::nanoseconds>( |
| std::chrono::steady_clock::now().time_since_epoch()); |
| { |
| std::unique_lock<std::mutex> lock(mLock); |
| mThrottlingCondVar.wait_for(lock, sleepTime); |
| } |
| std::chrono::nanoseconds after_sleep = |
| std::chrono::duration_cast<std::chrono::nanoseconds>( |
| std::chrono::steady_clock::now().time_since_epoch()); |
| ALOGV("actual sleep time %lld (%.3f)", (after_sleep - beforeSleep).count(), |
| nanosToFps(after_sleep - lastAcquisitionTimestamp)); |
| } else { |
| ALOGV("Current frame is %" PRIu64 |
| " ns corresponding to %.3f Fps, " |
| "no need to sleep to match maxFps %d", |
| static_cast<uint64_t>(frameDuration.count()), |
| nanosToFps(frameDuration), maxFps); |
| } |
| } |
| |
| std::unique_ptr<CaptureResult> VirtualCameraRenderThread::createCaptureResult( |
| int frameNumber, std::unique_ptr<CameraMetadata> metadata) { |
| std::unique_ptr<CaptureResult> captureResult = |
| std::make_unique<CaptureResult>(); |
| captureResult->fmqResultSize = 0; |
| captureResult->frameNumber = frameNumber; |
| // Partial result needs to be set to 1 when metadata are present. |
| captureResult->partialResult = 1; |
| captureResult->inputBuffer.streamId = -1; |
| captureResult->physicalCameraMetadata.resize(0); |
| captureResult->result = metadata != nullptr ? *metadata : CameraMetadata(); |
| return captureResult; |
| } |
| |
| void VirtualCameraRenderThread::renderOutputBuffers( |
| const ProcessCaptureRequestTask& request, CaptureResult& captureResult) { |
| const std::vector<CaptureRequestBuffer>& buffers = request.getBuffers(); |
| |
| for (int i = 0; i < buffers.size(); ++i) { |
| const CaptureRequestBuffer& reqBuffer = buffers[i]; |
| |
| if (mSessionContext.isMultiInputStreamEnabled() && |
| mSessionContext.getInputStreamIdForOutputStreamId( |
| reqBuffer.getStreamId()) != mInputSurfaceIndex) { |
| // Only render the buffer corresponding to the input stream of this |
| // thread. Other buffers will be filled by the other threads. |
| ALOGV("%s : (inputSurfaceIndex:%d) skipping buffer %" PRId32 |
| " for stream id %" PRId32, |
| __func__, mInputSurfaceIndex, reqBuffer.getBufferId(), |
| reqBuffer.getStreamId()); |
| |
| continue; |
| } |
| StreamBuffer& resBuffer = captureResult.outputBuffers.emplace_back(); |
| resBuffer.streamId = reqBuffer.getStreamId(); |
| resBuffer.bufferId = reqBuffer.getBufferId(); |
| resBuffer.status = BufferStatus::OK; |
| |
| ALOGV("%s : (inputSurfaceIndex:%d) rendering buffer %" PRId64 |
| " for stream id %" PRId32, |
| __func__, mInputSurfaceIndex, resBuffer.bufferId, resBuffer.streamId); |
| |
| const std::optional<Stream> streamConfig = |
| mSessionContext.getStreamConfig(reqBuffer.getStreamId()); |
| |
| if (!streamConfig.has_value()) { |
| resBuffer.status = BufferStatus::ERROR; |
| continue; |
| } |
| |
| auto status = mImageHandler->fillOutputBuffer( |
| request.getRequestSettings(), reqBuffer, *streamConfig, captureResult); |
| if (!status.isOk()) { |
| resBuffer.status = BufferStatus::ERROR; |
| } |
| } |
| } |
| |
| ::ndk::ScopedAStatus VirtualCameraRenderThread::notifyTimeout( |
| const ProcessCaptureRequestTask& request, CaptureResult& captureResult) { |
| const std::vector<CaptureRequestBuffer>& buffers = request.getBuffers(); |
| captureResult.outputBuffers.resize(buffers.size()); |
| |
| std::vector<NotifyMsg> notifyMsgs; |
| |
| for (int i = 0; i < buffers.size(); ++i) { |
| const CaptureRequestBuffer& reqBuffer = buffers[i]; |
| StreamBuffer& resBuffer = captureResult.outputBuffers[i]; |
| resBuffer.streamId = reqBuffer.getStreamId(); |
| resBuffer.bufferId = reqBuffer.getBufferId(); |
| resBuffer.status = BufferStatus::ERROR; |
| notifyMsgs.push_back(createErrorNotifyMsg( |
| request.getFrameNumber(), resBuffer.streamId, ErrorCode::ERROR_REQUEST)); |
| } |
| return mCameraDeviceCallback->notify(notifyMsgs); |
| } |
| |
| ::ndk::ScopedAStatus VirtualCameraRenderThread::notifyShutter( |
| const ProcessCaptureRequestTask& request, const CaptureResult& captureResult, |
| std::chrono::nanoseconds captureTimestamp, bool isFirstTimeFrameProcessed) { |
| std::vector<NotifyMsg> notifyMsgs; |
| |
| if (isFirstTimeFrameProcessed) { |
| // We must only notify the shutter once. |
| mSessionContext.mLastNotifiedFrameNumber.store(request.getFrameNumber()); |
| notifyMsgs.push_back( |
| createShutterNotifyMsg(request.getFrameNumber(), captureTimestamp)); |
| } |
| for (const StreamBuffer& resBuffer : captureResult.outputBuffers) { |
| if (resBuffer.status != BufferStatus::OK) { |
| notifyMsgs.push_back( |
| createErrorNotifyMsg(request.getFrameNumber(), resBuffer.streamId)); |
| } |
| } |
| |
| // log notifyMsgs |
| for (const NotifyMsg& msg : notifyMsgs) { |
| if (msg.getTag() == NotifyMsg::Tag::shutter) { |
| ALOGV("%s: Notifying shutter for frame %d", __func__, |
| msg.get<NotifyMsg::Tag::shutter>().frameNumber); |
| } else if (msg.getTag() == NotifyMsg::Tag::error) { |
| ALOGE("%s: Notifying error for frame %d, stream %d, code %d", __func__, |
| msg.get<NotifyMsg::Tag::error>().frameNumber, |
| msg.get<NotifyMsg::Tag::error>().errorStreamId, |
| static_cast<int>(msg.get<NotifyMsg::Tag::error>().errorCode)); |
| } |
| } |
| |
| return mCameraDeviceCallback->notify(notifyMsgs); |
| } |
| |
| ::ndk::ScopedAStatus VirtualCameraRenderThread::submitCaptureResult( |
| std::unique_ptr<CaptureResult> captureResult) { |
| std::vector<::aidl::android::hardware::camera::device::CaptureResult> |
| captureResults; |
| captureResults.push_back(std::move(*captureResult)); |
| |
| // processCaptureResult() may be invoked multiple times by the HAL in |
| // response to a single capture request. This allows, for example, the |
| // metadata and low-resolution buffers to be returned in one call, and |
| // post-processed JPEG buffers in a later call, |
| ::ndk::ScopedAStatus status = |
| mCameraDeviceCallback->processCaptureResult(captureResults); |
| if (!status.isOk()) { |
| ALOGE("%s: processCaptureResult call failed: %s", __func__, |
| status.getDescription().c_str()); |
| return status; |
| } |
| |
| ALOGV( |
| "%s: (inputSurfaceIndex:%d) Successfully called processCaptureResult " |
| "frameNumber:%d", |
| __func__, mInputSurfaceIndex, captureResult->frameNumber); |
| return status; |
| } |
| |
| void VirtualCameraRenderThread::completeCaptureRequestWithError( |
| const ProcessCaptureRequestTask& request) { |
| CaptureResult captureResult; |
| captureResult.fmqResultSize = 0; |
| captureResult.frameNumber = request.getFrameNumber(); |
| captureResult.inputBuffer.streamId = -1; |
| |
| const std::vector<CaptureRequestBuffer>& buffers = request.getBuffers(); |
| captureResult.outputBuffers.resize(buffers.size()); |
| |
| for (int i = 0; i < buffers.size(); ++i) { |
| const CaptureRequestBuffer& reqBuffer = buffers[i]; |
| StreamBuffer& resBuffer = captureResult.outputBuffers[i]; |
| resBuffer.streamId = reqBuffer.getStreamId(); |
| resBuffer.bufferId = reqBuffer.getBufferId(); |
| resBuffer.status = BufferStatus::ERROR; |
| sp<Fence> fence = reqBuffer.getFence(); |
| if (fence != nullptr && fence->isValid()) { |
| resBuffer.releaseFence.fds.emplace_back(fence->dup()); |
| } |
| } |
| |
| auto status = mCameraDeviceCallback->notify( |
| {createRequestErrorNotifyMsg(request.getFrameNumber())}); |
| if (!status.isOk()) { |
| ALOGE("%s: notify call failed: %s", __func__, |
| status.getDescription().c_str()); |
| return; |
| } |
| |
| std::vector<::aidl::android::hardware::camera::device::CaptureResult> |
| captureResults(1); |
| captureResults[0] = std::move(captureResult); |
| |
| status = mCameraDeviceCallback->processCaptureResult(captureResults); |
| if (!status.isOk()) { |
| ALOGE("%s: processCaptureResult call failed: %s", __func__, |
| status.getDescription().c_str()); |
| } |
| } |
| |
| bool VirtualCameraRenderThread::initializeImageHandler() { |
| // TODO(b/458613942): Currently a BLOB input can only be used for direct |
| // passthrough. Add the ability to decode the BLOB format, which will enable |
| // the ability to satisfy bitmap stream requests as well from the same input. |
| if (isBlobFormat(mImageFormat)) { |
| auto imagePassthroughHandler = VirtualCameraImagePassthroughHandler::create( |
| mSessionContext, mImageFormat, [this] { requestTextureUpdate(); }); |
| |
| if (!imagePassthroughHandler) { |
| ALOGE("%s: failed to initialize VirtualCameraImagePassthroughHandler", |
| __func__); |
| return false; |
| } |
| mImageHandler = std::move(imagePassthroughHandler); |
| |
| } else { |
| mImageHandler = std::make_unique<VirtualCameraImageTransformingHandler>( |
| mSessionContext, mInputSurfaceSize, [this] { requestTextureUpdate(); }); |
| } |
| |
| mInputSurfacePromise.set_value(mImageHandler->getInputSurface()); |
| return true; |
| } |
| |
| } // namespace virtualcamera |
| } // namespace companion |
| } // namespace android |