| /* |
| * Copyright (C) 2025 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_COMPANION_VIRTUALCAMERA_VIRTUALCAMERAIMAGETRANSFORMINGHANDLER_H |
| #define ANDROID_COMPANION_VIRTUALCAMERA_VIRTUALCAMERAIMAGETRANSFORMINGHANDLER_H |
| |
| #include <gui/Surface.h> |
| |
| #include <chrono> |
| #include <cstddef> |
| #include <cstdint> |
| #include <functional> |
| #include <memory> |
| #include <vector> |
| |
| #include "Exif.h" |
| #include "GLES/gl.h" |
| #include "VirtualCameraCaptureRequest.h" |
| #include "VirtualCameraImageHandler.h" |
| #include "VirtualCameraSessionContext.h" |
| #include "aidl/android/hardware/camera/device/CameraMetadata.h" |
| #include "aidl/android/hardware/camera/device/CaptureResult.h" |
| #include "aidl/android/hardware/camera/device/Stream.h" |
| #include "aidl/android/hardware/camera/device/StreamBuffer.h" |
| #include "android/binder_auto_utils.h" |
| #include "util/EglDisplayContext.h" |
| #include "util/EglFramebuffer.h" |
| #include "util/EglProgram.h" |
| #include "util/EglSurfaceTexture.h" |
| #include "util/Util.h" |
| |
| namespace android { |
| namespace companion { |
| namespace virtualcamera { |
| |
| /** |
| * VirtualCameraImageTransformingHandler |
| * |
| * Represents a frame consumer that can modify the contents of the image frames |
| * it receives before transferring to the Camera2 client, e.g. scale, compress |
| * to JPEG. |
| */ |
| class VirtualCameraImageTransformingHandler : public VirtualCameraImageHandler { |
| public: |
| VirtualCameraImageTransformingHandler( |
| VirtualCameraSessionContext& sessionContext, Resolution inputSurfaceSize, |
| std::function<void(void)> frameReadyCallback); |
| virtual ~VirtualCameraImageTransformingHandler(); |
| |
| virtual bool waitForInputFrame(const std::chrono::nanoseconds timeout) override; |
| virtual void interruptWait() override; |
| virtual void updateTexture() override; |
| virtual std::chrono::nanoseconds getTimestamp() override; |
| virtual bool isFirstFrameDrawn() override; |
| virtual sp<Surface> getInputSurface() override; |
| virtual ndk::ScopedAStatus fillOutputBuffer( |
| const RequestSettings& requestSettings, |
| const CaptureRequestBuffer& requestBuffer, |
| const ::aidl::android::hardware::camera::device::Stream& halStreamConfig, |
| ::aidl::android::hardware::camera::device::CaptureResult& captureResult) |
| override; |
| |
| private: |
| /** |
| * createThumbnail() |
| * |
| * Create thumbnail with specified size for current image. |
| * The compressed image size is limited by 32KiB. |
| * Returns vector with compressed thumbnail if successful, |
| * empty vector otherwise. |
| * |
| * TODO(b/301023410) - Refactor the actual rendering logic off this class for |
| * easier testability. |
| */ |
| std::vector<uint8_t> createThumbnail(Resolution resolution, int quality); |
| |
| /** |
| * renderIntoBlobStreamBuffer() |
| * |
| * Render current image to the BLOB buffer. |
| * If fence is specified, this function will block until the fence is cleared |
| * before writing to the buffer. |
| * Always called on render thread. |
| */ |
| ndk::ScopedAStatus renderIntoBlobStreamBuffer( |
| const RequestSettings& requestSettings, |
| const CaptureRequestBuffer& requestBuffer, |
| ::aidl::android::hardware::camera::device::CaptureResult& captureResult); |
| |
| /** |
| * renderIntoImageStreamBuffer() |
| * |
| * Render current image to the YCbCr buffer. |
| * If fence is specified, this function will block until the fence is cleared |
| * before writing to the buffer. |
| * Always called on render thread. |
| */ |
| ndk::ScopedAStatus renderIntoImageStreamBuffer( |
| const CaptureRequestBuffer& requestBuffer); |
| |
| /** |
| * renderIntoEglFramebuffer() |
| * |
| * Render current image into provided EglFramebuffer. |
| * If fence is specified, this function will block until the fence is cleared |
| * before writing to the buffer. |
| * Always called on the render thread. |
| */ |
| ndk::ScopedAStatus renderIntoEglFramebuffer( |
| EglFrameBuffer& framebuffer, sp<Fence> fence = nullptr, |
| std::optional<Rect> viewport = std::nullopt); |
| |
| VirtualCameraSessionContext& mSessionContext; |
| |
| // EGL helpers - constructed and accessed only from capture thread. |
| std::unique_ptr<EglDisplayContext> mEglDisplayContext; |
| std::unique_ptr<EglTextureProgram> mEglTextureYuvProgram; |
| std::unique_ptr<EglTextureProgram> mEglTextureRgbProgram; |
| std::unique_ptr<EglSurfaceTexture> mEglSurfaceTexture; |
| }; |
| |
| } // namespace virtualcamera |
| } // namespace companion |
| } // namespace android |
| |
| #endif // ANDROID_COMPANION_VIRTUALCAMERA_VIRTUALCAMERAIMAGETRANSFORMINGHANDLER_H |