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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_EFFECTBUNDLE_H_
#define ANDROID_EFFECTBUNDLE_H_
#include <audio_effects/effect_bassboost.h>
#include <audio_effects/effect_equalizer.h>
#include <audio_effects/effect_virtualizer.h>
#include <LVM.h>
#include <limits.h>
#define FIVEBAND_NUMBANDS 5
#define MAX_NUM_BANDS 5
#define MAX_CALL_SIZE 256
#define LVM_MAX_SESSIONS 32
#define LVM_UNUSED_SESSION INT_MAX
#define BASS_BOOST_CUP_LOAD_ARM9E 150 // Expressed in 0.1 MIPS
#define VIRTUALIZER_CUP_LOAD_ARM9E 120 // Expressed in 0.1 MIPS
#define EQUALIZER_CUP_LOAD_ARM9E 220 // Expressed in 0.1 MIPS
#define VOLUME_CUP_LOAD_ARM9E 0 // Expressed in 0.1 MIPS
#define BUNDLE_MEM_USAGE 25 // Expressed in kB
//#define LVM_PCM
#ifndef OPENSL_ES_H_
static const effect_uuid_t SL_IID_VOLUME_ = { 0x09e8ede0, 0xddde, 0x11db, 0xb4f6,
{ 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } };
const effect_uuid_t * const SL_IID_VOLUME = &SL_IID_VOLUME_;
#endif //OPENSL_ES_H_
typedef enum
{
LVM_BASS_BOOST,
LVM_VIRTUALIZER,
LVM_EQUALIZER,
LVM_VOLUME
} lvm_effect_en;
// Preset configuration.
struct PresetConfig {
// Human-readable name.
const char * name;
// An array of size nBands where each element is a configuration for the
// corresponding band.
//const BandConfig * bandConfigs;
};
/* BundledEffectContext : One per session */
struct BundledEffectContext{
LVM_Handle_t hInstance; /* Instance handle */
int SessionNo; /* Current session number */
int SessionId; /* Current session id */
bool bVolumeEnabled; /* Flag for Volume */
bool bEqualizerEnabled; /* Flag for EQ */
bool bBassEnabled; /* Flag for Bass */
bool bBassTempDisabled; /* Flag for Bass to be re-enabled */
bool bVirtualizerEnabled; /* Flag for Virtualizer */
bool bVirtualizerTempDisabled; /* Flag for effect to be re-enabled */
audio_devices_t nOutputDevice; /* Output device for the effect */
audio_devices_t nVirtualizerForcedDevice; /* Forced device virtualization mode*/
int NumberEffectsEnabled; /* Effects in this session */
int NumberEffectsCalled; /* Effects called so far */
bool firstVolume; /* No smoothing on first Vol change */
// Saved parameters for each effect */
// Bass Boost
int BassStrengthSaved; /* Conversion between Get/Set */
// Equalizer
int CurPreset; /* Current preset being used */
// Virtualzer
int VirtStrengthSaved; /* Conversion between Get/Set */
// Volume
int levelSaved; /* for when mute is set, level must be saved */
int positionSaved;
bool bMuteEnabled; /* Must store as mute = -96dB level */
bool bStereoPositionEnabled;
LVM_Fs_en SampleRate;
int SamplesPerSecond;
int SamplesToExitCountEq;
int SamplesToExitCountBb;
int SamplesToExitCountVirt;
effect_buffer_t *workBuffer;
int frameCount;
int32_t bandGaindB[FIVEBAND_NUMBANDS];
int volume;
#ifdef LVM_PCM
FILE *PcmInPtr;
FILE *PcmOutPtr;
#endif
#if defined(BUILD_FLOAT) && !defined(NATIVE_FLOAT_BUFFER)
LVM_FLOAT *pInputBuffer;
LVM_FLOAT *pOutputBuffer;
#endif
#ifdef SUPPORT_MC
LVM_INT32 ChMask;
#endif
/* Bitmask whether drain is in progress due to disabling the effect.
The corresponding bit to an effect is set by 1 << lvm_effect_en. */
int effectInDrain;
/* Bitmask whether process() was called for a particular effect.
The corresponding bit to an effect is set by 1 << lvm_effect_en. */
int effectProcessCalled;
};
/* SessionContext : One session */
struct SessionContext{
bool bBundledEffectsEnabled;
bool bVolumeInstantiated;
bool bEqualizerInstantiated;
bool bBassInstantiated;
bool bVirtualizerInstantiated;
BundledEffectContext *pBundledContext;
};
struct EffectContext{
const struct effect_interface_s *itfe;
effect_config_t config;
lvm_effect_en EffectType;
BundledEffectContext *pBundledContext;
};
/* enumerated parameter settings for Volume effect */
typedef enum
{
VOLUME_PARAM_LEVEL, // type SLmillibel = typedef SLuint16 (set & get)
VOLUME_PARAM_MAXLEVEL, // type SLmillibel = typedef SLuint16 (get)
VOLUME_PARAM_MUTE, // type SLboolean = typedef SLuint32 (set & get)
VOLUME_PARAM_ENABLESTEREOPOSITION, // type SLboolean = typedef SLuint32 (set & get)
VOLUME_PARAM_STEREOPOSITION, // type SLpermille = typedef SLuint16 (set & get)
} t_volume_params;
static const int PRESET_CUSTOM = -1;
static const uint32_t bandFreqRange[FIVEBAND_NUMBANDS][2] = {
{30000, 120000},
{120001, 460000},
{460001, 1800000},
{1800001, 7000000},
{7000001, 20000000}};
//Note: If these frequencies change, please update LimitLevel values accordingly.
static const LVM_UINT16 EQNB_5BandPresetsFrequencies[] = {
60, /* Frequencies in Hz */
230,
910,
3600,
14000};
static const LVM_UINT16 EQNB_5BandPresetsQFactors[] = {
96, /* Q factor multiplied by 100 */
96,
96,
96,
96};
static const LVM_INT16 EQNB_5BandNormalPresets[] = {
3, 0, 0, 0, 3, /* Normal Preset */
8, 5, -3, 5, 6, /* Classical Preset */
15, -6, 7, 13, 10, /* Dance Preset */
0, 0, 0, 0, 0, /* Flat Preset */
6, -2, -2, 6, -3, /* Folk Preset */
8, -8, 13, -1, -4, /* Heavy Metal Preset */
10, 6, -4, 5, 8, /* Hip Hop Preset */
8, 5, -4, 5, 9, /* Jazz Preset */
-6, 4, 9, 4, -5, /* Pop Preset */
10, 6, -1, 8, 10}; /* Rock Preset */
static const LVM_INT16 EQNB_5BandSoftPresets[] = {
3, 0, 0, 0, 3, /* Normal Preset */
5, 3, -2, 4, 4, /* Classical Preset */
6, 0, 2, 4, 1, /* Dance Preset */
0, 0, 0, 0, 0, /* Flat Preset */
3, 0, 0, 2, -1, /* Folk Preset */
4, 1, 9, 3, 0, /* Heavy Metal Preset */
5, 3, 0, 1, 3, /* Hip Hop Preset */
4, 2, -2, 2, 5, /* Jazz Preset */
-1, 2, 5, 1, -2, /* Pop Preset */
5, 3, -1, 3, 5}; /* Rock Preset */
static const PresetConfig gEqualizerPresets[] = {
{"Normal"},
{"Classical"},
{"Dance"},
{"Flat"},
{"Folk"},
{"Heavy Metal"},
{"Hip Hop"},
{"Jazz"},
{"Pop"},
{"Rock"}};
/* The following tables have been computed using the actual levels measured by the output of
* white noise or pink noise (IEC268-1) for the EQ and BassBoost Effects. These are estimates of
* the actual energy that 'could' be present in the given band.
* If the frequency values in EQNB_5BandPresetsFrequencies change, these values might need to be
* updated.
*/
static const float LimitLevel_bandEnergyCoefficient[FIVEBAND_NUMBANDS] = {
7.56, 9.69, 9.59, 7.37, 2.88};
static const float LimitLevel_bandEnergyCrossCoefficient[FIVEBAND_NUMBANDS-1] = {
126.0, 115.0, 125.0, 104.0 };
static const float LimitLevel_bassBoostEnergyCrossCoefficient[FIVEBAND_NUMBANDS] = {
221.21, 208.10, 28.16, 0.0, 0.0 };
static const float LimitLevel_bassBoostEnergyCoefficient = 9.00;
static const float LimitLevel_virtualizerContribution = 1.9;
#endif /*ANDROID_EFFECTBUNDLE_H_*/