| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // Play sine waves using an AAudio callback. |
| // If a disconnection occurs then reopen the stream on the new device. |
| |
| #include <assert.h> |
| #include <unistd.h> |
| #include <stdlib.h> |
| #include <sched.h> |
| #include <stdio.h> |
| #include <math.h> |
| #include <string.h> |
| #include <time.h> |
| #include <aaudio/AAudio.h> |
| #include "AAudioExampleUtils.h" |
| #include "AAudioSimplePlayer.h" |
| #include "AAudioArgsParser.h" |
| |
| /** |
| * Open stream, play some sine waves, then close the stream. |
| * |
| * @param argParser |
| * @return AAUDIO_OK or negative error code |
| */ |
| static aaudio_result_t testOpenPlayClose(AAudioArgsParser &argParser, |
| int32_t loopCount, |
| int32_t prefixToneMsec, |
| bool forceUnderruns) |
| { |
| SineThreadedData_t myData; |
| AAudioSimplePlayer &player = myData.simplePlayer; |
| aaudio_result_t result = AAUDIO_OK; |
| bool disconnected = false; |
| bool bailOut = false; |
| int64_t startedAtNanos; |
| |
| printf("----------------------- run complete test --------------------------\n"); |
| myData.schedulerChecked = false; |
| myData.callbackCount = 0; |
| myData.forceUnderruns = forceUnderruns; // test AAudioStream_getXRunCount() |
| |
| result = player.open(argParser, |
| SimplePlayerDataCallbackProc, SimplePlayerErrorCallbackProc, &myData); |
| if (result != AAUDIO_OK) { |
| fprintf(stderr, "ERROR - player.open() returned %s\n", |
| AAudio_convertResultToText(result)); |
| goto error; |
| } |
| |
| argParser.compareWithStream(player.getStream()); |
| |
| myData.sampleRate = player.getSampleRate(); |
| myData.prefixToneFrames = prefixToneMsec * myData.sampleRate / 1000; |
| if (myData.prefixToneFrames > 0) { |
| myData.setupSineBlip(); |
| } else { |
| myData.setupSineSweeps(); |
| } |
| |
| #if 0 |
| // writes not allowed for callback streams |
| result = player.prime(); // FIXME crashes AudioTrack.cpp |
| if (result != AAUDIO_OK) { |
| fprintf(stderr, "ERROR - player.prime() returned %d\n", result); |
| goto error; |
| } |
| #endif |
| |
| for (int loopIndex = 0; loopIndex < loopCount; loopIndex++) { |
| // Only play data on every other loop so we can hear if there is stale data. |
| double amplitude; |
| int32_t durationSeconds; |
| if ((loopIndex & 1) == 0) { |
| printf("--------------- SINE ------\n"); |
| amplitude = 0.2; |
| durationSeconds = argParser.getDurationSeconds(); |
| } else { |
| printf("--------------- QUIET -----\n"); |
| amplitude = 0.0; |
| durationSeconds = 2; // just wait briefly when quiet |
| } |
| for (int i = 0; i < MAX_CHANNELS; ++i) { |
| myData.sineOscillators[i].setAmplitude(amplitude); |
| } |
| |
| result = player.start(); |
| if (result != AAUDIO_OK) { |
| fprintf(stderr, "ERROR - player.start() returned %d\n", result); |
| goto error; |
| } |
| |
| // Play a sine wave in the background. |
| printf("Sleep for %d seconds while audio plays in a callback thread. %d of %d\n", |
| argParser.getDurationSeconds(), (loopIndex + 1), loopCount); |
| startedAtNanos = getNanoseconds(CLOCK_MONOTONIC); |
| for (int second = 0; second < durationSeconds; second++) { |
| // Sleep a while. Wake up early if there is an error, for example a DISCONNECT. |
| long ret = myData.waker.wait(AAUDIO_OK, NANOS_PER_SECOND); |
| int64_t millis = |
| (getNanoseconds(CLOCK_MONOTONIC) - startedAtNanos) / NANOS_PER_MILLISECOND; |
| result = myData.waker.get(); |
| printf("wait() returns %ld, aaudio_result = %d, at %6d millis" |
| ", second = %3d, framesWritten = %8d, underruns = %d\n", |
| ret, result, (int) millis, |
| second, |
| (int) AAudioStream_getFramesWritten(player.getStream()), |
| (int) AAudioStream_getXRunCount(player.getStream())); |
| if (result != AAUDIO_OK) { |
| disconnected = (result == AAUDIO_ERROR_DISCONNECTED); |
| bailOut = true; |
| break; |
| } |
| } |
| printf("AAudio result = %d = %s\n", result, AAudio_convertResultToText(result)); |
| |
| // Alternate between using stop or pause for each sine/quiet pair. |
| // Repeat this pattern: {sine-stop-quiet-stop-sine-pause-quiet-pause} |
| if ((loopIndex & 2) == 0) { |
| printf("STOP, callback # = %d\n", myData.callbackCount); |
| result = player.stop(); |
| } else { |
| printf("PAUSE/FLUSH, callback # = %d\n", myData.callbackCount); |
| result = player.pause(); |
| if (result != AAUDIO_OK) { |
| goto error; |
| } |
| result = player.flush(); |
| } |
| if (result != AAUDIO_OK) { |
| goto error; |
| } |
| |
| if (bailOut) { |
| break; |
| } |
| |
| { |
| aaudio_stream_state_t state = AAudioStream_getState(player.getStream()); |
| aaudio_stream_state_t finalState = AAUDIO_STREAM_STATE_UNINITIALIZED; |
| int64_t timeoutNanos = 2000 * NANOS_PER_MILLISECOND; |
| result = AAudioStream_waitForStateChange(player.getStream(), state, |
| &finalState, timeoutNanos); |
| printf("waitForStateChange returns %s, state = %s\n", |
| AAudio_convertResultToText(result), |
| AAudio_convertStreamStateToText(finalState)); |
| int64_t written = AAudioStream_getFramesWritten(player.getStream()); |
| int64_t read = AAudioStream_getFramesRead(player.getStream()); |
| printf(" framesWritten = %lld, framesRead = %lld, diff = %d\n", |
| (long long) written, |
| (long long) read, |
| (int) (written - read)); |
| } |
| |
| } |
| |
| printf("call close()\n"); |
| result = player.close(); |
| if (result != AAUDIO_OK) { |
| goto error; |
| } |
| |
| for (int i = 0; i < myData.timestampCount; i++) { |
| Timestamp *timestamp = &myData.timestamps[i]; |
| bool retro = (i > 0 && |
| ((timestamp->position < (timestamp - 1)->position) |
| || ((timestamp->nanoseconds < (timestamp - 1)->nanoseconds)))); |
| const char *message = retro ? " <= RETROGRADE!" : ""; |
| printf("Timestamp %3d : %8lld, %8lld %s\n", i, |
| (long long) timestamp->position, |
| (long long) timestamp->nanoseconds, |
| message); |
| } |
| |
| if (myData.schedulerChecked) { |
| printf("scheduler = 0x%08x, SCHED_FIFO = 0x%08X\n", |
| myData.scheduler, |
| SCHED_FIFO); |
| } |
| |
| printf("min numFrames = %8d\n", (int) myData.minNumFrames); |
| printf("max numFrames = %8d\n", (int) myData.maxNumFrames); |
| |
| printf("SUCCESS\n"); |
| error: |
| player.close(); |
| return disconnected ? AAUDIO_ERROR_DISCONNECTED : result; |
| } |
| |
| static void usage() { |
| AAudioArgsParser::usage(); |
| printf(" -l{count} loopCount start/stop, every other one is silent\n"); |
| printf(" -t{msec} play a high pitched tone at the beginning\n"); |
| printf(" -z force periodic underruns by sleeping in callback\n"); |
| } |
| |
| int main(int argc, const char **argv) |
| { |
| AAudioArgsParser argParser; |
| aaudio_result_t result; |
| int32_t loopCount = 1; |
| int32_t prefixToneMsec = 0; |
| bool forceUnderruns = false; |
| |
| // Make printf print immediately so that debug info is not stuck |
| // in a buffer if we hang or crash. |
| setvbuf(stdout, nullptr, _IONBF, (size_t) 0); |
| |
| printf("%s - Play a sine sweep using an AAudio callback V0.1.4\n", argv[0]); |
| |
| for (int i = 1; i < argc; i++) { |
| const char *arg = argv[i]; |
| if (argParser.parseArg(arg)) { |
| // Handle options that are not handled by the ArgParser |
| if (arg[0] == '-') { |
| char option = arg[1]; |
| switch (option) { |
| case 'l': |
| loopCount = atoi(&arg[2]); |
| break; |
| case 't': |
| prefixToneMsec = atoi(&arg[2]); |
| break; |
| case 'z': |
| forceUnderruns = true; // Zzzzzzz |
| break; |
| default: |
| usage(); |
| exit(EXIT_FAILURE); |
| break; |
| } |
| } else { |
| usage(); |
| exit(EXIT_FAILURE); |
| break; |
| } |
| } |
| } |
| |
| // Keep looping until we can complete the test without disconnecting. |
| while((result = testOpenPlayClose(argParser, loopCount, prefixToneMsec, forceUnderruns)) |
| == AAUDIO_ERROR_DISCONNECTED); |
| |
| return (result) ? EXIT_FAILURE : EXIT_SUCCESS; |
| } |