Fix AAudio waiting for stop SIGABRT
WaitForStateChange is a function that notifies the user if the
state moves from a specific state. When the state moves to closed,
however, a SIGABRT is thrown because waitForStateChange is in a
deleted pointer.
android::sp has a property where casting an instance to a sp increments
the usage count by 1. Thus, by adding casting the AAudioStream to a sp,
the AAudioStream is no longer deleted when the stream closes. With this
change, the SIGABRT is no longer thrown.
Bug: 63089499
Test: Ran new wait_for_state_change_closed with and without change.
Verified that the test fails before the cl and the test now passes
after the change.
Change-Id: Id865ef3f55f3cf006fd94d7b376d1b87ad999ca5
diff --git a/media/libaaudio/src/core/AAudioAudio.cpp b/media/libaaudio/src/core/AAudioAudio.cpp
index 02e7f5f..b9c4440 100644
--- a/media/libaaudio/src/core/AAudioAudio.cpp
+++ b/media/libaaudio/src/core/AAudioAudio.cpp
@@ -340,7 +340,8 @@
{
AudioStream *audioStream = convertAAudioStreamToAudioStream(stream);
- return audioStream->waitForStateChange(inputState, nextState, timeoutNanoseconds);
+ android::sp<AudioStream> spAudioStream(audioStream);
+ return spAudioStream->waitForStateChange(inputState, nextState, timeoutNanoseconds);
}
// ============================================================
diff --git a/media/libaaudio/tests/test_various.cpp b/media/libaaudio/tests/test_various.cpp
index cbf863f..b68fc7b 100644
--- a/media/libaaudio/tests/test_various.cpp
+++ b/media/libaaudio/tests/test_various.cpp
@@ -25,6 +25,7 @@
#include <gtest/gtest.h>
#include <unistd.h>
+#include <thread>
// Callback function that does nothing.
aaudio_data_callback_result_t NoopDataCallbackProc(
@@ -51,6 +52,7 @@
}
constexpr int64_t NANOS_PER_MILLISECOND = 1000 * 1000;
+constexpr int64_t MICROS_PER_MILLISECOND = 1000;
void checkReleaseThenClose(aaudio_performance_mode_t perfMode,
aaudio_sharing_mode_t sharingMode,
@@ -762,6 +764,58 @@
checkCallbackOnce(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
}
+void waitForStateChangeToClosingorClosed(AAudioStream **stream, std::atomic<bool>* isReady)
+{
+ *isReady = true;
+ aaudio_stream_state_t state = AAUDIO_STREAM_STATE_UNKNOWN;
+ EXPECT_EQ(AAUDIO_OK, AAudioStream_waitForStateChange(*stream,
+ AAUDIO_STREAM_STATE_OPEN, &state,
+ 10000 * NANOS_PER_MILLISECOND));
+ if ((state != AAUDIO_STREAM_STATE_CLOSING) && (state != AAUDIO_STREAM_STATE_CLOSED)){
+ FAIL() << "ERROR - State not closing or closed. Current state: " <<
+ AAudio_convertStreamStateToText(state);
+ }
+}
+
+void testWaitForStateChangeClose(aaudio_performance_mode_t perfMode) {
+ AAudioStreamBuilder *aaudioBuilder = nullptr;
+ AAudioStream *aaudioStream = nullptr;
+
+ ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder));
+ AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode);
+ ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream));
+
+ // Verify Open State
+ aaudio_stream_state_t state = AAUDIO_STREAM_STATE_UNKNOWN;
+ EXPECT_EQ(AAUDIO_OK, AAudioStream_waitForStateChange(aaudioStream,
+ AAUDIO_STREAM_STATE_UNKNOWN, &state,
+ 1000 * NANOS_PER_MILLISECOND));
+ EXPECT_EQ(AAUDIO_STREAM_STATE_OPEN, state);
+
+ std::atomic<bool> isWaitThreadReady{false};
+
+ // Spawn a new thread to wait for the state change
+ std::thread waitThread (waitForStateChangeToClosingorClosed, &aaudioStream,
+ &isWaitThreadReady);
+
+ // Wait for worker thread to be ready
+ while (!isWaitThreadReady) {
+ usleep(MICROS_PER_MILLISECOND);
+ }
+ // Sleep an additional millisecond to make sure waitForAudioThread is called
+ usleep(MICROS_PER_MILLISECOND);
+ EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream));
+ waitThread.join();
+}
+
+TEST(test_various, wait_for_state_change_close_none) {
+ testWaitForStateChangeClose(AAUDIO_PERFORMANCE_MODE_NONE);
+}
+
+TEST(test_various, wait_for_state_change_close_lowlat) {
+ testWaitForStateChangeClose(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
+}
+
// ************************************************************
struct WakeUpCallbackData {
void wakeOther() {