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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <audio_effects/effect_dynamicsprocessing.h>
#include "effect-impl/EffectContext.h"
#include <any>
#include <cstddef>
#include <dsp/DPBase.h>
#include <dsp/DPFrequency.h>
namespace aidl::android::hardware::audio::effect {
enum DynamicsProcessingState {
DYNAMICS_PROCESSING_STATE_UNINITIALIZED,
DYNAMICS_PROCESSING_STATE_INITIALIZED,
DYNAMICS_PROCESSING_STATE_ACTIVE,
};
class DynamicsProcessingContext final : public EffectContext {
public:
DynamicsProcessingContext(int statusDepth, const Parameter::Common& common);
~DynamicsProcessingContext() = default;
RetCode enable();
RetCode disable();
void reset();
// override EffectContext::setCommon to update mChannelCount
RetCode setCommon(const Parameter::Common& common) override;
RetCode setVolumeStereo(const Parameter::VolumeStereo& volumeStereo) override;
Parameter::VolumeStereo getVolumeStereo() override;
RetCode setEngineArchitecture(const DynamicsProcessing::EngineArchitecture& engineArchitecture);
RetCode setPreEq(const std::vector<DynamicsProcessing::ChannelConfig>& eqChannels);
RetCode setPostEq(const std::vector<DynamicsProcessing::ChannelConfig>& eqChannels);
RetCode setPreEqBand(const std::vector<DynamicsProcessing::EqBandConfig>& eqBands);
RetCode setPostEqBand(const std::vector<DynamicsProcessing::EqBandConfig>& eqBands);
RetCode setMbc(const std::vector<DynamicsProcessing::ChannelConfig>& mbcChannels);
RetCode setMbcBand(const std::vector<DynamicsProcessing::MbcBandConfig>& eqBands);
RetCode setLimiter(const std::vector<DynamicsProcessing::LimiterConfig>& limiters);
RetCode setInputGain(const std::vector<DynamicsProcessing::InputGain>& gain);
DynamicsProcessing::EngineArchitecture getEngineArchitecture();
std::vector<DynamicsProcessing::ChannelConfig> getPreEq();
std::vector<DynamicsProcessing::ChannelConfig> getPostEq();
std::vector<DynamicsProcessing::EqBandConfig> getPreEqBand();
std::vector<DynamicsProcessing::EqBandConfig> getPostEqBand();
std::vector<DynamicsProcessing::ChannelConfig> getMbc();
std::vector<DynamicsProcessing::MbcBandConfig> getMbcBand();
std::vector<DynamicsProcessing::LimiterConfig> getLimiter();
std::vector<DynamicsProcessing::InputGain> getInputGain();
IEffect::Status dpeProcess(float* in, float* out, int samples);
private:
static constexpr float kPreferredProcessingDurationMs = 10.0f;
static constexpr int kBandCount = 5;
int mChannelCount = 0;
DynamicsProcessingState mState = DYNAMICS_PROCESSING_STATE_UNINITIALIZED;
std::unique_ptr<dp_fx::DPFrequency> mDpFreq = nullptr;
bool mEngineInited = false;
DynamicsProcessing::EngineArchitecture mEngineArchitecture = {
.resolutionPreference =
DynamicsProcessing::ResolutionPreference::FAVOR_FREQUENCY_RESOLUTION,
.preferredProcessingDurationMs = kPreferredProcessingDurationMs,
.preEqStage = {.inUse = true, .bandCount = kBandCount},
.postEqStage = {.inUse = true, .bandCount = kBandCount},
.mbcStage = {.inUse = true, .bandCount = kBandCount},
.limiterInUse = true,
};
enum class StageType { PREEQ, POSTEQ, MBC, LIMITER, INPUTGAIN };
void init();
void dpSetFreqDomainVariant_l(const DynamicsProcessing::EngineArchitecture& engine);
dp_fx::DPChannel* getChannel_l(int ch);
dp_fx::DPEq* getPreEq_l(int ch);
dp_fx::DPEq* getPostEq_l(int ch);
dp_fx::DPMbc* getMbc_l(int ch);
dp_fx::DPLimiter* getLimiter_l(int ch);
dp_fx::DPBandStage* getStageWithType_l(StageType type, int ch);
dp_fx::DPEq* getEqWithType_l(StageType type, int ch);
template <typename D>
RetCode setDpChannels_l(const std::vector<DynamicsProcessing::ChannelConfig>& channels,
bool stageInUse, StageType type);
template <typename T /* BandConfig */>
RetCode setBands_l(const std::vector<T>& bands, StageType type);
RetCode setDpChannelBand_l(const std::any& anyConfig, StageType type,
std::set<std::pair<int, int>>& chBandSet);
std::vector<DynamicsProcessing::EqBandConfig> getEqBandConfigs(StageType type);
std::vector<DynamicsProcessing::ChannelConfig> getChannelConfig(StageType type);
template <typename T /* BandConfig */>
bool validateBandConfig(const std::vector<T>& bands, int maxChannel, int maxBand);
bool validateLimiterConfig(const std::vector<DynamicsProcessing::LimiterConfig>& cfgs,
int maxChannel);
bool validateInputGainConfig(const std::vector<DynamicsProcessing::InputGain>& cfgs,
int maxChannel);
inline bool validateChannel(int ch, int maxCh) { return ch >= 0 && ch < maxCh; }
inline bool validateBand(int band, int maxBand) { return band >= 0 && band < maxBand; }
};
} // namespace aidl::android::hardware::audio::effect