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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_FAST_CAPTURE_DUMP_STATE_H
#define ANDROID_AUDIO_FAST_CAPTURE_DUMP_STATE_H
#include <stdint.h>
#include "Configuration.h"
#include "FastThreadDumpState.h"
namespace android {
struct FastCaptureDumpState : FastThreadDumpState {
FastCaptureDumpState();
/*virtual*/ ~FastCaptureDumpState();
void dump(int fd) const; // should only be called on a stable copy, not the original
// FIXME by renaming, could pull up many of these to FastThreadDumpState
uint32_t mReadSequence; // incremented before and after each read()
uint32_t mFramesRead; // total number of frames read successfully
uint32_t mReadErrors; // total number of read() errors
uint32_t mSampleRate;
size_t mFrameCount;
bool mSilenced = false; // capture is silenced
};
} // android
#endif // ANDROID_AUDIO_FAST_CAPTURE_DUMP_STATE_H