save mGraphicBuffer pointer even when we're suspended
Bug: 12609966
Change-Id: Ifd41fd973876da69039113fcaeacdccf39472b37
(cherry picked from commit 49270665e7a20cd120724fc388da8b166ff0b4f1)
diff --git a/media/libstagefright/omx/GraphicBufferSource.cpp b/media/libstagefright/omx/GraphicBufferSource.cpp
index b8970ad..7492577 100644
--- a/media/libstagefright/omx/GraphicBufferSource.cpp
+++ b/media/libstagefright/omx/GraphicBufferSource.cpp
@@ -609,6 +609,12 @@
BufferQueue::BufferItem item;
status_t err = mBufferQueue->acquireBuffer(&item, 0);
if (err == OK) {
+ // If this is the first time we're seeing this buffer, add it to our
+ // slot table.
+ if (item.mGraphicBuffer != NULL) {
+ ALOGV("fillCodecBuffer_l: setting mBufferSlot %d", item.mBuf);
+ mBufferSlot[item.mBuf] = item.mGraphicBuffer;
+ }
mBufferQueue->releaseBuffer(item.mBuf, item.mFrameNumber,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, item.mFence);
}