blob: 746883dc2f10d0bd3570605c4a5affd26643d942 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
******************************************************************************
* @file M4VSS3GPP_EditAudio.c
* @brief Video Studio Service 3GPP edit API implementation.
* @note
******************************************************************************
*/
/****************/
/*** Includes ***/
/****************/
#include "NXPSW_CompilerSwitches.h"
/**
* Our header */
#include "M4VSS3GPP_API.h"
#include "M4VSS3GPP_InternalTypes.h"
#include "M4VSS3GPP_InternalFunctions.h"
#include "M4VSS3GPP_InternalConfig.h"
#include "M4VSS3GPP_ErrorCodes.h"
/**
* OSAL headers */
#include "M4OSA_Memory.h" /**< OSAL memory management */
#include "M4OSA_Debug.h" /**< OSAL debug management */
#define PWR_FXP_FRACT_MAX (32768)
/************************************************************************/
/* Static local functions */
/************************************************************************/
static M4OSA_ERR M4VSS3GPP_intCheckAudioMode( M4VSS3GPP_InternalEditContext
*pC );
static M4OSA_Void M4VSS3GPP_intCheckAudioEffects( M4VSS3GPP_InternalEditContext
*pC, M4OSA_UInt8 uiClipNumber );
static M4OSA_ERR M4VSS3GPP_intApplyAudioEffect( M4VSS3GPP_InternalEditContext
*pC, M4OSA_UInt8 uiClip1orClip2,
M4OSA_Int16 *pPCMdata,
M4OSA_UInt32 uiPCMsize );
static M4OSA_ERR M4VSS3GPP_intAudioTransition( M4VSS3GPP_InternalEditContext
*pC, M4OSA_Int16 *pPCMdata1,
M4OSA_Int16 *pPCMdata2,
M4OSA_UInt32 uiPCMsize );
/**
******************************************************************************
* M4OSA_ERR M4VSS3GPP_intEditJumpMP3()
* @brief One step of jumping processing for the MP3 clip.
* @note On one step, the jump of several AU is done
* @param pC (IN/OUT) Internal edit context
******************************************************************************
*/
M4OSA_ERR M4VSS3GPP_intEditJumpMP3( M4VSS3GPP_InternalEditContext *pC )
{
M4OSA_ERR err;
M4VSS3GPP_ClipContext *pClip = pC->pC1; /**< shortcut */
M4OSA_Int32 JumpCts;
JumpCts = pClip->iActualAudioBeginCut;
err = M4VSS3GPP_intClipJumpAudioAt(pClip, &JumpCts);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intOpenClip: M4VSS3GPP_intClipJumpAudioAt(A) returns 0x%x!",
err);
return err;
}
if( JumpCts >= pClip->iActualAudioBeginCut )
{
pC->State = M4VSS3GPP_kEditState_MP3;
/**
* Update clip offset with the audio begin cut */
pClip->iAoffset = -JumpCts;
/**
* The audio is currently in reading mode */
pClip->Astatus = M4VSS3GPP_kClipStatus_READ;
}
return M4NO_ERROR;
}
/**
******************************************************************************
* M4OSA_ERR M4VSS3GPP_intEditStepMP3()
* @brief One step of audio processing for the MP3 clip
* @param pC (IN/OUT) Internal edit context
******************************************************************************
*/
M4OSA_ERR M4VSS3GPP_intEditStepMP3( M4VSS3GPP_InternalEditContext *pC )
{
M4OSA_ERR err;
M4VSS3GPP_ClipContext *pClip = pC->pC1; /**< shortcut */
/**
* Copy the input AU to the output AU */
err = pC->pOsaFileWritPtr->writeData(pC->ewc.p3gpWriterContext,
pClip->pAudioFramePtr, (M4OSA_UInt32)pClip->uiAudioFrameSize);
/**
* Read the next audio frame */
err = M4VSS3GPP_intClipReadNextAudioFrame(pClip);
if( M4OSA_ERR_IS_ERROR(err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepMP3: READ_WRITE:\
M4VSS3GPP_intClipReadNextAudioFrame returns 0x%x!", err);
return err;
}
else
{
/**
* Update current time (to=tc+T) */
pC->ewc.dATo =
( pClip->iAudioFrameCts + pClip->iAoffset) / pClip->scale_audio;
if( (M4OSA_Int32)(pClip->iAudioFrameCts / pClip->scale_audio + 0.5)
>= pClip->iEndTime )
{
M4READER_Buffer mp3tagBuffer;
/**
* The duration is better respected if the first AU and last AU are both above
the cut time */
err = pC->pOsaFileWritPtr->writeData(pC->ewc.p3gpWriterContext,
pClip->pAudioFramePtr,
(M4OSA_UInt32)pClip->uiAudioFrameSize);
/* The ID3v1 tag is always at the end of the mp3 file so the end of the cutting
process is waited */
/* before writing the metadata in the output file*/
/* Retrieve the data of the ID3v1 Tag */
err = pClip->ShellAPI.m_pReader->m_pFctGetOption(
pClip->pReaderContext, M4READER_kOptionID_Mp3Id3v1Tag,
(M4OSA_DataOption) &mp3tagBuffer);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepMP3: M4MP3R_getOption returns 0x%x",
err);
return err;
}
/* Write the data of the ID3v1 Tag in the output file */
if( 0 != mp3tagBuffer.m_uiBufferSize )
{
err = pC->pOsaFileWritPtr->writeData(pC->ewc.p3gpWriterContext,
(M4OSA_MemAddr8)mp3tagBuffer.m_pData, mp3tagBuffer.m_uiBufferSize);
/**
* Free before the error checking anyway */
free(mp3tagBuffer.m_pData);
/**
* Error checking */
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepMP3:\
pOsaFileWritPtr->writeData(ID3v1Tag) returns 0x%x", err);
return err;
}
mp3tagBuffer.m_uiBufferSize = 0;
mp3tagBuffer.m_pData = M4OSA_NULL;
}
/* The End Cut has been reached */
err = M4VSS3GPP_intReachedEndOfAudio(pC);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepMP3 : M4VSS3GPP_intReachedEndOfAudio returns 0x%x",
err);
return err;
}
}
if( ( M4WAR_NO_MORE_AU == err) && (M4OSA_FALSE
== pC->bSupportSilence) ) /**< Reached end of clip */
{
err = M4VSS3GPP_intReachedEndOfAudio(
pC); /**< Clip done, do the next one */
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepMP3: READ_WRITE:\
M4VSS3GPP_intReachedEndOfAudio returns 0x%x",
err);
return err;
}
}
}
/**
* Return with no error */
M4OSA_TRACE3_0("M4VSS3GPP_intEditStepMP3: returning M4NO_ERROR");
return M4NO_ERROR;
}
/**
******************************************************************************
* M4OSA_ERR M4VSS3GPP_intEditStepAudio()
* @brief One step of audio processing
* @param pC (IN/OUT) Internal edit context
******************************************************************************
*/
M4OSA_ERR M4VSS3GPP_intEditStepAudio( M4VSS3GPP_InternalEditContext *pC )
{
M4OSA_ERR err;
int32_t auTimeStamp = -1;
M4ENCODER_AudioBuffer pEncInBuffer; /**< Encoder input buffer for api */
M4ENCODER_AudioBuffer pEncOutBuffer; /**< Encoder output buffer for api */
M4OSA_Time
frameTimeDelta; /**< Duration of the encoded (then written) data */
M4OSA_Bool bStopAudio;
/**
* Check if we reached end cut */
if( ( pC->ewc.dATo - pC->pC1->iAoffset / pC->pC1->scale_audio + 0.5)
>= pC->pC1->iEndTime )
{
/**
* Audio is done for this clip */
err = M4VSS3GPP_intReachedEndOfAudio(pC);
/* RC: to know when a file has been processed */
if( M4NO_ERROR != err && err != M4VSS3GPP_WAR_SWITCH_CLIP )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: M4VSS3GPP_intReachedEndOfAudio returns 0x%x",
err);
}
return err;
}
/**
* Check Audio Mode, depending on the current output CTS */
err = M4VSS3GPP_intCheckAudioMode(
pC); /**< This function change the pC->Astate variable! */
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: M4VSS3GPP_intCheckAudioMode returns 0x%x!",
err);
return err;
}
M4OSA_TRACE2_3(" AUDIO step : dATo = %f state = %d offset = %ld",
pC->ewc.dATo, pC->Astate, pC->pC1->iAoffset);
bStopAudio = M4OSA_FALSE;
switch( pC->Astate )
{
/* _________________ */
/*| |*/
/*| READ_WRITE MODE |*/
/*|_________________|*/
case M4VSS3GPP_kEditAudioState_READ_WRITE:
{
M4OSA_TRACE3_0("M4VSS3GPP_intEditStepAudio READ_WRITE");
/**
* Get the output AU to write into */
err = pC->ShellAPI.pWriterDataFcts->pStartAU(
pC->ewc.p3gpWriterContext, M4VSS3GPP_WRITER_AUDIO_STREAM_ID,
&pC->ewc.WriterAudioAU);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio:\
READ_WRITE: pWriterDataFcts->pStartAU returns 0x%x!",
err);
return err;
}
/**
* Compute output audio CTS */
pC->ewc.WriterAudioAU.CTS =
pC->pC1->iAudioFrameCts + pC->pC1->iAoffset;
/**
* BZZZ bug fix (read-write case):
* Replace the first AMR AU of the stream with a silence AU.
* It removes annoying "BZZZ" audio glitch.
* It is not needed if there is a begin cut.
* It is not needed for the first clip.
* Because of another bugfix (2005-03-24), the first AU written may be
* the second one which CTS is 20. Hence the cts<21 test.
* (the BZZZ effect occurs even with the second AU!) */
if( ( M4OSA_FALSE == pC->pC1->bFirstAuWritten)
&& (0 != pC->uiCurrentClip) && (pC->pC1->iAudioFrameCts
< (pC->ewc.iSilenceFrameDuration + 1)) )
{
/**
* Copy a silence AU to the output */
pC->ewc.WriterAudioAU.size = pC->ewc.uiSilenceFrameSize;
memcpy((void *)pC->ewc.WriterAudioAU.dataAddress,
(void *)pC->ewc.pSilenceFrameData, pC->ewc.uiSilenceFrameSize);
M4OSA_TRACE2_0("A #### silence AU");
}
else if( (M4OSA_UInt32)pC->pC1->uiAudioFrameSize
< pC->ewc.uiAudioMaxAuSize )
{
/**
* Copy the input AU to the output AU */
pC->ewc.WriterAudioAU.size =
(M4OSA_UInt32)pC->pC1->uiAudioFrameSize;
memcpy((void *)pC->ewc.WriterAudioAU.dataAddress,
(void *)pC->pC1->pAudioFramePtr, pC->ewc.WriterAudioAU.size);
}
else
{
M4OSA_TRACE1_2(
"M4VSS3GPP_intEditStepAudio: READ_WRITE: AU size greater than MaxAuSize \
(%d>%d)! returning M4VSS3GPP_ERR_INPUT_AUDIO_AU_TOO_LARGE",
pC->pC1->uiAudioFrameSize, pC->ewc.uiAudioMaxAuSize);
return M4VSS3GPP_ERR_INPUT_AUDIO_AU_TOO_LARGE;
}
/**
* This boolean is only used to fix the BZZ bug... */
pC->pC1->bFirstAuWritten = M4OSA_TRUE;
M4OSA_TRACE2_2("B ---- write : cts = %ld [ 0x%x ]",
(M4OSA_Int32)(pC->ewc.WriterAudioAU.CTS / pC->ewc.scale_audio),
pC->ewc.WriterAudioAU.size);
/**
* Write the AU */
err = pC->ShellAPI.pWriterDataFcts->pProcessAU(
pC->ewc.p3gpWriterContext, M4VSS3GPP_WRITER_AUDIO_STREAM_ID,
&pC->ewc.WriterAudioAU);
if( M4NO_ERROR != err )
{
/*11/12/2008 CR 3283 MMS use case for VideoArtist
the warning M4WAR_WRITER_STOP_REQ is returned when the targeted output file
size is reached
The editing is then finished,
the warning M4VSS3GPP_WAR_EDITING_DONE is returned*/
if( M4WAR_WRITER_STOP_REQ == err )
{
M4OSA_TRACE1_0(
"M4VSS3GPP_intEditStepAudio: File was cut to avoid oversize");
return M4VSS3GPP_WAR_EDITING_DONE;
}
else
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio:\
READ_WRITE: pWriterDataFcts->pProcessAU returns 0x%x!",
err);
return err;
}
}
/**
* Audio is now in read mode (there may be a "if(status!=READ)" here,
but it is removed for optimization) */
pC->pC1->Astatus = M4VSS3GPP_kClipStatus_READ;
/**
* Read the next audio frame */
err = M4VSS3GPP_intClipReadNextAudioFrame(pC->pC1);
M4OSA_TRACE2_3("C .... read : cts = %.0f + %.0f [ 0x%x ]",
pC->pC1->iAudioFrameCts / pC->pC1->scale_audio,
pC->pC1->iAoffset / pC->pC1->scale_audio,
pC->pC1->uiAudioFrameSize);
if( M4OSA_ERR_IS_ERROR(err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: READ_WRITE:\
M4VSS3GPP_intClipReadNextAudioFrame returns 0x%x!",
err);
return err;
}
else
{
/**
* Update current time (to=tc+T) */
pC->ewc.dATo = ( pC->pC1->iAudioFrameCts + pC->pC1->iAoffset)
/ pC->pC1->scale_audio;
if( ( M4WAR_NO_MORE_AU == err)
&& (M4OSA_FALSE == pC->bSupportSilence) )
{
/**
* If output is other than AMR or AAC
(i.e. EVRC,we can't write silence into it)
* So we simply end here.*/
bStopAudio = M4OSA_TRUE;
}
}
}
break;
/* ____________________ */
/*| |*/
/*| DECODE_ENCODE MODE |*/
/*|____________________|*/
case M4VSS3GPP_kEditAudioState_DECODE_ENCODE:
{
M4OSA_TRACE3_0("M4VSS3GPP_intEditStepAudio DECODE_ENCODE");
/**
* Get the output AU to write into */
err = pC->ShellAPI.pWriterDataFcts->pStartAU(
pC->ewc.p3gpWriterContext, M4VSS3GPP_WRITER_AUDIO_STREAM_ID,
&pC->ewc.WriterAudioAU);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: DECODE_ENCODE:\
pWriterDataFcts->pStartAU returns 0x%x!",
err);
return err;
}
/**
* If we were reading the clip, we must jump a few AU backward to decode/encode
(without writing result) from that point. */
if( M4VSS3GPP_kClipStatus_READ == pC->pC1->Astatus )
{
M4OSA_Int32 iTargetCts, iCurrentCts;
if( 0
!= pC->pC1->
iAudioFrameCts ) /**<don't try to pre-decode if clip is at its beginning. */
{
/**
* Jump a few AUs backward */
iCurrentCts = pC->pC1->iAudioFrameCts;
iTargetCts = iCurrentCts - M4VSS3GPP_NB_AU_PREFETCH
* pC->ewc.iSilenceFrameDuration;
if( iTargetCts < 0 )
{
iTargetCts = 0; /**< Sanity check */
}
err = M4VSS3GPP_intClipJumpAudioAt(pC->pC1, &iTargetCts);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: DECODE_ENCODE-prefetch:\
M4VSS3GPP_intClipJumpAudioAt returns 0x%x!",
err);
return err;
}
err = M4VSS3GPP_intClipReadNextAudioFrame(
pC->pC1); /**< read AU where we jumped */
M4OSA_TRACE2_3("D .... read : cts = %.0f + %.0f [ 0x%x ]",
pC->pC1->iAudioFrameCts / pC->pC1->scale_audio,
pC->pC1->iAoffset / pC->pC1->scale_audio,
pC->pC1->uiAudioFrameSize);
if( M4OSA_ERR_IS_ERROR(err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: DECODE_ENCODE-prefetch:\
M4VSS3GPP_intClipReadNextAudioFrame(a) returns 0x%x!",
err);
return err;
}
/**
* Decode/encode up to the wanted position */
while( pC->pC1->iAudioFrameCts < iCurrentCts )
{
err = M4VSS3GPP_intClipDecodeCurrentAudioFrame(pC->pC1);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: DECODE_ENCODE-prefetch: \
M4VSS3GPP_intClipDecodeCurrentAudioFrame returns 0x%x!",
err);
return err;
}
/* [Mono] or [Stereo interleaved] : all is in one buffer */
pEncInBuffer.pTableBuffer[0] =
pC->pC1->AudioDecBufferOut.m_dataAddress;
pEncInBuffer.pTableBufferSize[0] =
pC->pC1->AudioDecBufferOut.m_bufferSize;
pEncInBuffer.pTableBuffer[1] = M4OSA_NULL;
pEncInBuffer.pTableBufferSize[1] = 0;
/* Time in ms from data size, because it is PCM16 samples */
frameTimeDelta =
pEncInBuffer.pTableBufferSize[0] / sizeof(short)
/ pC->ewc.uiNbChannels;
/**
* Prepare output buffer */
pEncOutBuffer.pTableBuffer[0] =
(M4OSA_MemAddr8)pC->ewc.WriterAudioAU.dataAddress;
pEncOutBuffer.pTableBufferSize[0] = 0;
M4OSA_TRACE2_0("E **** pre-encode");
#ifdef M4VSS_SUPPORT_OMX_CODECS
/*OMX Audio decoder used.
* OMX Audio dec shell does internal buffering and hence does not return
a PCM buffer for every decodeStep call.*
* So PCM buffer sizes might be 0. In this case donot call encode Step*/
if( 0 != pEncInBuffer.pTableBufferSize[0] )
{
#endif
/**
* Encode the PCM audio */
err =
pC->ShellAPI.pAudioEncoderGlobalFcts->pFctStep(
pC->ewc.pAudioEncCtxt,
&pEncInBuffer, &pEncOutBuffer);
if( ( M4NO_ERROR != err)
&& (M4WAR_NO_MORE_AU != err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio():\
pAudioEncoderGlobalFcts->pFctStep returns 0x%x",
err);
return err;
}
#ifdef M4VSS_SUPPORT_OMX_CODECS
} //if(0 != pEncInBuffer.pTableBufferSize[0])
#endif
pC->pC1->pAudioFramePtr = M4OSA_NULL;
// Get timestamp of last read AU
pC->pC1->ShellAPI.m_pAudioDecoder->m_pFctGetOptionAudioDec(
pC->pC1->pAudioDecCtxt, M4AD_kOptionID_AuCTS,
(M4OSA_DataOption) &auTimeStamp);
if (auTimeStamp == -1) {
M4OSA_TRACE1_0("M4VSS3GPP_intEditStepAudio: \
invalid audio timestamp returned");
return M4WAR_INVALID_TIME;
}
pC->pC1->iAudioFrameCts = auTimeStamp;
}
}
/**
* Audio is now OK for decoding */
pC->pC1->Astatus = M4VSS3GPP_kClipStatus_DECODE;
}
/**
* Decode the input audio */
err = M4VSS3GPP_intClipDecodeCurrentAudioFrame(pC->pC1);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: DECODE_ENCODE:\
M4VSS3GPP_intClipDecodeCurrentAudioFrame returns 0x%x",
err);
return err;
}
pC->pC1->pAudioFramePtr = M4OSA_NULL;
// Get timestamp of last read AU
pC->pC1->ShellAPI.m_pAudioDecoder->m_pFctGetOptionAudioDec(
pC->pC1->pAudioDecCtxt, M4AD_kOptionID_AuCTS,
(M4OSA_DataOption) &auTimeStamp);
if (auTimeStamp == -1) {
M4OSA_TRACE1_0("M4VSS3GPP_intEditStepAudio: invalid audio \
timestamp returned");
return M4WAR_INVALID_TIME;
}
pC->pC1->iAudioFrameCts = auTimeStamp;
/**
* Apply the effect */
if( pC->iClip1ActiveEffect >= 0 )
{
err = M4VSS3GPP_intApplyAudioEffect(pC, 1, (M4OSA_Int16
*)pC->pC1->AudioDecBufferOut.m_dataAddress,
pC->pC1->AudioDecBufferOut.m_bufferSize);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: DECODE_ENCODE:\
M4VSS3GPP_intEndAudioEffect returns 0x%x",
err);
return err;
}
}
/**
* Compute output audio CTS */
pC->ewc.WriterAudioAU.CTS =
pC->pC1->iAudioFrameCts + pC->pC1->iAoffset;
/* May happen with corrupted input files (which have stts entries not
multiple of SilenceFrameDuration) */
if( pC->ewc.WriterAudioAU.CTS < 0 )
{
pC->ewc.WriterAudioAU.CTS = 0;
}
/**
* BZZZ bug fix (decode-encode case):
* (Yes, the Bzz bug may also occur when we re-encode. It doesn't
* occur at the decode before the encode, but at the playback!)
* Replace the first AMR AU of the encoded stream with a silence AU.
* It removes annoying "BZZZ" audio glitch.
* It is not needed if there is a begin cut.
* It is not needed for the first clip.
* Because of another bugfix (2005-03-24), the first AU written may be
* the second one which CTS is 20. Hence the cts<21 test.
* (the BZZZ effect occurs even with the second AU!) */
if( ( M4OSA_FALSE == pC->pC1->bFirstAuWritten)
&& (0 != pC->uiCurrentClip) && (pC->pC1->iAudioFrameCts
< (pC->ewc.iSilenceFrameDuration + 1)) )
{
/**
* Copy a silence AMR AU to the output */
pC->ewc.WriterAudioAU.size = pC->ewc.uiSilenceFrameSize;
memcpy((void *)pC->ewc.WriterAudioAU.dataAddress,
(void *)pC->ewc.pSilenceFrameData, pC->ewc.uiSilenceFrameSize);
M4OSA_TRACE2_0("G #### silence AU");
}
else
{
/**
* Encode the filtered PCM audio directly into the output AU */
/* [Mono] or [Stereo interleaved] : all is in one buffer */
pEncInBuffer.pTableBuffer[0] =
pC->pC1->AudioDecBufferOut.m_dataAddress;
pEncInBuffer.pTableBufferSize[0] =
pC->pC1->AudioDecBufferOut.m_bufferSize;
pEncInBuffer.pTableBuffer[1] = M4OSA_NULL;
pEncInBuffer.pTableBufferSize[1] = 0;
/* Time in ms from data size, because it is PCM16 samples */
frameTimeDelta =
pEncInBuffer.pTableBufferSize[0] / sizeof(short)
/ pC->ewc.uiNbChannels;
/**
* Prepare output buffer */
pEncOutBuffer.pTableBuffer[0] =
(M4OSA_MemAddr8)pC->ewc.WriterAudioAU.dataAddress;
pEncOutBuffer.pTableBufferSize[0] = 0;
M4OSA_TRACE2_0("H ++++ encode AU");
#ifdef M4VSS_SUPPORT_OMX_CODECS
/*OMX Audio decoder used.
* OMX Audio dec shell does internal buffering and hence does not return
a PCM buffer for every decodeStep call.*
* So PCM buffer sizes might be 0. In this case donot call encode Step*/
if( 0 != pEncInBuffer.pTableBufferSize[0] )
{
#endif
/**
* Encode the PCM audio */
err = pC->ShellAPI.pAudioEncoderGlobalFcts->pFctStep(
pC->ewc.pAudioEncCtxt,
&pEncInBuffer, &pEncOutBuffer);
if( ( M4NO_ERROR != err) && (M4WAR_NO_MORE_AU != err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio():\
pAudioEncoderGlobalFcts->pFctStep returns 0x%x",
err);
return err;
}
#ifdef M4VSS_SUPPORT_OMX_CODECS
}
#endif
/**
* Set AU size */
pC->ewc.WriterAudioAU.size = pEncOutBuffer.pTableBufferSize[
0]; /**< Get the size of encoded data */
}
/**
* This boolean is only used to fix the BZZ bug... */
pC->pC1->bFirstAuWritten = M4OSA_TRUE;
M4OSA_TRACE2_2("I ---- write : cts = %ld [ 0x%x ]",
(M4OSA_Int32)(pC->ewc.WriterAudioAU.CTS / pC->ewc.scale_audio),
pC->ewc.WriterAudioAU.size);
/**
* Write the AU */
err = pC->ShellAPI.pWriterDataFcts->pProcessAU(
pC->ewc.p3gpWriterContext, M4VSS3GPP_WRITER_AUDIO_STREAM_ID,
&pC->ewc.WriterAudioAU);
if( M4NO_ERROR != err )
{
/*11/12/2008 CR 3283 MMS use case for VideoArtist
the warning M4WAR_WRITER_STOP_REQ is returned when the targeted output file
size is reached
The editing is then finished,
the warning M4VSS3GPP_WAR_EDITING_DONE is returned*/
if( M4WAR_WRITER_STOP_REQ == err )
{
M4OSA_TRACE1_0(
"M4VSS3GPP_intEditStepAudio: File was cut to avoid oversize");
return M4VSS3GPP_WAR_EDITING_DONE;
}
else
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: DECODE_ENCODE:\
pWriterDataFcts->pProcessAU returns 0x%x!",
err);
return err;
}
}
/**
* Read the next audio frame */
err = M4VSS3GPP_intClipReadNextAudioFrame(pC->pC1);
M4OSA_TRACE2_3("J .... read : cts = %.0f + %.0f [ 0x%x ]",
pC->pC1->iAudioFrameCts / pC->pC1->scale_audio,
pC->pC1->iAoffset / pC->pC1->scale_audio,
pC->pC1->uiAudioFrameSize);
if( M4OSA_ERR_IS_ERROR(err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: DECODE_ENCODE:\
M4VSS3GPP_intClipReadNextAudioFrame returns 0x%x!",
err);
return err;
}
else
{
/**
* Update current time (to=tc+T) */
pC->ewc.dATo = ( pC->pC1->iAudioFrameCts + pC->pC1->iAoffset)
/ pC->pC1->scale_audio;
if( ( M4WAR_NO_MORE_AU == err)
&& (M4OSA_FALSE == pC->bSupportSilence) )
{
/**
* If output is other than AMR or AAC
(i.e. EVRC,we can't write silence into it)
* So we simply end here.*/
bStopAudio = M4OSA_TRUE;
}
}
}
break;
/* _________________ */
/*| |*/
/*| TRANSITION MODE |*/
/*|_________________|*/
case M4VSS3GPP_kEditAudioState_TRANSITION:
{
M4OSA_TRACE3_0("M4VSS3GPP_intEditStepAudio TRANSITION");
/**
* Get the output AU to write into */
err = pC->ShellAPI.pWriterDataFcts->pStartAU(
pC->ewc.p3gpWriterContext, M4VSS3GPP_WRITER_AUDIO_STREAM_ID,
&pC->ewc.WriterAudioAU);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION:\
pWriterDataFcts->pStartAU returns 0x%x!",
err);
return err;
}
/**
* If we were reading the clip, we must jump a few AU backward to decode/encode
(without writing result) from that point. */
if( M4VSS3GPP_kClipStatus_READ == pC->pC1->Astatus )
{
M4OSA_Int32 iTargetCts, iCurrentCts;
if( 0
!= pC->pC1->
iAudioFrameCts ) /**<don't try to pre-decode if clip is at its beginning.*/
{
/**
* Jump a few AUs backward */
iCurrentCts = pC->pC1->iAudioFrameCts;
iTargetCts = iCurrentCts - M4VSS3GPP_NB_AU_PREFETCH
* pC->ewc.iSilenceFrameDuration;
if( iTargetCts < 0 )
{
iTargetCts = 0; /**< Sanity check */
}
err = M4VSS3GPP_intClipJumpAudioAt(pC->pC1, &iTargetCts);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION-prefetch:\
M4VSS3GPP_intClipJumpAudioAt returns 0x%x!",
err);
return err;
}
err = M4VSS3GPP_intClipReadNextAudioFrame(
pC->pC1); /**< read AU where we jumped */
M4OSA_TRACE2_3("K .... read : cts = %.0f + %.0f [ 0x%x ]",
pC->pC1->iAudioFrameCts / pC->pC1->scale_audio,
pC->pC1->iAoffset / pC->pC1->scale_audio,
pC->pC1->uiAudioFrameSize);
if( M4OSA_ERR_IS_ERROR(err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION-prefetch:\
M4VSS3GPP_intClipReadNextAudioFrame(a) returns 0x%x!",
err);
return err;
}
/**
* Decode/encode up to the wanted position */
while( pC->pC1->iAudioFrameCts < iCurrentCts )
{
err = M4VSS3GPP_intClipDecodeCurrentAudioFrame(pC->pC1);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION-prefetch:\
M4VSS3GPP_intClipDecodeCurrentAudioFrame returns 0x%x!",
err);
return err;
}
/* [Mono] or [Stereo interleaved] : all is in one buffer */
pEncInBuffer.pTableBuffer[0] =
pC->pC1->AudioDecBufferOut.m_dataAddress;
pEncInBuffer.pTableBufferSize[0] =
pC->pC1->AudioDecBufferOut.m_bufferSize;
pEncInBuffer.pTableBuffer[1] = M4OSA_NULL;
pEncInBuffer.pTableBufferSize[1] = 0;
/* Time in ms from data size, because it is PCM16 samples */
frameTimeDelta =
pEncInBuffer.pTableBufferSize[0] / sizeof(short)
/ pC->ewc.uiNbChannels;
/**
* Prepare output buffer */
pEncOutBuffer.pTableBuffer[0] =
(M4OSA_MemAddr8)pC->ewc.WriterAudioAU.dataAddress;
pEncOutBuffer.pTableBufferSize[0] = 0;
M4OSA_TRACE2_0("L **** pre-encode");
#ifdef M4VSS_SUPPORT_OMX_CODECS
/*OMX Audio decoder used.
* OMX Audio dec shell does internal buffering and hence does not return
a PCM buffer for every decodeStep call.*
* So PCM buffer sizes might be 0. In this case donot call encode Step*/
if( 0 != pEncInBuffer.pTableBufferSize[0] )
{
#endif
/**
* Encode the PCM audio */
err =
pC->ShellAPI.pAudioEncoderGlobalFcts->pFctStep(
pC->ewc.pAudioEncCtxt,
&pEncInBuffer, &pEncOutBuffer);
if( ( M4NO_ERROR != err)
&& (M4WAR_NO_MORE_AU != err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio():\
pAudioEncoderGlobalFcts->pFctStep returns 0x%x",
err);
return err;
}
#ifdef M4VSS_SUPPORT_OMX_CODECS
}
#endif
err = M4VSS3GPP_intClipReadNextAudioFrame(pC->pC1);
M4OSA_TRACE2_3(
"M .... read : cts = %.0f + %.0f [ 0x%x ]",
pC->pC1->iAudioFrameCts / pC->pC1->scale_audio,
pC->pC1->iAoffset / pC->pC1->scale_audio,
pC->pC1->uiAudioFrameSize);
if( M4OSA_ERR_IS_ERROR(err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION-prefetch:\
M4VSS3GPP_intClipReadNextAudioFrame(b) returns 0x%x!",
err);
return err;
}
}
}
/**
* Audio is now OK for decoding */
pC->pC1->Astatus = M4VSS3GPP_kClipStatus_DECODE;
}
/**
* Decode the first input audio */
err = M4VSS3GPP_intClipDecodeCurrentAudioFrame(pC->pC1);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION:\
M4VSS3GPP_intClipDecodeCurrentAudioFrame(C1) returns 0x%x",
err);
return err;
}
/**
* Decode the second input audio */
err = M4VSS3GPP_intClipDecodeCurrentAudioFrame(pC->pC2);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION:\
M4VSS3GPP_intClipDecodeCurrentAudioFrame(C2) returns 0x%x",
err);
return err;
}
/**
* Check both clips decoded the same amount of PCM samples */
if( pC->pC1->AudioDecBufferOut.m_bufferSize
!= pC->pC2->AudioDecBufferOut.m_bufferSize )
{
M4OSA_TRACE1_2(
"ERR : AudioTransition: both clips AU must have the same decoded\
PCM size! pc1 size=0x%x, pC2 size = 0x%x",
pC->pC1->AudioDecBufferOut.m_bufferSize,
pC->pC2->AudioDecBufferOut.m_bufferSize);
#ifdef M4VSS_SUPPORT_OMX_CODECS
/*OMX Audio decoder used.
* OMX Audio dec shell does internal buffering and hence does not return
a PCM buffer for every decodeStep call.*
* So PCM buffer sizes might be 0 or different for clip1 and clip2.
* So no need to return error in this case */
M4OSA_TRACE1_2(
"M4VSS3GPP_intEditStepAudio: , pc1 AudBuff size=0x%x,\
pC2 AudBuff size = 0x%x",
pC->pC1->AudioDecBufferOut.m_bufferSize,
pC->pC2->AudioDecBufferOut.m_bufferSize);
#else
return M4VSS3GPP_ERR_AUDIO_DECODED_PCM_SIZE_ISSUE;
#endif // M4VSS_SUPPORT_OMX_CODECS
}
/**
* Apply the audio effect on clip1 */
if( pC->iClip1ActiveEffect >= 0 )
{
err = M4VSS3GPP_intApplyAudioEffect(pC, 1, (M4OSA_Int16
*)pC->pC1->AudioDecBufferOut.m_dataAddress,
pC->pC1->AudioDecBufferOut.m_bufferSize);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION:\
M4VSS3GPP_intApplyAudioEffect(C1) returns 0x%x",
err);
return err;
}
}
/**
* Apply the audio effect on clip2 */
if( pC->iClip2ActiveEffect >= 0 )
{
err = M4VSS3GPP_intApplyAudioEffect(pC, 2, (M4OSA_Int16
*)pC->pC2->AudioDecBufferOut.m_dataAddress,
pC->pC2->AudioDecBufferOut.m_bufferSize);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION:\
M4VSS3GPP_intApplyAudioEffect(C2) returns 0x%x",
err);
return err;
}
}
/**
* Apply the transition effect */
err = M4VSS3GPP_intAudioTransition(pC,
(M4OSA_Int16 *)pC->pC1->AudioDecBufferOut.m_dataAddress,
(M4OSA_Int16 *)pC->pC2->AudioDecBufferOut.m_dataAddress,
pC->pC1->AudioDecBufferOut.m_bufferSize);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION:\
M4VSS3GPP_intAudioTransition returns 0x%x",
err);
return err;
}
/* [Mono] or [Stereo interleaved] : all is in one buffer */
pEncInBuffer.pTableBuffer[0] =
pC->pC1->AudioDecBufferOut.m_dataAddress;
pEncInBuffer.pTableBufferSize[0] =
pC->pC1->AudioDecBufferOut.m_bufferSize;
pEncInBuffer.pTableBuffer[1] = M4OSA_NULL;
pEncInBuffer.pTableBufferSize[1] = 0;
/* Time in ms from data size, because it is PCM16 samples */
frameTimeDelta = pEncInBuffer.pTableBufferSize[0] / sizeof(short)
/ pC->ewc.uiNbChannels;
/**
* Prepare output buffer */
pEncOutBuffer.pTableBuffer[0] =
(M4OSA_MemAddr8)pC->ewc.WriterAudioAU.dataAddress;
pEncOutBuffer.pTableBufferSize[0] = 0;
M4OSA_TRACE2_0("N **** blend AUs");
#ifdef M4VSS_SUPPORT_OMX_CODECS
/*OMX Audio decoder used.
* OMX Audio dec shell does internal buffering and hence does not return
a PCM buffer for every decodeStep call.*
* So PCM buffer sizes might be 0. In this case donot call encode Step*/
if( 0 != pEncInBuffer.pTableBufferSize[0] )
{
#endif
/**
* Encode the PCM audio */
err = pC->ShellAPI.pAudioEncoderGlobalFcts->pFctStep(
pC->ewc.pAudioEncCtxt, &pEncInBuffer, &pEncOutBuffer);
if( ( M4NO_ERROR != err) && (M4WAR_NO_MORE_AU != err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio():\
pAudioEncoderGlobalFcts->pFctStep returns 0x%x",
err);
return err;
}
#ifdef M4VSS_SUPPORT_OMX_CODECS
}
#endif
/**
* Set AU cts and size */
pC->ewc.WriterAudioAU.size = pEncOutBuffer.pTableBufferSize[
0]; /**< Get the size of encoded data */
pC->ewc.WriterAudioAU.CTS += frameTimeDelta;
M4OSA_TRACE2_2("O ---- write : cts = %ld [ 0x%x ]",
(M4OSA_Int32)(pC->ewc.WriterAudioAU.CTS / pC->ewc.scale_audio),
pC->ewc.WriterAudioAU.size);
/**
* Write the AU */
err = pC->ShellAPI.pWriterDataFcts->pProcessAU(
pC->ewc.p3gpWriterContext, M4VSS3GPP_WRITER_AUDIO_STREAM_ID,
&pC->ewc.WriterAudioAU);
if( M4NO_ERROR != err )
{
/*11/12/2008 CR 3283 MMS use case for VideoArtist
the warning M4WAR_WRITER_STOP_REQ is returned when the targeted output
file size is reached
The editing is then finished,the warning M4VSS3GPP_WAR_EDITING_DONE
is returned*/
if( M4WAR_WRITER_STOP_REQ == err )
{
M4OSA_TRACE1_0(
"M4VSS3GPP_intEditStepAudio: File was cut to avoid oversize");
return M4VSS3GPP_WAR_EDITING_DONE;
}
else
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION:\
pWriterDataFcts->pProcessAU returns 0x%x!",
err);
return err;
}
}
/**
* Read the next audio frame */
err = M4VSS3GPP_intClipReadNextAudioFrame(pC->pC1);
M4OSA_TRACE2_3("P .... read : cts = %.0f + %.0f [ 0x%x ]",
pC->pC1->iAudioFrameCts / pC->pC1->scale_audio,
pC->pC1->iAoffset / pC->pC1->scale_audio,
pC->pC1->uiAudioFrameSize);
if( M4OSA_ERR_IS_ERROR(err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION:\
M4VSS3GPP_intClipReadNextAudioFrame(C1) returns 0x%x!",
err);
return err;
}
else
{
M4OSA_ERR secondaryError;
/**
* Update current time (to=tc+T) */
pC->ewc.dATo = ( pC->pC1->iAudioFrameCts + pC->pC1->iAoffset)
/ pC->pC1->scale_audio;
/**
* Read the next audio frame in the second clip */
secondaryError = M4VSS3GPP_intClipReadNextAudioFrame(pC->pC2);
M4OSA_TRACE2_3("Q .... read : cts = %.0f + %.0f [ 0x%x ]",
pC->pC2->iAudioFrameCts / pC->pC2->scale_audio,
pC->pC2->iAoffset / pC->pC2->scale_audio,
pC->pC2->uiAudioFrameSize);
if( M4OSA_ERR_IS_ERROR(secondaryError) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: TRANSITION:\
M4VSS3GPP_intClipReadNextAudioFrame(C2) returns 0x%x!",
secondaryError);
return err;
}
if( ( ( M4WAR_NO_MORE_AU == err)
|| (M4WAR_NO_MORE_AU == secondaryError))
&& (M4OSA_FALSE == pC->bSupportSilence) )
{
/**
* If output is other than AMR or AAC
(i.e. EVRC,we can't write silence into it)
* So we simply end here.*/
bStopAudio = M4OSA_TRUE;
}
}
}
break;
/* ____________ */
/*| |*/
/*| ERROR CASE |*/
/*|____________|*/
default:
M4OSA_TRACE3_1(
"M4VSS3GPP_intEditStepAudio: invalid internal state (0x%x), \
returning M4VSS3GPP_ERR_INTERNAL_STATE",
pC->Astate);
return M4VSS3GPP_ERR_INTERNAL_STATE;
}
/**
* Check if we are forced to stop audio */
if( M4OSA_TRUE == bStopAudio )
{
/**
* Audio is done for this clip */
err = M4VSS3GPP_intReachedEndOfAudio(pC);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intEditStepAudio: M4VSS3GPP_intReachedEndOfAudio returns 0x%x",
err);
return err;
}
}
/**
* Return with no error */
M4OSA_TRACE3_0("M4VSS3GPP_intEditStepAudio: returning M4NO_ERROR");
return M4NO_ERROR;
}
/**
******************************************************************************
* M4OSA_ERR M4VSS3GPP_intCheckAudioMode()
* @brief Check which audio process mode we must use, depending on the output CTS.
* @param pC (IN/OUT) Internal edit context
******************************************************************************
*/
static M4OSA_ERR M4VSS3GPP_intCheckAudioMode( M4VSS3GPP_InternalEditContext
*pC )
{
M4OSA_ERR err;
const M4OSA_Int32 TD = pC->pTransitionList[pC->
uiCurrentClip].uiTransitionDuration; /**< Transition duration */
const M4VSS3GPP_EditAudioState previousAstate = pC->Astate;
/**
* Check if Clip1 is on its begin cut, or in its begin effect or end effect zone */
M4VSS3GPP_intCheckAudioEffects(pC, 1);
/**
* Check if we are in the transition with next clip */
if( ( TD > 0) && ((M4OSA_Int32)(pC->ewc.dATo - pC->pC1->iAoffset
/ pC->pC1->scale_audio + 0.5) >= (pC->pC1->iEndTime - TD)) )
{
/**
* We are in a transition */
pC->Astate = M4VSS3GPP_kEditAudioState_TRANSITION;
pC->bTransitionEffect = M4OSA_TRUE;
/**
* Do we enter the transition section ? */
if( M4VSS3GPP_kEditAudioState_TRANSITION != previousAstate )
{
/**
* Open second clip for transition, if not yet opened */
if( M4OSA_NULL == pC->pC2 )
{
err = M4VSS3GPP_intOpenClip(pC, &pC->pC2,
&pC->pClipList[pC->uiCurrentClip + 1]);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intCheckAudioMode: M4VSS3GPP_intOpenClip() returns 0x%x!",
err);
return err;
}
/**
* In case of short transition and bad luck (...), there may be no video AU
* in the transition. In that case, the second clip has not been opened.
* So we must update the video offset here. */
// Decorrelate input and output encoding timestamp to handle encoder prefetch
/**< Add current video output CTS to the clip offset */
pC->pC2->iVoffset += (M4OSA_UInt32)pC->ewc.dInputVidCts;
}
/**
* Add current audio output CTS to the clip offset
* (video offset has already been set when doing the video transition) */
pC->pC2->iAoffset +=
(M4OSA_UInt32)(pC->ewc.dATo * pC->ewc.scale_audio + 0.5);
/**
* 2005-03-24: BugFix for audio-video synchro:
* There may be a portion of the duration of an audio AU of desynchro at each assembly.
* It leads to an audible desynchro when there are a lot of clips assembled.
* This bug fix allows to resynch the audio track when the delta is higher
* than one audio AU duration.
* We Step one AU in the second clip and we change the audio offset accordingly. */
if( ( pC->pC2->iAoffset
- (M4OSA_Int32)(pC->pC2->iVoffset *pC->pC2->scale_audio + 0.5))
> pC->ewc.iSilenceFrameDuration )
{
/**
* Advance one AMR frame */
err = M4VSS3GPP_intClipReadNextAudioFrame(pC->pC2);
M4OSA_TRACE2_3("Z .... read : cts = %.0f + %.0f [ 0x%x ]",
pC->pC2->iAudioFrameCts / pC->pC2->scale_audio,
pC->pC2->iAoffset / pC->pC2->scale_audio,
pC->pC2->uiAudioFrameSize);
if( M4OSA_ERR_IS_ERROR(err) )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intCheckAudioMode:\
M4VSS3GPP_intClipReadNextAudioFrame returns 0x%x!",
err);
return err;
}
/**
* Update audio offset accordingly*/
pC->pC2->iAoffset -= pC->ewc.iSilenceFrameDuration;
}
}
/**
* Check begin and end effects for clip2 */
M4VSS3GPP_intCheckAudioEffects(pC, 2);
}
else
{
/**
* We are not in a transition */
pC->bTransitionEffect = M4OSA_FALSE;
/**
* Check if current mode is Read/Write or Decode/Encode */
if( pC->iClip1ActiveEffect >= 0 )
{
pC->Astate = M4VSS3GPP_kEditAudioState_DECODE_ENCODE;
}
else
{
pC->Astate = M4VSS3GPP_kEditAudioState_READ_WRITE;
}
}
/**
* Check if we create/destroy an encoder */
if( ( M4VSS3GPP_kEditAudioState_READ_WRITE == previousAstate)
&& /**< read mode */
(M4VSS3GPP_kEditAudioState_READ_WRITE != pC->Astate) ) /**< encode mode */
{
M4OSA_UInt32 uiAudioBitrate;
/* Compute max bitrate depending on input files bitrates and transitions */
if( pC->Astate == M4VSS3GPP_kEditAudioState_TRANSITION )
{
/* Max of the two blended files */
if( pC->pC1->pSettings->ClipProperties.uiAudioBitrate
> pC->pC2->pSettings->ClipProperties.uiAudioBitrate )
uiAudioBitrate =
pC->pC1->pSettings->ClipProperties.uiAudioBitrate;
else
uiAudioBitrate =
pC->pC2->pSettings->ClipProperties.uiAudioBitrate;
}
else
{
/* Same as input file */
uiAudioBitrate = pC->pC1->pSettings->ClipProperties.uiAudioBitrate;
}
/**
* Create the encoder */
err = M4VSS3GPP_intCreateAudioEncoder(&pC->ewc, &pC->ShellAPI,
uiAudioBitrate);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intCheckAudioMode: M4VSS3GPP_intResetAudioEncoder() returns 0x%x!",
err);
return err;
}
}
/**
* Return with no error */
M4OSA_TRACE3_0("M4VSS3GPP_intCheckAudioMode(): returning M4NO_ERROR");
return M4NO_ERROR;
}
/**
******************************************************************************
* M4OSA_Void M4VSS3GPP_intCheckAudioEffects()
* @brief Check which audio effect must be applied at the current time
******************************************************************************
*/
static M4OSA_Void M4VSS3GPP_intCheckAudioEffects( M4VSS3GPP_InternalEditContext
*pC, M4OSA_UInt8 uiClipNumber )
{
M4OSA_UInt8 uiClipIndex;
M4OSA_UInt8 uiFxIndex;
M4VSS3GPP_ClipContext *pClip;
M4VSS3GPP_EffectSettings *pFx;
M4OSA_Int32 BC, EC;
M4OSA_Int8 *piClipActiveEffect;
M4OSA_Int32 t;
if( 1 == uiClipNumber )
{
uiClipIndex = pC->uiCurrentClip;
pClip = pC->pC1;
piClipActiveEffect = &(pC->iClip1ActiveEffect);
}
else /**< (2 == uiClipNumber) */
{
uiClipIndex = pC->uiCurrentClip + 1;
pClip = pC->pC2;
piClipActiveEffect = &(pC->iClip2ActiveEffect);
}
/**
* Shortcuts for code readability */
BC = pClip->iActualAudioBeginCut;
EC = pClip->iEndTime;
/**
Change the absolut time to clip related time
RC t = (M4OSA_Int32)(pC->ewc.dATo - pClip->iAoffset/pClip->scale_audio + 0.5);
< rounding */;
t = (M4OSA_Int32)(pC->ewc.dATo/*- pClip->iAoffset/pClip->scale_audio*/
+ 0.5); /**< rounding */
;
/**
* Default: no effect active */
*piClipActiveEffect = -1;
/**
* Check the three effects */
// RC for (uiFxIndex=0; uiFxIndex<pC->pClipList[uiClipIndex].nbEffects; uiFxIndex++)
for ( uiFxIndex = 0; uiFxIndex < pC->nbEffects; uiFxIndex++ )
{
/** Shortcut, reverse order because of priority between effects
( EndEffect always clean ) */
pFx = &(pC->pEffectsList[pC->nbEffects - 1 - uiFxIndex]);
if( M4VSS3GPP_kAudioEffectType_None != pFx->AudioEffectType )
{
/**
* Check if there is actually a video effect */
if( ( t >= (M4OSA_Int32)(/*BC +*/pFx->uiStartTime))
&& /**< Are we after the start time of the effect? */
(t < (M4OSA_Int32)(/*BC +*/pFx->uiStartTime + pFx->
uiDuration)) ) /**< Are we into the effect duration? */
{
/**
* Set the active effect */
*piClipActiveEffect = pC->nbEffects - 1 - uiFxIndex;
/**
* The first effect has the highest priority, then the second one,
then the thirs one.
* Hence, as soon as we found an active effect, we can get out of this loop */
uiFxIndex = pC->nbEffects; /** get out of the for loop */
}
/**
* Bugfix: The duration of the end effect has been set according to the
announced clip duration.
* If the announced duration is smaller than the real one, the end effect
won't be applied at
* the very end of the clip. To solve this issue we force the end effect. */
}
}
return;
}
/**
******************************************************************************
* M4OSA_ERR M4VSS3GPP_intApplyAudioEffect()
* @brief Apply audio effect to pPCMdata
* @param pC (IN/OUT) Internal edit context
* @param uiClip1orClip2 (IN/OUT) 1 for first clip, 2 for second clip
* @param pPCMdata (IN/OUT) Input and Output PCM audio data
* @param uiPCMsize (IN) Size of pPCMdata
* @return M4NO_ERROR: No error
******************************************************************************
*/
static M4OSA_ERR M4VSS3GPP_intApplyAudioEffect( M4VSS3GPP_InternalEditContext
*pC, M4OSA_UInt8 uiClip1orClip2,
M4OSA_Int16 *pPCMdata,
M4OSA_UInt32 uiPCMsize )
{
M4VSS3GPP_ClipContext *pClip;
M4VSS3GPP_ClipSettings *pClipSettings;
M4VSS3GPP_EffectSettings *pFx;
M4OSA_Int32
i32sample; /**< we will cast each Int16 sample into this Int32 variable */
M4OSA_Int32 iPos;
M4OSA_Int32 iDur;
M4OSA_DEBUG_IF2(( 1 != uiClip1orClip2) && (2 != uiClip1orClip2),
M4ERR_PARAMETER,
"M4VSS3GPP_intBeginAudioEffect: uiClip1orClip2 invalid");
if( 1 == uiClip1orClip2 )
{
pClip = pC->pC1;
pClipSettings = &(pC->pClipList[pC->
uiCurrentClip]); /**< Get a shortcut to the clip settings */
// RC pFx = &(pClipSettings->Effects[pC->iClip1ActiveEffect]);/**< Get a shortcut
// to the active effect */
pFx = &(pC->
pEffectsList[pC->
iClip1ActiveEffect]); /**< Get a shortcut to the active effect */
M4OSA_DEBUG_IF2(( pC->iClip1ActiveEffect < 0)
|| (pC->iClip1ActiveEffect > 2), M4ERR_PARAMETER,
"M4VSS3GPP_intApplyAudioEffect: iClip1ActiveEffect invalid");
}
else /**< if (2==uiClip1orClip2) */
{
pClip = pC->pC2;
pClipSettings = &(pC->pClipList[pC->uiCurrentClip
+ 1]); /**< Get a shortcut to the clip settings */
// RC pFx = &(pClipSettings->Effects[pC->iClip2ActiveEffect]);/**< Get a shortcut
// to the active effect */
pFx = &(pC->
pEffectsList[pC->
iClip2ActiveEffect]); /**< Get a shortcut to the active effect */
M4OSA_DEBUG_IF2(( pC->iClip2ActiveEffect < 0)
|| (pC->iClip2ActiveEffect > 2), M4ERR_PARAMETER,
"M4VSS3GPP_intApplyAudioEffect: iClip2ActiveEffect invalid");
}
iDur = (M4OSA_Int32)pFx->uiDuration;
/**
* Compute how far from the beginning of the effect we are, in clip-base time.
* It is done with integers because the offset and begin cut have been rounded already. */
iPos =
(M4OSA_Int32)(pC->ewc.dATo + 0.5 - pClip->iAoffset / pClip->scale_audio)
- pClip->iActualAudioBeginCut - pFx->uiStartTime;
/**
* Sanity check */
if( iPos > iDur )
{
iPos = iDur;
}
else if( iPos < 0 )
{
iPos = 0;
}
/**
* At this point, iPos is the effect progress, in a 0 to iDur base */
switch( pFx->AudioEffectType )
{
case M4VSS3GPP_kAudioEffectType_FadeIn:
/**
* Original samples are signed 16bits.
* We convert it to signed 32bits and multiply it by iPos.
* So we must assure that iPos is not higher that 16bits max.
* iPos max value is iDur, so we test iDur. */
while( iDur > PWR_FXP_FRACT_MAX )
{
iDur >>=
2; /**< divide by 2 would be more logical (instead of 4),
but we have enough dynamic..) */
iPos >>= 2; /**< idem */
}
/**
* From buffer size (bytes) to number of sample (int16): divide by two */
uiPCMsize >>= 1;
/**
* Loop on samples */
while( uiPCMsize-- > 0 ) /**< decrementing to optimize */
{
i32sample = *pPCMdata;
i32sample *= iPos;
i32sample /= iDur;
*pPCMdata++ = (M4OSA_Int16)i32sample;
}
break;
case M4VSS3GPP_kAudioEffectType_FadeOut:
/**
* switch from 0->Dur to Dur->0 in order to do fadeOUT instead of fadeIN */
iPos = iDur - iPos;
/**
* Original samples are signed 16bits.
* We convert it to signed 32bits and multiply it by iPos.
* So we must assure that iPos is not higher that 16bits max.
* iPos max value is iDur, so we test iDur. */
while( iDur > PWR_FXP_FRACT_MAX )
{
iDur >>=
2; /**< divide by 2 would be more logical (instead of 4),
but we have enough dynamic..) */
iPos >>= 2; /**< idem */
}
/**
* From buffer size (bytes) to number of sample (int16): divide by two */
uiPCMsize >>= 1;
/**
* Loop on samples, apply the fade factor on each */
while( uiPCMsize-- > 0 ) /**< decrementing counter to optimize */
{
i32sample = *pPCMdata;
i32sample *= iPos;
i32sample /= iDur;
*pPCMdata++ = (M4OSA_Int16)i32sample;
}
break;
default:
M4OSA_TRACE1_1(
"M4VSS3GPP_intApplyAudioEffect: unknown audio effect type (0x%x),\
returning M4VSS3GPP_ERR_INVALID_AUDIO_EFFECT_TYPE",
pFx->AudioEffectType);
return M4VSS3GPP_ERR_INVALID_AUDIO_EFFECT_TYPE;
}
/**
* Return */
M4OSA_TRACE3_0("M4VSS3GPP_intApplyAudioEffect: returning M4NO_ERROR");
return M4NO_ERROR;
}
/**
******************************************************************************
* M4OSA_ERR M4VSS3GPP_intAudioTransition()
* @brief Apply transition effect to two PCM buffer
* @note The result of the transition is put in the first buffer.
* I know it's not beautiful, but it fits my current needs, and it's efficient!
* So why bother with a third output buffer?
* @param pC (IN/OUT) Internal edit context
* @param pPCMdata1 (IN/OUT) First input and Output PCM audio data
* @param pPCMdata2 (IN) Second input PCM audio data
* @param uiPCMsize (IN) Size of both PCM buffers
* @return M4NO_ERROR: No error
******************************************************************************
*/
static M4OSA_ERR M4VSS3GPP_intAudioTransition( M4VSS3GPP_InternalEditContext
*pC, M4OSA_Int16 *pPCMdata1,
M4OSA_Int16 *pPCMdata2,
M4OSA_UInt32 uiPCMsize )
{
M4OSA_Int32 i32sample1,
i32sample2; /**< we will cast each Int16 sample into this Int32 variable */
M4OSA_Int32 iPos1, iPos2;
M4OSA_Int32 iDur = (M4OSA_Int32)pC->
pTransitionList[pC->uiCurrentClip].uiTransitionDuration;
/**
* Compute how far from the end cut we are, in clip-base time.
* It is done with integers because the offset and begin cut have been rounded already. */
iPos1 = pC->pC1->iEndTime - (M4OSA_Int32)(pC->ewc.dATo
+ 0.5 - pC->pC1->iAoffset / pC->pC1->scale_audio);
/**
* Sanity check */
if( iPos1 > iDur )
{
iPos1 = iDur;
}
else if( iPos1 < 0 )
{
iPos1 = 0;
}
/**
* Position of second clip in the transition */
iPos2 = iDur - iPos1;
/**
* At this point, iPos2 is the transition progress, in a 0 to iDur base.
* iPos1 is the transition progress, in a iDUr to 0 base. */
switch( pC->pTransitionList[pC->uiCurrentClip].AudioTransitionType )
{
case M4VSS3GPP_kAudioTransitionType_CrossFade:
/**
* Original samples are signed 16bits.
* We convert it to signed 32bits and multiply it by iPos.
* So we must assure that iPos is not higher that 16bits max.
* iPos max value is iDur, so we test iDur. */
while( iDur > PWR_FXP_FRACT_MAX )
{
iDur >>=
2; /**< divide by 2 would be more logical (instead of 4),
but we have enough dynamic..) */
iPos1 >>= 2; /**< idem */
iPos2 >>= 2; /**< idem */
}
/**
* From buffer size (bytes) to number of sample (int16): divide by two */
uiPCMsize >>= 1;
/**
* Loop on samples, apply the fade factor on each */
while( uiPCMsize-- > 0 ) /**< decrementing counter to optimize */
{
i32sample1 = *pPCMdata1; /**< Get clip1 sample */
i32sample1 *= iPos1; /**< multiply by fade numerator */
i32sample1 /= iDur; /**< divide by fade denominator */
i32sample2 = *pPCMdata2; /**< Get clip2 sample */
i32sample2 *= iPos2; /**< multiply by fade numerator */
i32sample2 /= iDur; /**< divide by fade denominator */
*pPCMdata1++ = (M4OSA_Int16)(i32sample1
+ i32sample2); /**< mix the two samples */
pPCMdata2++; /**< don't forget to increment the second buffer */
}
break;
case M4VSS3GPP_kAudioTransitionType_None:
/**
* This is a stupid-non optimized version of the None transition...
* We copy the PCM frames */
if( iPos1 < (iDur >> 1) ) /**< second half of transition */
{
/**
* Copy the input PCM to the output buffer */
memcpy((void *)pPCMdata1,
(void *)pPCMdata2, uiPCMsize);
}
/**
* the output must be put in the first buffer.
* For the first half of the non-transition it's already the case!
* So we have nothing to do here...
*/
break;
default:
M4OSA_TRACE1_1(
"M4VSS3GPP_intAudioTransition: unknown transition type (0x%x),\
returning M4VSS3GPP_ERR_INVALID_AUDIO_TRANSITION_TYPE",
pC->pTransitionList[pC->uiCurrentClip].AudioTransitionType);
return M4VSS3GPP_ERR_INVALID_AUDIO_TRANSITION_TYPE;
}
/**
* Return */
M4OSA_TRACE3_0("M4VSS3GPP_intAudioTransition: returning M4NO_ERROR");
return M4NO_ERROR;
}
/**
******************************************************************************
* M4OSA_ERR M4VSS3GPP_intCreateAudioEncoder()
* @brief Reset the audio encoder (Create it if needed)
* @note
******************************************************************************
*/
M4OSA_ERR M4VSS3GPP_intCreateAudioEncoder( M4VSS3GPP_EncodeWriteContext *pC_ewc,
M4VSS3GPP_MediaAndCodecCtxt *pC_ShellAPI,
M4OSA_UInt32 uiAudioBitrate )
{
M4OSA_ERR err;
/**
* If an encoder already exist, we destroy it */
if( M4OSA_NULL != pC_ewc->pAudioEncCtxt )
{
err = pC_ShellAPI->pAudioEncoderGlobalFcts->pFctClose(
pC_ewc->pAudioEncCtxt);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intResetAudioEncoder: pAudioEncoderGlobalFcts->pFctClose returns 0x%x",
err);
/**< don't return, we still have stuff to free */
}
err = pC_ShellAPI->pAudioEncoderGlobalFcts->pFctCleanUp(
pC_ewc->pAudioEncCtxt);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intResetAudioEncoder:\
pAudioEncoderGlobalFcts->pFctCleanUp returns 0x%x", err);
/**< don't return, we still have stuff to free */
}
pC_ewc->pAudioEncCtxt = M4OSA_NULL;
}
/**
* Creates a new encoder */
switch( pC_ewc->AudioStreamType )
{
//EVRC
// case M4SYS_kEVRC:
//
// err = M4VSS3GPP_setCurrentAudioEncoder(&pC->ShellAPI,
// pC_ewc->AudioStreamType);
// M4ERR_CHECK_RETURN(err);
//
// pC_ewc->AudioEncParams.Format = M4ENCODER_kEVRC;
// pC_ewc->AudioEncParams.Frequency = M4ENCODER_k8000Hz;
// pC_ewc->AudioEncParams.ChannelNum = M4ENCODER_kMono;
// pC_ewc->AudioEncParams.Bitrate = M4VSS3GPP_EVRC_DEFAULT_BITRATE;
// break;
case M4SYS_kAMR:
err = M4VSS3GPP_setCurrentAudioEncoder(pC_ShellAPI,
pC_ewc->AudioStreamType);
M4ERR_CHECK_RETURN(err);
pC_ewc->AudioEncParams.Format = M4ENCODER_kAMRNB;
pC_ewc->AudioEncParams.Frequency = M4ENCODER_k8000Hz;
pC_ewc->AudioEncParams.ChannelNum = M4ENCODER_kMono;
pC_ewc->AudioEncParams.Bitrate = M4VSS3GPP_AMR_DEFAULT_BITRATE;
pC_ewc->AudioEncParams.SpecifParam.AmrSID = M4ENCODER_kAmrNoSID;
break;
case M4SYS_kAAC:
err = M4VSS3GPP_setCurrentAudioEncoder(pC_ShellAPI,
pC_ewc->AudioStreamType);
M4ERR_CHECK_RETURN(err);
pC_ewc->AudioEncParams.Format = M4ENCODER_kAAC;
switch( pC_ewc->uiSamplingFrequency )
{
case 8000:
pC_ewc->AudioEncParams.Frequency = M4ENCODER_k8000Hz;
break;
case 16000:
pC_ewc->AudioEncParams.Frequency = M4ENCODER_k16000Hz;
break;
case 22050:
pC_ewc->AudioEncParams.Frequency = M4ENCODER_k22050Hz;
break;
case 24000:
pC_ewc->AudioEncParams.Frequency = M4ENCODER_k24000Hz;
break;
case 32000:
pC_ewc->AudioEncParams.Frequency = M4ENCODER_k32000Hz;
break;
case 44100:
pC_ewc->AudioEncParams.Frequency = M4ENCODER_k44100Hz;
break;
case 48000:
pC_ewc->AudioEncParams.Frequency = M4ENCODER_k48000Hz;
break;
default:
M4OSA_TRACE1_1(
"M4VSS3GPP_intCreateAudioEncoder: invalid input AAC sampling frequency\
(%d Hz), returning M4VSS3GPP_ERR_AUDIO_DECODER_INIT_FAILED",
pC_ewc->uiSamplingFrequency);
return M4VSS3GPP_ERR_AUDIO_DECODER_INIT_FAILED;
}
pC_ewc->AudioEncParams.ChannelNum = (pC_ewc->uiNbChannels == 1)
? M4ENCODER_kMono : M4ENCODER_kStereo;
pC_ewc->AudioEncParams.SpecifParam.AacParam.Regulation =
M4ENCODER_kAacRegulNone; //M4ENCODER_kAacBitReservoir
/* unused */
pC_ewc->AudioEncParams.SpecifParam.AacParam.bIS = M4OSA_FALSE;
pC_ewc->AudioEncParams.SpecifParam.AacParam.bMS = M4OSA_FALSE;
pC_ewc->AudioEncParams.SpecifParam.AacParam.bPNS = M4OSA_FALSE;
pC_ewc->AudioEncParams.SpecifParam.AacParam.bTNS = M4OSA_FALSE;
/* TODO change into highspeed asap */
pC_ewc->AudioEncParams.SpecifParam.AacParam.bHighSpeed =
M4OSA_FALSE;
/* Quantify value (ceil one) */
if( uiAudioBitrate <= 16000 )
pC_ewc->AudioEncParams.Bitrate = 16000;
else if( uiAudioBitrate <= 24000 )
pC_ewc->AudioEncParams.Bitrate = 24000;
else if( uiAudioBitrate <= 32000 )
pC_ewc->AudioEncParams.Bitrate = 32000;
else if( uiAudioBitrate <= 48000 )
pC_ewc->AudioEncParams.Bitrate = 48000;
else if( uiAudioBitrate <= 64000 )
pC_ewc->AudioEncParams.Bitrate = 64000;
else
pC_ewc->AudioEncParams.Bitrate = 96000;
/* Special requirement of our encoder */
if( ( pC_ewc->uiNbChannels == 2)
&& (pC_ewc->AudioEncParams.Bitrate < 32000) )
pC_ewc->AudioEncParams.Bitrate = 32000;
break;
default:
M4OSA_TRACE1_1(
"M4VSS3GPP_intResetAudioEncoder: Undefined output audio format (%d),\
returning M4VSS3GPP_ERR_EDITING_UNSUPPORTED_AUDIO_FORMAT",
pC_ewc->AudioStreamType);
return M4VSS3GPP_ERR_EDITING_UNSUPPORTED_AUDIO_FORMAT;
}
/* Initialise the audio encoder */
#ifdef M4VSS_SUPPORT_OMX_CODECS
M4OSA_TRACE3_1(
"M4VSS3GPP_intResetAudioEncoder:\
pAudioEncoderGlobalFcts->pFctInit called with userdata 0x%x",
pC_ShellAPI->pCurrentAudioEncoderUserData);
err = pC_ShellAPI->pAudioEncoderGlobalFcts->pFctInit(&pC_ewc->pAudioEncCtxt,
pC_ShellAPI->pCurrentAudioEncoderUserData);
#else
err = pC_ShellAPI->pAudioEncoderGlobalFcts->pFctInit(&pC_ewc->pAudioEncCtxt,
M4OSA_NULL /* no HW encoder */);
#endif
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intResetAudioEncoder: pAudioEncoderGlobalFcts->pFctInit returns 0x%x",
err);
return err;
}
/* Open the audio encoder */
err = pC_ShellAPI->pAudioEncoderGlobalFcts->pFctOpen(pC_ewc->pAudioEncCtxt,
&pC_ewc->AudioEncParams, &pC_ewc->pAudioEncDSI,
M4OSA_NULL /* no grabbing */);
if( M4NO_ERROR != err )
{
M4OSA_TRACE1_1(
"M4VSS3GPP_intResetAudioEncoder: pAudioEncoderGlobalFcts->pFctOpen returns 0x%x",
err);
return err;
}
/**
* Return with no error */
M4OSA_TRACE3_0("M4VSS3GPP_intResetAudioEncoder: returning M4NO_ERROR");
return M4NO_ERROR;
}