| /* | |
| LodePNG version 20130325 | |
| Copyright (c) 2005-2013 Lode Vandevenne | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source | |
| distribution. | |
| */ | |
| #ifndef LODEPNG_H | |
| #define LODEPNG_H | |
| #include <string.h> /*for size_t*/ | |
| #ifdef __cplusplus | |
| #include <vector> | |
| #include <string> | |
| #endif /*__cplusplus*/ | |
| /* | |
| The following #defines are used to create code sections. They can be disabled | |
| to disable code sections, which can give faster compile time and smaller binary. | |
| The "NO_COMPILE" defines are designed to be used to pass as defines to the | |
| compiler command to disable them without modifying this header, e.g. | |
| -DLODEPNG_NO_COMPILE_ZLIB for gcc. | |
| */ | |
| /*deflate & zlib. If disabled, you must specify alternative zlib functions in | |
| the custom_zlib field of the compress and decompress settings*/ | |
| #ifndef LODEPNG_NO_COMPILE_ZLIB | |
| #define LODEPNG_COMPILE_ZLIB | |
| #endif | |
| /*png encoder and png decoder*/ | |
| #ifndef LODEPNG_NO_COMPILE_PNG | |
| #define LODEPNG_COMPILE_PNG | |
| #endif | |
| /*deflate&zlib decoder and png decoder*/ | |
| #ifndef LODEPNG_NO_COMPILE_DECODER | |
| #define LODEPNG_COMPILE_DECODER | |
| #endif | |
| /*deflate&zlib encoder and png encoder*/ | |
| #ifndef LODEPNG_NO_COMPILE_ENCODER | |
| #define LODEPNG_COMPILE_ENCODER | |
| #endif | |
| /*the optional built in harddisk file loading and saving functions*/ | |
| #ifndef LODEPNG_NO_COMPILE_DISK | |
| #define LODEPNG_COMPILE_DISK | |
| #endif | |
| /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ | |
| #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS | |
| #define LODEPNG_COMPILE_ANCILLARY_CHUNKS | |
| #endif | |
| /*ability to convert error numerical codes to English text string*/ | |
| #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT | |
| #define LODEPNG_COMPILE_ERROR_TEXT | |
| #endif | |
| /*Compile the default allocators (C's free, malloc and realloc). If you disable this, | |
| you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your | |
| source files with custom allocators.*/ | |
| #ifndef LODEPNG_NO_COMPILE_ALLOCATORS | |
| #define LODEPNG_COMPILE_ALLOCATORS | |
| #endif | |
| /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ | |
| #ifdef __cplusplus | |
| #ifndef LODEPNG_NO_COMPILE_CPP | |
| #define LODEPNG_COMPILE_CPP | |
| #endif | |
| #endif | |
| #ifdef LODEPNG_COMPILE_PNG | |
| /*The PNG color types (also used for raw).*/ | |
| typedef enum LodePNGColorType | |
| { | |
| LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/ | |
| LCT_RGB = 2, /*RGB: 8,16 bit*/ | |
| LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ | |
| LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/ | |
| LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/ | |
| } LodePNGColorType; | |
| #ifdef LODEPNG_COMPILE_DECODER | |
| /* | |
| Converts PNG data in memory to raw pixel data. | |
| out: Output parameter. Pointer to buffer that will contain the raw pixel data. | |
| After decoding, its size is w * h * (bytes per pixel) bytes larger than | |
| initially. Bytes per pixel depends on colortype and bitdepth. | |
| Must be freed after usage with free(*out). | |
| Note: for 16-bit per channel colors, uses big endian format like PNG does. | |
| w: Output parameter. Pointer to width of pixel data. | |
| h: Output parameter. Pointer to height of pixel data. | |
| in: Memory buffer with the PNG file. | |
| insize: size of the in buffer. | |
| colortype: the desired color type for the raw output image. See explanation on PNG color types. | |
| bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. | |
| Return value: LodePNG error code (0 means no error). | |
| */ | |
| unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, | |
| const unsigned char* in, size_t insize, | |
| LodePNGColorType colortype, unsigned bitdepth); | |
| /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ | |
| unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, | |
| const unsigned char* in, size_t insize); | |
| /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ | |
| unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, | |
| const unsigned char* in, size_t insize); | |
| #ifdef LODEPNG_COMPILE_DISK | |
| /* | |
| Load PNG from disk, from file with given name. | |
| Same as the other decode functions, but instead takes a filename as input. | |
| */ | |
| unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, | |
| const char* filename, | |
| LodePNGColorType colortype, unsigned bitdepth); | |
| /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ | |
| unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, | |
| const char* filename); | |
| /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ | |
| unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, | |
| const char* filename); | |
| #endif /*LODEPNG_COMPILE_DISK*/ | |
| #endif /*LODEPNG_COMPILE_DECODER*/ | |
| #ifdef LODEPNG_COMPILE_ENCODER | |
| /* | |
| Converts raw pixel data into a PNG image in memory. The colortype and bitdepth | |
| of the output PNG image cannot be chosen, they are automatically determined | |
| by the colortype, bitdepth and content of the input pixel data. | |
| Note: for 16-bit per channel colors, needs big endian format like PNG does. | |
| out: Output parameter. Pointer to buffer that will contain the PNG image data. | |
| Must be freed after usage with free(*out). | |
| outsize: Output parameter. Pointer to the size in bytes of the out buffer. | |
| image: The raw pixel data to encode. The size of this buffer should be | |
| w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. | |
| w: width of the raw pixel data in pixels. | |
| h: height of the raw pixel data in pixels. | |
| colortype: the color type of the raw input image. See explanation on PNG color types. | |
| bitdepth: the bit depth of the raw input image. See explanation on PNG color types. | |
| Return value: LodePNG error code (0 means no error). | |
| */ | |
| unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, | |
| const unsigned char* image, unsigned w, unsigned h, | |
| LodePNGColorType colortype, unsigned bitdepth); | |
| /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ | |
| unsigned lodepng_encode32(unsigned char** out, size_t* outsize, | |
| const unsigned char* image, unsigned w, unsigned h); | |
| /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ | |
| unsigned lodepng_encode24(unsigned char** out, size_t* outsize, | |
| const unsigned char* image, unsigned w, unsigned h); | |
| #ifdef LODEPNG_COMPILE_DISK | |
| /* | |
| Converts raw pixel data into a PNG file on disk. | |
| Same as the other encode functions, but instead takes a filename as output. | |
| NOTE: This overwrites existing files without warning! | |
| */ | |
| unsigned lodepng_encode_file(const char* filename, | |
| const unsigned char* image, unsigned w, unsigned h, | |
| LodePNGColorType colortype, unsigned bitdepth); | |
| /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ | |
| unsigned lodepng_encode32_file(const char* filename, | |
| const unsigned char* image, unsigned w, unsigned h); | |
| /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ | |
| unsigned lodepng_encode24_file(const char* filename, | |
| const unsigned char* image, unsigned w, unsigned h); | |
| #endif /*LODEPNG_COMPILE_DISK*/ | |
| #endif /*LODEPNG_COMPILE_ENCODER*/ | |
| #ifdef LODEPNG_COMPILE_CPP | |
| namespace lodepng | |
| { | |
| #ifdef LODEPNG_COMPILE_DECODER | |
| /*Same as lodepng_decode_memory, but decodes to an std::vector.*/ | |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, | |
| const unsigned char* in, size_t insize, | |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); | |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, | |
| const std::vector<unsigned char>& in, | |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); | |
| #ifdef LODEPNG_COMPILE_DISK | |
| /* | |
| Converts PNG file from disk to raw pixel data in memory. | |
| Same as the other decode functions, but instead takes a filename as input. | |
| */ | |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, | |
| const std::string& filename, | |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); | |
| #endif //LODEPNG_COMPILE_DISK | |
| #endif //LODEPNG_COMPILE_DECODER | |
| #ifdef LODEPNG_COMPILE_ENCODER | |
| /*Same as lodepng_encode_memory, but encodes to an std::vector.*/ | |
| unsigned encode(std::vector<unsigned char>& out, | |
| const unsigned char* in, unsigned w, unsigned h, | |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); | |
| unsigned encode(std::vector<unsigned char>& out, | |
| const std::vector<unsigned char>& in, unsigned w, unsigned h, | |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); | |
| #ifdef LODEPNG_COMPILE_DISK | |
| /* | |
| Converts 32-bit RGBA raw pixel data into a PNG file on disk. | |
| Same as the other encode functions, but instead takes a filename as output. | |
| NOTE: This overwrites existing files without warning! | |
| */ | |
| unsigned encode(const std::string& filename, | |
| const unsigned char* in, unsigned w, unsigned h, | |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); | |
| unsigned encode(const std::string& filename, | |
| const std::vector<unsigned char>& in, unsigned w, unsigned h, | |
| LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); | |
| #endif //LODEPNG_COMPILE_DISK | |
| #endif //LODEPNG_COMPILE_ENCODER | |
| } //namespace lodepng | |
| #endif /*LODEPNG_COMPILE_CPP*/ | |
| #endif /*LODEPNG_COMPILE_PNG*/ | |
| #ifdef LODEPNG_COMPILE_ERROR_TEXT | |
| /*Returns an English description of the numerical error code.*/ | |
| const char* lodepng_error_text(unsigned code); | |
| #endif /*LODEPNG_COMPILE_ERROR_TEXT*/ | |
| #ifdef LODEPNG_COMPILE_DECODER | |
| /*Settings for zlib decompression*/ | |
| typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; | |
| struct LodePNGDecompressSettings | |
| { | |
| unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ | |
| /*use custom zlib decoder instead of built in one (default: null)*/ | |
| unsigned (*custom_zlib)(unsigned char**, size_t*, | |
| const unsigned char*, size_t, | |
| const LodePNGDecompressSettings*); | |
| /*use custom deflate decoder instead of built in one (default: null) | |
| if custom_zlib is used, custom_deflate is ignored since only the built in | |
| zlib function will call custom_deflate*/ | |
| unsigned (*custom_inflate)(unsigned char**, size_t*, | |
| const unsigned char*, size_t, | |
| const LodePNGDecompressSettings*); | |
| void* custom_context; /*optional custom settings for custom functions*/ | |
| }; | |
| extern const LodePNGDecompressSettings lodepng_default_decompress_settings; | |
| void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); | |
| #endif /*LODEPNG_COMPILE_DECODER*/ | |
| #ifdef LODEPNG_COMPILE_ENCODER | |
| /* | |
| Settings for zlib compression. Tweaking these settings tweaks the balance | |
| between speed and compression ratio. | |
| */ | |
| typedef struct LodePNGCompressSettings LodePNGCompressSettings; | |
| struct LodePNGCompressSettings /*deflate = compress*/ | |
| { | |
| /*LZ77 related settings*/ | |
| unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ | |
| unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ | |
| unsigned windowsize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/ | |
| unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ | |
| unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ | |
| unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ | |
| /*use custom zlib encoder instead of built in one (default: null)*/ | |
| unsigned (*custom_zlib)(unsigned char**, size_t*, | |
| const unsigned char*, size_t, | |
| const LodePNGCompressSettings*); | |
| /*use custom deflate encoder instead of built in one (default: null) | |
| if custom_zlib is used, custom_deflate is ignored since only the built in | |
| zlib function will call custom_deflate*/ | |
| unsigned (*custom_deflate)(unsigned char**, size_t*, | |
| const unsigned char*, size_t, | |
| const LodePNGCompressSettings*); | |
| void* custom_context; /*optional custom settings for custom functions*/ | |
| }; | |
| extern const LodePNGCompressSettings lodepng_default_compress_settings; | |
| void lodepng_compress_settings_init(LodePNGCompressSettings* settings); | |
| #endif /*LODEPNG_COMPILE_ENCODER*/ | |
| #ifdef LODEPNG_COMPILE_PNG | |
| /* | |
| Color mode of an image. Contains all information required to decode the pixel | |
| bits to RGBA colors. This information is the same as used in the PNG file | |
| format, and is used both for PNG and raw image data in LodePNG. | |
| */ | |
| typedef struct LodePNGColorMode | |
| { | |
| /*header (IHDR)*/ | |
| LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ | |
| unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ | |
| /* | |
| palette (PLTE and tRNS) | |
| Dynamically allocated with the colors of the palette, including alpha. | |
| When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use | |
| lodepng_palette_clear, then for each color use lodepng_palette_add. | |
| If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette. | |
| When decoding, by default you can ignore this palette, since LodePNG already | |
| fills the palette colors in the pixels of the raw RGBA output. | |
| The palette is only supported for color type 3. | |
| */ | |
| unsigned char* palette; /*palette in RGBARGBA... order*/ | |
| size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/ | |
| /* | |
| transparent color key (tRNS) | |
| This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. | |
| For greyscale PNGs, r, g and b will all 3 be set to the same. | |
| When decoding, by default you can ignore this information, since LodePNG sets | |
| pixels with this key to transparent already in the raw RGBA output. | |
| The color key is only supported for color types 0 and 2. | |
| */ | |
| unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ | |
| unsigned key_r; /*red/greyscale component of color key*/ | |
| unsigned key_g; /*green component of color key*/ | |
| unsigned key_b; /*blue component of color key*/ | |
| } LodePNGColorMode; | |
| /*init, cleanup and copy functions to use with this struct*/ | |
| void lodepng_color_mode_init(LodePNGColorMode* info); | |
| void lodepng_color_mode_cleanup(LodePNGColorMode* info); | |
| /*return value is error code (0 means no error)*/ | |
| unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); | |
| void lodepng_palette_clear(LodePNGColorMode* info); | |
| /*add 1 color to the palette*/ | |
| unsigned lodepng_palette_add(LodePNGColorMode* info, | |
| unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |
| /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ | |
| unsigned lodepng_get_bpp(const LodePNGColorMode* info); | |
| /*get the amount of color channels used, based on colortype in the struct. | |
| If a palette is used, it counts as 1 channel.*/ | |
| unsigned lodepng_get_channels(const LodePNGColorMode* info); | |
| /*is it a greyscale type? (only colortype 0 or 4)*/ | |
| unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); | |
| /*has it got an alpha channel? (only colortype 2 or 6)*/ | |
| unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); | |
| /*has it got a palette? (only colortype 3)*/ | |
| unsigned lodepng_is_palette_type(const LodePNGColorMode* info); | |
| /*only returns true if there is a palette and there is a value in the palette with alpha < 255. | |
| Loops through the palette to check this.*/ | |
| unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); | |
| /* | |
| Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. | |
| Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). | |
| Returns false if the image can only have opaque pixels. | |
| In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, | |
| or if "key_defined" is true. | |
| */ | |
| unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); | |
| /*Returns the byte size of a raw image buffer with given width, height and color mode*/ | |
| size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); | |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS | |
| /*The information of a Time chunk in PNG.*/ | |
| typedef struct LodePNGTime | |
| { | |
| unsigned year; /*2 bytes used (0-65535)*/ | |
| unsigned month; /*1-12*/ | |
| unsigned day; /*1-31*/ | |
| unsigned hour; /*0-23*/ | |
| unsigned minute; /*0-59*/ | |
| unsigned second; /*0-60 (to allow for leap seconds)*/ | |
| } LodePNGTime; | |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ | |
| /*Information about the PNG image, except pixels, width and height.*/ | |
| typedef struct LodePNGInfo | |
| { | |
| /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ | |
| unsigned compression_method;/*compression method of the original file. Always 0.*/ | |
| unsigned filter_method; /*filter method of the original file*/ | |
| unsigned interlace_method; /*interlace method of the original file*/ | |
| LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ | |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS | |
| /* | |
| suggested background color chunk (bKGD) | |
| This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit. | |
| For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding | |
| the encoder writes the red one. For palette PNGs: When decoding, the RGB value | |
| will be stored, not a palette index. But when encoding, specify the index of | |
| the palette in background_r, the other two are then ignored. | |
| The decoder does not use this background color to edit the color of pixels. | |
| */ | |
| unsigned background_defined; /*is a suggested background color given?*/ | |
| unsigned background_r; /*red component of suggested background color*/ | |
| unsigned background_g; /*green component of suggested background color*/ | |
| unsigned background_b; /*blue component of suggested background color*/ | |
| /* | |
| non-international text chunks (tEXt and zTXt) | |
| The char** arrays each contain num strings. The actual messages are in | |
| text_strings, while text_keys are keywords that give a short description what | |
| the actual text represents, e.g. Title, Author, Description, or anything else. | |
| A keyword is minimum 1 character and maximum 79 characters long. It's | |
| discouraged to use a single line length longer than 79 characters for texts. | |
| Don't allocate these text buffers yourself. Use the init/cleanup functions | |
| correctly and use lodepng_add_text and lodepng_clear_text. | |
| */ | |
| size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ | |
| char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ | |
| char** text_strings; /*the actual text*/ | |
| /* | |
| international text chunks (iTXt) | |
| Similar to the non-international text chunks, but with additional strings | |
| "langtags" and "transkeys". | |
| */ | |
| size_t itext_num; /*the amount of international texts in this PNG*/ | |
| char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ | |
| char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ | |
| char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ | |
| char** itext_strings; /*the actual international text - UTF-8 string*/ | |
| /*time chunk (tIME)*/ | |
| unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ | |
| LodePNGTime time; | |
| /*phys chunk (pHYs)*/ | |
| unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ | |
| unsigned phys_x; /*pixels per unit in x direction*/ | |
| unsigned phys_y; /*pixels per unit in y direction*/ | |
| unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ | |
| /* | |
| unknown chunks | |
| There are 3 buffers, one for each position in the PNG where unknown chunks can appear | |
| each buffer contains all unknown chunks for that position consecutively | |
| The 3 buffers are the unknown chunks between certain critical chunks: | |
| 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND | |
| Do not allocate or traverse this data yourself. Use the chunk traversing functions declared | |
| later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. | |
| */ | |
| unsigned char* unknown_chunks_data[3]; | |
| size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ | |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ | |
| } LodePNGInfo; | |
| /*init, cleanup and copy functions to use with this struct*/ | |
| void lodepng_info_init(LodePNGInfo* info); | |
| void lodepng_info_cleanup(LodePNGInfo* info); | |
| /*return value is error code (0 means no error)*/ | |
| unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); | |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS | |
| void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ | |
| unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ | |
| void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ | |
| unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, | |
| const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ | |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ | |
| /* | |
| Converts raw buffer from one color type to another color type, based on | |
| LodePNGColorMode structs to describe the input and output color type. | |
| See the reference manual at the end of this header file to see which color conversions are supported. | |
| return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) | |
| The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel | |
| of the output color type (lodepng_get_bpp) | |
| The fix_png value makes it ignore out of bound palette indices. | |
| Note: for 16-bit per channel colors, uses big endian format like PNG does. | |
| */ | |
| unsigned lodepng_convert(unsigned char* out, const unsigned char* in, | |
| LodePNGColorMode* mode_out, LodePNGColorMode* mode_in, | |
| unsigned w, unsigned h, unsigned fix_png); | |
| #ifdef LODEPNG_COMPILE_DECODER | |
| /* | |
| Settings for the decoder. This contains settings for the PNG and the Zlib | |
| decoder, but not the Info settings from the Info structs. | |
| */ | |
| typedef struct LodePNGDecoderSettings | |
| { | |
| LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ | |
| unsigned ignore_crc; /*ignore CRC checksums*/ | |
| unsigned fix_png; /*if 1, try to parse some broken PNG images, e.g. with out of bound palette.*/ | |
| unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ | |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS | |
| unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ | |
| /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ | |
| unsigned remember_unknown_chunks; | |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ | |
| } LodePNGDecoderSettings; | |
| void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); | |
| #endif /*LODEPNG_COMPILE_DECODER*/ | |
| #ifdef LODEPNG_COMPILE_ENCODER | |
| /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ | |
| typedef enum LodePNGFilterStrategy | |
| { | |
| /*every filter at zero*/ | |
| LFS_ZERO, | |
| /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/ | |
| LFS_MINSUM, | |
| /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending | |
| on the image, this is better or worse than minsum.*/ | |
| LFS_ENTROPY, | |
| /* | |
| Brute-force-search PNG filters by compressing each filter for each scanline. | |
| Experimental, very slow, and only rarely gives better compression than MINSUM. | |
| */ | |
| LFS_BRUTE_FORCE, | |
| /*use predefined_filters buffer: you specify the filter type for each scanline*/ | |
| LFS_PREDEFINED | |
| } LodePNGFilterStrategy; | |
| /*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/ | |
| typedef enum LodePNGAutoConvert | |
| { | |
| LAC_NO, /*use color type user requested*/ | |
| LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/ | |
| LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/ | |
| /* | |
| like AUTO, but do not choose 1, 2 or 4 bit per pixel types. | |
| sometimes a PNG image compresses worse if less than 8 bits per pixels. | |
| */ | |
| LAC_AUTO_NO_NIBBLES, | |
| /* | |
| like AUTO, but never choose palette color type. For small images, encoding | |
| the palette may take more bytes than what is gained. Note that AUTO also | |
| already prevents encoding the palette for extremely small images, but that may | |
| not be sufficient because due to the compression it cannot predict when to | |
| switch. | |
| */ | |
| LAC_AUTO_NO_PALETTE, | |
| LAC_AUTO_NO_NIBBLES_NO_PALETTE | |
| } LodePNGAutoConvert; | |
| /*Settings for the encoder.*/ | |
| typedef struct LodePNGEncoderSettings | |
| { | |
| LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ | |
| LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/ | |
| /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than | |
| 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to | |
| completely follow the official PNG heuristic, filter_palette_zero must be true and | |
| filter_strategy must be LFS_MINSUM*/ | |
| unsigned filter_palette_zero; | |
| /*Which filter strategy to use when not using zeroes due to filter_palette_zero. | |
| Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ | |
| LodePNGFilterStrategy filter_strategy; | |
| /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with | |
| the same length as the amount of scanlines in the image, and each value must <= 5. You | |
| have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero | |
| must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ | |
| unsigned char* predefined_filters; | |
| /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). | |
| If colortype is 3, PLTE is _always_ created.*/ | |
| unsigned force_palette; | |
| #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS | |
| /*add LodePNG identifier and version as a text chunk, for debugging*/ | |
| unsigned add_id; | |
| /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ | |
| unsigned text_compression; | |
| #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ | |
| } LodePNGEncoderSettings; | |
| void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); | |
| #endif /*LODEPNG_COMPILE_ENCODER*/ | |
| #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) | |
| /*The settings, state and information for extended encoding and decoding.*/ | |
| typedef struct LodePNGState | |
| { | |
| #ifdef LODEPNG_COMPILE_DECODER | |
| LodePNGDecoderSettings decoder; /*the decoding settings*/ | |
| #endif /*LODEPNG_COMPILE_DECODER*/ | |
| #ifdef LODEPNG_COMPILE_ENCODER | |
| LodePNGEncoderSettings encoder; /*the encoding settings*/ | |
| #endif /*LODEPNG_COMPILE_ENCODER*/ | |
| LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ | |
| LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ | |
| unsigned error; | |
| #ifdef LODEPNG_COMPILE_CPP | |
| //For the lodepng::State subclass. | |
| virtual ~LodePNGState(){} | |
| #endif | |
| } LodePNGState; | |
| /*init, cleanup and copy functions to use with this struct*/ | |
| void lodepng_state_init(LodePNGState* state); | |
| void lodepng_state_cleanup(LodePNGState* state); | |
| void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); | |
| #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ | |
| #ifdef LODEPNG_COMPILE_DECODER | |
| /* | |
| Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and | |
| getting much more information about the PNG image and color mode. | |
| */ | |
| unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, | |
| LodePNGState* state, | |
| const unsigned char* in, size_t insize); | |
| /* | |
| Read the PNG header, but not the actual data. This returns only the information | |
| that is in the header chunk of the PNG, such as width, height and color type. The | |
| information is placed in the info_png field of the LodePNGState. | |
| */ | |
| unsigned lodepng_inspect(unsigned* w, unsigned* h, | |
| LodePNGState* state, | |
| const unsigned char* in, size_t insize); | |
| #endif /*LODEPNG_COMPILE_DECODER*/ | |
| #ifdef LODEPNG_COMPILE_ENCODER | |
| /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ | |
| unsigned lodepng_encode(unsigned char** out, size_t* outsize, | |
| const unsigned char* image, unsigned w, unsigned h, | |
| LodePNGState* state); | |
| #endif /*LODEPNG_COMPILE_ENCODER*/ | |
| /* | |
| The lodepng_chunk functions are normally not needed, except to traverse the | |
| unknown chunks stored in the LodePNGInfo struct, or add new ones to it. | |
| It also allows traversing the chunks of an encoded PNG file yourself. | |
| PNG standard chunk naming conventions: | |
| First byte: uppercase = critical, lowercase = ancillary | |
| Second byte: uppercase = public, lowercase = private | |
| Third byte: must be uppercase | |
| Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy | |
| */ | |
| /*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/ | |
| unsigned lodepng_chunk_length(const unsigned char* chunk); | |
| /*puts the 4-byte type in null terminated string*/ | |
| void lodepng_chunk_type(char type[5], const unsigned char* chunk); | |
| /*check if the type is the given type*/ | |
| unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); | |
| /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ | |
| unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); | |
| /*0: public, 1: private (see PNG standard)*/ | |
| unsigned char lodepng_chunk_private(const unsigned char* chunk); | |
| /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ | |
| unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); | |
| /*get pointer to the data of the chunk, where the input points to the header of the chunk*/ | |
| unsigned char* lodepng_chunk_data(unsigned char* chunk); | |
| const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); | |
| /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ | |
| unsigned lodepng_chunk_check_crc(const unsigned char* chunk); | |
| /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ | |
| void lodepng_chunk_generate_crc(unsigned char* chunk); | |
| /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/ | |
| unsigned char* lodepng_chunk_next(unsigned char* chunk); | |
| const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk); | |
| /* | |
| Appends chunk to the data in out. The given chunk should already have its chunk header. | |
| The out variable and outlength are updated to reflect the new reallocated buffer. | |
| Returns error code (0 if it went ok) | |
| */ | |
| unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk); | |
| /* | |
| Appends new chunk to out. The chunk to append is given by giving its length, type | |
| and data separately. The type is a 4-letter string. | |
| The out variable and outlength are updated to reflect the new reallocated buffer. | |
| Returne error code (0 if it went ok) | |
| */ | |
| unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, | |
| const char* type, const unsigned char* data); | |
| /*Calculate CRC32 of buffer*/ | |
| unsigned lodepng_crc32(const unsigned char* buf, size_t len); | |
| #endif /*LODEPNG_COMPILE_PNG*/ | |
| #ifdef LODEPNG_COMPILE_ZLIB | |
| /* | |
| This zlib part can be used independently to zlib compress and decompress a | |
| buffer. It cannot be used to create gzip files however, and it only supports the | |
| part of zlib that is required for PNG, it does not support dictionaries. | |
| */ | |
| #ifdef LODEPNG_COMPILE_DECODER | |
| /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ | |
| unsigned lodepng_inflate(unsigned char** out, size_t* outsize, | |
| const unsigned char* in, size_t insize, | |
| const LodePNGDecompressSettings* settings); | |
| /* | |
| Decompresses Zlib data. Reallocates the out buffer and appends the data. The | |
| data must be according to the zlib specification. | |
| Either, *out must be NULL and *outsize must be 0, or, *out must be a valid | |
| buffer and *outsize its size in bytes. out must be freed by user after usage. | |
| */ | |
| unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, | |
| const unsigned char* in, size_t insize, | |
| const LodePNGDecompressSettings* settings); | |
| #endif /*LODEPNG_COMPILE_DECODER*/ | |
| #ifdef LODEPNG_COMPILE_ENCODER | |
| /* | |
| Compresses data with Zlib. Reallocates the out buffer and appends the data. | |
| Zlib adds a small header and trailer around the deflate data. | |
| The data is output in the format of the zlib specification. | |
| Either, *out must be NULL and *outsize must be 0, or, *out must be a valid | |
| buffer and *outsize its size in bytes. out must be freed by user after usage. | |
| */ | |
| unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, | |
| const unsigned char* in, size_t insize, | |
| const LodePNGCompressSettings* settings); | |
| /* | |
| Find length-limited Huffman code for given frequencies. This function is in the | |
| public interface only for tests, it's used internally by lodepng_deflate. | |
| */ | |
| unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, | |
| size_t numcodes, unsigned maxbitlen); | |
| /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ | |
| unsigned lodepng_deflate(unsigned char** out, size_t* outsize, | |
| const unsigned char* in, size_t insize, | |
| const LodePNGCompressSettings* settings); | |
| #endif /*LODEPNG_COMPILE_ENCODER*/ | |
| #endif /*LODEPNG_COMPILE_ZLIB*/ | |
| #ifdef LODEPNG_COMPILE_DISK | |
| /* | |
| Load a file from disk into buffer. The function allocates the out buffer, and | |
| after usage you should free it. | |
| out: output parameter, contains pointer to loaded buffer. | |
| outsize: output parameter, size of the allocated out buffer | |
| filename: the path to the file to load | |
| return value: error code (0 means ok) | |
| */ | |
| unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); | |
| /* | |
| Save a file from buffer to disk. Warning, if it exists, this function overwrites | |
| the file without warning! | |
| buffer: the buffer to write | |
| buffersize: size of the buffer to write | |
| filename: the path to the file to save to | |
| return value: error code (0 means ok) | |
| */ | |
| unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); | |
| #endif /*LODEPNG_COMPILE_DISK*/ | |
| #ifdef LODEPNG_COMPILE_CPP | |
| //The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. | |
| namespace lodepng | |
| { | |
| #ifdef LODEPNG_COMPILE_PNG | |
| class State : public LodePNGState | |
| { | |
| public: | |
| State(); | |
| State(const State& other); | |
| virtual ~State(); | |
| State& operator=(const State& other); | |
| }; | |
| #ifdef LODEPNG_COMPILE_DECODER | |
| //Same as other lodepng::decode, but using a State for more settings and information. | |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, | |
| State& state, | |
| const unsigned char* in, size_t insize); | |
| unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, | |
| State& state, | |
| const std::vector<unsigned char>& in); | |
| #endif /*LODEPNG_COMPILE_DECODER*/ | |
| #ifdef LODEPNG_COMPILE_ENCODER | |
| //Same as other lodepng::encode, but using a State for more settings and information. | |
| unsigned encode(std::vector<unsigned char>& out, | |
| const unsigned char* in, unsigned w, unsigned h, | |
| State& state); | |
| unsigned encode(std::vector<unsigned char>& out, | |
| const std::vector<unsigned char>& in, unsigned w, unsigned h, | |
| State& state); | |
| #endif /*LODEPNG_COMPILE_ENCODER*/ | |
| #ifdef LODEPNG_COMPILE_DISK | |
| /* | |
| Load a file from disk into an std::vector. If the vector is empty, then either | |
| the file doesn't exist or is an empty file. | |
| */ | |
| void load_file(std::vector<unsigned char>& buffer, const std::string& filename); | |
| /* | |
| Save the binary data in an std::vector to a file on disk. The file is overwritten | |
| without warning. | |
| */ | |
| void save_file(const std::vector<unsigned char>& buffer, const std::string& filename); | |
| #endif //LODEPNG_COMPILE_DISK | |
| #endif //LODEPNG_COMPILE_PNG | |
| #ifdef LODEPNG_COMPILE_ZLIB | |
| #ifdef LODEPNG_COMPILE_DECODER | |
| //Zlib-decompress an unsigned char buffer | |
| unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, | |
| const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); | |
| //Zlib-decompress an std::vector | |
| unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, | |
| const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); | |
| #endif //LODEPNG_COMPILE_DECODER | |
| #ifdef LODEPNG_COMPILE_ENCODER | |
| //Zlib-compress an unsigned char buffer | |
| unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, | |
| const LodePNGCompressSettings& settings = lodepng_default_compress_settings); | |
| //Zlib-compress an std::vector | |
| unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, | |
| const LodePNGCompressSettings& settings = lodepng_default_compress_settings); | |
| #endif //LODEPNG_COMPILE_ENCODER | |
| #endif //LODEPNG_COMPILE_ZLIB | |
| } //namespace lodepng | |
| #endif /*LODEPNG_COMPILE_CPP*/ | |
| /* | |
| TODO: | |
| [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often | |
| [.] check compatibility with vareous compilers - done but needs to be redone for every newer version | |
| [X] converting color to 16-bit per channel types | |
| [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values) | |
| [ ] make sure encoder generates no chunks with size > (2^31)-1 | |
| [ ] partial decoding (stream processing) | |
| [X] let the "isFullyOpaque" function check color keys and transparent palettes too | |
| [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" | |
| [ ] don't stop decoding on errors like 69, 57, 58 (make warnings) | |
| [ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not | |
| [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes | |
| */ | |
| #endif /*LODEPNG_H inclusion guard*/ | |
| /* | |
| LodePNG Documentation | |
| --------------------- | |
| 0. table of contents | |
| -------------------- | |
| 1. about | |
| 1.1. supported features | |
| 1.2. features not supported | |
| 2. C and C++ version | |
| 3. security | |
| 4. decoding | |
| 5. encoding | |
| 6. color conversions | |
| 6.1. PNG color types | |
| 6.2. color conversions | |
| 6.3. padding bits | |
| 6.4. A note about 16-bits per channel and endianness | |
| 7. error values | |
| 8. chunks and PNG editing | |
| 9. compiler support | |
| 10. examples | |
| 10.1. decoder C++ example | |
| 10.2. decoder C example | |
| 11. changes | |
| 12. contact information | |
| 1. about | |
| -------- | |
| PNG is a file format to store raster images losslessly with good compression, | |
| supporting different color types and alpha channel. | |
| LodePNG is a PNG codec according to the Portable Network Graphics (PNG) | |
| Specification (Second Edition) - W3C Recommendation 10 November 2003. | |
| The specifications used are: | |
| *) Portable Network Graphics (PNG) Specification (Second Edition): | |
| http://www.w3.org/TR/2003/REC-PNG-20031110 | |
| *) RFC 1950 ZLIB Compressed Data Format version 3.3: | |
| http://www.gzip.org/zlib/rfc-zlib.html | |
| *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: | |
| http://www.gzip.org/zlib/rfc-deflate.html | |
| The most recent version of LodePNG can currently be found at | |
| http://lodev.org/lodepng/ | |
| LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds | |
| extra functionality. | |
| LodePNG exists out of two files: | |
| -lodepng.h: the header file for both C and C++ | |
| -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage | |
| If you want to start using LodePNG right away without reading this doc, get the | |
| examples from the LodePNG website to see how to use it in code, or check the | |
| smaller examples in chapter 13 here. | |
| LodePNG is simple but only supports the basic requirements. To achieve | |
| simplicity, the following design choices were made: There are no dependencies | |
| on any external library. There are functions to decode and encode a PNG with | |
| a single function call, and extended versions of these functions taking a | |
| LodePNGState struct allowing to specify or get more information. By default | |
| the colors of the raw image are always RGB or RGBA, no matter what color type | |
| the PNG file uses. To read and write files, there are simple functions to | |
| convert the files to/from buffers in memory. | |
| This all makes LodePNG suitable for loading textures in games, demos and small | |
| programs, ... It's less suitable for full fledged image editors, loading PNGs | |
| over network (it requires all the image data to be available before decoding can | |
| begin), life-critical systems, ... | |
| 1.1. supported features | |
| ----------------------- | |
| The following features are supported by the decoder: | |
| *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, | |
| or the same color type as the PNG | |
| *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image | |
| *) Adam7 interlace and deinterlace for any color type | |
| *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk | |
| *) support for alpha channels, including RGBA color model, translucent palettes and color keying | |
| *) zlib decompression (inflate) | |
| *) zlib compression (deflate) | |
| *) CRC32 and ADLER32 checksums | |
| *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. | |
| *) the following chunks are supported (generated/interpreted) by both encoder and decoder: | |
| IHDR: header information | |
| PLTE: color palette | |
| IDAT: pixel data | |
| IEND: the final chunk | |
| tRNS: transparency for palettized images | |
| tEXt: textual information | |
| zTXt: compressed textual information | |
| iTXt: international textual information | |
| bKGD: suggested background color | |
| pHYs: physical dimensions | |
| tIME: modification time | |
| 1.2. features not supported | |
| --------------------------- | |
| The following features are _not_ supported: | |
| *) some features needed to make a conformant PNG-Editor might be still missing. | |
| *) partial loading/stream processing. All data must be available and is processed in one call. | |
| *) The following public chunks are not supported but treated as unknown chunks by LodePNG | |
| cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT | |
| Some of these are not supported on purpose: LodePNG wants to provide the RGB values | |
| stored in the pixels, not values modified by system dependent gamma or color models. | |
| 2. C and C++ version | |
| -------------------- | |
| The C version uses buffers allocated with alloc that you need to free() | |
| yourself. You need to use init and cleanup functions for each struct whenever | |
| using a struct from the C version to avoid exploits and memory leaks. | |
| The C++ version has extra functions with std::vectors in the interface and the | |
| lodepng::State class which is a LodePNGState with constructor and destructor. | |
| These files work without modification for both C and C++ compilers because all | |
| the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers | |
| ignore it, and the C code is made to compile both with strict ISO C90 and C++. | |
| To use the C++ version, you need to rename the source file to lodepng.cpp | |
| (instead of lodepng.c), and compile it with a C++ compiler. | |
| To use the C version, you need to rename the source file to lodepng.c (instead | |
| of lodepng.cpp), and compile it with a C compiler. | |
| 3. Security | |
| ----------- | |
| Even if carefully designed, it's always possible that LodePNG contains possible | |
| exploits. If you discover one, please let me know, and it will be fixed. | |
| When using LodePNG, care has to be taken with the C version of LodePNG, as well | |
| as the C-style structs when working with C++. The following conventions are used | |
| for all C-style structs: | |
| -if a struct has a corresponding init function, always call the init function when making a new one | |
| -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks | |
| -if a struct has a corresponding copy function, use the copy function instead of "=". | |
| The destination must also be inited already. | |
| 4. Decoding | |
| ----------- | |
| Decoding converts a PNG compressed image to a raw pixel buffer. | |
| Most documentation on using the decoder is at its declarations in the header | |
| above. For C, simple decoding can be done with functions such as | |
| lodepng_decode32, and more advanced decoding can be done with the struct | |
| LodePNGState and lodepng_decode. For C++, all decoding can be done with the | |
| various lodepng::decode functions, and lodepng::State can be used for advanced | |
| features. | |
| When using the LodePNGState, it uses the following fields for decoding: | |
| *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here | |
| *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get | |
| *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use | |
| LodePNGInfo info_png | |
| -------------------- | |
| After decoding, this contains extra information of the PNG image, except the actual | |
| pixels, width and height because these are already gotten directly from the decoder | |
| functions. | |
| It contains for example the original color type of the PNG image, text comments, | |
| suggested background color, etc... More details about the LodePNGInfo struct are | |
| at its declaration documentation. | |
| LodePNGColorMode info_raw | |
| ------------------------- | |
| When decoding, here you can specify which color type you want | |
| the resulting raw image to be. If this is different from the colortype of the | |
| PNG, then the decoder will automatically convert the result. This conversion | |
| always works, except if you want it to convert a color PNG to greyscale or to | |
| a palette with missing colors. | |
| By default, 32-bit color is used for the result. | |
| LodePNGDecoderSettings decoder | |
| ------------------------------ | |
| The settings can be used to ignore the errors created by invalid CRC and Adler32 | |
| chunks, and to disable the decoding of tEXt chunks. | |
| There's also a setting color_convert, true by default. If false, no conversion | |
| is done, the resulting data will be as it was in the PNG (after decompression) | |
| and you'll have to puzzle the colors of the pixels together yourself using the | |
| color type information in the LodePNGInfo. | |
| 5. Encoding | |
| ----------- | |
| Encoding converts a raw pixel buffer to a PNG compressed image. | |
| Most documentation on using the encoder is at its declarations in the header | |
| above. For C, simple encoding can be done with functions such as | |
| lodepng_encode32, and more advanced decoding can be done with the struct | |
| LodePNGState and lodepng_encode. For C++, all encoding can be done with the | |
| various lodepng::encode functions, and lodepng::State can be used for advanced | |
| features. | |
| Like the decoder, the encoder can also give errors. However it gives less errors | |
| since the encoder input is trusted, the decoder input (a PNG image that could | |
| be forged by anyone) is not trusted. | |
| When using the LodePNGState, it uses the following fields for encoding: | |
| *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. | |
| *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has | |
| *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use | |
| LodePNGInfo info_png | |
| -------------------- | |
| When encoding, you use this the opposite way as when decoding: for encoding, | |
| you fill in the values you want the PNG to have before encoding. By default it's | |
| not needed to specify a color type for the PNG since it's automatically chosen, | |
| but it's possible to choose it yourself given the right settings. | |
| The encoder will not always exactly match the LodePNGInfo struct you give, | |
| it tries as close as possible. Some things are ignored by the encoder. The | |
| encoder uses, for example, the following settings from it when applicable: | |
| colortype and bitdepth, text chunks, time chunk, the color key, the palette, the | |
| background color, the interlace method, unknown chunks, ... | |
| When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. | |
| If the palette contains any colors for which the alpha channel is not 255 (so | |
| there are translucent colors in the palette), it'll add a tRNS chunk. | |
| LodePNGColorMode info_raw | |
| ------------------------- | |
| You specify the color type of the raw image that you give to the input here, | |
| including a possible transparent color key and palette you happen to be using in | |
| your raw image data. | |
| By default, 32-bit color is assumed, meaning your input has to be in RGBA | |
| format with 4 bytes (unsigned chars) per pixel. | |
| LodePNGEncoderSettings encoder | |
| ------------------------------ | |
| The following settings are supported (some are in sub-structs): | |
| *) auto_convert: when this option is enabled, the encoder will | |
| automatically choose the smallest possible color mode (including color key) that | |
| can encode the colors of all pixels without information loss. | |
| *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, | |
| 2 = dynamic huffman tree (best compression). Should be 2 for proper | |
| compression. | |
| *) use_lz77: whether or not to use LZ77 for compressed block types. Should be | |
| true for proper compression. | |
| *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value | |
| 2048 by default, but can be set to 32768 for better, but slow, compression. | |
| *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE | |
| chunk if force_palette is true. This can used as suggested palette to convert | |
| to by viewers that don't support more than 256 colors (if those still exist) | |
| *) add_id: add text chunk "Encoder: LodePNG <version>" to the image. | |
| *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. | |
| zTXt chunks use zlib compression on the text. This gives a smaller result on | |
| large texts but a larger result on small texts (such as a single program name). | |
| It's all tEXt or all zTXt though, there's no separate setting per text yet. | |
| 6. color conversions | |
| -------------------- | |
| An important thing to note about LodePNG, is that the color type of the PNG, and | |
| the color type of the raw image, are completely independent. By default, when | |
| you decode a PNG, you get the result as a raw image in the color type you want, | |
| no matter whether the PNG was encoded with a palette, greyscale or RGBA color. | |
| And if you encode an image, by default LodePNG will automatically choose the PNG | |
| color type that gives good compression based on the values of colors and amount | |
| of colors in the image. It can be configured to let you control it instead as | |
| well, though. | |
| To be able to do this, LodePNG does conversions from one color mode to another. | |
| It can convert from almost any color type to any other color type, except the | |
| following conversions: RGB to greyscale is not supported, and converting to a | |
| palette when the palette doesn't have a required color is not supported. This is | |
| not supported on purpose: this is information loss which requires a color | |
| reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey | |
| is easy, but there are multiple ways if you want to give some channels more | |
| weight). | |
| By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB | |
| color, no matter what color type the PNG has. And by default when encoding, | |
| LodePNG automatically picks the best color model for the output PNG, and expects | |
| the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control | |
| the color format of the images yourself, you can skip this chapter. | |
| 6.1. PNG color types | |
| -------------------- | |
| A PNG image can have many color types, ranging from 1-bit color to 64-bit color, | |
| as well as palettized color modes. After the zlib decompression and unfiltering | |
| in the PNG image is done, the raw pixel data will have that color type and thus | |
| a certain amount of bits per pixel. If you want the output raw image after | |
| decoding to have another color type, a conversion is done by LodePNG. | |
| The PNG specification gives the following color types: | |
| 0: greyscale, bit depths 1, 2, 4, 8, 16 | |
| 2: RGB, bit depths 8 and 16 | |
| 3: palette, bit depths 1, 2, 4 and 8 | |
| 4: greyscale with alpha, bit depths 8 and 16 | |
| 6: RGBA, bit depths 8 and 16 | |
| Bit depth is the amount of bits per pixel per color channel. So the total amount | |
| of bits per pixel is: amount of channels * bitdepth. | |
| 6.2. color conversions | |
| ---------------------- | |
| As explained in the sections about the encoder and decoder, you can specify | |
| color types and bit depths in info_png and info_raw to change the default | |
| behaviour. | |
| If, when decoding, you want the raw image to be something else than the default, | |
| you need to set the color type and bit depth you want in the LodePNGColorMode, | |
| or the parameters of the simple function of LodePNG you're using. | |
| If, when encoding, you use another color type than the default in the input | |
| image, you need to specify its color type and bit depth in the LodePNGColorMode | |
| of the raw image, or use the parameters of the simplefunction of LodePNG you're | |
| using. | |
| If, when encoding, you don't want LodePNG to choose the output PNG color type | |
| but control it yourself, you need to set auto_convert in the encoder settings | |
| to LAC_NONE, and specify the color type you want in the LodePNGInfo of the | |
| encoder. | |
| If you do any of the above, LodePNG may need to do a color conversion, which | |
| follows the rules below, and may sometimes not be allowed. | |
| To avoid some confusion: | |
| -the decoder converts from PNG to raw image | |
| -the encoder converts from raw image to PNG | |
| -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image | |
| -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG | |
| -when encoding, the color type in LodePNGInfo is ignored if auto_convert | |
| is enabled, it is automatically generated instead | |
| -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original | |
| PNG image, but it can be ignored since the raw image has the color type you requested instead | |
| -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion | |
| between the color types is done if the color types are supported. If it is not | |
| supported, an error is returned. If the types are the same, no conversion is done. | |
| -even though some conversions aren't supported, LodePNG supports loading PNGs from any | |
| colortype and saving PNGs to any colortype, sometimes it just requires preparing | |
| the raw image correctly before encoding. | |
| -both encoder and decoder use the same color converter. | |
| Non supported color conversions: | |
| -color to greyscale: no error is thrown, but the result will look ugly because | |
| only the red channel is taken | |
| -anything, to palette when that palette does not have that color in it: in this | |
| case an error is thrown | |
| Supported color conversions: | |
| -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA | |
| -any grey or grey+alpha, to grey or grey+alpha | |
| -anything to a palette, as long as the palette has the requested colors in it | |
| -removing alpha channel | |
| -higher to smaller bitdepth, and vice versa | |
| If you want no color conversion to be done: | |
| -In the encoder, you can make it save a PNG with any color type by giving the | |
| raw color mode and LodePNGInfo the same color mode, and setting auto_convert to | |
| LAC_NO. | |
| -In the decoder, you can make it store the pixel data in the same color type | |
| as the PNG has, by setting the color_convert setting to false. Settings in | |
| info_raw are then ignored. | |
| The function lodepng_convert does the color conversion. It is available in the | |
| interface but normally isn't needed since the encoder and decoder already call | |
| it. | |
| 6.3. padding bits | |
| ----------------- | |
| In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines | |
| have a bit amount that isn't a multiple of 8, then padding bits are used so that each | |
| scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. | |
| The raw input image you give to the encoder, and the raw output image you get from the decoder | |
| will NOT have these padding bits, e.g. in the case of a 1-bit image with a width | |
| of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte, | |
| not the first bit of a new byte. | |
| 6.4. A note about 16-bits per channel and endianness | |
| ---------------------------------------------------- | |
| LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like | |
| for any other color format. The 16-bit values are stored in big endian (most | |
| significant byte first) in these arrays. This is the opposite order of the | |
| little endian used by x86 CPU's. | |
| LodePNG always uses big endian because the PNG file format does so internally. | |
| Conversions to other formats than PNG uses internally are not supported by | |
| LodePNG on purpose, there are myriads of formats, including endianness of 16-bit | |
| colors, the order in which you store R, G, B and A, and so on. Supporting and | |
| converting to/from all that is outside the scope of LodePNG. | |
| This may mean that, depending on your use case, you may want to convert the big | |
| endian output of LodePNG to little endian with a for loop. This is certainly not | |
| always needed, many applications and libraries support big endian 16-bit colors | |
| anyway, but it means you cannot simply cast the unsigned char* buffer to an | |
| unsigned short* buffer on x86 CPUs. | |
| 7. error values | |
| --------------- | |
| All functions in LodePNG that return an error code, return 0 if everything went | |
| OK, or a non-zero code if there was an error. | |
| The meaning of the LodePNG error values can be retrieved with the function | |
| lodepng_error_text: given the numerical error code, it returns a description | |
| of the error in English as a string. | |
| Check the implementation of lodepng_error_text to see the meaning of each code. | |
| 8. chunks and PNG editing | |
| ------------------------- | |
| If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG | |
| editor that should follow the rules about handling of unknown chunks, or if your | |
| program is able to read other types of chunks than the ones handled by LodePNG, | |
| then that's possible with the chunk functions of LodePNG. | |
| A PNG chunk has the following layout: | |
| 4 bytes length | |
| 4 bytes type name | |
| length bytes data | |
| 4 bytes CRC | |
| 8.1. iterating through chunks | |
| ----------------------------- | |
| If you have a buffer containing the PNG image data, then the first chunk (the | |
| IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the | |
| signature of the PNG and are not part of a chunk. But if you start at byte 8 | |
| then you have a chunk, and can check the following things of it. | |
| NOTE: none of these functions check for memory buffer boundaries. To avoid | |
| exploits, always make sure the buffer contains all the data of the chunks. | |
| When using lodepng_chunk_next, make sure the returned value is within the | |
| allocated memory. | |
| unsigned lodepng_chunk_length(const unsigned char* chunk): | |
| Get the length of the chunk's data. The total chunk length is this length + 12. | |
| void lodepng_chunk_type(char type[5], const unsigned char* chunk): | |
| unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): | |
| Get the type of the chunk or compare if it's a certain type | |
| unsigned char lodepng_chunk_critical(const unsigned char* chunk): | |
| unsigned char lodepng_chunk_private(const unsigned char* chunk): | |
| unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): | |
| Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). | |
| Check if the chunk is private (public chunks are part of the standard, private ones not). | |
| Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical | |
| chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your | |
| program doesn't handle that type of unknown chunk. | |
| unsigned char* lodepng_chunk_data(unsigned char* chunk): | |
| const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): | |
| Get a pointer to the start of the data of the chunk. | |
| unsigned lodepng_chunk_check_crc(const unsigned char* chunk): | |
| void lodepng_chunk_generate_crc(unsigned char* chunk): | |
| Check if the crc is correct or generate a correct one. | |
| unsigned char* lodepng_chunk_next(unsigned char* chunk): | |
| const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): | |
| Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these | |
| functions do no boundary checking of the allocated data whatsoever, so make sure there is enough | |
| data available in the buffer to be able to go to the next chunk. | |
| unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk): | |
| unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, | |
| const char* type, const unsigned char* data): | |
| These functions are used to create new chunks that are appended to the data in *out that has | |
| length *outlength. The append function appends an existing chunk to the new data. The create | |
| function creates a new chunk with the given parameters and appends it. Type is the 4-letter | |
| name of the chunk. | |
| 8.2. chunks in info_png | |
| ----------------------- | |
| The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 | |
| buffers (each with size) to contain 3 types of unknown chunks: | |
| the ones that come before the PLTE chunk, the ones that come between the PLTE | |
| and the IDAT chunks, and the ones that come after the IDAT chunks. | |
| It's necessary to make the distionction between these 3 cases because the PNG | |
| standard forces to keep the ordering of unknown chunks compared to the critical | |
| chunks, but does not force any other ordering rules. | |
| info_png.unknown_chunks_data[0] is the chunks before PLTE | |
| info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT | |
| info_png.unknown_chunks_data[2] is the chunks after IDAT | |
| The chunks in these 3 buffers can be iterated through and read by using the same | |
| way described in the previous subchapter. | |
| When using the decoder to decode a PNG, you can make it store all unknown chunks | |
| if you set the option settings.remember_unknown_chunks to 1. By default, this | |
| option is off (0). | |
| The encoder will always encode unknown chunks that are stored in the info_png. | |
| If you need it to add a particular chunk that isn't known by LodePNG, you can | |
| use lodepng_chunk_append or lodepng_chunk_create to the chunk data in | |
| info_png.unknown_chunks_data[x]. | |
| Chunks that are known by LodePNG should not be added in that way. E.g. to make | |
| LodePNG add a bKGD chunk, set background_defined to true and add the correct | |
| parameters there instead. | |
| 9. compiler support | |
| ------------------- | |
| No libraries other than the current standard C library are needed to compile | |
| LodePNG. For the C++ version, only the standard C++ library is needed on top. | |
| Add the files lodepng.c(pp) and lodepng.h to your project, include | |
| lodepng.h where needed, and your program can read/write PNG files. | |
| If performance is important, use optimization when compiling! For both the | |
| encoder and decoder, this makes a large difference. | |
| Make sure that LodePNG is compiled with the same compiler of the same version | |
| and with the same settings as the rest of the program, or the interfaces with | |
| std::vectors and std::strings in C++ can be incompatible. | |
| CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. | |
| *) gcc and g++ | |
| LodePNG is developed in gcc so this compiler is natively supported. It gives no | |
| warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ | |
| version 4.7.1 on Linux, 32-bit and 64-bit. | |
| *) Mingw | |
| The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG. | |
| *) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up | |
| Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library | |
| can't support the proposed Visual Studio alternative however, so LodePNG keeps using | |
| fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h | |
| before the inclusions: | |
| #define _CRT_SECURE_NO_DEPRECATE | |
| Other than the above warnings, LodePNG should be warning-free with warning | |
| level 3 (W3). Warning level 4 (W4) will give warnings about integer conversions. | |
| I'm not planning to resolve these warnings. To get rid of them, let Visual | |
| Studio use warning level W3 for lodepng.cpp only: right click lodepng.cpp, | |
| Properties, C/C++, General, Warning Level: Level 3 (/W3). | |
| Visual Studio may want "stdafx.h" files to be included in each source file and | |
| give an error "unexpected end of file while looking for precompiled header". | |
| That is not standard C++ and will not be added to the stock LodePNG. You can | |
| disable it for lodepng.cpp only by right clicking it, Properties, C/C++, | |
| Precompiled Headers, and set it to Not Using Precompiled Headers there. | |
| *) Visual Studio 6.0 | |
| LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't | |
| follow the C++ standard correctly. | |
| *) Comeau C/C++ | |
| Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive | |
| at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode. | |
| *) Compilers on Macintosh | |
| LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both | |
| for C and C++. | |
| *) Other Compilers | |
| If you encounter problems on other compilers, feel free to let me know and I may | |
| try to fix it if the compiler is modern standards complient. | |
| 10. examples | |
| ------------ | |
| This decoder example shows the most basic usage of LodePNG. More complex | |
| examples can be found on the LodePNG website. | |
| 10.1. decoder C++ example | |
| ------------------------- | |
| #include "lodepng.h" | |
| #include <iostream> | |
| int main(int argc, char *argv[]) | |
| { | |
| const char* filename = argc > 1 ? argv[1] : "test.png"; | |
| //load and decode | |
| std::vector<unsigned char> image; | |
| unsigned width, height; | |
| unsigned error = lodepng::decode(image, width, height, filename); | |
| //if there's an error, display it | |
| if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; | |
| //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... | |
| } | |
| 10.2. decoder C example | |
| ----------------------- | |
| #include "lodepng.h" | |
| int main(int argc, char *argv[]) | |
| { | |
| unsigned error; | |
| unsigned char* image; | |
| size_t width, height; | |
| const char* filename = argc > 1 ? argv[1] : "test.png"; | |
| error = lodepng_decode32_file(&image, &width, &height, filename); | |
| if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); | |
| / * use image here * / | |
| free(image); | |
| return 0; | |
| } | |
| 11. changes | |
| ----------- | |
| The version number of LodePNG is the date of the change given in the format | |
| yyyymmdd. | |
| Some changes aren't backwards compatible. Those are indicated with a (!) | |
| symbol. | |
| *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). | |
| *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_" | |
| prefix for the custom allocators and made it possible with a new #define to | |
| use custom ones in your project without needing to change lodepng's code. | |
| *) 28 jan 2013: Bugfix with color key. | |
| *) 27 okt 2012: Tweaks in text chunk keyword length error handling. | |
| *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode. | |
| (no palette). Better deflate tree encoding. New compression tweak settings. | |
| Faster color conversions while decoding. Some internal cleanups. | |
| *) 23 sep 2012: Reduced warnings in Visual Studio a little bit. | |
| *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions | |
| and made it work with function pointers instead. | |
| *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc | |
| and free functions and toggle #defines from compiler flags. Small fixes. | |
| *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible. | |
| *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed | |
| redundant C++ codec classes. Reduced amount of structs. Everything changed, | |
| but it is cleaner now imho and functionality remains the same. Also fixed | |
| several bugs and shrinked the implementation code. Made new samples. | |
| *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best | |
| PNG color model and bit depth, based on the amount and type of colors of the | |
| raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. | |
| *) 9 okt 2011: simpler hash chain implementation for the encoder. | |
| *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. | |
| *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. | |
| A bug with the PNG filtertype heuristic was fixed, so that it chooses much | |
| better ones (it's quite significant). A setting to do an experimental, slow, | |
| brute force search for PNG filter types is added. | |
| *) 17 aug 2011 (!): changed some C zlib related function names. | |
| *) 16 aug 2011: made the code less wide (max 120 characters per line). | |
| *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. | |
| *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. | |
| *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman | |
| to optimize long sequences of zeros. | |
| *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and | |
| LodePNG_InfoColor_canHaveAlpha functions for convenience. | |
| *) 7 nov 2010: added LodePNG_error_text function to get error code description. | |
| *) 30 okt 2010: made decoding slightly faster | |
| *) 26 okt 2010: (!) changed some C function and struct names (more consistent). | |
| Reorganized the documentation and the declaration order in the header. | |
| *) 08 aug 2010: only changed some comments and external samples. | |
| *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. | |
| *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. | |
| *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could | |
| read by ignoring the problem but windows apps couldn't. | |
| *) 06 jun 2008: added more error checks for out of memory cases. | |
| *) 26 apr 2008: added a few more checks here and there to ensure more safety. | |
| *) 06 mar 2008: crash with encoding of strings fixed | |
| *) 02 feb 2008: support for international text chunks added (iTXt) | |
| *) 23 jan 2008: small cleanups, and #defines to divide code in sections | |
| *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. | |
| *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. | |
| *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added | |
| Also vareous fixes, such as in the deflate and the padding bits code. | |
| *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved | |
| filtering code of encoder. | |
| *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A | |
| C++ wrapper around this provides an interface almost identical to before. | |
| Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code | |
| are together in these files but it works both for C and C++ compilers. | |
| *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks | |
| *) 30 aug 2007: bug fixed which makes this Borland C++ compatible | |
| *) 09 aug 2007: some VS2005 warnings removed again | |
| *) 21 jul 2007: deflate code placed in new namespace separate from zlib code | |
| *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images | |
| *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing | |
| invalid std::vector element [0] fixed, and level 3 and 4 warnings removed | |
| *) 02 jun 2007: made the encoder add a tag with version by default | |
| *) 27 may 2007: zlib and png code separated (but still in the same file), | |
| simple encoder/decoder functions added for more simple usage cases | |
| *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), | |
| moved some examples from here to lodepng_examples.cpp | |
| *) 12 may 2007: palette decoding bug fixed | |
| *) 24 apr 2007: changed the license from BSD to the zlib license | |
| *) 11 mar 2007: very simple addition: ability to encode bKGD chunks. | |
| *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding | |
| palettized PNG images. Plus little interface change with palette and texts. | |
| *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. | |
| Fixed a bug where the end code of a block had length 0 in the Huffman tree. | |
| *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented | |
| and supported by the encoder, resulting in smaller PNGs at the output. | |
| *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. | |
| *) 24 jan 2007: gave encoder an error interface. Added color conversion from any | |
| greyscale type to 8-bit greyscale with or without alpha. | |
| *) 21 jan 2007: (!) Totally changed the interface. It allows more color types | |
| to convert to and is more uniform. See the manual for how it works now. | |
| *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: | |
| encode/decode custom tEXt chunks, separate classes for zlib & deflate, and | |
| at last made the decoder give errors for incorrect Adler32 or Crc. | |
| *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. | |
| *) 29 dec 2006: Added support for encoding images without alpha channel, and | |
| cleaned out code as well as making certain parts faster. | |
| *) 28 dec 2006: Added "Settings" to the encoder. | |
| *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. | |
| Removed some code duplication in the decoder. Fixed little bug in an example. | |
| *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. | |
| Fixed a bug of the decoder with 16-bit per color. | |
| *) 15 okt 2006: Changed documentation structure | |
| *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the | |
| given image buffer, however for now it's not compressed. | |
| *) 08 sep 2006: (!) Changed to interface with a Decoder class | |
| *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different | |
| way. Renamed decodePNG to decodePNGGeneric. | |
| *) 29 jul 2006: (!) Changed the interface: image info is now returned as a | |
| struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. | |
| *) 28 jul 2006: Cleaned the code and added new error checks. | |
| Corrected terminology "deflate" into "inflate". | |
| *) 23 jun 2006: Added SDL example in the documentation in the header, this | |
| example allows easy debugging by displaying the PNG and its transparency. | |
| *) 22 jun 2006: (!) Changed way to obtain error value. Added | |
| loadFile function for convenience. Made decodePNG32 faster. | |
| *) 21 jun 2006: (!) Changed type of info vector to unsigned. | |
| Changed position of palette in info vector. Fixed an important bug that | |
| happened on PNGs with an uncompressed block. | |
| *) 16 jun 2006: Internally changed unsigned into unsigned where | |
| needed, and performed some optimizations. | |
| *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them | |
| in LodePNG namespace. Changed the order of the parameters. Rewrote the | |
| documentation in the header. Renamed files to lodepng.cpp and lodepng.h | |
| *) 22 apr 2006: Optimized and improved some code | |
| *) 07 sep 2005: (!) Changed to std::vector interface | |
| *) 12 aug 2005: Initial release (C++, decoder only) | |
| 12. contact information | |
| ----------------------- | |
| Feel free to contact me with suggestions, problems, comments, ... concerning | |
| LodePNG. If you encounter a PNG image that doesn't work properly with this | |
| decoder, feel free to send it and I'll use it to find and fix the problem. | |
| My email address is (puzzle the account and domain together with an @ symbol): | |
| Domain: gmail dot com. | |
| Account: lode dot vandevenne. | |
| Copyright (c) 2005-2012 Lode Vandevenne | |
| */ |