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/*
* libjingle
* Copyright 2015 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.webrtc;
import android.graphics.Point;
import android.graphics.SurfaceTexture;
import android.opengl.Matrix;
/**
* Static helper functions for renderer implementations.
*/
public class RendererCommon {
/** Interface for reporting rendering events. */
public static interface RendererEvents {
/**
* Callback fired once first frame is rendered.
*/
public void onFirstFrameRendered();
/**
* Callback fired when rendered frame resolution or rotation has changed.
*/
public void onFrameResolutionChanged(int videoWidth, int videoHeight, int rotation);
}
// Types of video scaling:
// SCALE_ASPECT_FIT - video frame is scaled to fit the size of the view by
// maintaining the aspect ratio (black borders may be displayed).
// SCALE_ASPECT_FILL - video frame is scaled to fill the size of the view by
// maintaining the aspect ratio. Some portion of the video frame may be
// clipped.
// SCALE_ASPECT_BALANCED - Compromise between FIT and FILL. Video frame will fill as much as
// possible of the view while maintaining aspect ratio, under the constraint that at least
// |BALANCED_VISIBLE_FRACTION| of the frame content will be shown.
public static enum ScalingType { SCALE_ASPECT_FIT, SCALE_ASPECT_FILL, SCALE_ASPECT_BALANCED }
// The minimum fraction of the frame content that will be shown for |SCALE_ASPECT_BALANCED|.
// This limits excessive cropping when adjusting display size.
private static float BALANCED_VISIBLE_FRACTION = 0.5625f;
// Matrix with transform y' = 1 - y.
private static final float[] VERTICAL_FLIP = new float[] {
1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1};
/**
* Returns matrix that transforms standard coordinates to their proper sampling locations in
* the texture. This transform compensates for any properties of the video source that
* cause it to appear different from a normalized texture. If the video source is based on
* ByteBuffers, pass null in |surfaceTexture|.
*/
public static float[] getSamplingMatrix(SurfaceTexture surfaceTexture, float rotationDegree) {
final float[] samplingMatrix;
if (surfaceTexture == null) {
// For ByteBuffers, row 0 specifies the top row, but for a texture, row 0 specifies the
// bottom row. Flip the image vertically to compensate for this.
samplingMatrix = VERTICAL_FLIP;
} else {
samplingMatrix = new float[16];
surfaceTexture.getTransformMatrix(samplingMatrix);
}
// Clockwise rotation matrix in the XY-plane (around the Z-axis).
final float[] rotationMatrix = new float[16];
Matrix.setRotateM(rotationMatrix, 0, rotationDegree, 0, 0, 1);
adjustOrigin(rotationMatrix);
// Multiply matrices together.
final float[] tmpMatrix = new float[16];
Matrix.multiplyMM(tmpMatrix, 0, samplingMatrix, 0, rotationMatrix, 0);
return tmpMatrix;
}
/**
* Returns layout transformation matrix that applies an optional mirror effect and compensates
* for video vs display aspect ratio.
*/
public static float[] getLayoutMatrix(
boolean mirror, float videoAspectRatio, float displayAspectRatio) {
float scaleX = 1;
float scaleY = 1;
// Scale X or Y dimension so that video and display size have same aspect ratio.
if (displayAspectRatio > videoAspectRatio) {
scaleY = videoAspectRatio / displayAspectRatio;
} else {
scaleX = displayAspectRatio / videoAspectRatio;
}
// Apply optional horizontal flip.
if (mirror) {
scaleX *= -1;
}
final float matrix[] = new float[16];
Matrix.setIdentityM(matrix, 0);
Matrix.scaleM(matrix, 0, scaleX, scaleY, 1);
adjustOrigin(matrix);
return matrix;
}
/**
* Calculate display size based on scaling type, video aspect ratio, and maximum display size.
*/
public static Point getDisplaySize(ScalingType scalingType, float videoAspectRatio,
int maxDisplayWidth, int maxDisplayHeight) {
return getDisplaySize(convertScalingTypeToVisibleFraction(scalingType), videoAspectRatio,
maxDisplayWidth, maxDisplayHeight);
}
/**
* Move |matrix| transformation origin to (0.5, 0.5). This is the origin for texture coordinates
* that are in the range 0 to 1.
*/
private static void adjustOrigin(float[] matrix) {
// Note that OpenGL is using column-major order.
// Pre translate with -0.5 to move coordinates to range [-0.5, 0.5].
matrix[12] -= 0.5f * (matrix[0] + matrix[4]);
matrix[13] -= 0.5f * (matrix[1] + matrix[5]);
// Post translate with 0.5 to move coordinates to range [0, 1].
matrix[12] += 0.5f;
matrix[13] += 0.5f;
}
/**
* Each scaling type has a one-to-one correspondence to a numeric minimum fraction of the video
* that must remain visible.
*/
private static float convertScalingTypeToVisibleFraction(ScalingType scalingType) {
switch (scalingType) {
case SCALE_ASPECT_FIT:
return 1.0f;
case SCALE_ASPECT_FILL:
return 0.0f;
case SCALE_ASPECT_BALANCED:
return BALANCED_VISIBLE_FRACTION;
default:
throw new IllegalArgumentException();
}
}
/**
* Calculate display size based on minimum fraction of the video that must remain visible,
* video aspect ratio, and maximum display size.
*/
private static Point getDisplaySize(float minVisibleFraction, float videoAspectRatio,
int maxDisplayWidth, int maxDisplayHeight) {
// If there is no constraint on the amount of cropping, fill the allowed display area.
if (minVisibleFraction == 0 || videoAspectRatio == 0) {
return new Point(maxDisplayWidth, maxDisplayHeight);
}
// Each dimension is constrained on max display size and how much we are allowed to crop.
final int width = Math.min(maxDisplayWidth,
(int) (maxDisplayHeight / minVisibleFraction * videoAspectRatio));
final int height = Math.min(maxDisplayHeight,
(int) (maxDisplayWidth / minVisibleFraction / videoAspectRatio));
return new Point(width, height);
}
}