blob: d6d2023e93e1c1cefc4d10ab30c5d5dd69a4ba8d [file] [log] [blame]
/*
* libjingle
* Copyright 2015 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.webrtc;
import android.graphics.SurfaceTexture;
import android.opengl.GLES11Ext;
import android.opengl.GLES20;
import android.os.Build;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.SystemClock;
import java.util.concurrent.Callable;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;
import javax.microedition.khronos.egl.EGLContext;
/**
* Helper class to create and synchronize access to a SurfaceTexture. The caller will get notified
* of new frames in onTextureFrameAvailable(), and should call returnTextureFrame() when done with
* the frame. Only one texture frame can be in flight at once, so returnTextureFrame() must be
* called in order to receive a new frame. Call disconnect() to stop receiveing new frames and
* release all resources.
* Note that there is a C++ counter part of this class that optionally can be used. It is used for
* wrapping texture frames into webrtc::VideoFrames and also handles calling returnTextureFrame()
* when the webrtc::VideoFrame is no longer used.
*/
final class SurfaceTextureHelper {
private static final String TAG = "SurfaceTextureHelper";
/**
* Callback interface for being notified that a new texture frame is available. The calls will be
* made on a dedicated thread with a bound EGLContext. The thread will be the same throughout the
* lifetime of the SurfaceTextureHelper instance, but different from the thread calling the
* SurfaceTextureHelper constructor. The callee is not allowed to make another EGLContext current
* on the calling thread.
*/
public interface OnTextureFrameAvailableListener {
abstract void onTextureFrameAvailable(
int oesTextureId, float[] transformMatrix, long timestampNs);
}
public static SurfaceTextureHelper create(EGLContext sharedContext) {
return create(sharedContext, null);
}
/**
* Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. If
* |handler| is non-null, the callback will be executed on that handler's thread. If |handler| is
* null, a dedicated private thread is created for the callbacks.
*/
public static SurfaceTextureHelper create(final EGLContext sharedContext, final Handler handler) {
final Handler finalHandler;
if (handler != null) {
finalHandler = handler;
} else {
final HandlerThread thread = new HandlerThread(TAG);
thread.start();
finalHandler = new Handler(thread.getLooper());
}
// The onFrameAvailable() callback will be executed on the SurfaceTexture ctor thread. See:
// http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/graphics/SurfaceTexture.java#195.
// Therefore, in order to control the callback thread on API lvl < 21, the SurfaceTextureHelper
// is constructed on the |handler| thread.
return ThreadUtils.invokeUninterruptibly(finalHandler, new Callable<SurfaceTextureHelper>() {
@Override public SurfaceTextureHelper call() {
return new SurfaceTextureHelper(sharedContext, finalHandler, (handler == null));
}
});
}
private final Handler handler;
private final boolean isOwningThread;
private final EglBase eglBase;
private final SurfaceTexture surfaceTexture;
private final int oesTextureId;
private OnTextureFrameAvailableListener listener;
// The possible states of this class.
private boolean hasPendingTexture = false;
private boolean isTextureInUse = false;
private boolean isQuitting = false;
private SurfaceTextureHelper(EGLContext sharedContext, Handler handler, boolean isOwningThread) {
if (handler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread");
}
this.handler = handler;
this.isOwningThread = isOwningThread;
eglBase = new EglBase(sharedContext, EglBase.ConfigType.PIXEL_BUFFER);
eglBase.createDummyPbufferSurface();
eglBase.makeCurrent();
oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
surfaceTexture = new SurfaceTexture(oesTextureId);
}
/**
* Start to stream textures to the given |listener|.
* A Listener can only be set once.
*/
public void setListener(OnTextureFrameAvailableListener listener) {
if (this.listener != null) {
throw new IllegalStateException("SurfaceTextureHelper listener has already been set.");
}
this.listener = listener;
surfaceTexture.setOnFrameAvailableListener(new SurfaceTexture.OnFrameAvailableListener() {
@Override
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
hasPendingTexture = true;
tryDeliverTextureFrame();
}
});
}
/**
* Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video
* producer such as a camera or decoder.
*/
public SurfaceTexture getSurfaceTexture() {
return surfaceTexture;
}
/**
* Call this function to signal that you are done with the frame received in
* onTextureFrameAvailable(). Only one texture frame can be in flight at once, so you must call
* this function in order to receive a new frame.
*/
public void returnTextureFrame() {
handler.post(new Runnable() {
@Override public void run() {
isTextureInUse = false;
if (isQuitting) {
release();
} else {
tryDeliverTextureFrame();
}
}
});
}
/**
* Call disconnect() to stop receiving frames. Resources are released when the texture frame has
* been returned by a call to returnTextureFrame(). You are guaranteed to not receive any more
* onTextureFrameAvailable() after this function returns.
*/
public void disconnect() {
if (handler.getLooper().getThread() == Thread.currentThread()) {
isQuitting = true;
if (!isTextureInUse) {
release();
}
return;
}
final CountDownLatch barrier = new CountDownLatch(1);
handler.postAtFrontOfQueue(new Runnable() {
@Override public void run() {
isQuitting = true;
barrier.countDown();
if (!isTextureInUse) {
release();
}
}
});
ThreadUtils.awaitUninterruptibly(barrier);
}
private void tryDeliverTextureFrame() {
if (handler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException("Wrong thread.");
}
if (isQuitting || !hasPendingTexture || isTextureInUse) {
return;
}
isTextureInUse = true;
hasPendingTexture = false;
eglBase.makeCurrent();
surfaceTexture.updateTexImage();
final float[] transformMatrix = new float[16];
surfaceTexture.getTransformMatrix(transformMatrix);
final long timestampNs = (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH)
? surfaceTexture.getTimestamp()
: TimeUnit.MILLISECONDS.toNanos(SystemClock.elapsedRealtime());
listener.onTextureFrameAvailable(oesTextureId, transformMatrix, timestampNs);
}
private void release() {
if (handler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException("Wrong thread.");
}
if (isTextureInUse || !isQuitting) {
throw new IllegalStateException("Unexpected release.");
}
eglBase.makeCurrent();
GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0);
surfaceTexture.release();
eglBase.release();
if (isOwningThread) {
handler.getLooper().quitSafely();
}
}
}