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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_BASE_SESSION_H_
#define WEBRTC_P2P_BASE_SESSION_H_
#include <list>
#include <map>
#include <string>
#include <vector>
#include "webrtc/p2p/base/candidate.h"
#include "webrtc/p2p/base/port.h"
#include "webrtc/p2p/base/transport.h"
#include "webrtc/base/refcount.h"
#include "webrtc/base/rtccertificate.h"
#include "webrtc/base/scoped_ptr.h"
#include "webrtc/base/scoped_ref_ptr.h"
#include "webrtc/base/socketaddress.h"
namespace cricket {
class BaseSession;
class P2PTransportChannel;
class Transport;
class TransportChannel;
class TransportChannelProxy;
class TransportChannelImpl;
typedef rtc::RefCountedObject<rtc::scoped_ptr<Transport> >
TransportWrapper;
// Bundles a Transport and ChannelMap together. ChannelMap is used to
// create transport channels before receiving or sending a session
// initiate, and for speculatively connecting channels. Previously, a
// session had one ChannelMap and transport. Now, with multiple
// transports per session, we need multiple ChannelMaps as well.
typedef std::map<int, TransportChannelProxy*> ChannelMap;
class TransportProxy : public sigslot::has_slots<> {
public:
TransportProxy(
rtc::Thread* worker_thread,
const std::string& sid,
const std::string& content_name,
TransportWrapper* transport)
: worker_thread_(worker_thread),
sid_(sid),
content_name_(content_name),
transport_(transport),
connecting_(false),
negotiated_(false),
sent_candidates_(false),
candidates_allocated_(false),
local_description_set_(false),
remote_description_set_(false) {
transport_->get()->SignalCandidatesReady.connect(
this, &TransportProxy::OnTransportCandidatesReady);
}
~TransportProxy();
const std::string& content_name() const { return content_name_; }
// TODO(juberti): It's not good form to expose the object you're wrapping,
// since callers can mutate it. Can we make this return a const Transport*?
Transport* impl() const { return transport_->get(); }
const std::string& type() const;
bool negotiated() const { return negotiated_; }
const Candidates& sent_candidates() const { return sent_candidates_; }
const Candidates& unsent_candidates() const { return unsent_candidates_; }
bool candidates_allocated() const { return candidates_allocated_; }
void set_candidates_allocated(bool allocated) {
candidates_allocated_ = allocated;
}
TransportChannel* GetChannel(int component);
TransportChannel* CreateChannel(int component);
bool HasChannel(int component);
void DestroyChannel(int component);
void AddSentCandidates(const Candidates& candidates);
void AddUnsentCandidates(const Candidates& candidates);
void ClearSentCandidates() { sent_candidates_.clear(); }
void ClearUnsentCandidates() { unsent_candidates_.clear(); }
// Start the connection process for any channels, creating impls if needed.
void ConnectChannels();
// Hook up impls to the proxy channels. Doesn't change connect state.
void CompleteNegotiation();
// Mux this proxy onto the specified proxy's transport.
bool SetupMux(TransportProxy* proxy);
// Simple functions that thunk down to the same functions on Transport.
void SetIceRole(IceRole role);
void SetCertificate(
const rtc::scoped_refptr<rtc::RTCCertificate>& certificate);
bool SetLocalTransportDescription(const TransportDescription& description,
ContentAction action,
std::string* error_desc);
bool SetRemoteTransportDescription(const TransportDescription& description,
ContentAction action,
std::string* error_desc);
void OnSignalingReady();
bool OnRemoteCandidates(const Candidates& candidates, std::string* error);
// Called when a transport signals that it has new candidates.
void OnTransportCandidatesReady(cricket::Transport* transport,
const Candidates& candidates) {
SignalCandidatesReady(this, candidates);
}
bool local_description_set() const {
return local_description_set_;
}
bool remote_description_set() const {
return remote_description_set_;
}
// Handles sending of ready candidates and receiving of remote candidates.
sigslot::signal2<TransportProxy*,
const std::vector<Candidate>&> SignalCandidatesReady;
private:
TransportChannelProxy* GetChannelProxy(int component) const;
// Creates a new channel on the Transport which causes the reference
// count to increment.
void CreateChannelImpl(int component);
void CreateChannelImpl_w(int component);
// Manipulators of transportchannelimpl in channel proxy.
void SetChannelImplFromTransport(TransportChannelProxy* proxy, int component);
void SetChannelImplFromTransport_w(TransportChannelProxy* proxy,
int component);
void ReplaceChannelImpl(TransportChannelProxy* proxy,
TransportChannelImpl* impl);
void ReplaceChannelImpl_w(TransportChannelProxy* proxy,
TransportChannelImpl* impl);
rtc::Thread* const worker_thread_;
const std::string sid_;
const std::string content_name_;
rtc::scoped_refptr<TransportWrapper> transport_;
bool connecting_;
bool negotiated_;
ChannelMap channels_;
Candidates sent_candidates_;
Candidates unsent_candidates_;
bool candidates_allocated_;
bool local_description_set_;
bool remote_description_set_;
};
typedef std::map<std::string, TransportProxy*> TransportMap;
// Statistics for all the transports of this session.
typedef std::map<std::string, TransportStats> TransportStatsMap;
typedef std::map<std::string, std::string> ProxyTransportMap;
// TODO(pthatcher): Think of a better name for this. We already have
// a TransportStats in transport.h. Perhaps TransportsStats?
struct SessionStats {
ProxyTransportMap proxy_to_transport;
TransportStatsMap transport_stats;
};
// A BaseSession manages general session state. This includes negotiation
// of both the application-level and network-level protocols: the former
// defines what will be sent and the latter defines how it will be sent. Each
// network-level protocol is represented by a Transport object. Each Transport
// participates in the network-level negotiation. The individual streams of
// packets are represented by TransportChannels. The application-level protocol
// is represented by SessionDecription objects.
class BaseSession : public sigslot::has_slots<>,
public rtc::MessageHandler {
public:
enum {
MSG_TIMEOUT = 0,
MSG_ERROR,
MSG_STATE,
};
enum State {
STATE_INIT = 0,
STATE_SENTINITIATE, // sent initiate, waiting for Accept or Reject
STATE_RECEIVEDINITIATE, // received an initiate. Call Accept or Reject
STATE_SENTPRACCEPT, // sent provisional Accept
STATE_SENTACCEPT, // sent accept. begin connecting transport
STATE_RECEIVEDPRACCEPT, // received provisional Accept, waiting for Accept
STATE_RECEIVEDACCEPT, // received accept. begin connecting transport
STATE_SENTMODIFY, // sent modify, waiting for Accept or Reject
STATE_RECEIVEDMODIFY, // received modify, call Accept or Reject
STATE_SENTREJECT, // sent reject after receiving initiate
STATE_RECEIVEDREJECT, // received reject after sending initiate
STATE_SENTREDIRECT, // sent direct after receiving initiate
STATE_SENTTERMINATE, // sent terminate (any time / either side)
STATE_RECEIVEDTERMINATE, // received terminate (any time / either side)
STATE_INPROGRESS, // session accepted and in progress
STATE_DEINIT, // session is being destroyed
};
enum Error {
ERROR_NONE = 0, // no error
ERROR_TIME = 1, // no response to signaling
ERROR_RESPONSE = 2, // error during signaling
ERROR_NETWORK = 3, // network error, could not allocate network resources
ERROR_CONTENT = 4, // channel errors in SetLocalContent/SetRemoteContent
ERROR_TRANSPORT = 5, // transport error of some kind
};
// Convert State to a readable string.
static std::string StateToString(State state);
BaseSession(rtc::Thread* signaling_thread,
rtc::Thread* worker_thread,
PortAllocator* port_allocator,
const std::string& sid,
const std::string& content_type,
bool initiator);
virtual ~BaseSession();
// These are const to allow them to be called from const methods.
rtc::Thread* signaling_thread() const { return signaling_thread_; }
rtc::Thread* worker_thread() const { return worker_thread_; }
PortAllocator* port_allocator() const { return port_allocator_; }
// The ID of this session.
const std::string& id() const { return sid_; }
// TODO(juberti): This data is largely redundant, as it can now be obtained
// from local/remote_description(). Remove these functions and members.
// Returns the XML namespace identifying the type of this session.
const std::string& content_type() const { return content_type_; }
// Indicates whether we initiated this session.
bool initiator() const { return initiator_; }
// Returns the application-level description given by our client.
// If we are the recipient, this will be NULL until we send an accept.
const SessionDescription* local_description() const;
// Returns the application-level description given by the other client.
// If we are the initiator, this will be NULL until we receive an accept.
const SessionDescription* remote_description() const;
SessionDescription* remote_description();
// Takes ownership of SessionDescription*
void set_local_description(const SessionDescription* sdesc);
// Takes ownership of SessionDescription*
void set_remote_description(SessionDescription* sdesc);
const SessionDescription* initiator_description() const;
// Returns the current state of the session. See the enum above for details.
// Each time the state changes, we will fire this signal.
State state() const { return state_; }
sigslot::signal2<BaseSession* , State> SignalState;
// Returns the last error in the session. See the enum above for details.
// Each time the an error occurs, we will fire this signal.
Error error() const { return error_; }
const std::string& error_desc() const { return error_desc_; }
sigslot::signal2<BaseSession* , Error> SignalError;
// Updates the state, signaling if necessary.
virtual void SetState(State state);
// Updates the error state, signaling if necessary.
// TODO(ronghuawu): remove the SetError method that doesn't take |error_desc|.
virtual void SetError(Error error, const std::string& error_desc);
// Fired when the remote description is updated, with the updated
// contents.
sigslot::signal2<BaseSession* , const ContentInfos&>
SignalRemoteDescriptionUpdate;
// Fired when SetState is called (regardless if there's a state change), which
// indicates the session description might have be updated.
sigslot::signal2<BaseSession*, ContentAction> SignalNewLocalDescription;
// Fired when SetState is called (regardless if there's a state change), which
// indicates the session description might have be updated.
sigslot::signal2<BaseSession*, ContentAction> SignalNewRemoteDescription;
// Returns the transport that has been negotiated or NULL if
// negotiation is still in progress.
virtual Transport* GetTransport(const std::string& content_name);
// Creates a new channel with the given names. This method may be called
// immediately after creating the session. However, the actual
// implementation may not be fixed until transport negotiation completes.
// This will usually be called from the worker thread, but that
// shouldn't be an issue since the main thread will be blocked in
// Send when doing so.
virtual TransportChannel* CreateChannel(const std::string& content_name,
int component);
// Returns the channel with the given names.
virtual TransportChannel* GetChannel(const std::string& content_name,
int component);
// Destroys the channel with the given names.
// This will usually be called from the worker thread, but that
// shouldn't be an issue since the main thread will be blocked in
// Send when doing so.
virtual void DestroyChannel(const std::string& content_name,
int component);
// Set the ice connection receiving timeout.
void SetIceConnectionReceivingTimeout(int timeout_ms);
// For testing.
const rtc::scoped_refptr<rtc::RTCCertificate>&
certificate_for_testing() const {
return certificate_;
}
protected:
// Specifies the identity to use in this session.
bool SetCertificate(
const rtc::scoped_refptr<rtc::RTCCertificate>& certificate);
bool SetSslMaxProtocolVersion(rtc::SSLProtocolVersion version);
bool PushdownTransportDescription(ContentSource source,
ContentAction action,
std::string* error_desc);
void set_initiator(bool initiator) { initiator_ = initiator; }
const TransportMap& transport_proxies() const { return transports_; }
// Get a TransportProxy by content_name or transport. NULL if not found.
TransportProxy* GetTransportProxy(const std::string& content_name);
void DestroyTransportProxy(const std::string& content_name);
// TransportProxy is owned by session. Return proxy just for convenience.
TransportProxy* GetOrCreateTransportProxy(const std::string& content_name);
// Creates the actual transport object. Overridable for testing.
virtual Transport* CreateTransport(const std::string& content_name);
void OnSignalingReady();
void SpeculativelyConnectAllTransportChannels();
// Helper method to provide remote candidates to the transport.
bool OnRemoteCandidates(const std::string& content_name,
const Candidates& candidates,
std::string* error);
// This method will mux transport channels by content_name.
// First content is used for muxing.
bool MaybeEnableMuxingSupport();
// Called when a transport requests signaling.
virtual void OnTransportRequestSignaling(Transport* transport) {
}
// Called when the first channel of a transport begins connecting. We use
// this to start a timer, to make sure that the connection completes in a
// reasonable amount of time.
virtual void OnTransportConnecting(Transport* transport) {
}
// Called when a transport changes its writable state. We track this to make
// sure that the transport becomes writable within a reasonable amount of
// time. If this does not occur, we signal an error.
virtual void OnTransportWritable(Transport* transport) {
}
virtual void OnTransportReadable(Transport* transport) {
}
virtual void OnTransportReceiving(Transport* transport) {
}
// Called when a transport has found its steady-state connections.
virtual void OnTransportCompleted(Transport* transport) {
}
// Called when a transport has failed permanently.
virtual void OnTransportFailed(Transport* transport) {
}
// Called when a transport signals that it has new candidates.
virtual void OnTransportProxyCandidatesReady(TransportProxy* proxy,
const Candidates& candidates) {
}
virtual void OnTransportRouteChange(
Transport* transport,
int component,
const cricket::Candidate& remote_candidate) {
}
virtual void OnTransportCandidatesAllocationDone(Transport* transport);
// Called when all transport channels allocated required candidates.
// This method should be used as an indication of candidates gathering process
// is completed and application can now send local candidates list to remote.
virtual void OnCandidatesAllocationDone() {
}
// Handles the ice role change callback from Transport. This must be
// propagated to all the transports.
virtual void OnRoleConflict();
// Handles messages posted to us.
virtual void OnMessage(rtc::Message *pmsg);
protected:
bool IsCandidateAllocationDone() const;
State state_;
Error error_;
std::string error_desc_;
// This method will delete the Transport and TransportChannelImpls
// and replace those with the Transport object of the first
// MediaContent in bundle_group.
bool BundleContentGroup(const ContentGroup* bundle_group);
private:
// Helper methods to push local and remote transport descriptions.
bool PushdownLocalTransportDescription(
const SessionDescription* sdesc, ContentAction action,
std::string* error_desc);
bool PushdownRemoteTransportDescription(
const SessionDescription* sdesc, ContentAction action,
std::string* error_desc);
void MaybeCandidateAllocationDone();
// Log session state.
void LogState(State old_state, State new_state);
// Returns true and the TransportInfo of the given |content_name|
// from |description|. Returns false if it's not available.
static bool GetTransportDescription(const SessionDescription* description,
const std::string& content_name,
TransportDescription* info);
rtc::Thread* const signaling_thread_;
rtc::Thread* const worker_thread_;
PortAllocator* const port_allocator_;
const std::string sid_;
const std::string content_type_;
bool initiator_;
rtc::scoped_refptr<rtc::RTCCertificate> certificate_;
rtc::SSLProtocolVersion ssl_max_version_;
rtc::scoped_ptr<const SessionDescription> local_description_;
rtc::scoped_ptr<SessionDescription> remote_description_;
uint64 ice_tiebreaker_;
// This flag will be set to true after the first role switch. This flag
// will enable us to stop any role switch during the call.
bool role_switch_;
TransportMap transports_;
// Timeout value in milliseconds for which no ICE connection receives
// any packets.
int ice_receiving_timeout_;
};
} // namespace cricket
#endif // WEBRTC_P2P_BASE_SESSION_H_