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/*
* libjingle
* Copyright 2015 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.webrtc;
import android.test.ActivityTestCase;
import android.test.suitebuilder.annotation.SmallTest;
import java.nio.ByteBuffer;
import java.util.Random;
import android.opengl.EGL14;
import android.opengl.Matrix;
import android.opengl.GLES20;
public class GlRectDrawerTest extends ActivityTestCase {
// Resolution of the test image.
private static final int WIDTH = 16;
private static final int HEIGHT = 16;
// Seed for random pixel creation.
private static final int SEED = 42;
// When comparing pixels, allow some slack for float arithmetic and integer rounding.
final float MAX_DIFF = 1.0f;
private static float normalizedByte(byte b) {
return (b & 0xFF) / 255.0f;
}
private static float saturatedConvert(float c) {
return 255.0f * Math.max(0, Math.min(c, 1));
}
@SmallTest
public void testYuvRendering() throws Exception {
// Create EGL base with a pixel buffer as display output.
EglBase eglBase = eglBase = new EglBase(EGL14.EGL_NO_CONTEXT, EglBase.ConfigType.PIXEL_BUFFER);
eglBase.createPbufferSurface(WIDTH, HEIGHT);
eglBase.makeCurrent();
// Create YUV byte buffer planes with random content.
final ByteBuffer[] yuvPlanes = new ByteBuffer[3];
final Random random = new Random(SEED);
for (int i = 0; i < 3; ++i) {
yuvPlanes[i] = ByteBuffer.allocateDirect(WIDTH * HEIGHT);
random.nextBytes(yuvPlanes[i].array());
}
// Generate 3 texture ids for Y/U/V.
final int yuvTextures[] = new int[3];
for (int i = 0; i < 3; i++) {
yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
}
// Upload the YUV byte buffer data as textures.
for (int i = 0; i < 3; ++i) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, WIDTH,
HEIGHT, 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, yuvPlanes[i]);
}
// Draw the YUV frame onto the pixel buffer.
final GlRectDrawer drawer = new GlRectDrawer();
final float[] texMatrix = new float[16];
Matrix.setIdentityM(texMatrix, 0);
drawer.drawYuv(yuvTextures, texMatrix);
// Download the pixels in the pixel buffer as RGBA.
final ByteBuffer data = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 4);
GLES20.glReadPixels(0, 0, WIDTH, HEIGHT, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data);
// Compare the YUV data with the RGBA result.
for (int y = 0; y < HEIGHT; ++y) {
for (int x = 0; x < WIDTH; ++x) {
// YUV color space. Y in [0, 1], UV in [-0.5, 0.5]. The constants are taken from the YUV
// fragment shader code in GlRectDrawer.
final float y_luma = normalizedByte(yuvPlanes[0].get());
final float u_chroma = normalizedByte(yuvPlanes[1].get()) - 0.5f;
final float v_chroma = normalizedByte(yuvPlanes[2].get()) - 0.5f;
// Expected color in unrounded RGB [0.0f, 255.0f].
final float expectedRed = saturatedConvert(y_luma + 1.403f * v_chroma);
final float expectedGreen =
saturatedConvert(y_luma - 0.344f * u_chroma - 0.714f * v_chroma);
final float expectedBlue = saturatedConvert(y_luma + 1.77f * u_chroma);
// Actual color in RGB8888.
final int actualRed = data.get() & 0xFF;
final int actualGreen = data.get() & 0xFF;
final int actualBlue = data.get() & 0xFF;
final int actualAlpha = data.get() & 0xFF;
// Assert rendered image is close to pixel perfect from source YUV.
assertTrue(Math.abs(actualRed - expectedRed) < MAX_DIFF);
assertTrue(Math.abs(actualGreen - expectedGreen) < MAX_DIFF);
assertTrue(Math.abs(actualBlue - expectedBlue) < MAX_DIFF);
assertEquals(actualAlpha, 255);
}
}
drawer.release();
GLES20.glDeleteTextures(3, yuvTextures, 0);
eglBase.release();
}
}