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/*
* libjingle
* Copyright 2015 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.webrtc;
import android.graphics.SurfaceTexture;
import android.view.Surface;
import javax.microedition.khronos.egl.EGL10;
/**
* Holds EGL state and utility methods for handling an egl 1.0 EGLContext, an EGLDisplay,
* and an EGLSurface.
*/
public abstract class EglBase {
// EGL wrapper for an actual EGLContext.
public static class Context {
}
// These constants are taken from EGL14.EGL_OPENGL_ES2_BIT and EGL14.EGL_CONTEXT_CLIENT_VERSION.
// https://android.googlesource.com/platform/frameworks/base/+/master/opengl/java/android/opengl/EGL14.java
// This is similar to how GlSurfaceView does:
// http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/opengl/GLSurfaceView.java#760
private static final int EGL_OPENGL_ES2_BIT = 4;
// Android-specific extension.
private static final int EGL_RECORDABLE_ANDROID = 0x3142;
public static final int[] CONFIG_PLAIN = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_RGBA = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_PIXEL_BUFFER = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_PIXEL_RGBA_BUFFER = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_RECORDABLE = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL10.EGL_NONE
};
// Create a new context with the specified config attributes, sharing data with sharedContext.
// |sharedContext| can be null.
public static EglBase create(Context sharedContext, int[] configAttributes) {
return (EglBase14.isEGL14Supported()
&& (sharedContext == null || sharedContext instanceof EglBase14.Context))
? new EglBase14((EglBase14.Context) sharedContext, configAttributes)
: new EglBase10((EglBase10.Context) sharedContext, configAttributes);
}
public static EglBase create() {
return create(null, CONFIG_PLAIN);
}
public abstract void createSurface(Surface surface);
// Create EGLSurface from the Android SurfaceTexture.
public abstract void createSurface(SurfaceTexture surfaceTexture);
// Create dummy 1x1 pixel buffer surface so the context can be made current.
public abstract void createDummyPbufferSurface();
public abstract void createPbufferSurface(int width, int height);
public abstract Context getEglBaseContext();
public abstract boolean hasSurface();
public abstract int surfaceWidth();
public abstract int surfaceHeight();
public abstract void releaseSurface();
public abstract void release();
public abstract void makeCurrent();
// Detach the current EGL context, so that it can be made current on another thread.
public abstract void detachCurrent();
public abstract void swapBuffers();
}