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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/sound/automaticallychosensoundsystem.h"
#include "webrtc/sound/nullsoundsystem.h"
#include "webrtc/base/gunit.h"
namespace rtc {
class NeverFailsToFailSoundSystem : public NullSoundSystem {
public:
// Overrides superclass.
virtual bool Init() {
return false;
}
static SoundSystemInterface *Create() {
return new NeverFailsToFailSoundSystem();
}
};
class InitCheckingSoundSystem1 : public NullSoundSystem {
public:
// Overrides superclass.
virtual bool Init() {
created_ = true;
return true;
}
static SoundSystemInterface *Create() {
return new InitCheckingSoundSystem1();
}
static bool created_;
};
bool InitCheckingSoundSystem1::created_ = false;
class InitCheckingSoundSystem2 : public NullSoundSystem {
public:
// Overrides superclass.
virtual bool Init() {
created_ = true;
return true;
}
static SoundSystemInterface *Create() {
return new InitCheckingSoundSystem2();
}
static bool created_;
};
bool InitCheckingSoundSystem2::created_ = false;
class DeletionCheckingSoundSystem1 : public NeverFailsToFailSoundSystem {
public:
virtual ~DeletionCheckingSoundSystem1() {
deleted_ = true;
}
static SoundSystemInterface *Create() {
return new DeletionCheckingSoundSystem1();
}
static bool deleted_;
};
bool DeletionCheckingSoundSystem1::deleted_ = false;
class DeletionCheckingSoundSystem2 : public NeverFailsToFailSoundSystem {
public:
virtual ~DeletionCheckingSoundSystem2() {
deleted_ = true;
}
static SoundSystemInterface *Create() {
return new DeletionCheckingSoundSystem2();
}
static bool deleted_;
};
bool DeletionCheckingSoundSystem2::deleted_ = false;
class DeletionCheckingSoundSystem3 : public NullSoundSystem {
public:
virtual ~DeletionCheckingSoundSystem3() {
deleted_ = true;
}
static SoundSystemInterface *Create() {
return new DeletionCheckingSoundSystem3();
}
static bool deleted_;
};
bool DeletionCheckingSoundSystem3::deleted_ = false;
extern const SoundSystemCreator kSingleSystemFailingCreators[] = {
&NeverFailsToFailSoundSystem::Create,
};
TEST(AutomaticallyChosenSoundSystem, SingleSystemFailing) {
AutomaticallyChosenSoundSystem<
kSingleSystemFailingCreators,
ARRAY_SIZE(kSingleSystemFailingCreators)> sound_system;
EXPECT_FALSE(sound_system.Init());
}
extern const SoundSystemCreator kSingleSystemSucceedingCreators[] = {
&NullSoundSystem::Create,
};
TEST(AutomaticallyChosenSoundSystem, SingleSystemSucceeding) {
AutomaticallyChosenSoundSystem<
kSingleSystemSucceedingCreators,
ARRAY_SIZE(kSingleSystemSucceedingCreators)> sound_system;
EXPECT_TRUE(sound_system.Init());
}
extern const SoundSystemCreator
kFailedFirstSystemResultsInUsingSecondCreators[] = {
&NeverFailsToFailSoundSystem::Create,
&NullSoundSystem::Create,
};
TEST(AutomaticallyChosenSoundSystem, FailedFirstSystemResultsInUsingSecond) {
AutomaticallyChosenSoundSystem<
kFailedFirstSystemResultsInUsingSecondCreators,
ARRAY_SIZE(kFailedFirstSystemResultsInUsingSecondCreators)> sound_system;
EXPECT_TRUE(sound_system.Init());
}
extern const SoundSystemCreator kEarlierEntriesHavePriorityCreators[] = {
&InitCheckingSoundSystem1::Create,
&InitCheckingSoundSystem2::Create,
};
TEST(AutomaticallyChosenSoundSystem, EarlierEntriesHavePriority) {
AutomaticallyChosenSoundSystem<
kEarlierEntriesHavePriorityCreators,
ARRAY_SIZE(kEarlierEntriesHavePriorityCreators)> sound_system;
InitCheckingSoundSystem1::created_ = false;
InitCheckingSoundSystem2::created_ = false;
EXPECT_TRUE(sound_system.Init());
EXPECT_TRUE(InitCheckingSoundSystem1::created_);
EXPECT_FALSE(InitCheckingSoundSystem2::created_);
}
extern const SoundSystemCreator kManySoundSystemsCreators[] = {
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
&NullSoundSystem::Create,
};
TEST(AutomaticallyChosenSoundSystem, ManySoundSystems) {
AutomaticallyChosenSoundSystem<
kManySoundSystemsCreators,
ARRAY_SIZE(kManySoundSystemsCreators)> sound_system;
EXPECT_TRUE(sound_system.Init());
}
extern const SoundSystemCreator kDeletesAllCreatedSoundSystemsCreators[] = {
&DeletionCheckingSoundSystem1::Create,
&DeletionCheckingSoundSystem2::Create,
&DeletionCheckingSoundSystem3::Create,
};
TEST(AutomaticallyChosenSoundSystem, DeletesAllCreatedSoundSystems) {
typedef AutomaticallyChosenSoundSystem<
kDeletesAllCreatedSoundSystemsCreators,
ARRAY_SIZE(kDeletesAllCreatedSoundSystemsCreators)> TestSoundSystem;
TestSoundSystem *sound_system = new TestSoundSystem();
DeletionCheckingSoundSystem1::deleted_ = false;
DeletionCheckingSoundSystem2::deleted_ = false;
DeletionCheckingSoundSystem3::deleted_ = false;
EXPECT_TRUE(sound_system->Init());
delete sound_system;
EXPECT_TRUE(DeletionCheckingSoundSystem1::deleted_);
EXPECT_TRUE(DeletionCheckingSoundSystem2::deleted_);
EXPECT_TRUE(DeletionCheckingSoundSystem3::deleted_);
}
} // namespace rtc