| /* |
| * Copyright 2011, The Android Open Source Project |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef ImageTexture_h |
| #define ImageTexture_h |
| |
| #include "GLUtils.h" |
| #include "SkBitmap.h" |
| #include "SkBitmapRef.h" |
| #include "SkPicture.h" |
| #include "SkRefCnt.h" |
| #include "TilePainter.h" |
| |
| namespace WebCore { |
| |
| class GLWebViewState; |
| class LayerAndroid; |
| class TexturesResult; |
| class TileGrid; |
| |
| ///////////////////////////////////////////////////////////////////////////////// |
| // Image sharing codepath for layers |
| ///////////////////////////////////////////////////////////////////////////////// |
| // |
| // Layers containing only an image take a slightly different codepath; |
| // GraphicsLayer::setContentsToImage() is called on the webcore thread, |
| // passing an Image instance. We get the native image (an SkBitmap) and create |
| // an ImageTexture instance with it (or increment the refcount of an existing |
| // instance if the SkBitmap is similar to one already stored in ImagesManager, |
| // i.e. if two GraphicsLayer share the same image). |
| // |
| // To detect if an image is similar, we compute and use a CRC. Each ImageTexture |
| // is stored in ImagesManager using its CRC as a hash key. |
| // Simply comparing the address is not enough -- different image could end up |
| // at the same address (i.e. the image is deallocated then a new one is |
| // reallocated at the old address) |
| // |
| // Each ImageTexture's CRC being unique, LayerAndroid instances simply store that |
| // and retain/release the corresponding ImageTexture (so that |
| // queued painting request will work correctly and not crash...). |
| // LayerAndroid running on the UI thread will get the corresponding |
| // ImageTexture at draw time. |
| // |
| // ImageTexture recopy the original SkBitmap so that they can safely be used |
| // on a different thread; it uses TileGrid to allocate and paint the image, |
| // so that we can share the same textures and limits as the rest of the layers. |
| // |
| ///////////////////////////////////////////////////////////////////////////////// |
| class ImageTexture : public TilePainter { |
| public: |
| ImageTexture(SkBitmap* bmp, unsigned crc); |
| virtual ~ImageTexture(); |
| |
| bool prepareGL(GLWebViewState*); |
| void drawGL(LayerAndroid* layer, float opacity, FloatPoint* offset = 0); |
| void drawCanvas(SkCanvas*, SkRect&); |
| bool hasContentToShow(); |
| SkBitmap* bitmap() { return m_image; } |
| unsigned imageCRC() { return m_crc; } |
| |
| static SkBitmap* convertBitmap(SkBitmap* bitmap); |
| |
| static unsigned computeCRC(const SkBitmap* bitmap); |
| bool equalsCRC(unsigned crc); |
| |
| // methods used by TileGrid |
| virtual bool paint(SkCanvas* canvas); |
| virtual float opacity(); |
| |
| int nbTextures(); |
| |
| virtual SurfaceType type() { return TilePainter::Image; } |
| unsigned int getImageTextureId(); |
| private: |
| const TransformationMatrix* transform(); |
| void getImageToLayerScale(float* scaleW, float* scaleH) const; |
| |
| SkBitmapRef* m_imageRef; |
| SkBitmap* m_image; |
| TileGrid* m_tileGrid; |
| LayerAndroid* m_layer; |
| SkPicture* m_picture; |
| TransformationMatrix m_layerMatrix; |
| unsigned m_crc; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ImageTexture |