| /* |
| * Copyright 2011 The Android Open Source Project |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #define LOG_TAG "VideoLayerAndroid" |
| #define LOG_NDEBUG 1 |
| |
| #include "config.h" |
| #include "VideoLayerAndroid.h" |
| |
| #include "AndroidLog.h" |
| #include "DrawQuadData.h" |
| #include "ShaderProgram.h" |
| #include "TilesManager.h" |
| #include <GLES2/gl2.h> |
| #include <gui/SurfaceTexture.h> |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| |
| namespace WebCore { |
| |
| double VideoLayerAndroid::m_rotateDegree = 0; |
| |
| VideoLayerAndroid::VideoLayerAndroid() |
| : LayerAndroid((RenderLayer*)0) |
| { |
| init(); |
| } |
| |
| VideoLayerAndroid::VideoLayerAndroid(const VideoLayerAndroid& layer) |
| : LayerAndroid(layer) |
| { |
| init(); |
| } |
| |
| void VideoLayerAndroid::init() |
| { |
| // m_surfaceTexture is only useful on UI thread, no need to copy. |
| // And it will be set at setBaseLayer timeframe |
| m_playerState = INITIALIZED; |
| } |
| |
| // We can use this function to set the Layer to point to surface texture. |
| void VideoLayerAndroid::setSurfaceTexture(sp<SurfaceTexture> texture, |
| int textureName, PlayerState playerState) |
| { |
| m_surfaceTexture = texture; |
| m_playerState = playerState; |
| TilesManager::instance()->videoLayerManager()->registerTexture(uniqueId(), textureName); |
| } |
| |
| void VideoLayerAndroid::showPreparingAnimation(const SkRect& rect, |
| const SkRect innerRect) |
| { |
| ShaderProgram* shader = TilesManager::instance()->shader(); |
| VideoLayerManager* manager = TilesManager::instance()->videoLayerManager(); |
| // Paint the video content's background. |
| PureColorQuadData backGroundQuadData(Color(128, 128, 128, 255), LayerQuad, |
| &m_drawTransform, &rect); |
| shader->drawQuad(&backGroundQuadData); |
| |
| TransformationMatrix addReverseRotation; |
| TransformationMatrix addRotation = m_drawTransform; |
| addRotation.translate(innerRect.fLeft, innerRect.fTop); |
| double halfButtonSize = manager->getButtonSize() / 2; |
| addRotation.translate(halfButtonSize, halfButtonSize); |
| addReverseRotation = addRotation; |
| addRotation.rotate(m_rotateDegree); |
| addRotation.translate(-halfButtonSize, -halfButtonSize); |
| |
| SkRect size = SkRect::MakeWH(innerRect.width(), innerRect.height()); |
| |
| TextureQuadData spinnerQuadData(manager->getSpinnerOuterTextureId(), |
| GL_TEXTURE_2D, GL_LINEAR, |
| LayerQuad, &addRotation, &size); |
| shader->drawQuad(&spinnerQuadData); |
| |
| addReverseRotation.rotate(-m_rotateDegree); |
| addReverseRotation.translate(-halfButtonSize, -halfButtonSize); |
| |
| spinnerQuadData.updateTextureId(manager->getSpinnerInnerTextureId()); |
| spinnerQuadData.updateDrawMatrix(&addReverseRotation); |
| shader->drawQuad(&spinnerQuadData); |
| |
| m_rotateDegree += ROTATESTEP; |
| } |
| |
| SkRect VideoLayerAndroid::calVideoRect(const SkRect& rect) |
| { |
| SkRect videoRect = rect; |
| VideoLayerManager* manager = TilesManager::instance()->videoLayerManager(); |
| float aspectRatio = manager->getAspectRatio(uniqueId()); |
| float deltaY = rect.height() - rect.width() / aspectRatio; |
| if (deltaY >= 0) |
| videoRect.inset(0, deltaY / 2); |
| else { |
| float deltaX = rect.width() - rect.height() * aspectRatio; |
| if (deltaX >= 0) |
| videoRect.inset(deltaX / 2, 0); |
| } |
| return videoRect; |
| } |
| |
| bool VideoLayerAndroid::drawGL(bool layerTilesDisabled) |
| { |
| // Lazily allocated the textures. |
| TilesManager* tilesManager = TilesManager::instance(); |
| VideoLayerManager* manager = tilesManager->videoLayerManager(); |
| manager->initGLResourcesIfNeeded(); |
| |
| ShaderProgram* shader = tilesManager->shader(); |
| |
| SkRect rect = SkRect::MakeSize(getSize()); |
| GLfloat surfaceMatrix[16]; |
| |
| // Calculate the video rect based on the aspect ratio and the element rect. |
| SkRect videoRect = calVideoRect(rect); |
| PureColorQuadData pureColorQuadData(Color(0, 0, 0, 255), LayerQuad, |
| &m_drawTransform, &rect); |
| |
| if (videoRect != rect) { |
| // Paint the whole video element with black color when video content |
| // can't cover the whole area. |
| shader->drawQuad(&pureColorQuadData); |
| } |
| |
| // Inner rect is for the progressing / play / pause animation. |
| SkRect innerRect = SkRect::MakeWH(manager->getButtonSize(), |
| manager->getButtonSize()); |
| if (innerRect.contains(videoRect)) |
| innerRect = videoRect; |
| double buttonSize = manager->getButtonSize(); |
| innerRect.offset(videoRect.fLeft + (videoRect.width() - buttonSize) / 2, |
| videoRect.fTop + (videoRect.height() - buttonSize) / 2); |
| |
| // When we are drawing the animation of the play/pause button in the |
| // middle of the video, we need to ask for redraw. |
| bool needRedraw = false; |
| TextureQuadData iconQuadData(0, GL_TEXTURE_2D, GL_LINEAR, LayerQuad, |
| &m_drawTransform, &innerRect); |
| // Draw the poster image, the progressing image or the Video depending |
| // on the player's state. |
| if (m_playerState == PREPARING) { |
| // Show the progressing animation, with two rotating circles |
| showPreparingAnimation(videoRect, innerRect); |
| needRedraw = true; |
| } else if (m_playerState == PLAYING && m_surfaceTexture.get()) { |
| // Show the real video. |
| m_surfaceTexture->updateTexImage(); |
| m_surfaceTexture->getTransformMatrix(surfaceMatrix); |
| GLuint textureId = manager->getTextureId(uniqueId()); |
| shader->drawVideoLayerQuad(m_drawTransform, surfaceMatrix, |
| videoRect, textureId); |
| manager->updateMatrix(uniqueId(), surfaceMatrix); |
| |
| // Use the scale to control the fading the sizing during animation |
| double scale = manager->drawIcon(uniqueId(), PlayIcon); |
| if (scale) { |
| innerRect.inset(manager->getButtonSize() / 4 * scale, |
| manager->getButtonSize() / 4 * scale); |
| iconQuadData.updateTextureId(manager->getPlayTextureId()); |
| iconQuadData.updateOpacity(scale); |
| shader->drawQuad(&iconQuadData); |
| needRedraw = true; |
| } |
| } else { |
| GLuint textureId = manager->getTextureId(uniqueId()); |
| GLfloat* matrix = manager->getMatrix(uniqueId()); |
| if (textureId && matrix) { |
| // Show the screen shot for each video. |
| shader->drawVideoLayerQuad(m_drawTransform, matrix, |
| videoRect, textureId); |
| } else { |
| // Show the static poster b/c there is no screen shot available. |
| pureColorQuadData.updateColor(Color(128, 128, 128, 255)); |
| shader->drawQuad(&pureColorQuadData); |
| |
| iconQuadData.updateTextureId(manager->getPosterTextureId()); |
| iconQuadData.updateOpacity(1.0); |
| shader->drawQuad(&iconQuadData); |
| } |
| |
| // Use the scale to control the fading and the sizing during animation. |
| double scale = manager->drawIcon(uniqueId(), PauseIcon); |
| if (scale) { |
| innerRect.inset(manager->getButtonSize() / 4 * scale, |
| manager->getButtonSize() / 4 * scale); |
| iconQuadData.updateTextureId(manager->getPauseTextureId()); |
| iconQuadData.updateOpacity(scale); |
| shader->drawQuad(&iconQuadData); |
| needRedraw = true; |
| } |
| |
| } |
| return needRedraw; |
| } |
| |
| } |
| #endif // USE(ACCELERATED_COMPOSITING) |