blob: c29ab2d9c1314074f9cd3d062b9ec38769a48c04 [file] [log] [blame]
#define LOG_TAG "ScrollableLayerAndroid"
#define LOG_NDEBUG 1
#include "config.h"
#include "ScrollableLayerAndroid.h"
#include "GLWebViewState.h"
#if USE(ACCELERATED_COMPOSITING)
#include "AndroidLog.h"
namespace WebCore {
bool ScrollableLayerAndroid::scrollTo(int x, int y)
{
IntRect scrollBounds;
getScrollBounds(&scrollBounds);
if (!scrollBounds.width() && !scrollBounds.height())
return false;
SkScalar newX = SkScalarPin(x, scrollBounds.x(), scrollBounds.width());
SkScalar newY = SkScalarPin(y, scrollBounds.y(), scrollBounds.height());
// Check for no change.
if (newX == getScrollOffset().x() && newY == getScrollOffset().y())
return false;
setScrollOffset(IntPoint(newX, newY));
return true;
}
void ScrollableLayerAndroid::getScrollBounds(IntRect* out) const
{
out->setX(m_scrollLimits.fLeft);
out->setY(m_scrollLimits.fTop);
out->setWidth(m_scrollLimits.width());
out->setHeight(m_scrollLimits.height());
}
void ScrollableLayerAndroid::getScrollRect(SkIRect* out) const
{
out->fLeft = getScrollOffset().x();
out->fTop = getScrollOffset().y();
out->fRight = m_scrollLimits.width();
out->fBottom = m_scrollLimits.height();
}
void ScrollableLayerAndroid::setScrollLimits(float minX, float minY,
float maxX, float maxY)
{
if (minX < 0) minX = 0;
if (minY < 0) minY = 0;
if (maxX < 0) maxX = 0;
if (maxY < 0) maxY = 0;
if (minX > maxX) minX = maxX;
if (minY > maxY) minY = maxY;
m_scrollLimits.set(minX, minY, minX + maxX, minY + maxY);
}
bool ScrollableLayerAndroid::scrollRectIntoView(const SkIRect& rect)
{
// Apply the local transform to the rect to get it relative to the parent
// layer.
SkMatrix localTransform;
getLocalTransform(&localTransform);
SkRect transformedRect;
transformedRect.set(rect);
localTransform.mapRect(&transformedRect);
// Test left before right to prioritize left alignment if transformedRect is wider than
// visible area.
int x = m_scrollLimits.fLeft;
if (transformedRect.fLeft < m_scrollLimits.fLeft)
x = transformedRect.fLeft;
else if (transformedRect.fRight > m_scrollLimits.fRight)
x = transformedRect.fRight - std::max(m_scrollLimits.width(), transformedRect.width());
// Test top before bottom to prioritize top alignment if transformedRect is taller than
// visible area.
int y = m_scrollLimits.fTop;
if (transformedRect.fTop < m_scrollLimits.fTop)
y = transformedRect.fTop;
else if (transformedRect.fBottom > m_scrollLimits.fBottom)
y = transformedRect.fBottom - std::max(m_scrollLimits.height(), transformedRect.height());
return scrollTo(x - getPosition().fX, y - getPosition().fY);
}
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)