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/*
* Copyright 2012, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef platform_graphics_context_skia_h
#define platform_graphics_context_skia_h
#include "PlatformGraphicsContext.h"
namespace WebCore {
class PlatformGraphicsContextSkia : public PlatformGraphicsContext {
public:
PlatformGraphicsContextSkia(SkCanvas* canvas, bool takeCanvasOwnership = false);
virtual ~PlatformGraphicsContextSkia();
virtual bool isPaintingDisabled();
virtual SkCanvas* getCanvas() { return mCanvas; }
virtual ContextType type() { return PaintingContext; }
virtual SkCanvas* recordingCanvas() { return mCanvas; }
virtual void endRecording(int type = 0) {}
// FIXME: This is used by ImageBufferAndroid, which should really be
// managing the canvas lifecycle itself
virtual bool deleteUs() const { return m_deleteCanvas; }
// State management
virtual void beginTransparencyLayer(float opacity);
virtual void endTransparencyLayer();
virtual void save();
virtual void restore();
// Matrix operations
virtual void concatCTM(const AffineTransform& affine);
virtual void rotate(float angleInRadians);
virtual void scale(const FloatSize& size);
virtual void translate(float x, float y);
virtual const SkMatrix& getTotalMatrix();
// Clipping
virtual void addInnerRoundedRectClip(const IntRect& rect, int thickness);
virtual void canvasClip(const Path& path);
virtual void clip(const FloatRect& rect);
virtual void clip(const Path& path);
virtual void clipConvexPolygon(size_t numPoints, const FloatPoint*, bool antialias);
virtual void clipOut(const IntRect& r);
virtual void clipOut(const Path& p);
virtual void clipPath(const Path& pathToClip, WindRule clipRule);
// Drawing
virtual void clearRect(const FloatRect& rect);
virtual void drawBitmapPattern(const SkBitmap& bitmap, const SkMatrix& matrix,
CompositeOperator compositeOp, const FloatRect& destRect);
virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, CompositeOperator op);
virtual void drawConvexPolygon(size_t numPoints, const FloatPoint* points,
bool shouldAntialias);
virtual void drawEllipse(const IntRect& rect);
virtual void drawFocusRing(const Vector<IntRect>& rects, int /* width */,
int /* offset */, const Color& color);
virtual void drawHighlightForText(const Font& font, const TextRun& run,
const FloatPoint& point, int h,
const Color& backgroundColor, ColorSpace colorSpace,
int from, int to, bool isActive);
virtual void drawLine(const IntPoint& point1, const IntPoint& point2);
virtual void drawLineForText(const FloatPoint& pt, float width);
virtual void drawLineForTextChecking(const FloatPoint& pt, float width,
GraphicsContext::TextCheckingLineStyle);
virtual void drawRect(const IntRect& rect);
virtual void fillPath(const Path& pathToFill, WindRule fillRule);
virtual void fillRect(const FloatRect& rect);
virtual void fillRect(const FloatRect& rect, const Color& color);
virtual void fillRoundedRect(const IntRect& rect, const IntSize& topLeft,
const IntSize& topRight, const IntSize& bottomLeft,
const IntSize& bottomRight, const Color& color);
virtual void strokeArc(const IntRect& r, int startAngle, int angleSpan);
virtual void strokePath(const Path& pathToStroke);
virtual void strokeRect(const FloatRect& rect, float lineWidth);
private:
// shadowsIgnoreTransforms is only true for canvas's ImageBuffer, which will
// have a GraphicsContext
virtual bool shadowsIgnoreTransforms() const {
return m_gc && m_gc->shadowsIgnoreTransforms();
}
SkCanvas* mCanvas;
bool m_deleteCanvas;
};
}
#endif