blob: 68593e768a798ac7971203951d5ed494178cc8f5 [file] [log] [blame]
/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScriptState.h"
#include "Frame.h"
#include "Node.h"
#include "Page.h"
#include "ScriptController.h"
#include <wtf/Assertions.h>
#include <wtf/StdLibExtras.h>
namespace WebCore {
ScriptState::ScriptState(Frame* frame)
: m_frame(frame)
, m_context(v8::Persistent<v8::Context>::New(V8Proxy::mainWorldContext(frame)))
{
}
ScriptState::ScriptState(Frame* frame, v8::Handle<v8::Context> context)
: m_frame(frame)
, m_context(v8::Persistent<v8::Context>::New(context))
{
}
ScriptState::~ScriptState()
{
m_context.Dispose();
m_context.Clear();
}
ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node* node)
{
// This should be never reached with V8 bindings (WebKit only uses it
// for non-JS bindings)
ASSERT_NOT_REACHED();
return 0;
}
ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page* page)
{
// This should be only reached with V8 bindings from single process layout tests.
return page->mainFrame()->script()->mainWorldScriptState();
}
// FIXME: Stub method so we compile. Currently called from FrameLoader.cpp.
DOMWrapperWorld* mainThreadNormalWorld()
{
DEFINE_STATIC_LOCAL(DOMWrapperWorld, oneWorld, ());
return &oneWorld;
}
}