blob: d5d5e5cb332619974fb771998b1b8dad35a9ee93 [file] [log] [blame]
/*
* Copyright 2007, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define LOG_TAG "WebCore"
#include "config.h"
#include "ResourceHandle.h"
#include "CString.h"
#include "DocLoader.h"
#include "DocumentLoader.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "NotImplemented.h"
#include "ResourceHandleClient.h"
#include "ResourceHandleInternal.h"
#include "ResourceLoaderAndroid.h"
namespace WebCore {
ResourceHandleInternal::~ResourceHandleInternal()
{
}
ResourceHandle::~ResourceHandle()
{
}
bool ResourceHandle::start(Frame* frame)
{
DocumentLoader* adl = frame->loader()->activeDocumentLoader();
bool isMainResource =
((void*) client()) == ((void*) adl->mainResourceLoader());
PassRefPtr<ResourceLoaderAndroid> loader = ResourceLoaderAndroid::start(this, d->m_request, frame->loader()->client(), isMainResource, false);
if (loader) {
d->m_loader = loader;
return true;
}
return false;
}
void ResourceHandle::cancel()
{
if (d->m_loader)
d->m_loader->cancel();
}
PassRefPtr<SharedBuffer> ResourceHandle::bufferedData()
{
return 0;
}
bool ResourceHandle::supportsBufferedData()
{
// We don't support buffering data on the native side.
return false;
}
void ResourceHandle::setDefersLoading(bool defers)
{
notImplemented();
}
/*
* This static method is called to check to see if a POST response is in
* the cache. The JNI call through to the HTTP cache stored on the Java
* side may be slow, but is only used during a navigation to
* a POST response.
*/
bool ResourceHandle::willLoadFromCache(ResourceRequest& request, Frame*)
{
// set the cache policy correctly, copied from
// network/mac/ResourceHandleMac.mm
request.setCachePolicy(ReturnCacheDataDontLoad);
FormData* formData = request.httpBody();
return ResourceLoaderAndroid::willLoadFromCache(request.url(), formData ? formData->identifier() : 0);
}
bool ResourceHandle::loadsBlocked()
{
// FIXME, need to check whether connection pipe is blocked.
// return false for now
return false;
}
// Class to handle synchronized loading of resources.
class SyncLoader : public ResourceHandleClient {
public:
SyncLoader(ResourceError& error, ResourceResponse& response, WTF::Vector<char>& data) {
m_error = &error;
m_response = &response;
m_data = &data;
}
~SyncLoader() {}
virtual void didReceiveResponse(ResourceHandle*, const ResourceResponse& response) {
*m_response = response;
}
virtual void didReceiveData(ResourceHandle*, const char* data, int len, int lengthReceived) {
m_data->append(data, len);
}
virtual void didFail(ResourceHandle*, const ResourceError& error) {
*m_error = error;
}
private:
ResourceError* m_error;
ResourceResponse* m_response;
WTF::Vector<char>* m_data;
};
void ResourceHandle::loadResourceSynchronously(const ResourceRequest& request,
StoredCredentials /*storedCredentials*/,
ResourceError& error, ResourceResponse& response, WTF::Vector<char>& data,
Frame* frame)
{
SyncLoader s(error, response, data);
ResourceHandle h(request, &s, false, false, false);
// This blocks until the load is finished.
ResourceLoaderAndroid::start(&h, request, frame->loader()->client(), false, true);
}
} // namespace WebCore