| // Copyright (c) 2008, Google Inc. |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "config.h" |
| |
| #include "V8NPUtils.h" |
| |
| #include "DOMWindow.h" |
| #include "Frame.h" |
| #include "PlatformString.h" |
| #undef LOG |
| |
| #include "npruntime_priv.h" |
| #include "NPV8Object.h" |
| #include "V8NPObject.h" |
| #include "v8_proxy.h" |
| |
| void convertV8ObjectToNPVariant(v8::Local<v8::Value> object, NPObject *owner, NPVariant* result) |
| { |
| VOID_TO_NPVARIANT(*result); |
| |
| // It is really the caller's responsibility to deal with the empty handle |
| // case because there could be different actions to take in different |
| // contexts. |
| ASSERT(!object.IsEmpty()); |
| |
| if (object.IsEmpty()) |
| return; |
| |
| if (object->IsInt32()) |
| INT32_TO_NPVARIANT(object->NumberValue(), *result); |
| else if (object->IsNumber()) |
| DOUBLE_TO_NPVARIANT(object->NumberValue(), *result); |
| else if (object->IsBoolean()) |
| BOOLEAN_TO_NPVARIANT(object->BooleanValue(), *result); |
| else if (object->IsNull()) |
| NULL_TO_NPVARIANT(*result); |
| else if (object->IsUndefined()) |
| VOID_TO_NPVARIANT(*result); |
| else if (object->IsString()) { |
| v8::String::Utf8Value utf8(object); |
| char* utf8_chars = strdup(*utf8); |
| STRINGN_TO_NPVARIANT(utf8_chars, utf8.length(), *result); |
| } else if (object->IsObject()) { |
| WebCore::DOMWindow* window = WebCore::V8Proxy::retrieveWindow(); |
| NPObject* npobject = npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(object), window); |
| if (npobject) |
| _NPN_RegisterObject(npobject, owner); |
| OBJECT_TO_NPVARIANT(npobject, *result); |
| } |
| } |
| |
| |
| v8::Handle<v8::Value> convertNPVariantToV8Object(const NPVariant* variant, NPObject* npobject) |
| { |
| NPVariantType type = variant->type; |
| |
| if (type == NPVariantType_Int32) |
| return v8::Integer::New(NPVARIANT_TO_INT32(*variant)); |
| if (type == NPVariantType_Double) |
| return v8::Number::New(NPVARIANT_TO_DOUBLE(*variant)); |
| if (type == NPVariantType_Bool) |
| return NPVARIANT_TO_BOOLEAN(*variant) ? v8::True() : v8::False(); |
| if (type == NPVariantType_Null) |
| return v8::Null(); |
| if (type == NPVariantType_Void) |
| return v8::Undefined(); |
| if (type == NPVariantType_String) { |
| NPString src = NPVARIANT_TO_STRING(*variant); |
| return v8::String::New(src.UTF8Characters, src.UTF8Length); |
| } |
| if (type == NPVariantType_Object) { |
| NPObject* obj = NPVARIANT_TO_OBJECT(*variant); |
| if (obj->_class == npScriptObjectClass) |
| return reinterpret_cast<V8NPObject*>(obj)->v8Object; |
| return CreateV8ObjectForNPObject(obj, npobject); |
| } |
| return v8::Undefined(); |
| } |
| |
| // Helper function to create an NPN String Identifier from a v8 string. |
| NPIdentifier getStringIdentifier(v8::Handle<v8::String> str) |
| { |
| const int kStackBufSize = 100; |
| |
| int bufLen = str->Length() + 1; |
| if (bufLen <= kStackBufSize) { |
| // Use local stack buffer to avoid heap allocations for small strings. |
| // Here we should only use the stack space for stack_buf when it's used, |
| // not when we use the heap. |
| char stackBuf[kStackBufSize]; |
| str->WriteAscii(stackBuf); |
| return NPN_GetStringIdentifier(stackBuf); |
| } |
| |
| v8::String::AsciiValue ascii(str); |
| return NPN_GetStringIdentifier(*ascii); |
| } |