blob: a92e4f28a5f6c81661317b32317fd6180a0aaeef [file] [log] [blame]
/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "V8WebGLArray.h"
#include "V8WebGLByteArray.h"
#include "V8WebGLFloatArray.h"
#include "V8WebGLIntArray.h"
#include "V8WebGLShortArray.h"
#include "V8WebGLUnsignedByteArray.h"
#include "V8WebGLUnsignedIntArray.h"
#include "V8WebGLUnsignedShortArray.h"
namespace WebCore {
v8::Handle<v8::Value> toV8(WebGLArray* impl)
{
if (!impl)
return v8::Null();
if (impl->isByteArray())
return toV8(static_cast<WebGLByteArray*>(impl));
if (impl->isFloatArray())
return toV8(static_cast<WebGLFloatArray*>(impl));
if (impl->isIntArray())
return toV8(static_cast<WebGLIntArray*>(impl));
if (impl->isShortArray())
return toV8(static_cast<WebGLShortArray*>(impl));
if (impl->isUnsignedByteArray())
return toV8(static_cast<WebGLUnsignedByteArray*>(impl));
if (impl->isUnsignedIntArray())
return toV8(static_cast<WebGLUnsignedIntArray*>(impl));
if (impl->isUnsignedShortArray())
return toV8(static_cast<WebGLUnsignedShortArray*>(impl));
return v8::Handle<v8::Value>();
}
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)