blob: 083c15aa68e955f8dbc81209e89fe03645b12552 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef VGUtils_h
#define VGUtils_h
#include <openvg.h>
#include <wtf/Assertions.h>
static inline const char* toVGErrorConstant(VGErrorCode error)
{
switch (error) {
case VG_BAD_HANDLE_ERROR:
return "VG_BAD_HANDLE_ERROR";
case VG_ILLEGAL_ARGUMENT_ERROR:
return "VG_ILLEGAL_ARGUMENT_ERROR";
case VG_OUT_OF_MEMORY_ERROR:
return "VG_OUT_OF_MEMORY_ERROR";
case VG_PATH_CAPABILITY_ERROR:
return "VG_PATH_CAPABILITY_ERROR";
case VG_UNSUPPORTED_IMAGE_FORMAT_ERROR:
return "VG_UNSUPPORTED_IMAGE_FORMAT_ERROR";
case VG_UNSUPPORTED_PATH_FORMAT_ERROR:
return "VG_UNSUPPORTED_PATH_FORMAT_ERROR";
case VG_IMAGE_IN_USE_ERROR:
return "VG_IMAGE_IN_USE_ERROR";
case VG_NO_CONTEXT_ERROR:
return "VG_NO_CONTEXT_ERROR";
default:
return "UNKNOWN_ERROR";
}
}
#if ASSERT_DISABLED
#define ASSERT_VG_NO_ERROR() ((void)0)
#else
#define ASSERT_VG_NO_ERROR() do { \
VGErrorCode vgErrorCode = vgGetError(); \
ASSERT_WITH_MESSAGE(vgErrorCode == VG_NO_ERROR, "Found %s", toVGErrorConstant(vgErrorCode)); \
} while (0)
#endif
namespace WebCore {
class FloatRect;
class TransformationMatrix;
class VGMatrix {
public:
VGMatrix(const VGfloat data[9]);
VGMatrix(const TransformationMatrix&);
const VGfloat* toVGfloat() const { return m_data; }
operator TransformationMatrix() const;
private:
VGfloat m_data[9];
};
class VGRect {
public:
VGRect(const VGfloat data[4]);
VGRect(const FloatRect&);
const VGfloat* toVGfloat() const { return m_data; }
operator FloatRect() const;
private:
VGfloat m_data[4];
};
}
#endif