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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING)
#include "GraphicsLayer.h"
#include "FloatPoint.h"
#include "RotateTransformOperation.h"
#include "TextStream.h"
namespace WebCore {
void KeyframeValueList::insert(const AnimationValue* value)
{
for (size_t i = 0; i < m_values.size(); ++i) {
const AnimationValue* curValue = m_values[i];
if (curValue->keyTime() == value->keyTime()) {
ASSERT_NOT_REACHED();
// insert after
m_values.insert(i + 1, value);
return;
}
if (curValue->keyTime() > value->keyTime()) {
// insert before
m_values.insert(i, value);
return;
}
}
m_values.append(value);
}
GraphicsLayer::GraphicsLayer(GraphicsLayerClient* client)
: m_client(client)
, m_anchorPoint(0.5f, 0.5f, 0)
, m_opacity(1)
, m_zPosition(0)
, m_backgroundColorSet(false)
, m_contentsOpaque(false)
, m_preserves3D(false)
, m_backfaceVisibility(true)
, m_usingTiledLayer(false)
, m_masksToBounds(false)
, m_drawsContent(false)
, m_paintingPhase(GraphicsLayerPaintAll)
, m_geometryOrientation(CompositingCoordinatesTopDown)
, m_contentsOrientation(CompositingCoordinatesTopDown)
, m_parent(0)
, m_maskLayer(0)
, m_replicaLayer(0)
, m_replicatedLayer(0)
, m_repaintCount(0)
{
}
GraphicsLayer::~GraphicsLayer()
{
removeAllChildren();
removeFromParent();
}
bool GraphicsLayer::hasAncestor(GraphicsLayer* ancestor) const
{
for (GraphicsLayer* curr = parent(); curr; curr = curr->parent()) {
if (curr == ancestor)
return true;
}
return false;
}
bool GraphicsLayer::setChildren(const Vector<GraphicsLayer*>& newChildren)
{
// If the contents of the arrays are the same, nothing to do.
if (newChildren == m_children)
return false;
removeAllChildren();
size_t listSize = newChildren.size();
for (size_t i = 0; i < listSize; ++i)
addChild(newChildren[i]);
return true;
}
void GraphicsLayer::addChild(GraphicsLayer* childLayer)
{
ASSERT(childLayer != this);
if (childLayer->parent())
childLayer->removeFromParent();
childLayer->setParent(this);
m_children.append(childLayer);
}
void GraphicsLayer::addChildAtIndex(GraphicsLayer* childLayer, int index)
{
ASSERT(childLayer != this);
if (childLayer->parent())
childLayer->removeFromParent();
childLayer->setParent(this);
m_children.insert(index, childLayer);
}
void GraphicsLayer::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling)
{
ASSERT(childLayer != this);
childLayer->removeFromParent();
bool found = false;
for (unsigned i = 0; i < m_children.size(); i++) {
if (sibling == m_children[i]) {
m_children.insert(i, childLayer);
found = true;
break;
}
}
childLayer->setParent(this);
if (!found)
m_children.append(childLayer);
}
void GraphicsLayer::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer* sibling)
{
childLayer->removeFromParent();
ASSERT(childLayer != this);
bool found = false;
for (unsigned i = 0; i < m_children.size(); i++) {
if (sibling == m_children[i]) {
m_children.insert(i+1, childLayer);
found = true;
break;
}
}
childLayer->setParent(this);
if (!found)
m_children.append(childLayer);
}
bool GraphicsLayer::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild)
{
ASSERT(!newChild->parent());
bool found = false;
for (unsigned i = 0; i < m_children.size(); i++) {
if (oldChild == m_children[i]) {
m_children[i] = newChild;
found = true;
break;
}
}
if (found) {
oldChild->setParent(0);
newChild->removeFromParent();
newChild->setParent(this);
return true;
}
return false;
}
void GraphicsLayer::removeAllChildren()
{
while (m_children.size()) {
GraphicsLayer* curLayer = m_children[0];
ASSERT(curLayer->parent());
curLayer->removeFromParent();
}
}
void GraphicsLayer::removeFromParent()
{
if (m_parent) {
unsigned i;
for (i = 0; i < m_parent->m_children.size(); i++) {
if (this == m_parent->m_children[i]) {
m_parent->m_children.remove(i);
break;
}
}
setParent(0);
}
}
void GraphicsLayer::setReplicatedByLayer(GraphicsLayer* layer)
{
if (layer)
layer->setReplicatedLayer(this);
m_replicaLayer = layer;
}
void GraphicsLayer::setBackgroundColor(const Color& color)
{
m_backgroundColor = color;
m_backgroundColorSet = true;
}
void GraphicsLayer::clearBackgroundColor()
{
m_backgroundColor = Color();
m_backgroundColorSet = false;
}
void GraphicsLayer::paintGraphicsLayerContents(GraphicsContext& context, const IntRect& clip)
{
if (m_client)
m_client->paintContents(this, context, m_paintingPhase, clip);
}
void GraphicsLayer::suspendAnimations(double)
{
}
void GraphicsLayer::resumeAnimations()
{
}
void GraphicsLayer::updateDebugIndicators()
{
if (GraphicsLayer::showDebugBorders()) {
if (drawsContent()) {
if (m_usingTiledLayer)
setDebugBorder(Color(0, 255, 0, 204), 2.0f); // tiled layer: green
else
setDebugBorder(Color(255, 0, 0, 204), 2.0f); // normal layer: red
} else if (masksToBounds()) {
setDebugBorder(Color(128, 255, 255, 178), 2.0f); // masking layer: pale blue
if (GraphicsLayer::showDebugBorders())
setDebugBackgroundColor(Color(128, 255, 255, 52));
} else
setDebugBorder(Color(255, 255, 0, 204), 2.0f); // container: yellow
}
}
void GraphicsLayer::setZPosition(float position)
{
m_zPosition = position;
}
float GraphicsLayer::accumulatedOpacity() const
{
if (!preserves3D())
return 1;
return m_opacity * (parent() ? parent()->accumulatedOpacity() : 1);
}
void GraphicsLayer::distributeOpacity(float accumulatedOpacity)
{
// If this is a transform layer we need to distribute our opacity to all our children
// Incoming accumulatedOpacity is the contribution from our parent(s). We mutiply this by our own
// opacity to get the total contribution
accumulatedOpacity *= m_opacity;
setOpacityInternal(accumulatedOpacity);
if (preserves3D()) {
size_t numChildren = children().size();
for (size_t i = 0; i < numChildren; ++i)
children()[i]->distributeOpacity(accumulatedOpacity);
}
}
// An "invalid" list is one whose functions don't match, and therefore has to be animated as a Matrix
// The hasBigRotation flag will always return false if isValid is false. Otherwise hasBigRotation is
// true if the rotation between any two keyframes is >= 180 degrees.
static inline const TransformOperations* operationsAt(const KeyframeValueList& valueList, size_t index)
{
return static_cast<const TransformAnimationValue*>(valueList.at(index))->value();
}
void GraphicsLayer::fetchTransformOperationList(const KeyframeValueList& valueList, TransformOperationList& list, bool& isValid, bool& hasBigRotation)
{
ASSERT(valueList.property() == AnimatedPropertyWebkitTransform);
list.clear();
isValid = false;
hasBigRotation = false;
if (valueList.size() < 2)
return;
// Empty transforms match anything, so find the first non-empty entry as the reference.
size_t firstIndex = 0;
for ( ; firstIndex < valueList.size(); ++firstIndex) {
if (operationsAt(valueList, firstIndex)->operations().size() > 0)
break;
}
if (firstIndex >= valueList.size())
return;
const TransformOperations* firstVal = operationsAt(valueList, firstIndex);
// See if the keyframes are valid.
for (size_t i = firstIndex + 1; i < valueList.size(); ++i) {
const TransformOperations* val = operationsAt(valueList, i);
// a null transform matches anything
if (val->operations().isEmpty())
continue;
if (firstVal->operations().size() != val->operations().size())
return;
for (size_t j = 0; j < firstVal->operations().size(); ++j) {
if (!firstVal->operations().at(j)->isSameType(*val->operations().at(j)))
return;
}
}
// Keyframes are valid, fill in the list.
isValid = true;
double lastRotAngle = 0.0;
double maxRotAngle = -1.0;
list.resize(firstVal->operations().size());
for (size_t j = 0; j < firstVal->operations().size(); ++j) {
TransformOperation::OperationType type = firstVal->operations().at(j)->getOperationType();
list[j] = type;
// if this is a rotation entry, we need to see if any angle differences are >= 180 deg
if (type == TransformOperation::ROTATE_X ||
type == TransformOperation::ROTATE_Y ||
type == TransformOperation::ROTATE_Z ||
type == TransformOperation::ROTATE_3D) {
lastRotAngle = static_cast<RotateTransformOperation*>(firstVal->operations().at(j).get())->angle();
if (maxRotAngle < 0)
maxRotAngle = fabs(lastRotAngle);
for (size_t i = firstIndex + 1; i < valueList.size(); ++i) {
const TransformOperations* val = operationsAt(valueList, i);
double rotAngle = val->operations().isEmpty() ? 0 : (static_cast<RotateTransformOperation*>(val->operations().at(j).get())->angle());
double diffAngle = fabs(rotAngle - lastRotAngle);
if (diffAngle > maxRotAngle)
maxRotAngle = diffAngle;
lastRotAngle = rotAngle;
}
}
}
hasBigRotation = maxRotAngle >= 180.0;
}
static void writeIndent(TextStream& ts, int indent)
{
for (int i = 0; i != indent; ++i)
ts << " ";
}
void GraphicsLayer::dumpLayer(TextStream& ts, int indent) const
{
writeIndent(ts, indent);
ts << "(" << "GraphicsLayer" << " " << static_cast<void*>(const_cast<GraphicsLayer*>(this));
ts << " \"" << m_name << "\"\n";
dumpProperties(ts, indent);
writeIndent(ts, indent);
ts << ")\n";
}
void GraphicsLayer::dumpProperties(TextStream& ts, int indent) const
{
writeIndent(ts, indent + 1);
ts << "(position " << m_position.x() << " " << m_position.y() << ")\n";
writeIndent(ts, indent + 1);
ts << "(anchor " << m_anchorPoint.x() << " " << m_anchorPoint.y() << ")\n";
writeIndent(ts, indent + 1);
ts << "(bounds " << m_size.width() << " " << m_size.height() << ")\n";
writeIndent(ts, indent + 1);
ts << "(opacity " << m_opacity << ")\n";
writeIndent(ts, indent + 1);
ts << "(usingTiledLayer " << m_usingTiledLayer << ")\n";
writeIndent(ts, indent + 1);
ts << "(m_preserves3D " << m_preserves3D << ")\n";
writeIndent(ts, indent + 1);
ts << "(drawsContent " << m_drawsContent << ")\n";
writeIndent(ts, indent + 1);
ts << "(m_backfaceVisibility " << (m_backfaceVisibility ? "visible" : "hidden") << ")\n";
writeIndent(ts, indent + 1);
ts << "(client ";
if (m_client)
ts << static_cast<void*>(m_client);
else
ts << "none";
ts << ")\n";
writeIndent(ts, indent + 1);
ts << "(backgroundColor ";
if (!m_backgroundColorSet)
ts << "none";
else
ts << m_backgroundColor.name();
ts << ")\n";
writeIndent(ts, indent + 1);
ts << "(transform ";
if (m_transform.isIdentity())
ts << "identity";
else {
ts << "[" << m_transform.m11() << " " << m_transform.m12() << " " << m_transform.m13() << " " << m_transform.m14() << "] ";
ts << "[" << m_transform.m21() << " " << m_transform.m22() << " " << m_transform.m23() << " " << m_transform.m24() << "] ";
ts << "[" << m_transform.m31() << " " << m_transform.m32() << " " << m_transform.m33() << " " << m_transform.m34() << "] ";
ts << "[" << m_transform.m41() << " " << m_transform.m42() << " " << m_transform.m43() << " " << m_transform.m44() << "]";
}
ts << ")\n";
writeIndent(ts, indent + 1);
ts << "(childrenTransform ";
if (m_childrenTransform.isIdentity())
ts << "identity";
else {
ts << "[" << m_childrenTransform.m11() << " " << m_childrenTransform.m12() << " " << m_childrenTransform.m13() << " " << m_childrenTransform.m14() << "] ";
ts << "[" << m_childrenTransform.m21() << " " << m_childrenTransform.m22() << " " << m_childrenTransform.m23() << " " << m_childrenTransform.m24() << "] ";
ts << "[" << m_childrenTransform.m31() << " " << m_childrenTransform.m32() << " " << m_childrenTransform.m33() << " " << m_childrenTransform.m34() << "] ";
ts << "[" << m_childrenTransform.m41() << " " << m_childrenTransform.m42() << " " << m_childrenTransform.m43() << " " << m_childrenTransform.m44() << "]";
}
ts << ")\n";
if (m_replicaLayer) {
writeIndent(ts, indent + 1);
ts << "(replica layer " << m_replicaLayer << ")\n";
m_replicaLayer->dumpLayer(ts, indent+2);
}
if (m_replicatedLayer) {
writeIndent(ts, indent + 1);
ts << "(replicated layer " << m_replicatedLayer << ")\n";
}
if (m_children.size()) {
writeIndent(ts, indent + 1);
ts << "(children " << m_children.size() << "\n";
unsigned i;
for (i = 0; i < m_children.size(); i++)
m_children[i]->dumpLayer(ts, indent+2);
writeIndent(ts, indent + 1);
ts << ")\n";
}
}
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)