blob: 1b4f100c32de20b4dfd70ea0019fe70d0d250097 [file] [log] [blame]
/*
* Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Scrollbar.h"
#include "AccessibilityScrollbar.h"
#include "AXObjectCache.h"
#include "EventHandler.h"
#include "Frame.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "PlatformMouseEvent.h"
#include "ScrollbarClient.h"
#include "ScrollbarTheme.h"
#include <algorithm>
using namespace std;
namespace WebCore {
#if !PLATFORM(GTK)
PassRefPtr<Scrollbar> Scrollbar::createNativeScrollbar(ScrollbarClient* client, ScrollbarOrientation orientation, ScrollbarControlSize size)
{
return adoptRef(new Scrollbar(client, orientation, size));
}
#endif
int Scrollbar::maxOverlapBetweenPages()
{
static int maxOverlapBetweenPages = ScrollbarTheme::nativeTheme()->maxOverlapBetweenPages();
return maxOverlapBetweenPages;
}
Scrollbar::Scrollbar(ScrollbarClient* client, ScrollbarOrientation orientation, ScrollbarControlSize controlSize,
ScrollbarTheme* theme)
: m_client(client)
, m_orientation(orientation)
, m_controlSize(controlSize)
, m_theme(theme)
, m_visibleSize(0)
, m_totalSize(0)
, m_currentPos(0)
, m_dragOrigin(0)
, m_lineStep(0)
, m_pageStep(0)
, m_pixelStep(1)
, m_hoveredPart(NoPart)
, m_pressedPart(NoPart)
, m_pressedPos(0)
, m_enabled(true)
, m_scrollTimer(this, &Scrollbar::autoscrollTimerFired)
, m_overlapsResizer(false)
, m_suppressInvalidation(false)
{
if (!m_theme)
m_theme = ScrollbarTheme::nativeTheme();
m_theme->registerScrollbar(this);
// FIXME: This is ugly and would not be necessary if we fix cross-platform code to actually query for
// scrollbar thickness and use it when sizing scrollbars (rather than leaving one dimension of the scrollbar
// alone when sizing).
int thickness = m_theme->scrollbarThickness(controlSize);
Widget::setFrameRect(IntRect(0, 0, thickness, thickness));
}
Scrollbar::~Scrollbar()
{
stopTimerIfNeeded();
m_theme->unregisterScrollbar(this);
}
bool Scrollbar::setValue(int v)
{
v = max(min(v, m_totalSize - m_visibleSize), 0);
if (value() == v)
return false; // Our value stayed the same.
setCurrentPos(v);
return true;
}
void Scrollbar::setProportion(int visibleSize, int totalSize)
{
if (visibleSize == m_visibleSize && totalSize == m_totalSize)
return;
m_visibleSize = visibleSize;
m_totalSize = totalSize;
updateThumbProportion();
}
void Scrollbar::setSteps(int lineStep, int pageStep, int pixelsPerStep)
{
m_lineStep = lineStep;
m_pageStep = pageStep;
m_pixelStep = 1.0f / pixelsPerStep;
}
bool Scrollbar::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier)
{
#if HAVE(ACCESSIBILITY)
if (AXObjectCache::accessibilityEnabled()) {
if (parent() && parent()->isFrameView()) {
Document* document = static_cast<FrameView*>(parent())->frame()->document();
AXObjectCache* cache = document->axObjectCache();
AccessibilityScrollbar* axObject = static_cast<AccessibilityScrollbar*>(cache->getOrCreate(ScrollBarRole));
axObject->setScrollbar(this);
cache->postNotification(axObject, document, AXObjectCache::AXValueChanged, true);
}
}
#endif
float step = 0;
if ((direction == ScrollUp && m_orientation == VerticalScrollbar) || (direction == ScrollLeft && m_orientation == HorizontalScrollbar))
step = -1;
else if ((direction == ScrollDown && m_orientation == VerticalScrollbar) || (direction == ScrollRight && m_orientation == HorizontalScrollbar))
step = 1;
if (granularity == ScrollByLine)
step *= m_lineStep;
else if (granularity == ScrollByPage)
step *= m_pageStep;
else if (granularity == ScrollByDocument)
step *= m_totalSize;
else if (granularity == ScrollByPixel)
step *= m_pixelStep;
float newPos = m_currentPos + step * multiplier;
float maxPos = m_totalSize - m_visibleSize;
return setCurrentPos(max(min(newPos, maxPos), 0.0f));
}
void Scrollbar::updateThumbPosition()
{
theme()->invalidateParts(this, ForwardTrackPart | BackTrackPart | ThumbPart);
}
void Scrollbar::updateThumbProportion()
{
theme()->invalidateParts(this, ForwardTrackPart | BackTrackPart | ThumbPart);
}
void Scrollbar::paint(GraphicsContext* context, const IntRect& damageRect)
{
if (context->updatingControlTints() && theme()->supportsControlTints()) {
invalidate();
return;
}
if (context->paintingDisabled() || !frameRect().intersects(damageRect))
return;
if (!theme()->paint(this, context, damageRect))
Widget::paint(context, damageRect);
}
void Scrollbar::autoscrollTimerFired(Timer<Scrollbar>*)
{
autoscrollPressedPart(theme()->autoscrollTimerDelay());
}
static bool thumbUnderMouse(Scrollbar* scrollbar)
{
int thumbPos = scrollbar->theme()->trackPosition(scrollbar) + scrollbar->theme()->thumbPosition(scrollbar);
int thumbLength = scrollbar->theme()->thumbLength(scrollbar);
return scrollbar->pressedPos() >= thumbPos && scrollbar->pressedPos() < thumbPos + thumbLength;
}
void Scrollbar::autoscrollPressedPart(double delay)
{
// Don't do anything for the thumb or if nothing was pressed.
if (m_pressedPart == ThumbPart || m_pressedPart == NoPart)
return;
// Handle the track.
if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
theme()->invalidatePart(this, m_pressedPart);
setHoveredPart(ThumbPart);
return;
}
// Handle the arrows and track.
if (scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
startTimerIfNeeded(delay);
}
void Scrollbar::startTimerIfNeeded(double delay)
{
// Don't do anything for the thumb.
if (m_pressedPart == ThumbPart)
return;
// Handle the track. We halt track scrolling once the thumb is level
// with us.
if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
theme()->invalidatePart(this, m_pressedPart);
setHoveredPart(ThumbPart);
return;
}
// We can't scroll if we've hit the beginning or end.
ScrollDirection dir = pressedPartScrollDirection();
if (dir == ScrollUp || dir == ScrollLeft) {
if (m_currentPos == 0)
return;
} else {
if (m_currentPos == maximum())
return;
}
m_scrollTimer.startOneShot(delay);
}
void Scrollbar::stopTimerIfNeeded()
{
if (m_scrollTimer.isActive())
m_scrollTimer.stop();
}
ScrollDirection Scrollbar::pressedPartScrollDirection()
{
if (m_orientation == HorizontalScrollbar) {
if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
return ScrollLeft;
return ScrollRight;
} else {
if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
return ScrollUp;
return ScrollDown;
}
}
ScrollGranularity Scrollbar::pressedPartScrollGranularity()
{
if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == ForwardButtonStartPart || m_pressedPart == ForwardButtonEndPart)
return ScrollByLine;
return ScrollByPage;
}
void Scrollbar::moveThumb(int pos)
{
// Drag the thumb.
int thumbPos = theme()->thumbPosition(this);
int thumbLen = theme()->thumbLength(this);
int trackLen = theme()->trackLength(this);
int maxPos = trackLen - thumbLen;
int delta = pos - m_pressedPos;
if (delta > 0)
delta = min(maxPos - thumbPos, delta);
else if (delta < 0)
delta = max(-thumbPos, delta);
if (delta)
setCurrentPos(static_cast<float>(thumbPos + delta) * maximum() / (trackLen - thumbLen));
}
bool Scrollbar::setCurrentPos(float pos)
{
if (pos == m_currentPos)
return false;
int oldValue = value();
int oldThumbPos = theme()->thumbPosition(this);
m_currentPos = pos;
updateThumbPosition();
if (m_pressedPart == ThumbPart)
setPressedPos(m_pressedPos + theme()->thumbPosition(this) - oldThumbPos);
if (value() != oldValue && client())
client()->valueChanged(this);
return true;
}
void Scrollbar::setHoveredPart(ScrollbarPart part)
{
if (part == m_hoveredPart)
return;
if ((m_hoveredPart == NoPart || part == NoPart) && theme()->invalidateOnMouseEnterExit())
invalidate(); // Just invalidate the whole scrollbar, since the buttons at either end change anyway.
else if (m_pressedPart == NoPart) { // When there's a pressed part, we don't draw a hovered state, so there's no reason to invalidate.
theme()->invalidatePart(this, part);
theme()->invalidatePart(this, m_hoveredPart);
}
m_hoveredPart = part;
}
void Scrollbar::setPressedPart(ScrollbarPart part)
{
if (m_pressedPart != NoPart)
theme()->invalidatePart(this, m_pressedPart);
m_pressedPart = part;
if (m_pressedPart != NoPart)
theme()->invalidatePart(this, m_pressedPart);
else if (m_hoveredPart != NoPart) // When we no longer have a pressed part, we can start drawing a hovered state on the hovered part.
theme()->invalidatePart(this, m_hoveredPart);
}
bool Scrollbar::mouseMoved(const PlatformMouseEvent& evt)
{
if (m_pressedPart == ThumbPart) {
if (theme()->shouldSnapBackToDragOrigin(this, evt))
setCurrentPos(m_dragOrigin);
else {
moveThumb(m_orientation == HorizontalScrollbar ?
convertFromContainingWindow(evt.pos()).x() :
convertFromContainingWindow(evt.pos()).y());
}
return true;
}
if (m_pressedPart != NoPart)
m_pressedPos = (orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.pos()).x() : convertFromContainingWindow(evt.pos()).y());
ScrollbarPart part = theme()->hitTest(this, evt);
if (part != m_hoveredPart) {
if (m_pressedPart != NoPart) {
if (part == m_pressedPart) {
// The mouse is moving back over the pressed part. We
// need to start up the timer action again.
startTimerIfNeeded(theme()->autoscrollTimerDelay());
theme()->invalidatePart(this, m_pressedPart);
} else if (m_hoveredPart == m_pressedPart) {
// The mouse is leaving the pressed part. Kill our timer
// if needed.
stopTimerIfNeeded();
theme()->invalidatePart(this, m_pressedPart);
}
}
setHoveredPart(part);
}
return true;
}
bool Scrollbar::mouseExited()
{
setHoveredPart(NoPart);
return true;
}
bool Scrollbar::mouseUp()
{
setPressedPart(NoPart);
m_pressedPos = 0;
stopTimerIfNeeded();
if (parent() && parent()->isFrameView())
static_cast<FrameView*>(parent())->frame()->eventHandler()->setMousePressed(false);
return true;
}
bool Scrollbar::mouseDown(const PlatformMouseEvent& evt)
{
// Early exit for right click
if (evt.button() == RightButton)
return true; // FIXME: Handled as context menu by Qt right now. Should just avoid even calling this method on a right click though.
setPressedPart(theme()->hitTest(this, evt));
int pressedPos = (orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.pos()).x() : convertFromContainingWindow(evt.pos()).y());
if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && theme()->shouldCenterOnThumb(this, evt)) {
setHoveredPart(ThumbPart);
setPressedPart(ThumbPart);
m_dragOrigin = m_currentPos;
int thumbLen = theme()->thumbLength(this);
int desiredPos = pressedPos;
// Set the pressed position to the middle of the thumb so that when we do the move, the delta
// will be from the current pixel position of the thumb to the new desired position for the thumb.
m_pressedPos = theme()->trackPosition(this) + theme()->thumbPosition(this) + thumbLen / 2;
moveThumb(desiredPos);
return true;
} else if (m_pressedPart == ThumbPart)
m_dragOrigin = m_currentPos;
m_pressedPos = pressedPos;
autoscrollPressedPart(theme()->initialAutoscrollTimerDelay());
return true;
}
void Scrollbar::setFrameRect(const IntRect& rect)
{
// Get our window resizer rect and see if we overlap. Adjust to avoid the overlap
// if necessary.
IntRect adjustedRect(rect);
bool overlapsResizer = false;
ScrollView* view = parent();
if (view && !rect.isEmpty() && !view->windowResizerRect().isEmpty()) {
IntRect resizerRect = view->convertFromContainingWindow(view->windowResizerRect());
if (rect.intersects(resizerRect)) {
if (orientation() == HorizontalScrollbar) {
int overlap = rect.right() - resizerRect.x();
if (overlap > 0 && resizerRect.right() >= rect.right()) {
adjustedRect.setWidth(rect.width() - overlap);
overlapsResizer = true;
}
} else {
int overlap = rect.bottom() - resizerRect.y();
if (overlap > 0 && resizerRect.bottom() >= rect.bottom()) {
adjustedRect.setHeight(rect.height() - overlap);
overlapsResizer = true;
}
}
}
}
if (overlapsResizer != m_overlapsResizer) {
m_overlapsResizer = overlapsResizer;
if (view)
view->adjustScrollbarsAvoidingResizerCount(m_overlapsResizer ? 1 : -1);
}
Widget::setFrameRect(adjustedRect);
}
void Scrollbar::setParent(ScrollView* parentView)
{
if (!parentView && m_overlapsResizer && parent())
parent()->adjustScrollbarsAvoidingResizerCount(-1);
Widget::setParent(parentView);
}
void Scrollbar::setEnabled(bool e)
{
if (m_enabled == e)
return;
m_enabled = e;
invalidate();
}
bool Scrollbar::isWindowActive() const
{
return m_client && m_client->isActive();
}
void Scrollbar::invalidateRect(const IntRect& rect)
{
if (suppressInvalidation())
return;
if (m_client)
m_client->invalidateScrollbarRect(this, rect);
}
IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const
{
if (m_client)
return m_client->convertFromScrollbarToContainingView(this, localRect);
return Widget::convertToContainingView(localRect);
}
IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const
{
if (m_client)
return m_client->convertFromContainingViewToScrollbar(this, parentRect);
return Widget::convertFromContainingView(parentRect);
}
IntPoint Scrollbar::convertToContainingView(const IntPoint& localPoint) const
{
if (m_client)
return m_client->convertFromScrollbarToContainingView(this, localPoint);
return Widget::convertToContainingView(localPoint);
}
IntPoint Scrollbar::convertFromContainingView(const IntPoint& parentPoint) const
{
if (m_client)
return m_client->convertFromContainingViewToScrollbar(this, parentPoint);
return Widget::convertFromContainingView(parentPoint);
}
}