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/*
* Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2007-2009 Google, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include <stdio.h>
#define max max
#define min min
#include <v8.h>
#include "NPV8Object.h"
#if PLATFORM(CHROMIUM)
// TODO(andreip): upstream
#include "ChromiumBridge.h"
#endif
#include "Frame.h"
#include "npruntime_priv.h"
#include "PlatformString.h"
#include "ScriptController.h"
#include "V8CustomBinding.h"
#include "v8_helpers.h"
#include "V8NPUtils.h"
#include "v8_proxy.h"
#include "DOMWindow.h"
using WebCore::V8ClassIndex;
using WebCore::V8Custom;
using WebCore::V8Proxy;
// FIXME(mbelshe): comments on why use malloc and free.
static NPObject* AllocV8NPObject(NPP, NPClass*)
{
return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
}
static void FreeV8NPObject(NPObject* npobj)
{
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
#ifndef NDEBUG
V8Proxy::UnregisterGlobalHandle(object, object->v8Object);
#endif
object->v8Object.Dispose();
free(object);
}
static v8::Handle<v8::Value>* listFromVariantArgs(const NPVariant* args,
uint32_t argCount,
NPObject *owner)
{
v8::Handle<v8::Value>* argv = new v8::Handle<v8::Value>[argCount];
for (uint32_t index = 0; index < argCount; index++) {
const NPVariant *arg = &args[index];
argv[index] = convertNPVariantToV8Object(arg, owner);
}
return argv;
}
// Create an identifier (null terminated utf8 char*) from the NPIdentifier.
static v8::Local<v8::String> NPIdentifierToV8Identifier(NPIdentifier name)
{
PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
if (identifier->isString)
return v8::String::New(static_cast<const char *>(identifier->value.string));
char buf[32];
sprintf(buf, "%d", identifier->value.number);
return v8::String::New(buf);
}
static NPClass V8NPObjectClass = { NP_CLASS_STRUCT_VERSION,
AllocV8NPObject,
FreeV8NPObject,
0, 0, 0, 0, 0, 0, 0, 0, 0 };
// NPAPI's npruntime functions
NPClass* npScriptObjectClass = &V8NPObjectClass;
NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, WebCore::DOMWindow* root)
{
// Check to see if this object is already wrapped.
if (object->InternalFieldCount() == V8Custom::kNPObjectInternalFieldCount &&
object->GetInternalField(V8Custom::kDOMWrapperTypeIndex)->IsNumber() &&
object->GetInternalField(V8Custom::kDOMWrapperTypeIndex)->Uint32Value() == V8ClassIndex::NPOBJECT) {
NPObject* rv = V8Proxy::ToNativeObject<NPObject>(V8ClassIndex::NPOBJECT, object);
NPN_RetainObject(rv);
return rv;
}
V8NPObject* obj = reinterpret_cast<V8NPObject*>(NPN_CreateObject(npp, &V8NPObjectClass));
obj->v8Object = v8::Persistent<v8::Object>::New(object);
#ifndef NDEBUG
V8Proxy::RegisterGlobalHandle(WebCore::NPOBJECT, obj, obj->v8Object);
#endif
obj->rootObject = root;
return reinterpret_cast<NPObject*>(obj);
}
bool NPN_Invoke(NPP npp, NPObject *npobj, NPIdentifier methodName,
const NPVariant *args, uint32_t argCount, NPVariant *result)
{
if (!npobj)
return false;
LOCK_V8;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
PrivateIdentifier *identifier = static_cast<PrivateIdentifier*>(methodName);
if (!identifier->isString)
return false;
v8::HandleScope handleScope;
// FIXME: should use the plugin's owner frame as the security context
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Special case the "eval" method.
if (methodName == NPN_GetStringIdentifier("eval")) {
if (argCount != 1)
return false;
if (args[0].type != NPVariantType_String)
return false;
return NPN_Evaluate(npp, npobj, const_cast<NPString*>(&args[0].value.stringValue), result);
}
v8::Handle<v8::Value> funcObj = object->v8Object->Get(v8::String::New(identifier->value.string));
if (funcObj.IsEmpty() || funcObj->IsNull()) {
NULL_TO_NPVARIANT(*result);
return false;
}
if (funcObj->IsUndefined()) {
VOID_TO_NPVARIANT(*result);
return false;
}
WebCore::V8Proxy* proxy = GetV8Proxy(npobj);
ASSERT(proxy); // must not be null
// FIXME: fix variable naming
// Call the function object
v8::Handle<v8::Function> func = v8::Handle<v8::Function>::Cast(funcObj);
// Create list of args to pass to v8
v8::Handle<v8::Value>* argv = listFromVariantArgs(args, argCount, npobj);
v8::Local<v8::Value> resultObj = proxy->CallFunction(func, object->v8Object, argCount, argv);
delete[] argv;
// If we had an error, return false. The spec is a little unclear here, but
// says "Returns true if the method was successfully invoked". If we get an
// error return value, was that successfully invoked?
if (resultObj.IsEmpty())
return false;
// Convert the result back to an NPVariant
convertV8ObjectToNPVariant(resultObj, npobj, result);
return true;
}
if (npobj->_class->invoke)
return npobj->_class->invoke(npobj, methodName, args, argCount, result);
VOID_TO_NPVARIANT(*result);
return true;
}
// FIXME: Fix it same as NPN_Invoke (HandleScope and such)
bool NPN_InvokeDefault(NPP npp, NPObject *npobj, const NPVariant *args,
uint32_t argCount, NPVariant *result)
{
if (!npobj)
return false;
LOCK_V8;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
VOID_TO_NPVARIANT(*result);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Lookup the function object
v8::Handle<v8::Object> funcObj(object->v8Object);
if (!funcObj->IsFunction())
return false;
// Call the function object
v8::Local<v8::Value> resultObj;
v8::Handle<v8::Function> func(v8::Function::Cast(*funcObj));
if (!func->IsNull()) {
WebCore::V8Proxy* proxy = GetV8Proxy(npobj);
ASSERT(proxy);
// Create list of args to pass to v8
v8::Handle<v8::Value>* argv = listFromVariantArgs(args, argCount, npobj);
resultObj = proxy->CallFunction(func, funcObj, argCount, argv);
delete[] argv;
}
// If we had an error, return false. The spec is a little unclear here, but
// says "Returns true if the method was successfully invoked". If we get an
// error return value, was that successfully invoked?
if (resultObj.IsEmpty())
return false;
// Convert the result back to an NPVariant.
convertV8ObjectToNPVariant(resultObj, npobj, result);
return true;
}
if (npobj->_class->invokeDefault)
return npobj->_class->invokeDefault(npobj, args, argCount, result);
VOID_TO_NPVARIANT(*result);
return true;
}
#if PLATFORM(ANDROID)
static
#endif
bool NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npobj, NPString* npscript, NPVariant *result)
{
VOID_TO_NPVARIANT(*result);
if (!npobj)
return false;
if (npobj->_class != npScriptObjectClass)
return false;
LOCK_V8;
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
WebCore::V8Proxy* proxy = GetV8Proxy(npobj);
ASSERT(proxy);
v8::Context::Scope scope(context);
WebCore::String filename;
if (!popupsAllowed)
filename = "npscript";
// Convert UTF-8 stream to WebCore::String.
WebCore::String script = WebCore::String::fromUTF8(npscript->UTF8Characters, npscript->UTF8Length);
v8::Local<v8::Value> v8result = proxy->evaluate(WebCore::ScriptSourceCode(script, WebCore::KURL(filename)), 0);
// If we had an error, return false.
if (v8result.IsEmpty())
return false;
convertV8ObjectToNPVariant(v8result, npobj, result);
return true;
}
bool NPN_Evaluate(NPP npp, NPObject *npobj, NPString *npscript, NPVariant *result)
{
#if PLATFORM(CHROMIUM)
bool popupsAllowed = WebCore::ChromiumBridge::popupsAllowed(npp);
#else
// TODO(andreip): Some of the binding code is specific to Chromium
// and we don't want it to Android. What is the preferred way to handle this?
bool popupsAllowed = false;
#endif
return NPN_EvaluateHelper(npp, popupsAllowed, npobj, npscript, result);
}
bool NPN_GetProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName, NPVariant *result)
{
if (!npobj)
return false;
LOCK_V8;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
v8::Local<v8::Value> v8result = obj->Get(NPIdentifierToV8Identifier(propertyName));
convertV8ObjectToNPVariant(v8result, npobj, result);
return true;
}
if (npobj->_class->hasProperty && npobj->_class->getProperty) {
if (npobj->_class->hasProperty(npobj, propertyName))
return npobj->_class->getProperty(npobj, propertyName, result);
}
VOID_TO_NPVARIANT(*result);
return false;
}
bool NPN_SetProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName, const NPVariant *value)
{
if (!npobj)
return false;
LOCK_V8;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
obj->Set(NPIdentifierToV8Identifier(propertyName),
convertNPVariantToV8Object(value, object->rootObject->frame()->script()->windowScriptNPObject()));
return true;
}
if (npobj->_class->setProperty)
return npobj->_class->setProperty(npobj, propertyName, value);
return false;
}
bool NPN_RemoveProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName)
{
if (!npobj)
return false;
if (npobj->_class != npScriptObjectClass)
return false;
LOCK_V8;
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
// FIXME(mbelshe) - verify that setting to undefined is right.
obj->Set(NPIdentifierToV8Identifier(propertyName), v8::Undefined());
return true;
}
bool NPN_HasProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName)
{
if (!npobj)
return false;
LOCK_V8;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
return obj->Has(NPIdentifierToV8Identifier(propertyName));
}
if (npobj->_class->hasProperty)
return npobj->_class->hasProperty(npobj, propertyName);
return false;
}
bool NPN_HasMethod(NPP npp, NPObject *npobj, NPIdentifier methodName)
{
if (!npobj)
return false;
LOCK_V8;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
v8::Handle<v8::Value> prop = obj->Get(NPIdentifierToV8Identifier(methodName));
return prop->IsFunction();
}
if (npobj->_class->hasMethod)
return npobj->_class->hasMethod(npobj, methodName);
return false;
}
void NPN_SetException(NPObject *npobj, const NPUTF8 *message)
{
if (npobj->_class != npScriptObjectClass)
return;
LOCK_V8;
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(0, npobj);
if (context.IsEmpty())
return;
v8::Context::Scope scope(context);
V8Proxy::ThrowError(V8Proxy::GENERAL_ERROR, message);
}
bool NPN_Enumerate(NPP npp, NPObject *npobj, NPIdentifier **identifier, uint32_t *count)
{
if (!npobj)
return false;
LOCK_V8;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
// FIXME(fqian): http://b/issue?id=1210340: Use a v8::Object::Keys() method
// when it exists, instead of evaluating javascript.
// FIXME(mpcomplete): figure out how to cache this helper function.
// Run a helper function that collects the properties on the object into
// an array.
const char enumeratorCode[] =
"(function (obj) {"
" var props = [];"
" for (var prop in obj) {"
" props[props.length] = prop;"
" }"
" return props;"
"});";
v8::Handle<v8::String> source = v8::String::New(enumeratorCode);
v8::Handle<v8::Script> script = v8::Script::Compile(source, 0);
v8::Handle<v8::Value> enumeratorObj = script->Run();
v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(enumeratorObj);
v8::Handle<v8::Value> argv[] = { obj };
v8::Local<v8::Value> propsObj = enumerator->Call(v8::Handle<v8::Object>::Cast(enumeratorObj), 1, argv);
if (propsObj.IsEmpty())
return false;
// Convert the results into an array of NPIdentifiers.
v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj);
*count = props->Length();
*identifier = static_cast<NPIdentifier*>(malloc(sizeof(NPIdentifier*) * *count));
for (uint32_t i = 0; i < *count; ++i) {
v8::Local<v8::Value> name = props->Get(v8::Integer::New(i));
(*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
}
return true;
}
if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npobj->_class) && npobj->_class->enumerate)
return npobj->_class->enumerate(npobj, identifier, count);
return false;
}
bool NPN_Construct(NPP npp, NPObject* npobj, const NPVariant* args, uint32_t argCount, NPVariant* result)
{
if (!npobj)
return false;
LOCK_V8;
if (npobj->_class == npScriptObjectClass) {
V8NPObject *object = reinterpret_cast<V8NPObject*>(npobj);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = getV8Context(npp, npobj);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Lookup the constructor function.
v8::Handle<v8::Object> ctorObj(object->v8Object);
if (!ctorObj->IsFunction())
return false;
// Call the constructor.
v8::Local<v8::Value> resultObj;
v8::Handle<v8::Function> ctor(v8::Function::Cast(*ctorObj));
if (!ctor->IsNull()) {
WebCore::V8Proxy* proxy = GetV8Proxy(npobj);
ASSERT(proxy);
// Create list of args to pass to v8.
v8::Handle<v8::Value>* argv = listFromVariantArgs(args, argCount, npobj);
resultObj = proxy->NewInstance(ctor, argCount, argv);
delete[] argv;
}
// If we had an error return false.
if (resultObj.IsEmpty())
return false;
// Convert the result back to an NPVariant.
convertV8ObjectToNPVariant(resultObj, npobj, result);
return true;
}
if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npobj->_class) && npobj->_class->construct)
return npobj->_class->construct(npobj, args, argCount, result);
return false;
}