| /* |
| * Copyright 2011 The Android Open Source Project |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef VideoLayerAndroid_h |
| #define VideoLayerAndroid_h |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| |
| #include "GLUtils.h" |
| #include "LayerAndroid.h" |
| #include <jni.h> |
| |
| namespace android { |
| class SurfaceTexture; |
| } |
| |
| namespace WebCore { |
| |
| // state get from UI thread to decide which image to draw. |
| // PREPARING should be the progressing image |
| // PLAYING will be the Video (Surface Texture). |
| // Otherwise will draw a static image. |
| // NOTE: These values are matching the ones in HTML5VideoView.java |
| // Please keep them in sync when changed here. |
| typedef enum {INITIALIZED, PREPARING, PREPARED, PLAYING, RESETTED, RELEASED} PlayerState; |
| |
| class VideoLayerAndroid : public LayerAndroid { |
| |
| public: |
| VideoLayerAndroid(); |
| explicit VideoLayerAndroid(const VideoLayerAndroid& layer); |
| |
| virtual bool isVideo() const { return true; } |
| virtual LayerAndroid* copy() const { return new VideoLayerAndroid(*this); } |
| |
| // The following functions are called in UI thread only. |
| virtual bool drawGL(bool layerTilesDisabled); |
| void setSurfaceTexture(sp<SurfaceTexture> texture, int textureName, PlayerState playerState); |
| virtual bool needsIsolatedSurface() { return true; } |
| |
| private: |
| void init(); |
| void showPreparingAnimation(const SkRect& rect, |
| const SkRect innerRect); |
| SkRect calVideoRect(const SkRect& rect); |
| // Surface texture for showing the video is actually allocated in Java side |
| // and passed into this native code. |
| sp<android::SurfaceTexture> m_surfaceTexture; |
| |
| PlayerState m_playerState; |
| |
| static double m_rotateDegree; |
| |
| static const int ROTATESTEP = 12; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // USE(ACCELERATED_COMPOSITING) |
| |
| #endif // VideoLayerAndroid_h |