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/*
* Copyright 2012, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef platform_graphics_context_recording_h
#define platform_graphics_context_recording_h
#include "PlatformGraphicsContext.h"
#include "RecordingContextCanvasProxy.h"
#include "SkRefCnt.h"
namespace WebCore {
namespace GraphicsOperation {
class Operation;
}
class CanvasState;
class LinearAllocator;
class RecordingImpl;
class PlatformGraphicsContextSkia;
class RecordingData;
class Recording : public SkRefCnt {
public:
Recording()
: m_recording(0)
{}
~Recording();
void draw(SkCanvas* canvas);
void setRecording(RecordingImpl* impl);
RecordingImpl* recording() { return m_recording; }
private:
RecordingImpl* m_recording;
};
class PlatformGraphicsContextRecording : public PlatformGraphicsContext {
public:
PlatformGraphicsContextRecording(Recording* picture);
virtual ~PlatformGraphicsContextRecording();
virtual bool isPaintingDisabled();
virtual SkCanvas* recordingCanvas();
virtual void setTextOffset(FloatSize offset) { m_textOffset = offset; }
virtual ContextType type() { return RecordingContext; }
// State management
virtual void beginTransparencyLayer(float opacity);
virtual void endTransparencyLayer();
virtual void save();
virtual void restore();
// State values
virtual void setAlpha(float alpha);
virtual void setCompositeOperation(CompositeOperator op);
virtual bool setFillColor(const Color& c);
virtual bool setFillShader(SkShader* fillShader);
virtual void setLineCap(LineCap cap);
virtual void setLineDash(const DashArray& dashes, float dashOffset);
virtual void setLineJoin(LineJoin join);
virtual void setMiterLimit(float limit);
virtual void setShadow(int radius, int dx, int dy, SkColor c);
virtual void setShouldAntialias(bool useAA);
virtual bool setStrokeColor(const Color& c);
virtual bool setStrokeShader(SkShader* strokeShader);
virtual void setStrokeStyle(StrokeStyle style);
virtual void setStrokeThickness(float f);
// Matrix operations
virtual void concatCTM(const AffineTransform& affine);
virtual void rotate(float angleInRadians);
virtual void scale(const FloatSize& size);
virtual void translate(float x, float y);
virtual const SkMatrix& getTotalMatrix();
// Clipping
virtual void addInnerRoundedRectClip(const IntRect& rect, int thickness);
virtual void canvasClip(const Path& path);
virtual bool clip(const FloatRect& rect);
virtual bool clip(const Path& path);
virtual bool clipConvexPolygon(size_t numPoints, const FloatPoint*, bool antialias);
virtual bool clipOut(const IntRect& r);
virtual bool clipOut(const Path& p);
virtual bool clipPath(const Path& pathToClip, WindRule clipRule);
virtual SkIRect getTotalClipBounds() { return enclosingIntRect(mRecordingStateStack.last().mBounds); }
// Drawing
virtual void clearRect(const FloatRect& rect);
virtual void drawBitmapPattern(const SkBitmap& bitmap, const SkMatrix& matrix,
CompositeOperator compositeOp, const FloatRect& destRect);
virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* srcPtr,
const SkRect& dst, CompositeOperator op = CompositeSourceOver);
virtual void drawConvexPolygon(size_t numPoints, const FloatPoint* points,
bool shouldAntialias);
virtual void drawEllipse(const IntRect& rect);
virtual void drawFocusRing(const Vector<IntRect>& rects, int /* width */,
int /* offset */, const Color& color);
virtual void drawHighlightForText(const Font& font, const TextRun& run,
const FloatPoint& point, int h,
const Color& backgroundColor, ColorSpace colorSpace,
int from, int to, bool isActive);
virtual void drawLine(const IntPoint& point1, const IntPoint& point2);
virtual void drawLineForText(const FloatPoint& pt, float width);
virtual void drawLineForTextChecking(const FloatPoint& pt, float width,
GraphicsContext::TextCheckingLineStyle);
virtual void drawRect(const IntRect& rect);
virtual void fillPath(const Path& pathToFill, WindRule fillRule);
virtual void fillRect(const FloatRect& rect);
virtual void fillRect(const FloatRect& rect, const Color& color);
virtual void fillRoundedRect(const IntRect& rect, const IntSize& topLeft,
const IntSize& topRight, const IntSize& bottomLeft,
const IntSize& bottomRight, const Color& color);
virtual void strokeArc(const IntRect& r, int startAngle, int angleSpan);
virtual void strokePath(const Path& pathToStroke);
virtual void strokeRect(const FloatRect& rect, float lineWidth);
virtual void drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint);
virtual void drawMediaButton(const IntRect& rect, RenderSkinMediaButton::MediaButton buttonType,
bool translucent = false, bool drawBackground = true,
const IntRect& thumb = IntRect());
float maxZoomScale() { return m_maxZoomScale; }
bool isEmpty() { return m_isEmpty; }
private:
virtual bool shadowsIgnoreTransforms() const {
return false;
}
void clipState(const FloatRect& clip);
void appendDrawingOperation(GraphicsOperation::Operation* operation, const FloatRect& bounds);
void appendStateOperation(GraphicsOperation::Operation* operation);
void pushStateOperation(CanvasState* canvasState);
void popStateOperation();
void pushMatrix();
void popMatrix();
IntRect calculateFinalBounds(FloatRect bounds);
IntRect calculateCoveredBounds(FloatRect bounds);
LinearAllocator* heap();
SkPicture* mPicture;
SkMatrix* mCurrentMatrix;
Recording* mRecording;
class RecordingState {
public:
RecordingState(CanvasState* state, const RecordingState* parent)
: mCanvasState(state)
, mHasDrawing(false)
, mHasClip(parent ? parent->mHasClip : false)
, mOpaqueTrackingDisabled(parent ? parent->mOpaqueTrackingDisabled : false)
, mBounds(parent ? parent->mBounds : FloatRect())
{}
RecordingState(const RecordingState& other)
: mCanvasState(other.mCanvasState)
, mHasDrawing(other.mHasDrawing)
, mHasClip(other.mHasClip)
, mOpaqueTrackingDisabled(other.mOpaqueTrackingDisabled)
, mBounds(other.mBounds)
{}
void disableOpaqueTracking() { mOpaqueTrackingDisabled = true; }
void clip(const FloatRect& rect)
{
if (mHasClip)
mBounds.intersect(rect);
else {
mBounds = rect;
mHasClip = true;
}
}
CanvasState* mCanvasState;
bool mHasDrawing;
bool mHasClip;
bool mOpaqueTrackingDisabled;
FloatRect mBounds;
};
Vector<RecordingState> mRecordingStateStack;
Vector<SkMatrix> mMatrixStack;
State* mOperationState;
float m_maxZoomScale;
bool m_isEmpty;
RecordingContextCanvasProxy m_canvasProxy;
FloatSize m_textOffset;
};
}
#endif