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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGPathStringSource.h"
#include "SVGParserUtilities.h"
namespace WebCore {
SVGPathStringSource::SVGPathStringSource(const String& string)
: m_string(string)
, m_current(string.characters())
, m_end(m_current + string.length())
{
ASSERT(!string.isEmpty());
}
bool SVGPathStringSource::hasMoreData() const
{
return m_current < m_end;
}
bool SVGPathStringSource::moveToNextToken()
{
return skipOptionalSpaces(m_current, m_end);
}
bool SVGPathStringSource::parseSVGSegmentType(SVGPathSegType& pathSegType)
{
switch (*(m_current++)) {
case 'Z':
case 'z':
pathSegType = PathSegClosePath;
break;
case 'M':
pathSegType = PathSegMoveToAbs;
break;
case 'm':
pathSegType = PathSegMoveToRel;
break;
case 'L':
pathSegType = PathSegLineToAbs;
break;
case 'l':
pathSegType = PathSegLineToRel;
break;
case 'C':
pathSegType = PathSegCurveToCubicAbs;
break;
case 'c':
pathSegType = PathSegCurveToCubicRel;
break;
case 'Q':
pathSegType = PathSegCurveToQuadraticAbs;
break;
case 'q':
pathSegType = PathSegCurveToQuadraticRel;
break;
case 'A':
pathSegType = PathSegArcAbs;
break;
case 'a':
pathSegType = PathSegArcRel;
break;
case 'H':
pathSegType = PathSegLineToHorizontalAbs;
break;
case 'h':
pathSegType = PathSegLineToHorizontalRel;
break;
case 'V':
pathSegType = PathSegLineToVerticalAbs;
break;
case 'v':
pathSegType = PathSegLineToVerticalRel;
break;
case 'S':
pathSegType = PathSegCurveToCubicSmoothAbs;
break;
case 's':
pathSegType = PathSegCurveToCubicSmoothRel;
break;
case 'T':
pathSegType = PathSegCurveToQuadraticSmoothAbs;
break;
case 't':
pathSegType = PathSegCurveToQuadraticSmoothRel;
break;
default:
pathSegType = PathSegUnknown;
}
return true;
}
SVGPathSegType SVGPathStringSource::nextCommand(SVGPathSegType previousCommand)
{
// Check for remaining coordinates in the current command.
if ((*m_current == '+' || *m_current == '-' || *m_current == '.' || (*m_current >= '0' && *m_current <= '9'))
&& previousCommand != PathSegClosePath) {
if (previousCommand == PathSegMoveToAbs)
return PathSegLineToAbs;
if (previousCommand == PathSegMoveToRel)
return PathSegLineToRel;
return previousCommand;
}
SVGPathSegType nextCommand;
parseSVGSegmentType(nextCommand);
return nextCommand;
}
bool SVGPathStringSource::parseMoveToSegment(FloatPoint& targetPoint)
{
float toX;
float toY;
if (!parseNumber(m_current, m_end, toX) || !parseNumber(m_current, m_end, toY))
return false;
targetPoint = FloatPoint(toX, toY);
return true;
}
bool SVGPathStringSource::parseLineToSegment(FloatPoint& targetPoint)
{
float toX;
float toY;
if (!parseNumber(m_current, m_end, toX) || !parseNumber(m_current, m_end, toY))
return false;
targetPoint = FloatPoint(toX, toY);
return true;
}
bool SVGPathStringSource::parseLineToHorizontalSegment(float& x)
{
return parseNumber(m_current, m_end, x);
}
bool SVGPathStringSource::parseLineToVerticalSegment(float& y)
{
return parseNumber(m_current, m_end, y);
}
bool SVGPathStringSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
{
float x1;
float y1;
float x2;
float y2;
float toX;
float toY;
if (!parseNumber(m_current, m_end, x1)
|| !parseNumber(m_current, m_end, y1)
|| !parseNumber(m_current, m_end, x2)
|| !parseNumber(m_current, m_end, y2)
|| !parseNumber(m_current, m_end, toX)
|| !parseNumber(m_current, m_end, toY))
return false;
point1 = FloatPoint(x1, y1);
point2 = FloatPoint(x2, y2);
targetPoint = FloatPoint(toX, toY);
return true;
}
bool SVGPathStringSource::parseCurveToCubicSmoothSegment(FloatPoint& point1, FloatPoint& targetPoint)
{
float x1;
float y1;
float toX;
float toY;
if (!parseNumber(m_current, m_end, x1)
|| !parseNumber(m_current, m_end, y1)
|| !parseNumber(m_current, m_end, toX)
|| !parseNumber(m_current, m_end, toY))
return false;
point1 = FloatPoint(x1, y1);
targetPoint = FloatPoint(toX, toY);
return true;
}
bool SVGPathStringSource::parseCurveToQuadraticSegment(FloatPoint& point2, FloatPoint& targetPoint)
{
float x2;
float y2;
float toX;
float toY;
if (!parseNumber(m_current, m_end, x2)
|| !parseNumber(m_current, m_end, y2)
|| !parseNumber(m_current, m_end, toX)
|| !parseNumber(m_current, m_end, toY))
return false;
point2 = FloatPoint(x2, y2);
targetPoint = FloatPoint(toX, toY);
return true;
}
bool SVGPathStringSource::parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint)
{
float toX;
float toY;
if (!parseNumber(m_current, m_end, toX)
|| !parseNumber(m_current, m_end, toY))
return false;
targetPoint = FloatPoint(toX, toY);
return true;
}
bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
{
float toX;
float toY;
if (!parseNumber(m_current, m_end, rx)
|| !parseNumber(m_current, m_end, ry)
|| !parseNumber(m_current, m_end, angle)
|| !parseArcFlag(m_current, m_end, largeArc)
|| !parseArcFlag(m_current, m_end, sweep)
|| !parseNumber(m_current, m_end, toX)
|| !parseNumber(m_current, m_end, toY))
return false;
targetPoint = FloatPoint(toX, toY);
return true;
}
}
#endif // ENABLE(SVG)